raze-gles/polymer/eduke32/source/jmact/_scrplib.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition
However, it is either an older version of a file that is, or is
some test code written during the development of Duke Nukem 3D.
This file is provided purely for educational interest.
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
// scrplib.h
#ifndef _scriplib_private
#define _scriplib_private
#ifdef EXTERNC
{
#endif
#define SCRIPTSECTIONSTART ('[')
#define SCRIPTSECTIONEND (']')
#define SCRIPTENTRYSEPARATOR ('=')
#define SCRIPTCOMMENT (';')
#define SCRIPTEOL ('\n')
#define SCRIPTNULL ('\0')
#define SCRIPTSTRINGSEPARATOR ('"')
#define SCRIPTHEXFIRST ('0')
#define SCRIPTHEXSECOND ('x')
#define SCRIPTSPACE (' ')
#define SCRIPTDEFAULTVALUE ('~')
#define MAXSCRIPTFILES 20
#define SCRIPT(scripthandle,item) (scriptfiles[(scripthandle)]->item)
typedef enum
{
linetype_comment,
linetype_section,
linetype_entry
} linetype_t;
typedef struct scriptline
{
int32_t type;
void * ptr;
struct scriptline *nextline;
struct scriptline *prevline;
} ScriptLineType;
typedef struct scriptentry
{
char * name;
char * value;
struct scriptentry *nextentry;
struct scriptentry *preventry;
} ScriptEntryType;
typedef struct scriptsection
{
char * name;
ScriptEntryType *entries;
ScriptLineType *lastline;
struct scriptsection *nextsection;
struct scriptsection *prevsection;
} ScriptSectionType;
typedef struct
{
ScriptSectionType * script;
ScriptSectionType * lastsection;
ScriptLineType * scriptlines;
char scriptfilename[128];
} script_t;
/*
==============
=
= SCRIPT_New
=
==============
*/
int32_t SCRIPT_New( void );
/*
==============
=
= SCRIPT_Delete
=
==============
*/
void SCRIPT_Delete( int32_t scripthandle );
/*
==============
=
= SCRIPT_FreeSection
=
==============
*/
void SCRIPT_FreeSection( ScriptSectionType * section );
/*
==============
=
= SafeWriteString
=
==============
*/
void SafeWriteString (int32_t handle, char * string);
/*
==============
=
= SCRIPT_AddLine
=
==============
*/
ScriptLineType * SCRIPT_AddLine
(
ScriptLineType * root,
int32_t type,
void * ptr
);
/*
==============
=
= SCRIPT_SectionExists
=
==============
*/
ScriptSectionType * SCRIPT_SectionExists
(
int32_t scripthandle,
const char * sectionname
);
/*
==============
=
= SCRIPT_AddSection
=
==============
*/
ScriptSectionType * SCRIPT_AddSection( int32_t scripthandle, const char * sectionname );
/*
==============
=
= SCRIPT_EntryExists
=
==============
*/
ScriptEntryType * SCRIPT_EntryExists
(
ScriptSectionType * section,
const char * entryname
);
/*
==============
=
= SCRIPT_AddEntry
=
==============
*/
void SCRIPT_AddEntry
(
int32_t scripthandle,
const char * sectionname,
const char * entryname,
const char * entryvalue
);
/*
==============
=
= SCRIPT_DecodeToken
=
==============
*/
void SCRIPT_DecodeToken ( int32_t scripthandle, char * str );
#ifdef EXTERNC
};
#endif
#endif