mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 08:30:58 +00:00
98 lines
3.8 KiB
C
98 lines
3.8 KiB
C
|
//-------------------------------------------------------------------------
|
||
|
/*
|
||
|
Copyright (C) 2010 EDuke32 developers and contributors
|
||
|
|
||
|
This file is part of EDuke32.
|
||
|
|
||
|
EDuke32 is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License version 2
|
||
|
as published by the Free Software Foundation.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
*/
|
||
|
//-------------------------------------------------------------------------
|
||
|
|
||
|
#ifndef __gamevars_h__
|
||
|
#define __gamevars_h__
|
||
|
|
||
|
// store global game definitions
|
||
|
enum GamevarFlags_t {
|
||
|
MAXGAMEVARS = 2048, // must be a power of two
|
||
|
MAXVARLABEL = 26,
|
||
|
GAMEVAR_PERPLAYER = 0x00000001, // per-player variable
|
||
|
GAMEVAR_PERACTOR = 0x00000002, // per-actor variable
|
||
|
GAMEVAR_USER_MASK = (0x00000001|0x00000002),
|
||
|
GAMEVAR_RESET = 0x00000008, // marks var for to default
|
||
|
GAMEVAR_DEFAULT = 0x00000100, // allow override
|
||
|
GAMEVAR_SECRET = 0x00000200, // don't dump...
|
||
|
GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn
|
||
|
GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value)
|
||
|
GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed)
|
||
|
GAMEVAR_INTPTR = 0x00002000, // plValues is a pointer to an int32_t
|
||
|
GAMEVAR_SYNCCHECK = 0x00004000, // throw warnings during compile if used in local event
|
||
|
GAMEVAR_SHORTPTR = 0x00008000, // plValues is a pointer to a short
|
||
|
GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char
|
||
|
GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state
|
||
|
GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
|
||
|
GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets
|
||
|
};
|
||
|
|
||
|
enum GamearrayFlags_t {
|
||
|
MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS
|
||
|
MAXARRAYLABEL = MAXVARLABEL,
|
||
|
GAMEARRAY_NORMAL = 0,
|
||
|
GAMEARRAY_NORESET = 0x00000001,
|
||
|
};
|
||
|
|
||
|
#pragma pack(push,1)
|
||
|
typedef struct {
|
||
|
union {
|
||
|
intptr_t lValue;
|
||
|
intptr_t *plValues; // array of values when 'per-player', or 'per-actor'
|
||
|
} val;
|
||
|
intptr_t lDefault;
|
||
|
uintptr_t dwFlags;
|
||
|
char *szLabel;
|
||
|
} gamevar_t;
|
||
|
|
||
|
typedef struct {
|
||
|
char *szLabel;
|
||
|
int32_t *plValues; // array of values
|
||
|
intptr_t size;
|
||
|
intptr_t bReset;
|
||
|
} gamearray_t;
|
||
|
#pragma pack(pop)
|
||
|
|
||
|
extern gamevar_t aGameVars[MAXGAMEVARS];
|
||
|
extern gamearray_t aGameArrays[MAXGAMEARRAYS];
|
||
|
extern int32_t g_gameVarCount;
|
||
|
extern int32_t g_gameArrayCount;
|
||
|
|
||
|
int32_t __fastcall Gv_GetVar(register int32_t id,register int32_t iActor,register int32_t iPlayer);
|
||
|
int32_t __fastcall Gv_GetVarX(register int32_t id);
|
||
|
int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t lDefault,int32_t iActor,int32_t iPlayer);
|
||
|
int32_t Gv_NewArray(const char *pszLabel,int32_t asize);
|
||
|
int32_t Gv_NewVar(const char *pszLabel,int32_t lValue,uint32_t dwFlags);
|
||
|
int32_t Gv_ReadSave(int32_t fil,int32_t newbehav);
|
||
|
void __fastcall A_ResetVars(register int32_t iActor);
|
||
|
void __fastcall Gv_SetVar(register int32_t id,register int32_t lValue,register int32_t iActor,register int32_t iPlayer);
|
||
|
void __fastcall Gv_SetVarX(register int32_t id,register int32_t lValue);
|
||
|
void G_FreeMapState(int32_t mapnum);
|
||
|
void Gv_DumpValues(void);
|
||
|
void Gv_Init(void);
|
||
|
void Gv_InitWeaponPointers(void);
|
||
|
void Gv_RefreshPointers(void);
|
||
|
void Gv_RefreshPointers(void);
|
||
|
void Gv_ResetSystemDefaults(void);
|
||
|
void Gv_ResetVars(void);
|
||
|
void Gv_WriteSave(FILE *fil,int32_t newbehav);
|
||
|
#endif
|