raze-gles/source/common/savegamehelp.cpp

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/*
** savegame.cpp
**
**---------------------------------------------------------------------------
** Copyright 2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OFf
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** This is for keeping my sanity while working with the horrible mess
** that is the savegame code in Duke Nukem.
** Without handling this in global variables it is a losing proposition
** to save custom data along with the regular snapshot. :(
** With this the savegame code can mostly pretend to load from and write
** to files while really using a composite archive.
*/
#include "compositesaveame.h"
#include "savegamehelp.h"
static CompositeSavegameWriter savewriter;
static FResourceFile *savereader;
void OpenSaveGameForWrite(const char *name)
{
savewriter.Clear();
savewriter.SetFileName(name);
}
bool OpenSaveGameForRead(const char *name)
{
if (savereader) delete savereader;
savereader = FResourceFile::OpenResourceFile(name, true, true);
return savereader != nullptr;
}
FileWriter *WriteSavegameChunk(const char *name)
{
return &savewriter.NewElement(name);
}
FileReader ReadSavegameChunk(const char *name)
{
if (!savereader) return FileReader();
auto lump = savereader->FindLump(name);
if (!lump) return FileReader();
return lump->NewReader();
}
bool FinishSavegameWrite()
{
return savewriter.WriteToFile();
}
void FinishSavegameRead()
{
delete savereader;
savereader = nullptr;
}