raze-gles/source/sw/src/pal.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
////
//
// Misc Defines
//
////
#define LT_GREY (16 * 0 + 1)
#define DK_GREY (16 * 1)
#define LT_BROWN (16 * 2)
#define DK_BROWN (16 * 3)
#define LT_TAN (16 * 4)
#define DK_TAN (16 * 5)
#define RUST_RED (16 * 6)
#define RED (16 * 7)
#define YELLOW (16 * 8)
#define BRIGHT_GREEN (16 * 9)
#define DK_GREEN (16 * 10)
#define GREEN (16 * 11)
#define LT_BLUE (16 * 12)
#define DK_BLUE (16 * 13)
#define PURPLE (16 * 14)
#define FIRE (16 * 15)
//
// Palette numbers and meanings
//
#define PALETTE_DEFAULT 0
#define PALETTE_FOG 1
// blue sword blade test
#define PALETTE_MENU_HIGHLIGHT 2
// used for the elector gore pieces
#define PALETTE_ELECTRO_GORE 3
// turns ninjas belt and headband red
#define PALETTE_BASIC_NINJA 4
// diving in lava
#define PALETTE_DIVE_LAVA 5
// turns ninjas belt and headband red
#define PALETTE_RED_NINJA 6
// used for the mother ripper - she is bigger/stronger/brown
#define PALETTE_BROWN_RIPPER 7
// turns ninjas belt and headband red
#define PALETTE_GREEN_NINJA 8
// reserved diving palette this is copied over the default palette
// when needed - NOTE: could move this to a normal memory buffer if palette
// slot is needed.
#define PALETTE_DIVE 9
#define PALETTE_SKEL_GORE 10
// turns ALL colors to shades of GREEN/BLUE/RED
#define PALETTE_GREEN_LIGHTING 11
#define PALETTE_BLUE_LIGHTING 13
#define PALETTE_RED_LIGHTING 14
// for brown bubbling sludge
#define PALETTE_SLUDGE 15
// Player 0 uses default palette - others use these
// turns ninja's vests (when we get them) into different color ranges
#define PALETTE_PLAYER0 16
#define PAL_XLAT_BROWN 16
#define PALETTE_PLAYER1 17
#define PAL_XLAT_LT_GREY 17
#define PALETTE_PLAYER2 18
#define PAL_XLAT_PURPLE 18
#define PALETTE_PLAYER3 19
#define PAL_XLAT_RUST_RED 19
#define PALETTE_PLAYER4 20
#define PAL_XLAT_YELLOW 20
#define PALETTE_PLAYER5 21
#define PAL_XLAT_DK_GREEN 21
#define PALETTE_PLAYER6 22
#define PAL_XLAT_GREEN 22
#define PALETTE_PLAYER7 23
#define PAL_XLAT_LT_BLUE 23
#define PALETTE_PLAYER8 24
#define PAL_XLAT_LT_TAN 24
#define PALETTE_PLAYER9 25
#define PAL_XLAT_RED 25
#define PALETTE_PLAYER10 26
#define PAL_XLAT_DK_GREY 26
#define PALETTE_PLAYER11 27
#define PAL_XLAT_BRIGHT_GREEN 27
#define PALETTE_PLAYER12 28
#define PAL_XLAT_DK_BLUE 28
#define PALETTE_PLAYER13 29
#define PAL_XLAT_FIRE 29
#define PALETTE_PLAYER14 30
#define PALETTE_PLAYER15 31
#define PALETTE_ILLUMINATE 32 // Used to make sprites bright green in night vision