raze-gles/source/blood/src/loadsave.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include <stdio.h>
#include "levels.h"
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struct FSavegameNode;
BEGIN_BLD_NS
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class LoadSave {
public:
static LoadSave head;
static FileWriter *hSFile;
static FileReader hLFile;
static TDeletingArray<LoadSave*> loadSaves;
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LoadSave() {
loadSaves.Push(this);
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}
//~LoadSave() { }
virtual void Save(void);
virtual void Load(void);
void Read(void *, int);
void Write(void *, int);
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static void LoadGame(FSavegameNode *);
static void SaveGame(FSavegameNode*);
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};
extern unsigned int gSavedOffset;
extern char *gSaveGamePic[10];
void UpdateSavedInfo(int nSlot);
void LoadSavedInfo(void);
void LoadSaveSetup(void);
END_BLD_NS