mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 02:01:39 +00:00
125 lines
3 KiB
C
125 lines
3 KiB
C
|
#ifndef __SNDINT_H
|
||
|
#define __SNDINT_H
|
||
|
|
||
|
#include <stdio.h>
|
||
|
#include <stdint.h>
|
||
|
|
||
|
#include "vectors.h"
|
||
|
#include "tarray.h"
|
||
|
#include "zmusic/sounddecoder.h"
|
||
|
#include "../../libraries/music_common/fileio.h"
|
||
|
|
||
|
class FileReader;
|
||
|
|
||
|
// For convenience, this structure matches FMOD_REVERB_PROPERTIES.
|
||
|
// Since I can't very well #include system-specific stuff in the
|
||
|
// main game files, I duplicate it here.
|
||
|
struct REVERB_PROPERTIES
|
||
|
{
|
||
|
int Instance;
|
||
|
int Environment;
|
||
|
float EnvSize;
|
||
|
float EnvDiffusion;
|
||
|
int Room;
|
||
|
int RoomHF;
|
||
|
int RoomLF;
|
||
|
float DecayTime;
|
||
|
float DecayHFRatio;
|
||
|
float DecayLFRatio;
|
||
|
int Reflections;
|
||
|
float ReflectionsDelay;
|
||
|
float ReflectionsPan0;
|
||
|
float ReflectionsPan1;
|
||
|
float ReflectionsPan2;
|
||
|
int Reverb;
|
||
|
float ReverbDelay;
|
||
|
float ReverbPan0;
|
||
|
float ReverbPan1;
|
||
|
float ReverbPan2;
|
||
|
float EchoTime;
|
||
|
float EchoDepth;
|
||
|
float ModulationTime;
|
||
|
float ModulationDepth;
|
||
|
float AirAbsorptionHF;
|
||
|
float HFReference;
|
||
|
float LFReference;
|
||
|
float RoomRolloffFactor;
|
||
|
float Diffusion;
|
||
|
float Density;
|
||
|
unsigned int Flags;
|
||
|
};
|
||
|
|
||
|
#define REVERB_FLAGS_DECAYTIMESCALE 0x00000001
|
||
|
#define REVERB_FLAGS_REFLECTIONSSCALE 0x00000002
|
||
|
#define REVERB_FLAGS_REFLECTIONSDELAYSCALE 0x00000004
|
||
|
#define REVERB_FLAGS_REVERBSCALE 0x00000008
|
||
|
#define REVERB_FLAGS_REVERBDELAYSCALE 0x00000010
|
||
|
#define REVERB_FLAGS_DECAYHFLIMIT 0x00000020
|
||
|
#define REVERB_FLAGS_ECHOTIMESCALE 0x00000040
|
||
|
#define REVERB_FLAGS_MODULATIONTIMESCALE 0x00000080
|
||
|
|
||
|
struct ReverbContainer
|
||
|
{
|
||
|
ReverbContainer *Next;
|
||
|
const char *Name;
|
||
|
uint16_t ID;
|
||
|
bool Builtin;
|
||
|
bool Modified;
|
||
|
REVERB_PROPERTIES Properties;
|
||
|
bool SoftwareWater;
|
||
|
};
|
||
|
|
||
|
struct SoundListener
|
||
|
{
|
||
|
FVector3 position;
|
||
|
FVector3 velocity;
|
||
|
float angle;
|
||
|
bool underwater;
|
||
|
bool valid;
|
||
|
ReverbContainer *Environment;
|
||
|
};
|
||
|
|
||
|
// Default rolloff information.
|
||
|
struct FRolloffInfo
|
||
|
{
|
||
|
int RolloffType;
|
||
|
float MinDistance;
|
||
|
union { float MaxDistance; float RolloffFactor; };
|
||
|
};
|
||
|
|
||
|
struct SoundHandle
|
||
|
{
|
||
|
void *data;
|
||
|
|
||
|
bool isValid() const { return data != NULL; }
|
||
|
void Clear() { data = NULL; }
|
||
|
|
||
|
bool operator==(const SoundHandle &rhs) const
|
||
|
{ return data == rhs.data; }
|
||
|
bool operator!=(const SoundHandle &rhs) const
|
||
|
{ return !(*this == rhs); }
|
||
|
};
|
||
|
|
||
|
struct FISoundChannel
|
||
|
{
|
||
|
void *SysChannel; // Channel information from the system interface.
|
||
|
uint64_t StartTime; // Sound start time in DSP clocks.
|
||
|
|
||
|
// The sound interface doesn't use these directly but it needs to pass them to a
|
||
|
// callback that can't be passed a sound channel pointer
|
||
|
FRolloffInfo Rolloff;
|
||
|
float DistanceScale;
|
||
|
float DistanceSqr;
|
||
|
bool ManualRolloff;
|
||
|
int ChanFlags;
|
||
|
};
|
||
|
|
||
|
|
||
|
void FindLoopTags(MusicIO::FileInterface *fr, uint32_t *start, bool *startass, uint32_t *end, bool *endass);
|
||
|
|
||
|
class SoundStream;
|
||
|
|
||
|
|
||
|
|
||
|
#endif
|