2019-11-12 21:45:11 +00:00
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#pragma once
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2019-11-12 22:23:22 +00:00
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#include "files.h"
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2019-11-12 21:45:11 +00:00
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void STAT_StartNewGame(const char *episode, int skill);
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void STAT_NewLevel(const char* mapname);
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void STAT_Update(bool endofgame);
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void STAT_Cancel();
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2019-11-12 22:23:22 +00:00
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2020-02-23 13:03:03 +00:00
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class FSerializer;
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2019-11-14 20:07:43 +00:00
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void InitStatistics();
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2020-02-23 13:03:03 +00:00
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void SerializeStatistics(FSerializer &);
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