mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
480 lines
12 KiB
C
480 lines
12 KiB
C
|
//-------------------------------------------------------------------------
|
||
|
/*
|
||
|
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
||
|
|
||
|
This file is part of Shadow Warrior version 1.2
|
||
|
|
||
|
Shadow Warrior is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
|
||
|
Original Source: 1997 - Frank Maddin and Jim Norwood
|
||
|
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||
|
*/
|
||
|
//-------------------------------------------------------------------------
|
||
|
|
||
|
#include "names.h"
|
||
|
#include "names2.h"
|
||
|
//#include "panel.h"
|
||
|
|
||
|
#ifdef MAKE_CONPIC_ENUM
|
||
|
#define CONPIC_ENTRY(tile,name) ID_ ## name = tile,
|
||
|
#endif
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SWORD
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define SWORD_REST 2080
|
||
|
#define SWORD_SWING0 2081
|
||
|
#define SWORD_SWING1 2082
|
||
|
#define SWORD_SWING2 2083
|
||
|
|
||
|
CONPIC_ENTRY(SWORD_REST+0,SwordPresent0)
|
||
|
|
||
|
CONPIC_ENTRY(SWORD_SWING0,SwordSwing0)
|
||
|
CONPIC_ENTRY(SWORD_SWING1,SwordSwing1)
|
||
|
CONPIC_ENTRY(SWORD_SWING2,SwordSwing2)
|
||
|
|
||
|
CONPIC_ENTRY(SWORD_SWING0,SwordSwingR0)
|
||
|
CONPIC_ENTRY(SWORD_SWING1,SwordSwingR1)
|
||
|
CONPIC_ENTRY(SWORD_SWING2,SwordSwingR2)
|
||
|
|
||
|
#define BLOODYSWORD_REST 4090
|
||
|
#define BLOODYSWORD_SWING0 4091
|
||
|
#define BLOODYSWORD_SWING1 4092
|
||
|
#define BLOODYSWORD_SWING2 4093
|
||
|
|
||
|
CONPIC_ENTRY(BLOODYSWORD_REST,BloodySwordPresent0)
|
||
|
|
||
|
CONPIC_ENTRY(BLOODYSWORD_SWING0,BloodySwordSwing0)
|
||
|
CONPIC_ENTRY(BLOODYSWORD_SWING1,BloodySwordSwing1)
|
||
|
CONPIC_ENTRY(BLOODYSWORD_SWING2,BloodySwordSwing2)
|
||
|
|
||
|
CONPIC_ENTRY(BLOODYSWORD_SWING0,BloodySwordSwingR0)
|
||
|
CONPIC_ENTRY(BLOODYSWORD_SWING1,BloodySwordSwingR1)
|
||
|
CONPIC_ENTRY(BLOODYSWORD_SWING2,BloodySwordSwingR2)
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// FIST
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define FIST_REST 4070
|
||
|
#define FIST_SWING0 4071
|
||
|
#define FIST_SWING1 4072
|
||
|
#define FIST_SWING2 4073
|
||
|
|
||
|
CONPIC_ENTRY(FIST_REST+0,FistPresent0)
|
||
|
|
||
|
CONPIC_ENTRY(FIST_SWING0,FistSwing0)
|
||
|
CONPIC_ENTRY(FIST_SWING1,FistSwing1)
|
||
|
CONPIC_ENTRY(FIST_SWING2,FistSwing2)
|
||
|
|
||
|
#define BLOODYFIST_REST 4074
|
||
|
#define BLOODYFIST_SWING0 4075
|
||
|
#define BLOODYFIST_SWING1 4076
|
||
|
#define BLOODYFIST_SWING2 4077
|
||
|
|
||
|
#define FIST2_REST 4050
|
||
|
#define FIST2_SWING0 4051
|
||
|
#define FIST2_SWING1 4052
|
||
|
#define FIST2_SWING2 4053
|
||
|
|
||
|
CONPIC_ENTRY(FIST2_REST+0,Fist2Present0)
|
||
|
|
||
|
CONPIC_ENTRY(FIST2_SWING0,Fist2Swing0)
|
||
|
CONPIC_ENTRY(FIST2_SWING1,Fist2Swing1)
|
||
|
CONPIC_ENTRY(FIST2_SWING2,Fist2Swing2)
|
||
|
|
||
|
#define BLOODYFIST2_REST 4054
|
||
|
#define BLOODYFIST2_SWING0 4055
|
||
|
#define BLOODYFIST2_SWING1 4056
|
||
|
#define BLOODYFIST2_SWING2 4057
|
||
|
|
||
|
#define FIST3_REST 4060
|
||
|
#define FIST3_SWING0 4061
|
||
|
#define FIST3_SWING1 4062
|
||
|
#define FIST3_SWING2 4063
|
||
|
|
||
|
CONPIC_ENTRY(FIST3_REST+0,Fist3Present0)
|
||
|
|
||
|
CONPIC_ENTRY(FIST3_SWING0,Fist3Swing0)
|
||
|
CONPIC_ENTRY(FIST3_SWING1,Fist3Swing1)
|
||
|
CONPIC_ENTRY(FIST3_SWING2,Fist3Swing2)
|
||
|
|
||
|
#define BLOODYFIST3_REST 4064
|
||
|
#define BLOODYFIST3_SWING0 4065
|
||
|
#define BLOODYFIST3_SWING1 4066
|
||
|
#define BLOODYFIST3_SWING2 4067
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// KICK
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define KICK0 4080
|
||
|
#define KICK1 4081
|
||
|
|
||
|
CONPIC_ENTRY(KICK0,Kick0)
|
||
|
CONPIC_ENTRY(KICK1,Kick1)
|
||
|
|
||
|
#define BLOODYKICK0 4082
|
||
|
#define BLOODYKICK1 4083
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SHRUIKEN
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define STAR_REST 2130
|
||
|
#define STAR_THROW 2133
|
||
|
|
||
|
CONPIC_ENTRY(STAR_REST+0,StarPresent0)
|
||
|
|
||
|
CONPIC_ENTRY(STAR_REST+1,StarDown0)
|
||
|
CONPIC_ENTRY(STAR_REST+2,StarDown1)
|
||
|
|
||
|
CONPIC_ENTRY(STAR_THROW+0,ThrowStar0)
|
||
|
CONPIC_ENTRY(STAR_THROW+1,ThrowStar1)
|
||
|
CONPIC_ENTRY(STAR_THROW+2,ThrowStar2)
|
||
|
CONPIC_ENTRY(STAR_THROW+3,ThrowStar3)
|
||
|
CONPIC_ENTRY(STAR_THROW+4,ThrowStar4)
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// UZI
|
||
|
//
|
||
|
///////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#if 0
|
||
|
#define UZI_REST 2000
|
||
|
#define UZI_FIRE_0 2001
|
||
|
#define UZI_FIRE_1 2001
|
||
|
#define UZI_EJECT 2003
|
||
|
#define UZI_CLIP 2005
|
||
|
#define UZI_RELOAD 2007
|
||
|
#else
|
||
|
// silencer
|
||
|
#define UZI_REST 2004
|
||
|
#define UZI_FIRE_0 2006
|
||
|
#define UZI_FIRE_1 2008
|
||
|
#define UZI_EJECT 2009
|
||
|
#define UZI_CLIP 2005
|
||
|
#define UZI_RELOAD 2007
|
||
|
#endif
|
||
|
|
||
|
#define UZI_SHELL 2152
|
||
|
|
||
|
|
||
|
// RIGHT UZI
|
||
|
CONPIC_ENTRY(UZI_REST,UziPresent0)
|
||
|
|
||
|
CONPIC_ENTRY(UZI_FIRE_0,UziFire0)
|
||
|
CONPIC_ENTRY(UZI_FIRE_1,UziFire1)
|
||
|
|
||
|
// LEFT UZI
|
||
|
CONPIC_ENTRY(UZI_REST,Uzi2Present0)
|
||
|
|
||
|
CONPIC_ENTRY(UZI_FIRE_0,Uzi2Fire0)
|
||
|
CONPIC_ENTRY(UZI_FIRE_1,Uzi2Fire1)
|
||
|
//eject
|
||
|
CONPIC_ENTRY(UZI_EJECT,UziEject0)
|
||
|
|
||
|
//clip
|
||
|
CONPIC_ENTRY(UZI_CLIP,UziClip0)
|
||
|
|
||
|
//reload
|
||
|
CONPIC_ENTRY(UZI_RELOAD,UziReload0)
|
||
|
|
||
|
CONPIC_ENTRY(UZI_SHELL+0,UziShell0)
|
||
|
CONPIC_ENTRY(UZI_SHELL+1,UziShell1)
|
||
|
CONPIC_ENTRY(UZI_SHELL+2,UziShell2)
|
||
|
CONPIC_ENTRY(UZI_SHELL+3,UziShell3)
|
||
|
CONPIC_ENTRY(UZI_SHELL+4,UziShell4)
|
||
|
CONPIC_ENTRY(UZI_SHELL+5,UziShell5)
|
||
|
|
||
|
CONPIC_ENTRY(UZI_SHELL+0,Uzi2Shell0)
|
||
|
CONPIC_ENTRY(UZI_SHELL+1,Uzi2Shell1)
|
||
|
CONPIC_ENTRY(UZI_SHELL+2,Uzi2Shell2)
|
||
|
CONPIC_ENTRY(UZI_SHELL+3,Uzi2Shell3)
|
||
|
CONPIC_ENTRY(UZI_SHELL+4,Uzi2Shell4)
|
||
|
CONPIC_ENTRY(UZI_SHELL+5,Uzi2Shell5)
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SHOTGUN
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define SHOTGUN_REST 2213
|
||
|
#define SHOTGUN_FIRE 2214
|
||
|
#define SHOTGUN_RELOAD0 2216
|
||
|
#define SHOTGUN_RELOAD1 2211
|
||
|
#define SHOTGUN_RELOAD2 2212
|
||
|
|
||
|
CONPIC_ENTRY(SHOTGUN_REST,ShotgunPresent0)
|
||
|
|
||
|
CONPIC_ENTRY(SHOTGUN_REST,ShotgunRest0)
|
||
|
|
||
|
CONPIC_ENTRY(SHOTGUN_RELOAD0,ShotgunReload0)
|
||
|
CONPIC_ENTRY(SHOTGUN_RELOAD1,ShotgunReload1)
|
||
|
CONPIC_ENTRY(SHOTGUN_RELOAD2,ShotgunReload2)
|
||
|
|
||
|
CONPIC_ENTRY(SHOTGUN_FIRE+0,ShotgunFire0)
|
||
|
CONPIC_ENTRY(SHOTGUN_FIRE+1,ShotgunFire1)
|
||
|
|
||
|
#define SHOTGUN_SHELL 2180
|
||
|
CONPIC_ENTRY(SHOTGUN_SHELL+0,ShotgunShell0)
|
||
|
CONPIC_ENTRY(SHOTGUN_SHELL+1,ShotgunShell1)
|
||
|
CONPIC_ENTRY(SHOTGUN_SHELL+2,ShotgunShell2)
|
||
|
CONPIC_ENTRY(SHOTGUN_SHELL+3,ShotgunShell3)
|
||
|
CONPIC_ENTRY(SHOTGUN_SHELL+4,ShotgunShell4)
|
||
|
CONPIC_ENTRY(SHOTGUN_SHELL+5,ShotgunShell5)
|
||
|
CONPIC_ENTRY(SHOTGUN_SHELL+6,ShotgunShell6)
|
||
|
CONPIC_ENTRY(SHOTGUN_SHELL+7,ShotgunShell7)
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// ROCKET
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define ROCKET_REST 2211
|
||
|
#define ROCKET_FIRE 2212
|
||
|
|
||
|
CONPIC_ENTRY(ROCKET_REST+0,RocketPresent0)
|
||
|
CONPIC_ENTRY(ROCKET_REST+0,RocketRest0)
|
||
|
|
||
|
CONPIC_ENTRY(ROCKET_FIRE+0,RocketFire0)
|
||
|
CONPIC_ENTRY(ROCKET_FIRE+1,RocketFire1)
|
||
|
CONPIC_ENTRY(ROCKET_FIRE+2,RocketFire2)
|
||
|
CONPIC_ENTRY(ROCKET_FIRE+3,RocketFire3)
|
||
|
CONPIC_ENTRY(ROCKET_FIRE+4,RocketFire4)
|
||
|
CONPIC_ENTRY(ROCKET_FIRE+5,RocketFire5)
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// RAIL
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define RAIL_REST 2010
|
||
|
#define RAIL_CHARGE 2015
|
||
|
#define RAIL_FIRE 2018
|
||
|
|
||
|
CONPIC_ENTRY(RAIL_REST+0,RailPresent0)
|
||
|
|
||
|
CONPIC_ENTRY(RAIL_REST+0,RailRest0)
|
||
|
CONPIC_ENTRY(RAIL_REST+1,RailRest1)
|
||
|
CONPIC_ENTRY(RAIL_REST+2,RailRest2)
|
||
|
CONPIC_ENTRY(RAIL_REST+3,RailRest3)
|
||
|
CONPIC_ENTRY(RAIL_REST+4,RailRest4)
|
||
|
|
||
|
CONPIC_ENTRY(RAIL_FIRE+0,RailFire0)
|
||
|
CONPIC_ENTRY(RAIL_FIRE+1,RailFire1)
|
||
|
|
||
|
CONPIC_ENTRY(RAIL_CHARGE+0,RailCharge0)
|
||
|
CONPIC_ENTRY(RAIL_CHARGE+1,RailCharge1)
|
||
|
CONPIC_ENTRY(RAIL_CHARGE+2,RailCharge2)
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// FIREBALL
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
//#define HOTHEAD_REST 2327
|
||
|
//#define HOTHEAD_ATTACK 2327
|
||
|
#define HOTHEAD_REST 2048
|
||
|
#define HOTHEAD_ATTACK 2049
|
||
|
#define HOTHEAD_CENTER 2327
|
||
|
#define HOTHEAD_TURN 2314
|
||
|
#define HOTHEAD_CHOMP 2318
|
||
|
|
||
|
CONPIC_ENTRY(HOTHEAD_REST+0,HotheadPresent0)
|
||
|
CONPIC_ENTRY(HOTHEAD_REST+0,HotheadRest0)
|
||
|
CONPIC_ENTRY(HOTHEAD_ATTACK+0,HotheadAttack0)
|
||
|
|
||
|
CONPIC_ENTRY(HOTHEAD_CENTER+0,HotheadCenter0)
|
||
|
|
||
|
CONPIC_ENTRY(HOTHEAD_TURN+0,HotheadTurn0)
|
||
|
CONPIC_ENTRY(HOTHEAD_TURN+1,HotheadTurn1)
|
||
|
CONPIC_ENTRY(HOTHEAD_TURN+2,HotheadTurn2)
|
||
|
CONPIC_ENTRY(HOTHEAD_TURN+3,HotheadTurn3)
|
||
|
|
||
|
CONPIC_ENTRY(HOTHEAD_CHOMP+0,HotheadChomp0)
|
||
|
|
||
|
#define ON_FIRE 3157
|
||
|
|
||
|
CONPIC_ENTRY(ON_FIRE+0,OnFire0)
|
||
|
CONPIC_ENTRY(ON_FIRE+1,OnFire1)
|
||
|
CONPIC_ENTRY(ON_FIRE+2,OnFire2)
|
||
|
CONPIC_ENTRY(ON_FIRE+3,OnFire3)
|
||
|
CONPIC_ENTRY(ON_FIRE+4,OnFire4)
|
||
|
CONPIC_ENTRY(ON_FIRE+5,OnFire5)
|
||
|
CONPIC_ENTRY(ON_FIRE+6,OnFire6)
|
||
|
CONPIC_ENTRY(ON_FIRE+7,OnFire7)
|
||
|
CONPIC_ENTRY(ON_FIRE+8,OnFire8)
|
||
|
CONPIC_ENTRY(ON_FIRE+9,OnFire9)
|
||
|
CONPIC_ENTRY(ON_FIRE+10,OnFire10)
|
||
|
CONPIC_ENTRY(ON_FIRE+11,OnFire11)
|
||
|
CONPIC_ENTRY(ON_FIRE+12,OnFire12)
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// MICRO
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define MICRO_REST 2070
|
||
|
#define MICRO_FIRE 2071
|
||
|
#define MICRO_SINGLE_FIRE 2071
|
||
|
|
||
|
CONPIC_ENTRY(MICRO_REST+0,MicroPresent0)
|
||
|
|
||
|
CONPIC_ENTRY(MICRO_FIRE+0,MicroFire0)
|
||
|
CONPIC_ENTRY(MICRO_FIRE+1,MicroFire1)
|
||
|
CONPIC_ENTRY(MICRO_FIRE+2,MicroFire2)
|
||
|
CONPIC_ENTRY(MICRO_FIRE+3,MicroFire3)
|
||
|
|
||
|
CONPIC_ENTRY(MICRO_SINGLE_FIRE+0,MicroSingleFire0)
|
||
|
CONPIC_ENTRY(MICRO_SINGLE_FIRE+1,MicroSingleFire1)
|
||
|
CONPIC_ENTRY(MICRO_SINGLE_FIRE+2,MicroSingleFire2)
|
||
|
CONPIC_ENTRY(MICRO_SINGLE_FIRE+3,MicroSingleFire3)
|
||
|
|
||
|
#if 0
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// NAPALM
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define NAPALM_REST 2020
|
||
|
#define NAPALM_FIRE 2021
|
||
|
|
||
|
CONPIC_ENTRY(NAPALM_REST+0,NapalmPresent0)
|
||
|
|
||
|
CONPIC_ENTRY(NAPALM_FIRE+0,NapalmFire0)
|
||
|
CONPIC_ENTRY(NAPALM_FIRE+1,NapalmFire1)
|
||
|
CONPIC_ENTRY(NAPALM_FIRE+2,NapalmFire2)
|
||
|
CONPIC_ENTRY(NAPALM_FIRE+3,NapalmFire3)
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// RING
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define RING_REST 2020
|
||
|
#define RING_FIRE 2021
|
||
|
|
||
|
CONPIC_ENTRY(RING_REST+0,RingPresent0)
|
||
|
|
||
|
CONPIC_ENTRY(RING_FIRE+0,RingFire0)
|
||
|
CONPIC_ENTRY(RING_FIRE+1,RingFire1)
|
||
|
CONPIC_ENTRY(RING_FIRE+2,RingFire2)
|
||
|
CONPIC_ENTRY(RING_FIRE+3,RingFire3)
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// ELECTRO
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define ELECTRO_REST 2020
|
||
|
#define ELECTRO_FIRE 2021
|
||
|
|
||
|
CONPIC_ENTRY(ELECTRO_REST+0,ElectroPresent0)
|
||
|
|
||
|
CONPIC_ENTRY(ELECTRO_FIRE+0,ElectroFire0)
|
||
|
CONPIC_ENTRY(ELECTRO_FIRE+1,ElectroFire1)
|
||
|
CONPIC_ENTRY(ELECTRO_FIRE+2,ElectroFire2)
|
||
|
CONPIC_ENTRY(ELECTRO_FIRE+3,ElectroFire3)
|
||
|
#endif
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// GRENADE
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define GRENADE_REST 2121
|
||
|
#define GRENADE_FIRE 2122
|
||
|
#define GRENADE_RELOAD 2125
|
||
|
|
||
|
CONPIC_ENTRY(GRENADE_REST+0,GrenadePresent0)
|
||
|
|
||
|
CONPIC_ENTRY(GRENADE_FIRE+0,GrenadeFire0)
|
||
|
CONPIC_ENTRY(GRENADE_FIRE+1,GrenadeFire1)
|
||
|
CONPIC_ENTRY(GRENADE_FIRE+2,GrenadeFire2)
|
||
|
|
||
|
CONPIC_ENTRY(GRENADE_RELOAD+0,GrenadeReload0)
|
||
|
CONPIC_ENTRY(GRENADE_RELOAD+1,GrenadeReload1)
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// MINE
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define MINE_REST 2220
|
||
|
#define MINE_THROW 2222
|
||
|
#define MINE_RELOAD 2222
|
||
|
|
||
|
CONPIC_ENTRY(MINE_REST+0,MinePresent0)
|
||
|
CONPIC_ENTRY(MINE_REST+1,MinePresent1)
|
||
|
|
||
|
CONPIC_ENTRY(MINE_THROW+0,MineThrow0)
|
||
|
|
||
|
CONPIC_ENTRY(MINE_RELOAD+0,MineReload0)
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// HEART
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#define HEART_REST 2050
|
||
|
|
||
|
#define HEART_ATTACK 2052
|
||
|
|
||
|
CONPIC_ENTRY(HEART_REST+0,HeartPresent0)
|
||
|
CONPIC_ENTRY(HEART_REST+1,HeartPresent1)
|
||
|
|
||
|
CONPIC_ENTRY(HEART_ATTACK+0,HeartAttack0)
|
||
|
CONPIC_ENTRY(HEART_ATTACK+1,HeartAttack1)
|
||
|
|
||
|
//#define HEART_BLOOD 2430
|
||
|
#define HEART_BLOOD 2420
|
||
|
CONPIC_ENTRY(HEART_BLOOD+0,HeartBlood0)
|
||
|
CONPIC_ENTRY(HEART_BLOOD+1,HeartBlood1)
|
||
|
CONPIC_ENTRY(HEART_BLOOD+2,HeartBlood2)
|
||
|
CONPIC_ENTRY(HEART_BLOOD+3,HeartBlood3)
|
||
|
CONPIC_ENTRY(HEART_BLOOD+4,HeartBlood4)
|
||
|
CONPIC_ENTRY(HEART_BLOOD+5,HeartBlood5)
|
||
|
|
||
|
#undef CONPIC_ENTRY
|
||
|
|
||
|
|
||
|
|
||
|
|