raze-gles/polymer/eduke32/source/gamedefs.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
//****************************************************************************
//
// gamedefs.h
//
// common defines between the game and the setup program
//
//****************************************************************************
#ifndef _gamedefs_public_
#define _gamedefs_public_
#ifdef __cplusplus
extern "C" {
#endif
//****************************************************************************
//
// DEFINES
//
//****************************************************************************
//
// Setup program defines
//
#define SETUPFILENAME "eduke32.cfg"
// Max number of players
#define MAXPLAYERS 16
// Number of Mouse buttons
#define MAXMOUSEBUTTONS 10
// Number of JOY buttons
#define MAXJOYBUTTONS (32+4)
// Number of EXTERNAL buttons
//#define MAXEXTERNALBUTTONS 6
//
// modem string defines
//
#define MAXMODEMSTRING 50
// MACRO defines
#define MAXMACROS 10
#define MAXMACROLENGTH 34
// Phone list defines
#define PHONENUMBERLENGTH 28
#define PHONENAMELENGTH 16
#define MAXPHONEENTRIES 10
// length of program functions
#define MAXFUNCTIONLENGTH 30
// length of axis functions
#define MAXAXISFUNCTIONLENGTH 30
// Max Player Name length
#define MAXPLAYERNAMELENGTH 11
// Max RTS Name length
#define MAXRTSNAMELENGTH 15
// Number of Mouse Axes
#define MAXMOUSEAXES 2
// Number of JOY axes
#define MAXJOYAXES 8
// MIN/MAX scale value for controller scales
#define MAXCONTROLSCALEVALUE (1<<19)
// DEFAULT scale value for controller scales
#define DEFAULTCONTROLSCALEVALUE (1<<16)
// base value for controller scales
#define BASECONTROLSCALEVALUE (1<<16)
// DEFAULT mouse sensitivity scale
Massive menu input control revamp/cleanup/factor. (added: input.[ch]) New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
#define DEFAULTMOUSESENSITIVITY 7
#define DEFAULTMOUSEANALOGUESCALE 65536
// DEFAULT joystick settings
#if defined(GEKKO)
#define DEFAULTJOYSTICKANALOGUESCALE 16384
#define DEFAULTJOYSTICKANALOGUEDEAD 1000
#define DEFAULTJOYSTICKANALOGUESATURATE 9500
#else
#define DEFAULTJOYSTICKANALOGUESCALE 65536
#define DEFAULTJOYSTICKANALOGUEDEAD 1000
#define DEFAULTJOYSTICKANALOGUESATURATE 9500
#endif
enum
{
gametype_network=3,
gametype_serial=1,
gametype_modem=2
};
enum
{
connecttype_dialing=0,
connecttype_answer=1,
connecttype_alreadyconnected=2
};
enum
{
screenbuffer_320x200,
screenbuffer_640x400,
screenbuffer_640x480,
screenbuffer_800x600,
screenbuffer_1024x768,
screenbuffer_1280x1024,
screenbuffer_1600x1200
};
enum
{
vesa_320x200,
vesa_360x200,
vesa_320x240,
vesa_360x240,
vesa_320x400,
vesa_360x400,
vesa_640x350,
vesa_640x400,
vesa_640x480,
vesa_800x600,
vesa_1024x768,
vesa_1280x1024,
vesa_1600x1200
};
enum
{
screenmode_chained,
screenmode_vesa,
screenmode_buffered,
screenmode_tseng,
screenmode_paradise,
screenmode_s3,
screenmode_crystal,
screenmode_redblue,
};
#ifdef __cplusplus
};
#endif
#endif