mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
212 lines
8.2 KiB
C
212 lines
8.2 KiB
C
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#ifdef USE_OPENGL
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#ifdef RENDERTYPEWIN
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#if defined(__APPLE__)
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# include <OpenGL/gl.h>
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#else
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# include <GL/gl.h>
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#endif
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// get this header from http://oss.sgi.com/projects/ogl-sample/registry/
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// if you are missing it
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//#include <GL/glext.h>
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#if defined(__APPLE__)
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# include <OpenGL/glext.h>
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#else
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# include "glext.h"
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#endif
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#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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#error You should get an updated copy of glext.h from http://oss.sgi.com/projects/ogl-sample/registry/
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#endif
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#ifdef DYNAMIC_OPENGL
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#ifndef APIENTRY
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# define APIENTRY
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#endif
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extern void (APIENTRY * bglClearColor)( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
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extern void (APIENTRY * bglClear)( GLbitfield mask );
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extern void (APIENTRY * bglColorMask)( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
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extern void (APIENTRY * bglAlphaFunc)( GLenum func, GLclampf ref );
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extern void (APIENTRY * bglBlendFunc)( GLenum sfactor, GLenum dfactor );
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extern void (APIENTRY * bglCullFace)( GLenum mode );
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extern void (APIENTRY * bglFrontFace)( GLenum mode );
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extern void (APIENTRY * bglPolygonOffset)( GLfloat factor, GLfloat units );
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extern void (APIENTRY * bglPolygonMode)( GLenum face, GLenum mode );
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extern void (APIENTRY * bglEnable)( GLenum cap );
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extern void (APIENTRY * bglDisable)( GLenum cap );
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extern void (APIENTRY * bglGetFloatv)( GLenum pname, GLfloat *params );
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extern void (APIENTRY * bglGetIntegerv)( GLenum pname, GLint *params );
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extern void (APIENTRY * bglPushAttrib)( GLbitfield mask );
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extern void (APIENTRY * bglPopAttrib)( void );
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extern GLenum (APIENTRY * bglGetError)( void );
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extern const GLubyte* (APIENTRY * bglGetString)( GLenum name );
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extern void (APIENTRY * bglHint)( GLenum target, GLenum mode );
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// Depth
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extern void (APIENTRY * bglDepthFunc)( GLenum func );
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extern void (APIENTRY * bglDepthMask)( GLboolean flag );
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extern void (APIENTRY * bglDepthRange)( GLclampd near_val, GLclampd far_val );
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// Matrix
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extern void (APIENTRY * bglMatrixMode)( GLenum mode );
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extern void (APIENTRY * bglOrtho)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
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extern void (APIENTRY * bglFrustum)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
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extern void (APIENTRY * bglViewport)( GLint x, GLint y, GLsizei width, GLsizei height );
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extern void (APIENTRY * bglPushMatrix)( void );
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extern void (APIENTRY * bglPopMatrix)( void );
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extern void (APIENTRY * bglLoadIdentity)( void );
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extern void (APIENTRY * bglLoadMatrixf)( const GLfloat *m );
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// Drawing
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extern void (APIENTRY * bglBegin)( GLenum mode );
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extern void (APIENTRY * bglEnd)( void );
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extern void (APIENTRY * bglVertex2f)( GLfloat x, GLfloat y );
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extern void (APIENTRY * bglVertex2i)( GLint x, GLint y );
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extern void (APIENTRY * bglVertex3d)( GLdouble x, GLdouble y, GLdouble z );
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extern void (APIENTRY * bglVertex3fv)( const GLfloat *v );
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extern void (APIENTRY * bglColor4f)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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extern void (APIENTRY * bglColor4ub)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
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extern void (APIENTRY * bglTexCoord2d)( GLdouble s, GLdouble t );
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extern void (APIENTRY * bglTexCoord2f)( GLfloat s, GLfloat t );
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// Lighting
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extern void (APIENTRY * bglShadeModel)( GLenum mode );
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// Raster funcs
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extern void (APIENTRY * bglReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
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// Texture mapping
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extern void (APIENTRY * bglTexEnvf)( GLenum target, GLenum pname, GLfloat param );
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extern void (APIENTRY * bglGenTextures)( GLsizei n, GLuint *textures ); // 1.1
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extern void (APIENTRY * bglDeleteTextures)( GLsizei n, const GLuint *textures); // 1.1
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extern void (APIENTRY * bglBindTexture)( GLenum target, GLuint texture ); // 1.1
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extern void (APIENTRY * bglTexImage2D)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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extern void (APIENTRY * bglTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); // 1.1
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extern void (APIENTRY * bglTexParameterf)( GLenum target, GLenum pname, GLfloat param );
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extern void (APIENTRY * bglTexParameteri)( GLenum target, GLenum pname, GLint param );
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extern void (APIENTRY * bglGetTexLevelParameteriv)( GLenum target, GLint level, GLenum pname, GLint *params );
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extern void (APIENTRY * bglCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
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extern void (APIENTRY * bglGetCompressedTexImageARB)(GLenum, GLint, GLvoid *);
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// Fog
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extern void (APIENTRY * bglFogf)( GLenum pname, GLfloat param );
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extern void (APIENTRY * bglFogi)( GLenum pname, GLint param );
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extern void (APIENTRY * bglFogfv)( GLenum pname, const GLfloat *params );
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#ifdef RENDERTYPEWIN
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// Windows
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extern HGLRC (WINAPI * bwglCreateContext)(HDC);
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extern BOOL (WINAPI * bwglDeleteContext)(HGLRC);
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extern PROC (WINAPI * bwglGetProcAddress)(LPCSTR);
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extern BOOL (WINAPI * bwglMakeCurrent)(HDC,HGLRC);
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extern BOOL (WINAPI * bwglSwapBuffers)(HDC);
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extern int (WINAPI * bwglChoosePixelFormat)(HDC,CONST PIXELFORMATDESCRIPTOR*);
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extern int (WINAPI * bwglDescribePixelFormat)(HDC,int,UINT,LPPIXELFORMATDESCRIPTOR);
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extern int (WINAPI * bwglGetPixelFormat)(HDC);
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extern BOOL (WINAPI * bwglSetPixelFormat)(HDC,int,const PIXELFORMATDESCRIPTOR*);
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#endif
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#else // DYNAMIC_OPENGL
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#define bglClearColor glClearColor
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#define bglClear glClear
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#define bglColorMask glColorMask
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#define bglAlphaFunc glAlphaFunc
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#define bglBlendFunc glBlendFunc
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#define bglCullFace glCullFace
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#define bglFrontFace glFrontFace
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#define bglPolygonOffset glPolygonOffset
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#define bglPolygonMode glPolygonMode
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#define bglEnable glEnable
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#define bglDisable glDisable
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#define bglGetFloatv glGetFloatv
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#define bglGetIntegerv glGetIntegerv
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#define bglPushAttrib glPushAttrib
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#define bglPopAttrib glPopAttrib
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#define bglGetError glGetError
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#define bglGetString glGetString
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#define bglHint glHint
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// Depth
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#define bglDepthFunc glDepthFunc
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#define bglDepthMask glDepthMask
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#define bglDepthRange glDepthRange
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// Matrix
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#define bglMatrixMode glMatrixMode
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#define bglOrtho glOrtho
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#define bglFrustum glFrustum
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#define bglViewport glViewport
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#define bglPushMatrix glPushMatrix
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#define bglPopMatrix glPopMatrix
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#define bglLoadIdentity glLoadIdentity
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#define bglLoadMatrixf glLoadMatrixf
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// Drawing
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#define bglBegin glBegin
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#define bglEnd glEnd
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#define bglVertex2f glVertex2f
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#define bglVertex2i glVertex2i
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#define bglVertex3d glVertex3d
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#define bglVertex3fv glVertex3fv
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#define bglColor4f glColor4f
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#define bglColor4ub glColor4ub
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#define bglTexCoord2d glTexCoord2d
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#define bglTexCoord2f glTexCoord2f
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// Lighting
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#define bglShadeModel glShadeModel
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// Raster funcs
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#define bglReadPixels glReadPixels
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// Texture mapping
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#define bglTexEnvf glTexEnvf
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#define bglGenTextures glGenTextures
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#define bglDeleteTextures glDeleteTextures
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#define bglBindTexture glBindTexture
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#define bglTexImage2D glTexImage2D
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#define bglTexSubImage2D glTexSubImage2D
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#define bglTexParameterf glTexParameterf
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#define bglTexParameteri glTexParameteri
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#define bglGetTexLevelParameteriv glGetTexLevelParameteriv
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#define bglCompressedTexImage2DARB glCompressedTexImage2DARB
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#define bglGetCompressedTexImageARB glGetCompressedTexImageARB
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// Fog
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#define bglFogf glFogf
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#define bglFogi glFogi
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#define bglFogfv glFogfv
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#ifdef RENDERTYPEWIN
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#define bwglCreateContext wglCreateContext
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#define bwglDeleteContext wglDeleteContext
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#define bwglGetProcAddress wglGetProcAddress
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#define bwglMakeCurrent wglMakeCurrent
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#define bwglSwapBuffers SwapBuffers
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#define bwglChoosePixelFormat ChoosePixelFormat
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#define bwglDescribePixelFormat DescribePixelFormat
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#define bwglGetPixelFormat GetPixelFormat
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#define bwglSetPixelFormat SetPixelFormat
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#endif
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#endif
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#endif //USE_OPENGL
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extern char *gldriver;
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int loadgldriver(const char *driver);
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int loadglextensions(void);
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int unloadgldriver(void);
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