raze-gles/polymer/eduke32/Windows/lib/instructions.txt

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Win64 support! (Meaning it works, not that we recommend it for everyday use.) This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
Instructions for Building EDuke32's Library Dependencies Targeting Win32 and Win64
First, follow these instructions:
http://wiki.eduke32.com/wiki/Building_EDuke32_on_Windows
Download the latest sources from:
https://www.xiph.org/downloads/
http://zlib.net/
http://www.libpng.org/pub/png/libpng.html
http://www.webmproject.org/code/
http://www.libsdl.org/download-1.2.php
http://www.libsdl.org/projects/SDL_mixer/
The build output listed as "Desired Results" is what EDuke32 needs to function.
The desired results for each library in some cases may need to be installed to the compiler. "x depends on the results of y to compile" means that the build output of x must be added to the compiler in this way. Copy files listed in each category to the appropriate destinations:
For MinGW (MinGW32):
from the compiler root (ex. C:\MinGW\)
headers: include\
libraries: lib\
For MinGW-w64:
from the compiler root (ex. C:\MinGW-w64\mingw32-dw2\)
headers: <target>-w64-mingw32\include\
libraries: <target>-w64-mingw32\lib\
Binaries need to be present with the finished EDuke32 executables. They are not needed during compilation.
NB: Text in [] are commands to be pasted into the Windows command prompt, sans [].
http://wiki.eduke32.com/wiki/Working_with_the_Windows_Command_Prompt
libogg:
To build:
[sh ./configure && make]
Desired Results:
- headers: ogg\config_types.h ogg\ogg.h ogg\os_types.h
- libraries: libogg.a
libvorbis:
To build:
[sh ./configure && make]
Desired Results:
- headers: vorbis\codec.h vorbis\vorbisfile.h
- libraries: libvorbis.a libvorbisfile.a
libvorbis depends on the results of libogg to compile.
zlib:
You may want to change -O3 to -O2 in win32\Makefile.gcc for stability and possibly performance benefits.
To build:
[make -f win32\Makefile.gcc]
[ar rcs libz_mini.a crc32.o deflate.o adler32.o zutil.o trees.o]
Desired Results:
- headers: (none)
- libraries: libz_mini.a
libpng:
Edit scripts\Makefile.gcc so that ZLIBINC and ZLIBLIB point to the directory of zlib from above, or, rename your zlib directory so that, relative to the libpng directory, it is "../zlib". You will get a compile-time error if this is omitted or done incorrectly.
Copy the file "minipng.dfa" to the root of the libpng data.
To build:
[make -f scripts/pnglibconf.mak DFA_XTRA=./minipng.dfa CPP="gcc -E"]
[make -f scripts/makefile.gcc libpng.a]
[ren libpng.a libpng_mini.a]
Desired Results:
- headers: png.h pngconf.h pnglibconf.h
- libraries: libpng_mini.a
libvpx:
Download the binary of yasm (http://yasm.tortall.net/) for your host system architecture. Both builds target both architectures.
The build environment needs pr.exe (https://mingw-lib.googlecode.com/files/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2).
If the configure scripts do not recognize your 64-bit compiler, you may need to apply the included patch "libvpx with MinGW-w64.patch".
To build:
[sh ./configure --disable-vp8-encoder --disable-multithread --disable-spatial-resampling --as=yasm && make]
Desired Results:
- headers: vpx\vp8.h vpx\vp8dx.h vpx\vpx_codec.h vpx\vpx_codec_impl_bottom.h vpx\vpx_codec_impl_top.h vpx\vpx_decoder.h vpx\vpx_decoder_compat.h vpx\vpx_image.h vpx\vpx_integer.h
- libraries: libvpx.a libvpx_g.a
SDL:
To build:
[sh ./configure && make]
Desired Results:
- headers: SDL_*.h
- libraries: libSDL.a libSDL.dll.a libSDLmain.a
- binaries: SDL.dll
SDL_mixer:
Download SDL_mixer-devel-<version>-VC.zip.
The library used for linking can be found at these paths:
32-bit: SDL_mixer-<version>/lib/x86/SDL_mixer.lib
64-bit: SDL_mixer-<version>/lib/x64/SDL_mixer.lib
Compiling SDL_mixer has not been shown to work with either MinGW. If you would like to try anyway:
To build:
[sh ./configure && make]
SDL_mixer depends on the results of SDL to compile. Note that the headers must be installed without the "SDL" prefix directory.
Note: With just this bare bones setup all the external libraries and formats will be disabled, but that's OK.
Desired Results:
- headers: SDL_mixer.h
- libraries: SDL_mixer.lib
- binaries: SDL_mixer.dll
dsound:
dxguid:
See Windows\src\dxlibs.
To build:
[make]
Desired Results:
- headers: ddraw.h dinput.h dsound.h (pre-positioned in Windows\include)
- libraries: libdsound.a libdxguid.a