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https://github.com/ZDoom/raze-gles.git
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139 lines
3.9 KiB
C++
139 lines
3.9 KiB
C++
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/*
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** def.cpp
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** Rewritten .def parser free of Build license restrictions.
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**
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**---------------------------------------------------------------------------
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** Copyright 2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OFf
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "build.h"
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#include "compat.h"
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#include "mdsprite.h" // md3model_t
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#include "buildtiles.h"
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#include "bitmap.h"
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#include "m_argv.h"
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#include "gamecontrol.h"
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#include "palettecontainer.h"
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#include "mapinfo.h"
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#include "sc_man.h"
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bool ParseDefFile(const char* file, FScanner *parent)
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{
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int lump = fileSystem.FindFile(file);
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bool success = false;
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if (lump == -1)
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{
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if (!parent) Printf(PRINT_BOLD, "%sd: file not found\n", file);
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else parent->ScriptError("%s: file not found\n", file);
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return false;
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}
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FScanner sc;
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if (parent) sc.symbols = std::move(parent->symbols); // the child parser needs to add to the parent's symbol table so transfer its ownership for the parsing run.
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sc.OpenLumpNum(lump);
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sc.SetCMode(true);
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sc.SetNoOctals(true);
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sc.SetNoFatalErrors(true);
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FString str;
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while (sc.GetString())
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{
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if (sc.Compare({"#include", "include"}))
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{
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if (!sc.MustGetString())
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ParseDefFile(sc.String, &sc);
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}
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else if (sc.Compare({"#includedefault", "includedefault"}))
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{
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ParseDefFile(G_DefaultDefFile(), &sc);
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}
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else if (sc.Compare({"#define", "define"}))
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{
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parseDefine(sc);
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}
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else if (sc.Compare("definetexture"))
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{
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parseDefineTexture(sc);
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}
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else if (sc.Compare("defineskybox"))
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{
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parseDefineSkybox(sc);
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}
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else if (sc.Compare("definetint"))
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{
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parseDefineTint(sc);
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}
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else if (sc.Compare("alphahack")) // why 'hack'?
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{
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parseAlphaHack(sc);
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}
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else if (sc.Compare("alphahackrange")) // why 'hack'?
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{
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parseAlphaHackRange(sc);
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}
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if (sc.Compare({"spritecol", "2dcolidxrange")) // only used by Mapster32 so just read over them and ignore the result
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{
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parseDiscard<3>(sc);
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}
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else if (sc.Compare("2dcol")) // same here
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{
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parseDiscard<4>(sc);
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}
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else if (sc.Compare("fogpal"))
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{
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parseFogPal(sc);
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}
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else if (sc.Compare("nofloorpalrange"))
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{
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parseNoFloorpalRange(sc);
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}
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else if (sc.Compare("loadgrp"))
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{
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parseLoadGrp(sc);
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}
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else if (sc.Compare("cachesize") || sc.Compare("shadefactor"))
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{
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parseDiscard<1>(sc);
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}
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else if (sc.Compare("artfile"))
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{
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parseArtFile(sc);
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}
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}
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success = true;
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if (parent) parent->symbols = std::move(sc.symbols);
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return success;
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}
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