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/*
* * mapinfo . cpp
* *
* * Map record management
* *
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * Copyright 2020 Christoph Oelckers
* * All rights reserved .
* *
* * Redistribution and use in source and binary forms , with or without
* * modification , are permitted provided that the following conditions
* * are met :
* *
* * 1. Redistributions of source code must retain the above copyright
* * notice , this list of conditions and the following disclaimer .
* * 2. Redistributions in binary form must reproduce the above copyright
* * notice , this list of conditions and the following disclaimer in the
* * documentation and / or other materials provided with the distribution .
* * 3. The name of the author may not be used to endorse or promote products
* * derived from this software without specific prior written permission .
* *
* * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ` ` AS IS ' ' AND ANY EXPRESS OR
* * IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
* * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
* * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT , INDIRECT ,
* * INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT
* * NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
* * DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
* * THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* * ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF
* * THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* *
*/
# include "mapinfo.h"
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# include "raze_music.h"
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# include "filesystem.h"
# include "printf.h"
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MapRecord mapList [ 512 ] ; // Due to how this gets used it needs to be static. EDuke defines 7 episode plus one spare episode with 64 potential levels each and relies on the static array which is freely accessible by scripts.
MapRecord * currentLevel ; // level that is currently played. (The real level, not what script hacks modfifying the current level index can pretend.)
MapRecord * lastLevel ; // Same here, for the last level.
unsigned int numUsedSlots ;
MapRecord * FindMapByName ( const char * nm )
{
for ( unsigned i = 0 ; i < numUsedSlots ; i + + )
{
auto & map = mapList [ i ] ;
if ( map . labelName . CompareNoCase ( nm ) = = 0 )
{
return & map ;
}
}
return nullptr ;
}
MapRecord * FindMapByLevelNum ( int num )
{
for ( unsigned i = 0 ; i < numUsedSlots ; i + + )
{
auto & map = mapList [ i ] ;
if ( map . levelNumber = = num )
{
return & map ;
}
}
return nullptr ;
}
MapRecord * FindNextMap ( MapRecord * thismap )
{
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if ( thismap - > nextLevel ! = - 1 ) return & mapList [ thismap - > nextLevel ] ;
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return FindMapByLevelNum ( thismap - > levelNumber + 1 ) ;
}
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bool SetMusicForMap ( const char * mapname , const char * music , bool namehack )
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{
static const char * specials [ ] = { " intro " , " briefing " , " loading " } ;
for ( int i = 0 ; i < 3 ; i + + )
{
if ( ! stricmp ( mapname , specials [ i ] ) )
{
// todo: store this properly.
return true ;
}
}
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auto index = FindMapByName ( mapname ) ;
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// This is for the DEFS parser's MUSIC command which never bothered to check for the real map name.
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if ( index = = nullptr & & namehack )
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{
int lev , ep ;
signed char b1 , b2 ;
int numMatches = sscanf ( mapname , " %c%d%c%d " , & b1 , & ep , & b2 , & lev ) ;
if ( numMatches ! = 4 | | toupper ( b1 ) ! = ' E ' | | toupper ( b2 ) ! = ' L ' )
return false ;
index = FindMapByLevelNum ( ep * 100 + lev ) ;
}
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if ( index ! = nullptr )
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{
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index - > music = music ;
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return true ;
}
return false ;
}
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MapRecord * AllocateMap ( )
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{
return & mapList [ numUsedSlots + + ] ;
}
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MapRecord * SetupUserMap ( const char * boardfilename , const char * defaultmusic )
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{
for ( unsigned i = 0 ; i < numUsedSlots ; i + + )
{
auto & map = mapList [ i ] ;
if ( map . fileName . CompareNoCase ( boardfilename ) = = 0 )
{
return & map ;
}
}
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if ( ! fileSystem . FileExists ( boardfilename ) )
{
Printf ( TEXTCOLOR_RED " map: file \" %s \" not found. \n " , boardfilename ) ;
return nullptr ;
}
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auto map = AllocateMap ( ) ;
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map - > name = " " ;
map - > SetFileName ( boardfilename ) ;
map - > flags = MI_USERMAP | MI_FORCEEOG ;
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map - > music = G_SetupFilenameBasedMusic ( boardfilename , defaultmusic ) ;
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return map ;
}