raze-gles/polymer/eduke32/source/lunatic/engine.lua

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local ffi = require("ffi")
local C = ffi.C
local bcarray = require("bcarray")
local assert = assert
local error = error
local ipairs = ipairs
local type = type
local decl = assert(decl) -- comes from above (defs.ilua or defs_m32.lua)
local ismapster32 = (C.LUNATIC_CLIENT == C.LUNATIC_CLIENT_MAPSTER32)
----------
decl[[
int32_t getclosestcol_lim(int32_t r, int32_t g, int32_t b, int32_t lastokcol);
char *palookup[256]; // MAXPALOOKUPS
uint8_t palette[768];
uint8_t *basepaltable[];
const char *getblendtab(int32_t blend);
void setblendtab(int32_t blend, const char *tab);
int32_t setpalookup(int32_t palnum, const uint8_t *shtab);
]]
----------
-- The API table
local engine = {}
local shtab_t -- forward-decl
local function cast_u8ptr(sth)
return ffi.cast("uint8_t *", sth)
end
local shtab_methods = {
-- Remap consecutive blocks of 16 color indices and return this new shade
-- table.
--
-- <idxs16>: table with idxs16[0] .. idxs16[15] >= 0 and <= 15
-- (i.e. 0-based indices of such 16-tuples)
--
-- For example, the table
-- { [0]=0,1, 2,3, 5,4, 6,7, 8,13, 10,11, 12,9, 14,15 }
-- TODO (...)
remap16 = function(sht, idxs16)
if (type(idxs16) ~= "table") then
error("invalid argument #2: must be a table", 2)
end
for i=0,15 do
local idx = idxs16[i]
if (not (idx==nil or type(idx)=="number" and idx >= 0 and idx <= 15)) then
error("invalid reordering table: elements must be numbers in [0 .. 15], or nil", 2)
end
end
local newsht = shtab_t()
for sh=0,31 do
for i=0,15 do
ffi.copy(cast_u8ptr(newsht[sh]) + 16*i,
cast_u8ptr(sht[sh]) + 16*(idxs16[i] or i), 16)
end
end
return newsht
end,
}
local function shtab_mt__index(sht, idx)
local method = shtab_methods[idx]
if (method) then
return method
end
end
local pal256_t = bcarray.new("uint8_t", 256, "color index 256-tuple")
-- The shade table type, effectively a bound-checked uint8_t [32][256]:
shtab_t = bcarray.new(pal256_t, 32, "shade table", nil, nil, { __index = shtab_mt__index })
local SIZEOF_SHTAB = ffi.sizeof(shtab_t)
local blendtab_t = bcarray.new(pal256_t, 256, "blending table")
local SIZEOF_BLENDTAB = ffi.sizeof(blendtab_t)
local RESERVEDPALS = 8 -- KEEPINSYNC build.h: assure that ours is >= theirs
engine.RESERVEDPALS = RESERVEDPALS
local MAXBLENDTABS = 256 -- KEEPINSYNC build.h
local function check_palidx(i)
if (type(i) ~= "number" or not (i >= 0 and i <= 255-RESERVEDPALS)) then
error("invalid argument #1: palette swap index must be in the range [0 .. "..255-RESERVEDPALS.."]", 3)
end
end
local function check_blendidx(i)
if (type(i) ~= "number" or not (i >= 0 and i <= MAXBLENDTABS-1)) then
error("invalid argument #1: blending table index must be in the range [0 .. ".. MAXBLENDTABS-1 .."]", 3)
end
end
local function err_uncommon_shade_table(ret)
if (ret == -1) then
error("loaded engine shade tables don't have 32 gradients of shade", 3)
end
end
local function palookup_isdefault(palnum) -- KEEPINSYNC engine.c
return (C.palookup[palnum] == nil or (palnum ~= 0 and C.palookup[palnum] == C.palookup[0]))
end
function engine.shadetab()
return shtab_t()
end
function engine.blendtab()
return blendtab_t()
end
function engine.getshadetab(palidx)
check_palidx(palidx)
if (palookup_isdefault(palidx)) then
return nil
end
local ret = C.setpalookup(palidx, nil)
err_uncommon_shade_table(ret)
local sht = shtab_t()
ffi.copy(sht, C.palookup[palidx], SIZEOF_SHTAB)
return sht
end
function engine.getblendtab(blendidx)
check_blendidx(blendidx)
local ptr = C.getblendtab(blendidx)
if (ptr == nil) then
return nil
end
local tab = blendtab_t()
ffi.copy(tab, ptr, SIZEOF_BLENDTAB)
return tab
end
local function check_first_time()
if (not ismapster32 and C.g_elFirstTime == 0) then
error("may be called only while LUNATIC_FIRST_TIME is true", 3)
end
end
function engine.setshadetab(palidx, shtab)
check_first_time()
check_palidx(palidx)
if (not ffi.istype(shtab_t, shtab)) then
error("invalid argument #2: must be a shade table obtained by shadetab()", 2)
end
if (not ismapster32 and not palookup_isdefault(palidx)) then
error("attempt to override already defined shade table", 2)
end
local ret = C.setpalookup(palidx, cast_u8ptr(shtab))
err_uncommon_shade_table(ret)
end
function engine.setblendtab(blendidx, tab)
check_first_time()
check_blendidx(blendidx)
if (not ffi.istype(blendtab_t, tab)) then
error("invalid argument #2: must be a blending table obtained by blendtab()", 2)
end
if (not ismapster32 and C.getblendtab(blendidx) ~= nil) then
error("attempt to override already defined blending table", 2)
end
C.setblendtab(blendidx, cast_u8ptr(tab))
end
local function check_colcomp(a)
if (type(a) ~= "number" or not (a >= 0 and a <= 63)) then
error("color component must be in the range [0 .. 63]", 3)
end
end
-- TODO: other base palettes?
function engine.getrgb(colidx)
if (type(colidx) ~= "number" or not (colidx >= 0 and colidx <= 255)) then
error("color index must be in the range [0 .. 255]", 2)
end
-- NOTE: In the game, palette[255*{0..2}] is set to 0 in
-- G_LoadExtraPalettes() via G_Startup(). However, that's after Lua state
-- initialization (i.e. when LUNATIC_FIRST_TIME would be true), and in the
-- editor, it's never changed from the purple color. Therefore, I think
-- it's more useful to always return the fully black color here.
if (colidx == 255) then
return 0, 0, 0
end
local rgbptr = C.palette + 3*colidx
return rgbptr[0], rgbptr[1], rgbptr[2]
end
function engine.nearcolor(r, g, b, lastokcol)
check_colcomp(r)
check_colcomp(g)
check_colcomp(b)
if (lastokcol == nil) then
lastokcol = 255
elseif (type(lastokcol)~="number" or not (lastokcol >= 0 and lastokcol <= 255)) then
error("invalid argument #4 <lastokcol>: must be in the range [0 .. 255]", 2)
end
return C.getclosestcol_lim(r, g, b, lastokcol)
end
---------- Mapster32-only functions ----------
if (ismapster32) then
local io = require("io")
local math = require("math")
local string = require("string")
ffi.cdef[[size_t fwrite(const void * restrict ptr, size_t size, size_t nmemb, void * restrict stream);]]
local function validate_more_blendtabs(moreblends, kindname, gettabfunc)
if (moreblends == nil) then
return nil, nil
end
-- Additional blending tables: validate <moreblends> table.
if (type(moreblends) ~= "table") then
error("invalid argument #4: must be a table", 3)
end
local haveblend = { [0]=true }
local blendnumtab, blendptrtab = {}, {}
for i=1,#moreblends do
local tmp = moreblends[i]
local blendspec = (type(tmp) == "number") and { tmp, tmp } or tmp
if (not (type(blendspec) == "table" and #blendspec == 2)) then
error("invalid argument #4: must contain numbers or 2-tables", 3)
end
local blend1, blend2 = math.floor(blendspec[1]), math.floor(blendspec[2])
if (not (type(blend1)=="number" and blend1 >= 1 and blend1 <= 255 and
type(blend2)=="number" and blend2 >= 1 and blend2 <= 255)) then
error("invalid argument #4: "..kindname.." table numbers must be in [1 .. 255]", 3)
end
for bi=blend1,blend2 do
if (haveblend[bi]) then
error("invalid argument #4: duplicate "..kindname.." table number "..bi, 3)
end
haveblend[bi] = true
local ptr = gettabfunc(bi)
if (ptr == nil) then
error("invalid argument #4: "..kindname.." table for number "..bi.." is void", 3)
end
blendnumtab[#blendnumtab+1] = bi
blendptrtab[#blendptrtab+1] = ptr
end
end
assert(#blendnumtab <= 255)
return blendnumtab, blendptrtab
end
-- ok, errmsg = engine.savePaletteDat(filename [, palnum [, blendnum [, moreblends]]])
function engine.savePaletteDat(filename, palnum, blendnum, moreblends)
local sht = engine.getshadetab(palnum or 0)
local tab = engine.getblendtab(blendnum or 0)
if (sht == nil) then
return nil, "no shade table with number "..palnum
elseif (tab == nil) then
return nil, "no blending table with number "..blendnum
end
local blendnumtab, blendptrtab = validate_more_blendtabs(
moreblends, "blending", C.getblendtab)
local f, errmsg = io.open(filename, "wb+")
if (f == nil) then
return nil, errmsg
end
local n1 = C.fwrite(C.palette, 3, 256, f)
f:write("\032\000") -- int16_t numshades
local n3 = C.fwrite(sht, 256, 32, f)
local n4 = C.fwrite(tab, 256, 256, f)
if (n1 ~= 256 or n3 ~= 32 or n4 ~= 256) then
return nil, "failed writing classic PALETTE.DAT data"
end
if (blendnumtab ~= nil) then
f:write("MoreBlendTab")
f:write(string.char(#blendnumtab))
for i=1,#blendnumtab do
f:write(string.char(blendnumtab[i]))
if (C.fwrite(blendptrtab[i], 256, 256, f) ~= 256) then
return nil, "failed writing additional blending table"
end
end
end
f:close()
return true
end
-- ok, errmsg = engine.saveLookupDat(filename, lookups)
function engine.saveLookupDat(filename, lookups)
if (lookups == nil) then
-- set to an invalid value, validate_more_blendtabs will error
lookups = 0
end
local lookupnumtab, lookupptrtab = validate_more_blendtabs(
lookups, "lookup", engine.getshadetab)
local f, errmsg = io.open(filename, "wb+")
if (f == nil) then
return nil, errmsg
end
f:write(string.char(#lookupnumtab))
for i=1,#lookupnumtab do
f:write(string.char(lookupnumtab[i]))
if (C.fwrite(lookupptrtab[i], 1, 256, f) ~= 256) then
return nil, "failed writing lookup table"
end
end
-- Write five base palettes
for i=1,5 do
local bpi = (i==3 or i==4) and 4+3-i or i
if (C.fwrite(C.basepaltable[bpi], 1, 768, f) ~= 768) then
return nil, "failed writing base palette"
end
end
f:close()
return true
end
local hexmap = {
[0] = 0, -14, -- 0, 1: gray ramp
14, 0, -- 2, 3: skin color ramp
0, 14, -- 4, 5: blue ramp (second part first)
14, 0, -- 6, 7: nightvision yellow/green
14, -- 8: red first part...
8, -- 9: yellow (slightly more red than green)
14, 0, -- 10, 11: almost gray ramp, but with a slight red hue
8, -- 12: "dirty" orange
0, -- 13: ...red second part
8, -- 14: blue-purple-red
}
-- Setup base palette 1 (water) to contain one color for each consecutive
-- 16-tuple (which I'm calling a 'hex' for brevity), except for the last
-- one with the fullbrights.
function engine.setupDebugBasePal()
for i=0,14 do
local ptr = C.basepaltable[1] + 3*(16*i)
local src = C.basepaltable[0] + 3*(16*i) + 3*hexmap[i]
local r, g, b = src[0], src[1], src[2]
for j=0,15 do
local dst = ptr + 3*j
dst[0], dst[1], dst[2] = r, g, b
end
end
end
function engine.linearizeBasePal()
for _, begi in ipairs{0, 32, 96, 160} do
local ptr = C.basepaltable[0] + 3*begi
local refcol = ptr + 3*31
for i=0,30 do
for c=0,2 do
ptr[3*i + c] = i*refcol[c]/31
end
end
end
for _, begi in ipairs{128, 144, 192, 208, 224} do
local ptr = C.basepaltable[0] + 3*begi
for i=0,3*15+2 do
ptr[i] = 0
end
end
end
end
-- Done!
return engine