raze-gles/source/platform/posix/osx/raze-info.plist

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>raze.icns</string>
<key>CFBundleIdentifier</key>
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<string>org.drdteam.raze</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
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<string>Raze</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>Development Version</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.action-games</string>
<key>LSMinimumSystemVersion</key>
<string>10.9</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeName</key>
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<string>Build Engine Resource File</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>CFBundleTypeExtensions</key>
<array>
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<string>grp</string>
<string>pk3</string>
<string>zip</string>
<string>pk7</string>
<string>7z</string>
</array>
</dict>
</array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
</dict>
</plist>