mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
103 lines
2.5 KiB
C
103 lines
2.5 KiB
C
|
/*
|
||
|
* joystick.c
|
||
|
* MACT library -to- Build Port Joystick Glue
|
||
|
*
|
||
|
* by Hendricks266
|
||
|
*
|
||
|
* We needed raw joystick access for the Wii port.
|
||
|
* We only had raw mouse and keyboard access.
|
||
|
* I made raw joystick access.
|
||
|
*
|
||
|
*/
|
||
|
//-------------------------------------------------------------------------
|
||
|
/*
|
||
|
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
|
||
|
|
||
|
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
||
|
|
||
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
*/
|
||
|
//-------------------------------------------------------------------------
|
||
|
|
||
|
#include "compat.h"
|
||
|
|
||
|
#include "joystick.h"
|
||
|
#include "baselayer.h"
|
||
|
|
||
|
int32_t JOYSTICK_GetButtons(void)
|
||
|
{
|
||
|
int32_t buttons;
|
||
|
|
||
|
readjoybstatus(&buttons);
|
||
|
|
||
|
return buttons;
|
||
|
}
|
||
|
int32_t JOYSTICK_ClearButton(int32_t b)
|
||
|
{
|
||
|
return (joyb &= ~b);
|
||
|
}
|
||
|
void JOYSTICK_ClearAllButtons(void)
|
||
|
{
|
||
|
joyb = 0;
|
||
|
}
|
||
|
|
||
|
int32_t JOYSTICK_GetHat(int32_t h)
|
||
|
{
|
||
|
if (h>=0 && h<joynumhats)
|
||
|
{
|
||
|
if (joyhat[h] == -1)
|
||
|
return (HAT_CENTERED);
|
||
|
else
|
||
|
{
|
||
|
static const int32_t hatstate[] = { HAT_UP, HAT_RIGHTUP, HAT_RIGHT, HAT_RIGHTDOWN, HAT_DOWN, HAT_LEFTDOWN, HAT_LEFT, HAT_LEFTUP };
|
||
|
int32_t val;
|
||
|
|
||
|
// thanks SDL for this much more sensible method
|
||
|
val = ((joyhat[0] + 4500 / 2) % 36000) / 4500;
|
||
|
if (val < 8)
|
||
|
return hatstate[val];
|
||
|
}
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
void JOYSTICK_ClearHat(int32_t h)
|
||
|
{
|
||
|
if (h>=0 && h<joynumhats)
|
||
|
joyhat[h] = -1;
|
||
|
}
|
||
|
void JOYSTICK_ClearAllHats(void)
|
||
|
{
|
||
|
int32_t h;
|
||
|
for (h=0; h<joynumhats; ++h)
|
||
|
joyhat[h] = -1;
|
||
|
}
|
||
|
|
||
|
int32_t JOYSTICK_GetAxis(int32_t a)
|
||
|
{
|
||
|
return ((a>=0 && a<joynumaxes)?joyaxis[a]:0);
|
||
|
}
|
||
|
void JOYSTICK_ClearAxis(int32_t a)
|
||
|
{
|
||
|
if (a>=0 && a<joynumaxes)
|
||
|
joyaxis[a] = 0;
|
||
|
}
|
||
|
void JOYSTICK_ClearAllAxes(void)
|
||
|
{
|
||
|
int32_t a;
|
||
|
for (a=0; a<joynumaxes; ++a)
|
||
|
joyaxis[a] = 0;
|
||
|
}
|