mirror of
https://github.com/ZDoom/raze-gles.git
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390 lines
14 KiB
Text
390 lines
14 KiB
Text
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// include this file at the top of your game.con or eduke.con
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// Game Events
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// SYNTAX:
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//
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// onevent <eventid>
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// {
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// ... actions
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// }
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// endevent
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// Internal event IDs
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/*
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enum events {
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EVENT_INIT,
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EVENT_ENTERLEVEL,
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EVENT_RESETWEAPONS,
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EVENT_RESETINVENTORY,
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EVENT_HOLSTER,
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EVENT_LOOKLEFT,
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EVENT_LOOKRIGHT,
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EVENT_SOARUP,
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EVENT_SOARDOWN,
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EVENT_CROUCH,
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EVENT_JUMP,
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EVENT_RETURNTOCENTER,
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EVENT_LOOKUP,
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EVENT_LOOKDOWN,
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EVENT_AIMUP,
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EVENT_FIRE,
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EVENT_CHANGEWEAPON,
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EVENT_GETSHOTRANGE,
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EVENT_GETAUTOAIMANGLE,
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EVENT_GETLOADTILE,
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EVENT_CHEATGETSTEROIDS,
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EVENT_CHEATGETHEAT,
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EVENT_CHEATGETBOOT,
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EVENT_CHEATGETSHIELD,
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EVENT_CHEATGETSCUBA,
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EVENT_CHEATGETHOLODUKE,
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EVENT_CHEATGETJETPACK,
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EVENT_CHEATGETFIRSTAID,
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EVENT_QUICKKICK,
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EVENT_INVENTORY,
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EVENT_USENIGHTVISION,
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EVENT_USESTEROIDS,
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EVENT_INVENTORYLEFT,
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EVENT_INVENTORYRIGHT,
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EVENT_HOLODUKEON,
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EVENT_HOLODUKEOFF,
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EVENT_USEMEDKIT,
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EVENT_USEJETPACK,
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EVENT_TURNAROUND,
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EVENT_DISPLAYWEAPON,
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EVENT_FIREWEAPON,
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EVENT_SELECTWEAPON,
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EVENT_MOVEFORWARD,
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EVENT_MOVEBACKWARD,
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EVENT_TURNLEFT,
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EVENT_TURNRIGHT,
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EVENT_STRAFELEFT,
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EVENT_STRAFERIGHT,
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EVENT_WEAPKEY1,
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EVENT_WEAPKEY2,
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EVENT_WEAPKEY3,
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EVENT_WEAPKEY4,
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EVENT_WEAPKEY5,
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EVENT_WEAPKEY6,
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EVENT_WEAPKEY7,
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EVENT_WEAPKEY8,
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EVENT_WEAPKEY9,
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EVENT_WEAPKEY10,
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EVENT_DRAWWEAPON,
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EVENT_DISPLAYCROSSHAIR,
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EVENT_DISPLAYREST,
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EVENT_RESETPLAYER,
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EVENT_INCURDAMAGE,
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EVENT_AIMDOWN,
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EVENT_GAME,
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EVENT_PREVIOUSWEAPON,
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EVENT_NEXTWEAPON,
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EVENT_SWIMUP,
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EVENT_SWIMDOWN,
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EVENT_GETMENUTILE,
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EVENT_SPAWN,
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EVENT_LOGO,
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EVENT_EGS,
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EVENT_DOFIRE,
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EVENT_PRESSEDFIRE,
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EVENT_USE,
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EVENT_PROCESSINPUT
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};
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*/
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// Internal projectile stuff
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/*
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enum projectilelabels {
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PROJ_WORKSLIKE,
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PROJ_SPAWNS,
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PROJ_SXREPEAT,
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PROJ_SYREPEAT,
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PROJ_SOUND,
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PROJ_ISOUND,
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PROJ_VEL,
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PROJ_EXTRA,
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PROJ_DECAL,
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PROJ_TRAIL,
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PROJ_TXREPEAT,
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PROJ_TYREPEAT,
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PROJ_TOFFSET,
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PROJ_TNUM,
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PROJ_DROP,
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PROJ_CSTAT,
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PROJ_CLIPDIST,
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PROJ_SHADE,
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PROJ_XREPEAT,
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PROJ_YREPEAT,
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PROJ_PAL,
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PROJ_EXTRA_RAND,
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PROJ_HITRADIUS,
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PROJ_VEL_MULT,
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PROJ_OFFSET,
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PROJ_BOUNCES,
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PROJ_BSOUND,
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PROJ_RANGE
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};
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*/
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// Variable definition Flags
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#define GAMEVAR_FLAG_GLOBAL 0 // global variable (default)
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#define GAMEVAR_FLAG_PERPLAYER 1 // per-player variable
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#define GAMEVAR_FLAG_PERACTOR 2 // per-actor variable
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// Weapon Flags
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// 1 Holstering Clears Clip
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// 2 Glows
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// 4 Automatic
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// 8 Fire Every other frame
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// 16 Fire Every third frame
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// 32 Random restart on automatic
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// 64 Use Ammo per burst
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// 128 Is a Bomb trigger
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// 256 Using does NOT cause player to become 'visible'
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// 512 Use 'throws' the 'shoots' item
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// 1024 Check weapon availability at 'reload' time
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// 2048 player should stop jumping
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// 0 Spawn Type 1 (pistol shells)
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// 4096 Spawn Type 2 (Shotgun shells)
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// 8192 Spawn Type 3 (CHAINGUN shells)
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// 16384 Semi-automatic
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// 32768 Pistol reload sound hack
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// 65536 Cycle kickback_pic back to 1 if fire is held down, else set to 0
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// TRIPBOMB_CONTROL
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// 1 Tripwire. Trip Bomb works with tripwire.
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// 2 On timer. Trip Bomb works on timer
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// PIPEBOMB_CONTROL
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// 1 Detonator. Pipe Bomb works with detonator.
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// 2 On timer. Pipe Bomb works on timer
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gamevar WEAPON0_WORKSLIKE 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_CLIP 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_FIREDELAY 7 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_TOTALTIME 14 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_FLAGS 292 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_SHOOTS 2521 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON0_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_WORKSLIKE 1 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_CLIP 12 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_RELOAD 27 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_FLAGS 32768 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_SHOOTS 2595 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_SPAWNTIME 2 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_SPAWN 2533 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_FIRESOUND 3 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON1_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_WORKSLIKE 2 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_CLIP 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_RELOAD 13 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_TOTALTIME 30 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_FLAGS 1024 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_SHOOTS 2613 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_SPAWNTIME 24 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_SPAWN 2535 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_SHOTSPERBURST 7 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_FIRESOUND 109 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_SOUND2TIME 15 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_SOUND2SOUND 169 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON2_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_WORKSLIKE 3 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_CLIP 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_TOTALTIME 12 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_HOLDDELAY 3 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_FLAGS 73812 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_SHOOTS 2536 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_SPAWNTIME 1 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_SPAWN 2533 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_FIRESOUND 6 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON3_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_WORKSLIKE 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_CLIP 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_TOTALTIME 20 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_FLAGS 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON4_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_WORKSLIKE 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_CLIP 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_RELOAD 30 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_FIREDELAY 6 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_TOTALTIME 19 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_HOLDDELAY 12 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_FLAGS 512 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_SHOOTS 26 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON5_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_WORKSLIKE 6 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_CLIP 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_FIREDELAY 10 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_TOTALTIME 12 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_FLAGS 2 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_SHOOTS 2556 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_INITIALSOUND 11 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON6_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_WORKSLIKE 7 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_CLIP 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_TOTALTIME 6 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_HOLDDELAY 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_FLAGS 72 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_SHOOTS 2605 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_SHOTSPERBURST 2 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON7_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_WORKSLIKE 8 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_CLIP 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_RELOAD 16 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_TOTALTIME 16 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_HOLDDELAY 7 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_FLAGS 3072 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_SHOOTS 2563 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON8_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON9_WORKSLIKE 9 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON9_CLIP 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON9_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON9_FIREDELAY 3 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON9_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON9_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
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gamevar WEAPON9_FLAGS 65536 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON9_SHOOTS 1641 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON9_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON9_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON9_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON9_INITIALSOUND 10 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON9_FIRESOUND 10 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON9_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON9_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON9_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON9_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||
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|
||
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gamevar WEAPON10_WORKSLIKE 10 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON10_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_RELOAD 10 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON10_FIREDELAY 2 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_TOTALTIME 10 GAMEVAR_FLAG_PERPLAYER
|
||
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gamevar WEAPON10_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_FLAGS 384 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_SHOOTS 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_FIRESOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON10_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||
|
|
||
|
gamevar WEAPON11_WORKSLIKE 11 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_CLIP 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_RELOAD 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_FIREDELAY 4 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_TOTALTIME 5 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_HOLDDELAY 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_FLAGS 2 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_SHOOTS 2448 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_SPAWNTIME 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_SPAWN 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_SHOTSPERBURST 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_INITIALSOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_FIRESOUND 388 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_SOUND2TIME 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_SOUND2SOUND 0 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_RELOADSOUND1 4 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar WEAPON11_RELOADSOUND2 5 GAMEVAR_FLAG_PERPLAYER
|
||
|
|
||
|
gamevar GRENADE_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar GRENADE_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER
|
||
|
|
||
|
gamevar STICKYBOMB_LIFETIME 120 GAMEVAR_FLAG_PERPLAYER
|
||
|
gamevar STICKYBOMB_LIFETIME_VAR 30 GAMEVAR_FLAG_PERPLAYER
|
||
|
|
||
|
gamevar TRIPBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER // set value to 2 for timed bomb
|
||
|
gamevar PIPEBOMB_CONTROL 1 GAMEVAR_FLAG_PERPLAYER // set value to 2 for grenade behavior
|