raze-gles/polymer/build/devcpp/Build.dev

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[Project]
FileName=Build.dev
Name=KenBuild Editor
UnitCount=2
Type=0
Ver=1
ObjFiles=
Includes=..\include
Libs=C:\sdks\directx\dx7\include
PrivateResource=Build_private.rc
ResourceIncludes=..\;..\include
MakeIncludes=
Compiler=-DRENDERTYPEWIN=1_@@_-DSUPERBUILD_@@_-DPOLYMOST_@@_-DUSE_OPENGL_@@_-DDYNAMIC_OPENGL_@@_-DNO_GCC_BUILTINS_@@_-DUNDERSCORES_@@_-funsigned-char_@@_-fno-strict-aliasing_@@_
CppCompiler=
Linker=libeditor.a_@@_libengine.a_@@_-ldxguid_@@_-lws2_32_@@_-lcomctl32_@@_
IsCpp=0
Icon=
ExeOutput=..\devcpp
ObjectOutput=..\devcpp
OverrideOutput=0
OverrideOutputName=libengine.a
HostApplication=
Folders=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000100010000d0
[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0
[Unit1]
FileName=..\src\misc\buildres.rc
CompileCpp=0
Folder=KenBuild Editor
Compile=1
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=..\testgame\bstub.c
Folder=KenBuild Editor
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=0