raze-gles/polymer/eduke32/source/sounds_mapster32.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
// Stripped sounds.c for use in Mapster32, breaks all ties to game & music
//#include <conio.h>
#include <stdio.h>
#include <string.h>
#include "compat.h"
#include "fx_man.h"
//#include "music.h"
//#include "duke3d.h"
#include "util_lib.h"
#include "osd.h"
#include "cache1d.h"
#include "macros.h"
#include "mathutil.h"
#include "build.h" // vec3_t
#include "sounds_mapster32.h"
#define LOUDESTVOLUME 150
#define MUSICANDSFX 5
static char SM32_havesound = 0;
#pragma pack(push,1)
extern sound_t g_sounds[MAXSOUNDS];
#pragma pack(pop)
char SoundToggle = 1;
int32_t NumVoices = 32;
int32_t backflag,g_numEnvSoundsPlaying;
void MUSIC_Update(void) {} // needed when linking
void S_TestSoundCallback(uint32_t);
extern void initprintf(const char *f, ...);
/*
===================
=
= SoundStartup
=
===================
*/
int32_t S_SoundStartup(void)
{
int32_t status;
int32_t fxdevicetype;
void * initdata = 0;
// TODO: read config
int32_t FXVolume=220, /*NumVoices=32,*/ NumChannels=2, NumBits=16, MixRate, ReverseStereo=0;
#if defined(_WIN32)
MixRate = 44100;
#else
MixRate = 48000;
#endif
fxdevicetype = ASS_AutoDetect;
#ifdef WIN32
initdata = (void *) win_gethwnd();
#endif
status = FX_Init(fxdevicetype, NumVoices, NumChannels, NumBits, MixRate, initdata);
if (status == FX_Ok)
{
FX_SetVolume(FXVolume);
FX_SetReverseStereo(ReverseStereo);
status = FX_SetCallBack(S_TestSoundCallback);
}
if (status != FX_Ok)
{
initprintf("Sound startup error: %s", FX_ErrorString(FX_Error));
return -2;
}
SM32_havesound = 1;
return 0;
}
/*
===================
=
= SoundShutdown
=
===================
*/
void S_SoundShutdown(void)
{
int32_t status;
if (!SM32_havesound)
return;
status = FX_Shutdown();
if (status != FX_Ok)
initprintf("Sound shutdown error: %s", FX_ErrorString(FX_Error));
}
int32_t S_LoadSound(uint32_t num)
{
int32_t fp = -1, l;
if (!SM32_havesound) return 0;
if (num >= MAXSOUNDS || SoundToggle == 0) return 0;
if (g_sounds[num].filename == NULL)
{
OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
return 0;
}
if (g_sounds[num].filename1) fp = kopen4load(g_sounds[num].filename1,pathsearchmode);
if (fp == -1) fp = kopen4load(g_sounds[num].filename,pathsearchmode);
if (fp == -1)
{
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
return 0;
}
l = kfilelength(fp);
g_sounds[num].soundsiz = l;
g_sounds[num].lock = 200;
allocache((intptr_t *)&g_sounds[num].ptr,l,(char *)&g_sounds[num].lock);
kread(fp, g_sounds[num].ptr , l);
kclose(fp);
return 1;
}
extern vec3_t pos;
extern int16_t ang, cursectnum;
int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
{
int32_t sndist, cx, cy, cz, j/*,k*/;
int32_t pitche,pitchs,cs;
int32_t voice, sndang, ca, pitch;
// if(num != 358) return 0;
if (num >= MAXSOUNDS ||
!SM32_havesound ||
// ((g_sounds[num].m&8) && ud.lockout) ||
SoundToggle == 0 ||
g_sounds[num].num > 3 ||
FX_VoiceAvailable(g_sounds[num].pr) == 0)
return -1;
if (g_sounds[num].m&128)
{
S_PlaySound(num);
return 0;
}
if (g_sounds[num].m&4)
{
for (j=0; j<MAXSOUNDS; j++)
// for (k=0; k<g_sounds[j].num; k++)
if ((g_sounds[j].num > 0) && (g_sounds[j].m&4))
return -1;
}
cx = pos->x;
cy = pos->y;
cz = pos->z;
cs = cursectnum;
ca = ang;
sndist = FindDistance3D((cx-pos->x),(cy-pos->y),(cz-pos->z)>>4);
if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
sndist = divscale14(sndist,(SHT+1));
pitchs = g_sounds[num].ps;
pitche = g_sounds[num].pe;
cx = klabs(pitche-pitchs);
if (cx)
{
if (pitchs < pitche)
pitch = pitchs + (rand()%cx);
else pitch = pitche + (rand()%cx);
}
else pitch = pitchs;
sndist += g_sounds[num].vo;
if (sndist < 0) sndist = 0;
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
sndist += sndist>>5;
/*
switch (num)
{
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
if (sndist > (6144))
sndist = 6144;
if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2)
pitch -= 1024;
break;
default:
*/
if (cursectnum > -1 && sector[cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0)
pitch = -768;
if (sndist > 31444 && PN != MUSICANDSFX)
return -1;
// break;
// }
if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
{
if (g_sounds[num].SoundOwner[0].i == i) S_StopSound(num);
else if (g_sounds[num].num > 1) S_StopSound(num);
// else if (A_CheckEnemySprite(&sprite[i]) && sprite[i].extra <= 0) S_StopSound(num);
}
sndang = 2048 + ca - getangle(cx-pos->x,cy-pos->y);
sndang &= 2047;
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0) return 0;
}
else
{
if (g_sounds[num].lock < 200)
g_sounds[num].lock = 200;
else g_sounds[num].lock++;
}
if (g_sounds[num].m&16) sndist = 0;
if (sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
if (g_sounds[num].m&1)
{
if (g_sounds[num].num > 0) return -1;
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
}
else
{
voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,sndang>>4,sndist>>6, g_sounds[num].pr, num);
}
if (voice >= FX_Ok)
{
g_sounds[num].SoundOwner[g_sounds[num].num].i = i;
g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice;
g_sounds[num].num++;
}
else g_sounds[num].lock--;
return (voice);
}
void S_PlaySound(int32_t num)
{
int32_t pitch,pitche,pitchs,cx;
int32_t voice;
if (!SM32_havesound) return;
if (SoundToggle==0) return;
// if ((g_sounds[num].m&8) && ud.lockout) return;
if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return;
if (num < 0 || num > MAXSOUNDS-1 || !g_sounds[num].filename)
{
OSD_Printf("WARNING: invalid sound #%d\n",num);
return;
}
pitchs = g_sounds[num].ps;
pitche = g_sounds[num].pe;
cx = klabs(pitche-pitchs);
if (cx)
{
if (pitchs < pitche)
pitch = pitchs + (rand()%cx);
else pitch = pitche + (rand()%cx);
}
else pitch = pitchs;
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0) return;
}
else
{
if (g_sounds[num].lock < 200)
g_sounds[num].lock = 200;
else g_sounds[num].lock++;
}
if (g_sounds[num].m&1)
{
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].soundsiz,num);
}
else
{
voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
}
if (voice >= FX_Ok)// return;
{
g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice;
g_sounds[num].num++;
return;
}
g_sounds[num].lock--;
}
int32_t A_PlaySound(uint32_t num, int32_t i)
{
if (num >= MAXSOUNDS) return -1;
if (i < 0)
{
S_PlaySound(num);
return 0;
}
return S_PlaySound3D(num,i, (vec3_t *)&sprite[i]);
}
void S_StopSound(int32_t num)
{
if (num >= 0 && num < MAXSOUNDS)
if (g_sounds[num].num > 0)
{
FX_StopSound(g_sounds[num].SoundOwner[g_sounds[num].num-1].voice);
S_TestSoundCallback(num);
}
}
void S_StopEnvSound(int32_t num,int32_t i)
{
int32_t j, k;
if (num >= 0 && num < MAXSOUNDS)
if (g_sounds[num].num > 0)
{
k = g_sounds[num].num;
for (j=0; j<k; j++)
if (g_sounds[num].SoundOwner[j].i == i)
{
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
break;
}
}
}
void S_Pan3D(void)
{
int32_t sndist, sx, sy, sz, cx, cy, cz;
int32_t sndang,ca,j,k,i,cs;
g_numEnvSoundsPlaying = 0;
cx = pos.x;
cy = pos.y;
cz = pos.z;
cs = cursectnum;
ca = ang;
for (j=0; j<MAXSOUNDS; j++)
for (k=0; k<g_sounds[j].num; k++)
{
i = g_sounds[j].SoundOwner[k].i;
sx = sprite[i].x;
sy = sprite[i].y;
sz = sprite[i].z;
sndang = 2048 + ca - getangle(cx-sx,cy-sy);
sndang &= 2047;
sndist = FindDistance3D((cx-sx),(cy-sy),(cz-sz)>>4);
if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
sndist = divscale14(sndist,(SHT+1));
sndist += g_sounds[j].vo;
if (sndist < 0) sndist = 0;
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT))
sndist += sndist>>5;
if (PN == MUSICANDSFX && SLT < 999)
g_numEnvSoundsPlaying++;
/*
switch (j)
{
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
if (sndist > (6144)) sndist = (6144);
break;
default:
*/
if (sndist > 31444 && PN != MUSICANDSFX)
{
S_StopSound(j);
continue;
}
// }
if (g_sounds[j].ptr == 0 && S_LoadSound(j) == 0) continue;
if (g_sounds[j].m&16) sndist = 0;
if (sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
FX_Pan3D(g_sounds[j].SoundOwner[k].voice,sndang>>4,sndist>>6);
}
}
void S_TestSoundCallback(uint32_t num)
{
int32_t i,j,k;
k = g_sounds[num].num;
if (k > 0)
{
if ((g_sounds[num].m&16) == 0)
for (j=0; j<k; j++)
{
i = g_sounds[num].SoundOwner[j].i;
if (sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
{
// ActorExtra[i].temp_data[0] = 0;
sprite[i].filler &= (~1);
if ((j + 1) < k)
{
g_sounds[num].SoundOwner[j].voice = g_sounds[num].SoundOwner[k-1].voice;
g_sounds[num].SoundOwner[j].i = g_sounds[num].SoundOwner[k-1].i;
}
break;
}
}
g_sounds[num].num--;
g_sounds[num].SoundOwner[k-1].i = -1;
}
g_sounds[num].lock--;
}
void S_ClearSoundLocks(void)
{
int32_t i;
for (i=0; i<MAXSOUNDS; i++)
if (g_sounds[i].lock >= 200)
g_sounds[i].lock = 199;
}
int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
{
UNREFERENCED_PARAMETER(i);
if (num < 0) num=0; // FIXME
return (g_sounds[num].num > 0);
}
int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
{
if (i == -1)
{
if (g_sounds[num].lock >= 200)
return 1;
return 0;
}
return(g_sounds[num].num);
}