2015-05-19 21:54:34 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#define RECT_CLIP 1
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int MultiClipMove(PLAYERp pp, int z, int floor_dist);
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short MultiClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist);
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2017-01-23 11:21:36 +00:00
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int testquadinsect(int *point_num, vec2_t const * q, short sectnum);
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2015-05-19 21:54:34 +00:00
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int RectClipMove(PLAYERp pp, int *qx, int *qy);
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int testpointinquad(int x, int y, int *qx, int *qy);
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//short RectClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist, int *qx, int *qy);
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short RectClipTurn(PLAYERp pp, short new_ang, int *qx, int *qy, int *ox, int *oy);
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