2019-09-22 21:15:46 +00:00
|
|
|
char const *polymost1Vert = R"shader(
|
2019-07-12 08:44:36 +00:00
|
|
|
#version 110
|
|
|
|
|
|
|
|
varying vec4 v_color;
|
|
|
|
varying float v_distance;
|
|
|
|
|
|
|
|
//u_texturePosSize is the texture position & size packaged into a single vec4 as {pos.x, pos.y, size.x, size.y}
|
|
|
|
uniform vec4 u_texturePosSize;
|
|
|
|
uniform float u_usePalette;
|
|
|
|
uniform mat4 u_rotMatrix;
|
|
|
|
|
|
|
|
const float c_zero = 0.0;
|
|
|
|
const float c_one = 1.0;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec4 vertex = u_rotMatrix * gl_Vertex;
|
|
|
|
vec4 eyeCoordPosition = gl_ModelViewMatrix * vertex;
|
|
|
|
gl_Position = gl_ModelViewProjectionMatrix * vertex;
|
|
|
|
|
|
|
|
eyeCoordPosition.xyz /= eyeCoordPosition.w;
|
|
|
|
|
|
|
|
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
|
|
|
gl_TexCoord[0] = mix(gl_TexCoord[0].xyzw, gl_TexCoord[0].yxzw, u_usePalette);
|
|
|
|
|
|
|
|
gl_TexCoord[3] = gl_TextureMatrix[3] * gl_MultiTexCoord3;
|
|
|
|
gl_TexCoord[4] = gl_TextureMatrix[4] * gl_MultiTexCoord4;
|
|
|
|
|
|
|
|
gl_FogFragCoord = abs(eyeCoordPosition.z);
|
|
|
|
//gl_FogFragCoord = clamp((gl_Fog.end-abs(eyeCoordPosition.z))*gl_Fog.scale, c_zero, c_one);
|
|
|
|
|
|
|
|
v_color = gl_Color;
|
|
|
|
v_distance = gl_Vertex.z;
|
|
|
|
}
|
2019-09-22 21:15:46 +00:00
|
|
|
)shader";
|