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11 lines
294 B
C
11 lines
294 B
C
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#pragma once
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enum EMenuState : int
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{
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MENU_Off, // Menu is closed
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MENU_On, // Menu is opened
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MENU_WaitKey, // Menu is opened and waiting for a key in the controls menu
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MENU_OnNoPause, // Menu is opened but does not pause the game
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};
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extern EMenuState menuactive; // Menu overlayed?
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