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122 lines
4 KiB
C
122 lines
4 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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////
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//
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// Misc Defines
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//
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////
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#define LT_GREY (16 * 0 + 1)
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#define DK_GREY (16 * 1)
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#define LT_BROWN (16 * 2)
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#define DK_BROWN (16 * 3)
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#define LT_TAN (16 * 4)
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#define DK_TAN (16 * 5)
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#define RUST_RED (16 * 6)
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#define RED (16 * 7)
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#define YELLOW (16 * 8)
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#define BRIGHT_GREEN (16 * 9)
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#define DK_GREEN (16 * 10)
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#define GREEN (16 * 11)
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#define LT_BLUE (16 * 12)
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#define DK_BLUE (16 * 13)
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#define PURPLE (16 * 14)
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#define FIRE (16 * 15)
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//
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// Palette numbers and meanings
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//
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#define PALETTE_DEFAULT 0
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#define PALETTE_FOG 1
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// blue sword blade test
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#define PALETTE_MENU_HIGHLIGHT 2
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// used for the elector gore pieces
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#define PALETTE_ELECTRO_GORE 3
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// turns ninjas belt and headband red
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#define PALETTE_BASIC_NINJA 4
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// diving in lava
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#define PALETTE_DIVE_LAVA 5
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// turns ninjas belt and headband red
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#define PALETTE_RED_NINJA 6
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// used for the mother ripper - she is bigger/stronger/brown
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#define PALETTE_BROWN_RIPPER 7
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// turns ninjas belt and headband red
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#define PALETTE_GREEN_NINJA 8
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// reserved diving palette this is copied over the default palette
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// when needed - NOTE: could move this to a normal memory buffer if palette
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// slot is needed.
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#define PALETTE_DIVE 9
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#define PALETTE_SKEL_GORE 10
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// turns ALL colors to shades of GREEN/BLUE/RED
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#define PALETTE_GREEN_LIGHTING 11
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#define PALETTE_BLUE_LIGHTING 13
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#define PALETTE_RED_LIGHTING 14
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// for brown bubbling sludge
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#define PALETTE_SLUDGE 15
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// Player 0 uses default palette - others use these
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// turns ninja's vests (when we get them) into different color ranges
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#define PALETTE_PLAYER0 16
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#define PAL_XLAT_BROWN 16
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#define PALETTE_PLAYER1 17
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#define PAL_XLAT_LT_GREY 17
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#define PALETTE_PLAYER2 18
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#define PAL_XLAT_PURPLE 18
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#define PALETTE_PLAYER3 19
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#define PAL_XLAT_RUST_RED 19
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#define PALETTE_PLAYER4 20
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#define PAL_XLAT_YELLOW 20
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#define PALETTE_PLAYER5 21
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#define PAL_XLAT_DK_GREEN 21
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#define PALETTE_PLAYER6 22
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#define PAL_XLAT_GREEN 22
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#define PALETTE_PLAYER7 23
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#define PAL_XLAT_LT_BLUE 23
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#define PALETTE_PLAYER8 24
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#define PAL_XLAT_LT_TAN 24
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#define PALETTE_PLAYER9 25
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#define PAL_XLAT_RED 25
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#define PALETTE_PLAYER10 26
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#define PAL_XLAT_DK_GREY 26
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#define PALETTE_PLAYER11 27
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#define PAL_XLAT_BRIGHT_GREEN 27
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#define PALETTE_PLAYER12 28
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#define PAL_XLAT_DK_BLUE 28
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#define PALETTE_PLAYER13 29
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#define PAL_XLAT_FIRE 29
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#define PALETTE_PLAYER14 30
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#define PALETTE_PLAYER15 31
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#define PALETTE_ILLUMINATE 32 // Used to make sprites bright green in night vision
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