//TextItem "$MNU_MULTIPLAYER", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
ifgame(fury)
{
TextItem "$MNU_CONTINUE", "l", "LoadGameMenu"
}
else
{
TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
}
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
TextItem "$MNU_HELP", "h", "HelpMenu"
TextItem "$MNU_CREDITS", "c", "CreditsMenu"
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Redneck, RedneckRides)
{
linespacing 15
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
//TextItem "$MNU_MULTIPLAYER", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)