mirror of
https://github.com/ZDoom/raze-gles.git
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285 lines
7.1 KiB
C++
285 lines
7.1 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "build.h"
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#include "compat.h"
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#include "SmackerDecoder.h"
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#include "fx_man.h"
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#include "keyboard.h"
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#include "common_game.h"
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#include "blood.h"
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#include "config.h"
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#include "controls.h"
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#include "globals.h"
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#include "resource.h"
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#include "screen.h"
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#include "sound.h"
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#include "view.h"
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char exitCredits = 0;
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char Wait(int nTicks)
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{
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gGameClock = 0;
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while (gGameClock < nTicks)
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{
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timerUpdate();
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char key = keyGetScan();
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if (key)
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{
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if (key == sc_Escape) // sc_Escape
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exitCredits = 1;
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return 0;
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}
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}
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return 1;
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}
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char DoFade(char r, char g, char b, int nTicks)
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{
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dassert(nTicks > 0);
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scrSetupFade(r, g, b);
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gGameClock = gFrameClock = 0;
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do
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{
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while (gGameClock < gFrameClock) { timerUpdate();};
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gFrameClock += 2;
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scrNextPage();
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scrFadeAmount(divscale16(ClipHigh(gGameClock, nTicks), nTicks));
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if (keyGetScan())
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return 0;
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} while (gGameClock <= nTicks);
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return 1;
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}
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char DoUnFade(int nTicks)
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{
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dassert(nTicks > 0);
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scrSetupUnfade();
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gGameClock = gFrameClock = 0;
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do
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{
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while (gGameClock < gFrameClock) { timerUpdate(); };
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scrNextPage();
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scrFadeAmount(0x10000-divscale16(ClipHigh(gGameClock, nTicks), nTicks));
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if (keyGetScan())
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return 0;
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} while (gGameClock <= nTicks);
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return 1;
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}
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void credLogosDos(void)
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{
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char bShift = keystatus[sc_LeftShift] | keystatus[sc_RightShift];
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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DoUnFade(1);
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videoClearScreen(0);
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if (bShift)
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return;
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{
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//CSMKPlayer smkPlayer;
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//if (smkPlayer.PlaySMKWithWAV("LOGO.SMK", 300) == 1)
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//{
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rotatesprite(160<<16, 100<<16, 65536, 0, 2050, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1);
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sndStartSample("THUNDER2", 128, -1);
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scrNextPage();
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if (!Wait(360))
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return;
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if (!DoFade(0, 0, 0, 60))
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return;
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//}
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//if (smkPlayer.PlaySMKWithWAV("GTI.SMK", 301) == 1)
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//{
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videoClearScreen(0);
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rotatesprite(160<<16, 100<<16, 65536, 0, 2052, 0, 0, 0x0a, 0, 0, xdim-1, ydim-1);
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scrNextPage();
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DoUnFade(1);
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sndStartSample("THUNDER2", 128, -1);
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if (!Wait(360))
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return;
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//}
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}
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sndPlaySpecialMusicOrNothing(MUS_INTRO);
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sndStartSample("THUNDER2", 128, -1);
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if (!DoFade(0, 0, 0, 60))
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return;
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videoClearScreen(0);
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scrNextPage();
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if (!DoUnFade(1))
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return;
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videoClearScreen(0);
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rotatesprite(160<<16, 100<<16, 65536, 0, 2518, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1);
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scrNextPage();
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Wait(360);
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sndFadeSong(4000);
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}
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void credReset(void)
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{
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videoClearScreen(0);
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scrNextPage();
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DoFade(0,0,0,1);
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scrSetupUnfade();
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DoUnFade(1);
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}
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int credKOpen4Load(char *&pzFile)
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{
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int nLen = strlen(pzFile);
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for (int i = 0; i < nLen; i++)
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{
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if (pzFile[i] == '\\')
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pzFile[i] = '/';
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}
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int nHandle = kopen4loadfrommod(pzFile, 0);
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if (nHandle == -1)
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{
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// Hack
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if (nLen >= 3 && isalpha(pzFile[0]) && pzFile[1] == ':' && pzFile[2] == '/')
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{
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pzFile += 3;
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nHandle = kopen4loadfrommod(pzFile, 0);
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}
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}
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return nHandle;
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}
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#define kSMKPal 5
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#define kSMKTile (MAXTILES-1)
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void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
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{
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#if 0
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CSMKPlayer smkPlayer;
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if (dword_148E14 >= 0)
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{
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if (toupper(*pzSMK) == 'A'+dword_148E14)
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{
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if (Redbook.sub_82258() == 0 || Redbook.sub_82258() > 20)
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return;
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}
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Redbook.sub_82554();
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}
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smkPlayer.sub_82E6C(pzSMK, pzWAV);
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#endif
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if (Bstrlen(_pzSMK) == 0)
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return;
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char *pzSMK = Xstrdup(_pzSMK);
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char *pzWAV = Xstrdup(_pzWAV);
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char *pzSMK_ = pzSMK;
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char *pzWAV_ = pzWAV;
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int nHandleSMK = credKOpen4Load(pzSMK);
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if (nHandleSMK == -1)
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{
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Bfree(pzSMK_);
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Bfree(pzWAV_);
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return;
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}
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kclose(nHandleSMK);
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SmackerHandle hSMK = Smacker_Open(pzSMK);
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if (!hSMK.isValid)
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{
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Bfree(pzSMK_);
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Bfree(pzWAV_);
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return;
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}
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uint32_t nWidth, nHeight;
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Smacker_GetFrameSize(hSMK, nWidth, nHeight);
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uint8_t palette[768];
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uint8_t *pFrame = (uint8_t*)Xmalloc(nWidth*nHeight);
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waloff[kSMKTile] = (intptr_t)pFrame;
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tilesiz[kSMKTile].y = nWidth;
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tilesiz[kSMKTile].x = nHeight;
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if (!pFrame)
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{
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Smacker_Close(hSMK);
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Bfree(pzSMK_);
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Bfree(pzWAV_);
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return;
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}
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int nFrameRate = Smacker_GetFrameRate(hSMK);
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int nFrames = Smacker_GetNumFrames(hSMK);
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Smacker_GetPalette(hSMK, palette);
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paletteSetColorTable(kSMKPal, palette);
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videoSetPalette(gBrightness>>2, kSMKPal, 8+2);
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int nScale;
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if ((nWidth / (nHeight * 1.2f)) > (1.f * xdim / ydim))
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nScale = divscale16(320 * xdim * 3, nWidth * ydim * 4);
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else
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nScale = divscale16(200, nHeight);
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if (nWav)
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sndStartWavID(nWav, FXVolume);
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else
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{
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int nHandleWAV = credKOpen4Load(pzWAV);
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if (nHandleWAV != -1)
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{
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kclose(nHandleWAV);
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sndStartWavDisk(pzWAV, FXVolume);
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}
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}
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UpdateDacs(0, true);
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timerUpdate();
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int32_t nStartTime = totalclock;
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ctrlClearAllInput();
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int nFrame = 0;
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do
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{
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G_HandleAsync();
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if (scale(totalclock-nStartTime, nFrameRate, kTicRate) < nFrame)
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continue;
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if (ctrlCheckAllInput())
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break;
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videoClearScreen(0);
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Smacker_GetPalette(hSMK, palette);
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paletteSetColorTable(kSMKPal, palette);
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videoSetPalette(gBrightness >> 2, kSMKPal, 0);
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tileInvalidate(kSMKTile, 0, 1 << 4); // JBF 20031228
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Smacker_GetFrame(hSMK, pFrame);
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rotatesprite_fs(160<<16, 100<<16, nScale, 512, kSMKTile, 0, 0, 2|4|8|64);
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videoNextPage();
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ctrlClearAllInput();
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nFrame++;
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Smacker_GetNextFrame(hSMK);
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} while(nFrame < nFrames);
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Smacker_Close(hSMK);
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ctrlClearAllInput();
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FX_StopAllSounds();
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videoSetPalette(gBrightness >> 2, 0, 8+2);
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Bfree(pFrame);
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Bfree(pzSMK_);
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Bfree(pzWAV_);
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}
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