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485 lines
14 KiB
C++
485 lines
14 KiB
C++
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/*
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** file_wad.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** Copyright 2005-2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include <ctype.h>
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#include "resourcefile.h"
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#include "v_text.h"
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#include "filesystem.h"
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#include "engineerrors.h"
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struct wadinfo_t
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{
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// Should be "IWAD" or "PWAD".
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uint32_t Magic;
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uint32_t NumLumps;
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uint32_t InfoTableOfs;
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};
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struct wadlump_t
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{
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uint32_t FilePos;
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uint32_t Size;
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char Name[8];
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};
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//==========================================================================
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//
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// Wad Lump (with console doom LZSS support)
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//
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//==========================================================================
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class FWadFileLump : public FResourceLump
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{
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public:
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bool Compressed;
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int Position;
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int Namespace;
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int GetNamespace() const override { return Namespace; }
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int GetFileOffset() { return Position; }
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FileReader *GetReader()
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{
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if(!Compressed)
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{
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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return &Owner->Reader;
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}
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return NULL;
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}
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int FillCache()
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{
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if(!Compressed)
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{
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const char * buffer = Owner->Reader.GetBuffer();
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if (buffer != NULL)
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{
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// This is an in-memory file so the cache can point directly to the file's data.
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Cache = const_cast<char*>(buffer) + Position;
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RefCount = -1;
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return -1;
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}
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}
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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Cache = new char[LumpSize];
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if(Compressed)
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{
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FileReader lzss;
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if (lzss.OpenDecompressor(Owner->Reader, LumpSize, METHOD_LZSS, false, [](const char* err) { I_Error("%s", err); }))
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{
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lzss.Read(Cache, LumpSize);
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}
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}
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else
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Owner->Reader.Read(Cache, LumpSize);
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RefCount = 1;
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return 1;
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}
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};
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//==========================================================================
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//
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// Wad file
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//
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//==========================================================================
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class FWadFile : public FResourceFile
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{
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TArray<FWadFileLump> Lumps;
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bool IsMarker(int lump, const char *marker);
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void SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack=false);
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void SkinHack ();
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public:
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FWadFile(const char * filename, FileReader &file);
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FResourceLump *GetLump(int lump) { return &Lumps[lump]; }
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bool Open(bool quiet, LumpFilterInfo* filter);
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};
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//==========================================================================
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//
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// FWadFile::FWadFile
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//
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// Initializes a WAD file
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//
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//==========================================================================
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FWadFile::FWadFile(const char *filename, FileReader &file)
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: FResourceFile(filename, file)
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{
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}
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//==========================================================================
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//
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// Open it
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//
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//==========================================================================
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bool FWadFile::Open(bool quiet, LumpFilterInfo*)
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{
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wadinfo_t header;
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uint32_t InfoTableOfs;
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bool isBigEndian = false; // Little endian is assumed until proven otherwise
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auto wadSize = Reader.GetLength();
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Reader.Read(&header, sizeof(header));
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NumLumps = LittleLong(header.NumLumps);
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InfoTableOfs = LittleLong(header.InfoTableOfs);
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// Check to see if the little endian interpretation is valid
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// This should be sufficient to detect big endian wads.
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if (InfoTableOfs + NumLumps*sizeof(wadlump_t) > (unsigned)wadSize)
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{
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NumLumps = BigLong(header.NumLumps);
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InfoTableOfs = BigLong(header.InfoTableOfs);
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isBigEndian = true;
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// Check again to detect broken wads
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if (InfoTableOfs + NumLumps*sizeof(wadlump_t) > (unsigned)wadSize)
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{
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I_Error("Cannot load broken WAD file %s\n", FileName.GetChars());
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}
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}
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TArray<wadlump_t> fileinfo(NumLumps, true);
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Reader.Seek (InfoTableOfs, FileReader::SeekSet);
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Reader.Read (fileinfo.Data(), NumLumps * sizeof(wadlump_t));
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Lumps.Resize(NumLumps);
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for(uint32_t i = 0; i < NumLumps; i++)
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{
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char n[9];
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uppercopy(n, fileinfo[i].Name);
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n[8] = 0;
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// This needs to be done differently. We cannot simply assume that all lumps where the first character's high bit is set are compressed without verification.
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// This requires explicit toggling for precisely the files that need it.
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#if 0
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Lumps[i].Compressed = !(gameinfo.flags & GI_SHAREWARE) && (n[0] & 0x80) == 0x80;
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#else
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Lumps[i].Compressed = false;
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#endif
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n[0] &= ~0x80;
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Lumps[i].LumpNameSetup(n);
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Lumps[i].Owner = this;
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Lumps[i].Position = isBigEndian ? BigLong(fileinfo[i].FilePos) : LittleLong(fileinfo[i].FilePos);
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Lumps[i].LumpSize = isBigEndian ? BigLong(fileinfo[i].Size) : LittleLong(fileinfo[i].Size);
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Lumps[i].Namespace = ns_global;
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Lumps[i].Flags = Lumps[i].Compressed ? LUMPF_COMPRESSED | LUMPF_SHORTNAME : LUMPF_SHORTNAME;
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// Check if the lump is within the WAD file and print a warning if not.
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if (Lumps[i].Position + Lumps[i].LumpSize > wadSize || Lumps[i].Position < 0 || Lumps[i].LumpSize < 0)
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{
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if (Lumps[i].LumpSize != 0)
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{
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Printf(PRINT_HIGH, "%s: Lump %s contains invalid positioning info and will be ignored\n", FileName.GetChars(), Lumps[i].getName());
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Lumps[i].LumpNameSetup("");
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}
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Lumps[i].LumpSize = Lumps[i].Position = 0;
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}
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}
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GenerateHash(); // Do this before the lump processing below.
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if (!quiet) // don't bother with namespaces in quiet mode. We won't need them.
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{
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SetNamespace("S_START", "S_END", ns_sprites);
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SetNamespace("F_START", "F_END", ns_flats, true);
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SetNamespace("C_START", "C_END", ns_colormaps);
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SetNamespace("A_START", "A_END", ns_acslibrary);
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SetNamespace("TX_START", "TX_END", ns_newtextures);
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SetNamespace("V_START", "V_END", ns_strifevoices);
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SetNamespace("HI_START", "HI_END", ns_hires);
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SetNamespace("VX_START", "VX_END", ns_voxels);
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SkinHack();
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}
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return true;
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}
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//==========================================================================
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//
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// IsMarker
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//
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// (from BOOM)
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//
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//==========================================================================
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inline bool FWadFile::IsMarker(int lump, const char *marker)
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{
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if (Lumps[lump].getName()[0] == marker[0])
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{
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return (!strcmp(Lumps[lump].getName(), marker) ||
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(marker[1] == '_' && !strcmp(Lumps[lump].getName() +1, marker)));
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}
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else return false;
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}
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//==========================================================================
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//
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// SetNameSpace
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//
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// Sets namespace information for the lumps. It always looks for the first
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// x_START and the last x_END lump, except when loading flats. In this case
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// F_START may be absent and if that is the case all lumps with a size of
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// 4096 will be flagged appropriately.
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//
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//==========================================================================
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// This class was supposed to be local in the function but GCC
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// does not like that.
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struct Marker
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{
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int markertype;
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unsigned int index;
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};
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void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack)
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{
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bool warned = false;
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int numstartmarkers = 0, numendmarkers = 0;
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unsigned int i;
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TArray<Marker> markers;
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for(i = 0; i < NumLumps; i++)
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{
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if (IsMarker(i, startmarker))
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{
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Marker m = { 0, i };
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markers.Push(m);
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numstartmarkers++;
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}
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else if (IsMarker(i, endmarker))
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{
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Marker m = { 1, i };
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markers.Push(m);
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numendmarkers++;
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}
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}
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if (numstartmarkers == 0)
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{
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if (numendmarkers == 0) return; // no markers found
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Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker);
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if (flathack)
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{
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// We have found no F_START but one or more F_END markers.
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// mark all lumps before the last F_END marker as potential flats.
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unsigned int end = markers[markers.Size()-1].index;
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for(unsigned int i = 0; i < end; i++)
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{
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if (Lumps[i].LumpSize == 4096)
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{
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// We can't add this to the flats namespace but
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// it needs to be flagged for the texture manager.
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DPrintf(DMSG_NOTIFY, "Marking %s as potential flat\n", Lumps[i].getName());
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Lumps[i].Flags |= LUMPF_MAYBEFLAT;
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}
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}
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}
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return;
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}
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i = 0;
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while (i < markers.Size())
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{
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int start, end;
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if (markers[i].markertype != 0)
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker);
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i++;
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continue;
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}
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start = i++;
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// skip over subsequent x_START markers
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while (i < markers.Size() && markers[i].markertype == 0)
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", startmarker);
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i++;
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continue;
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}
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// same for x_END markers
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while (i < markers.Size()-1 && (markers[i].markertype == 1 && markers[i+1].markertype == 1))
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", endmarker);
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i++;
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continue;
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}
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// We found a starting marker but no end marker. Ignore this block.
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if (i >= markers.Size())
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", startmarker, endmarker);
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end = NumLumps;
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}
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else
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{
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end = markers[i++].index;
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}
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// we found a marked block
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DPrintf(DMSG_NOTIFY, "Found %s block at (%d-%d)\n", startmarker, markers[start].index, end);
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for(int j = markers[start].index + 1; j < end; j++)
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{
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if (Lumps[j].Namespace != ns_global)
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{
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if (!warned)
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{
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Printf(TEXTCOLOR_YELLOW"WARNING: Overlapping namespaces found (lump %d)\n", j);
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}
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warned = true;
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}
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else if (space == ns_sprites && Lumps[j].LumpSize < 8)
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{
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// sf 26/10/99:
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// ignore sprite lumps smaller than 8 bytes (the smallest possible)
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// in size -- this was used by some dmadds wads
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// as an 'empty' graphics resource
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DPrintf(DMSG_WARNING, " Skipped empty sprite %s (lump %d)\n", Lumps[j].getName(), j);
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}
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else
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{
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Lumps[j].Namespace = space;
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}
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}
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}
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}
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//==========================================================================
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//
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// W_SkinHack
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//
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// Tests a wad file to see if it contains an S_SKIN marker. If it does,
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// every lump in the wad is moved into a new namespace. Because skins are
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// only supposed to replace player sprites, sounds, or faces, this should
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// not be a problem. Yes, there are skins that replace more than that, but
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// they are such a pain, and breaking them like this was done on purpose.
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// This also renames any S_SKINxx lumps to just S_SKIN.
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//
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//==========================================================================
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void FWadFile::SkinHack ()
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{
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// this being static is not a problem. The only relevant thing is that each skin gets a different number.
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static int namespc = ns_firstskin;
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bool skinned = false;
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bool hasmap = false;
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uint32_t i;
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for (i = 0; i < NumLumps; i++)
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{
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FResourceLump *lump = &Lumps[i];
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if (!strnicmp(lump->getName(), "S_SKIN", 6))
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{ // Wad has at least one skin.
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lump->LumpNameSetup("S_SKIN");
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if (!skinned)
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{
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skinned = true;
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uint32_t j;
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for (j = 0; j < NumLumps; j++)
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{
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Lumps[j].Namespace = namespc;
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}
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namespc++;
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}
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}
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if ((lump->getName()[0] == 'M' &&
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lump->getName()[1] == 'A' &&
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lump->getName()[2] == 'P' &&
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lump->getName()[3] >= '0' && lump->getName()[3] <= '9' &&
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lump->getName()[4] >= '0' && lump->getName()[4] <= '9' &&
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lump->getName()[5] >= '\0')
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(lump->getName()[0] == 'E' &&
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lump->getName()[1] >= '0' && lump->getName()[1] <= '9' &&
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||
|
lump->getName()[2] == 'M' &&
|
||
|
lump->getName()[3] >= '0' && lump->getName()[3] <= '9' &&
|
||
|
lump->getName()[4] >= '\0'))
|
||
|
{
|
||
|
hasmap = true;
|
||
|
}
|
||
|
}
|
||
|
if (skinned && hasmap)
|
||
|
{
|
||
|
Printf (TEXTCOLOR_BLUE
|
||
|
"The maps in %s will not be loaded because it has a skin.\n"
|
||
|
TEXTCOLOR_BLUE
|
||
|
"You should remove the skin from the wad to play these maps.\n",
|
||
|
FileName.GetChars());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// File open
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
FResourceFile *CheckWad(const char *filename, FileReader &file, bool quiet, LumpFilterInfo* filter)
|
||
|
{
|
||
|
char head[4];
|
||
|
|
||
|
if (file.GetLength() >= 12)
|
||
|
{
|
||
|
file.Seek(0, FileReader::SeekSet);
|
||
|
file.Read(&head, 4);
|
||
|
file.Seek(0, FileReader::SeekSet);
|
||
|
if (!memcmp(head, "IWAD", 4) || !memcmp(head, "PWAD", 4))
|
||
|
{
|
||
|
FResourceFile *rf = new FWadFile(filename, file);
|
||
|
if (rf->Open(quiet, filter)) return rf;
|
||
|
|
||
|
file = std::move(rf->Reader); // to avoid destruction of reader
|
||
|
delete rf;
|
||
|
}
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|