raze-gles/source/core/savegamehelp.h

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#pragma once
#include "filesystem/resourcefile.h"
bool OpenSaveGameForWrite(const char *fname, const char *name);
bool OpenSaveGameForRead(const char *name);
FileWriter *WriteSavegameChunk(const char *name);
FileReader ReadSavegameChunk(const char *name);
bool FinishSavegameWrite();
void FinishSavegameRead();
// Savegame utilities
class FileReader;
FString G_BuildSaveName (const char *prefix);
int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu);
void SaveEngineState();
void LoadEngineState();
#define SAVEGAME_EXT ".dsave"
2019-11-30 18:23:54 +00:00