mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-17 18:01:13 +00:00
2438 lines
70 KiB
C++
2438 lines
70 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "build.h"
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#include "mmulti.h"
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#include "compat.h"
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#include "renderlayer.h"
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#include "fx_man.h"
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#include "common.h"
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#include "common_game.h"
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#include "gamedefs.h"
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#include "asound.h"
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#include "db.h"
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#include "blood.h"
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#include "choke.h"
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#include "config.h"
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#include "controls.h"
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#include "credits.h"
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#include "demo.h"
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#include "dude.h"
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#include "endgame.h"
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#include "eventq.h"
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#include "fire.h"
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#include "fx.h"
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#include "getopt.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "menu.h"
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#include "mirrors.h"
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#include "music.h"
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#include "network.h"
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#include "osdcmds.h"
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#include "replace.h"
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#include "resource.h"
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#include "qheap.h"
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#include "screen.h"
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#include "sectorfx.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "tile.h"
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#include "trig.h"
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#include "triggers.h"
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#include "view.h"
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#include "warp.h"
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#include "weapon.h"
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#ifdef _WIN32
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# include <shellapi.h>
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# define UPDATEINTERVAL 604800 // 1w
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# include "winbits.h"
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#else
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# ifndef GEKKO
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# include <sys/ioctl.h>
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# endif
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#endif /* _WIN32 */
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const char* AppProperName = APPNAME;
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const char* AppTechnicalName = APPBASENAME;
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char qsprite_filler[kMaxSprites], qsector_filler[kMaxSectors];
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ud_setup_t gSetup;
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char SetupFilename[BMAX_PATH] = SETUPFILENAME;
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int32_t gNoSetup = 0, gCommandSetup = 0;
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Resource gSysRes, gGuiRes;
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INPUT_MODE gInputMode;
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unsigned int nMaxAlloc = 0x4000000;
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bool bCustomName = false;
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char bAddUserMap = false;
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bool bNoDemo = false;
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bool bQuickStart = true;
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bool bNoAutoLoad = false;
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bool bVanilla = false;
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int gMusicPrevLoadedEpisode = -1;
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int gMusicPrevLoadedLevel = -1;
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char gUserMapFilename[BMAX_PATH];
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char gPName[MAXPLAYERNAME];
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short BloodVersion = 0x115;
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int gNetPlayers;
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char *pUserTiles = NULL;
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char *pUserSoundRFF = NULL;
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char *pUserRFF = NULL;
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int gChokeCounter = 0;
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double g_gameUpdateTime, g_gameUpdateAndDrawTime;
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double g_gameUpdateAvgTime = 0.001;
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enum gametokens
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{
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T_INCLUDE = 0,
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T_INTERFACE = 0,
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T_LOADGRP = 1,
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T_MODE = 1,
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T_CACHESIZE = 2,
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T_ALLOW = 2,
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T_NOAUTOLOAD,
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T_INCLUDEDEFAULT,
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T_MUSIC,
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T_SOUND,
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T_FILE,
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//T_CUTSCENE,
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//T_ANIMSOUNDS,
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//T_NOFLOORPALRANGE,
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T_ID,
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T_MINPITCH,
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T_MAXPITCH,
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T_PRIORITY,
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T_TYPE,
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T_DISTANCE,
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T_VOLUME,
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T_DELAY,
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T_RENAMEFILE,
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T_GLOBALGAMEFLAGS,
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T_ASPECT,
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T_FORCEFILTER,
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T_FORCENOFILTER,
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T_TEXTUREFILTER,
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T_RFFDEFINEID,
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};
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int blood_globalflags;
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void app_crashhandler(void)
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{
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// NUKE-TODO:
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}
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void G_Polymer_UnInit(void)
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{
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// NUKE-TODO:
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}
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void M32RunScript(const char *s)
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{
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UNREFERENCED_PARAMETER(s);
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}
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static const char *_module;
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static int _line;
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void _SetErrorLoc(const char *pzFile, int nLine)
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{
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_module = pzFile;
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_line = nLine;
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}
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void _ThrowError(const char *pzFormat, ...)
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{
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char buffer[256];
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va_list args;
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va_start(args, pzFormat);
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vsprintf(buffer, pzFormat, args);
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initprintf("%s(%i): %s\n", _module, _line, buffer);
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char titlebuf[256];
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Bsprintf(titlebuf, APPNAME " %s", s_buildRev);
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wm_msgbox(titlebuf, "%s(%i): %s\n", _module, _line, buffer);
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Bfflush(NULL);
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QuitGame();
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}
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void __dassert(const char * pzExpr, const char * pzFile, int nLine)
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{
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initprintf("Assertion failed: %s in file %s at line %i\n", pzExpr, pzFile, nLine);
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char titlebuf[256];
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Bsprintf(titlebuf, APPNAME " %s", s_buildRev);
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wm_msgbox(titlebuf, "Assertion failed: %s in file %s at line %i\n", pzExpr, pzFile, nLine);
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Bfflush(NULL);
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exit(0);
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}
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void ShutDown(void)
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{
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if (!in3dmode())
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return;
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CONFIG_WriteSetup(0);
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netDeinitialize();
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sndTerm();
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sfxTerm();
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scrUnInit();
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CONTROL_Shutdown();
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KB_Shutdown();
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OSD_Cleanup();
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// PORT_TODO: Check argument
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if (syncstate)
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printf("A packet was lost! (syncstate)\n");
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for (int i = 0; i < 10; i++)
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{
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if (gSaveGamePic[i])
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Resource::Free(gSaveGamePic[i]);
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}
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DO_FREE_AND_NULL(pUserTiles);
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DO_FREE_AND_NULL(pUserSoundRFF);
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DO_FREE_AND_NULL(pUserRFF);
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}
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void QuitGame(void)
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{
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ShutDown();
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exit(0);
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}
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int nPrecacheCount;
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void PrecacheDude(spritetype *pSprite)
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{
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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seqPrecacheId(pDudeInfo->seqStartID);
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seqPrecacheId(pDudeInfo->seqStartID+5);
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seqPrecacheId(pDudeInfo->seqStartID+1);
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seqPrecacheId(pDudeInfo->seqStartID+2);
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switch (pSprite->type)
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{
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case 201:
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case 202:
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case 247:
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case 248:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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seqPrecacheId(pDudeInfo->seqStartID+13);
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seqPrecacheId(pDudeInfo->seqStartID+14);
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seqPrecacheId(pDudeInfo->seqStartID+15);
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break;
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case 204:
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case 217:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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seqPrecacheId(pDudeInfo->seqStartID+10);
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seqPrecacheId(pDudeInfo->seqStartID+11);
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break;
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case 208:
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case 209:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+6);
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fallthrough__;
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case 206:
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case 207:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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break;
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case 210:
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case 211:
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case 213:
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case 214:
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case 215:
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case 216:
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case 229:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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break;
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case 227:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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fallthrough__;
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case 212:
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case 218:
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case 219:
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case 220:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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break;
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case 249:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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break;
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case 205:
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seqPrecacheId(pDudeInfo->seqStartID+12);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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fallthrough__;
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case 244:
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seqPrecacheId(pDudeInfo->seqStartID+10);
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fallthrough__;
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case 203:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+11);
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seqPrecacheId(pDudeInfo->seqStartID+13);
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seqPrecacheId(pDudeInfo->seqStartID+14);
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break;
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}
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}
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void PrecacheThing(spritetype *pSprite)
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{
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switch (pSprite->type)
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{
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case 406:
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case 407:
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seqPrecacheId(12);
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break;
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case 410:
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seqPrecacheId(15);
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break;
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case 411:
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seqPrecacheId(21);
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break;
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case 412:
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seqPrecacheId(25);
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seqPrecacheId(26);
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break;
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case 413:
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seqPrecacheId(38);
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seqPrecacheId(40);
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seqPrecacheId(28);
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break;
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case 416:
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break;
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default:
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tilePreloadTile(pSprite->picnum);
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break;
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}
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seqPrecacheId(3);
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seqPrecacheId(4);
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seqPrecacheId(5);
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seqPrecacheId(9);
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}
|
||
|
|
||
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void PreloadTiles(void)
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{
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||
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int skyTile = -1;
|
||
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memset(gotpic,0,sizeof(gotpic));
|
||
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for (int i = 0; i < numsectors; i++)
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{
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||
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tilePrecacheTile(sector[i].floorpicnum, 0);
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tilePrecacheTile(sector[i].ceilingpicnum, 0);
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||
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if ((sector[i].ceilingstat&1) != 0 && skyTile == -1)
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||
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skyTile = sector[i].ceilingpicnum;
|
||
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}
|
||
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for (int i = 0; i < numwalls; i++)
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||
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{
|
||
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tilePrecacheTile(wall[i].picnum, 0);
|
||
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if (wall[i].overpicnum >= 0)
|
||
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tilePrecacheTile(wall[i].overpicnum, 0);
|
||
|
}
|
||
|
for (int i = 0; i < kMaxSprites; i++)
|
||
|
{
|
||
|
if (sprite[i].statnum < kMaxStatus)
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[i];
|
||
|
switch (pSprite->statnum)
|
||
|
{
|
||
|
case 6:
|
||
|
PrecacheDude(pSprite);
|
||
|
break;
|
||
|
case 4:
|
||
|
PrecacheThing(pSprite);
|
||
|
break;
|
||
|
default:
|
||
|
tilePrecacheTile(pSprite->picnum);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (numplayers > 1)
|
||
|
{
|
||
|
seqPrecacheId(dudeInfo[31].seqStartID+6);
|
||
|
seqPrecacheId(dudeInfo[31].seqStartID+7);
|
||
|
seqPrecacheId(dudeInfo[31].seqStartID+8);
|
||
|
seqPrecacheId(dudeInfo[31].seqStartID+9);
|
||
|
seqPrecacheId(dudeInfo[31].seqStartID+10);
|
||
|
seqPrecacheId(dudeInfo[31].seqStartID+14);
|
||
|
seqPrecacheId(dudeInfo[31].seqStartID+15);
|
||
|
seqPrecacheId(dudeInfo[31].seqStartID+12);
|
||
|
seqPrecacheId(dudeInfo[31].seqStartID+16);
|
||
|
seqPrecacheId(dudeInfo[31].seqStartID+17);
|
||
|
seqPrecacheId(dudeInfo[31].seqStartID+18);
|
||
|
}
|
||
|
if (skyTile > -1 && skyTile < kMaxTiles)
|
||
|
{
|
||
|
for (int i = 1; i < gSkyCount; i++)
|
||
|
tilePrecacheTile(skyTile+i, 0);
|
||
|
}
|
||
|
G_HandleAsync();
|
||
|
}
|
||
|
|
||
|
char precachehightile[2][(MAXTILES+7)>>3];
|
||
|
#ifdef USE_OPENGL
|
||
|
void PrecacheExtraTextureMaps(int nTile)
|
||
|
{
|
||
|
// PRECACHE
|
||
|
if (useprecache && bpp > 8)
|
||
|
{
|
||
|
for (int type = 0; type < 2 && !KB_KeyPressed(sc_Space); type++)
|
||
|
{
|
||
|
if (TestBitString(precachehightile[type], nTile))
|
||
|
{
|
||
|
for (int k = 0; k < MAXPALOOKUPS - RESERVEDPALS && !KB_KeyPressed(sc_Space); k++)
|
||
|
{
|
||
|
// this is the CROSSHAIR_PAL, see screens.cpp
|
||
|
if (k == MAXPALOOKUPS - RESERVEDPALS - 1)
|
||
|
break;
|
||
|
#ifdef POLYMER
|
||
|
if (videoGetRenderMode() != REND_POLYMER || !polymer_havehighpalookup(0, k))
|
||
|
#endif
|
||
|
polymost_precache(nTile, k, type);
|
||
|
}
|
||
|
|
||
|
#ifdef USE_GLEXT
|
||
|
if (r_detailmapping)
|
||
|
polymost_precache(nTile, DETAILPAL, type);
|
||
|
|
||
|
if (r_glowmapping)
|
||
|
polymost_precache(nTile, GLOWPAL, type);
|
||
|
#endif
|
||
|
#ifdef POLYMER
|
||
|
if (videoGetRenderMode() == REND_POLYMER)
|
||
|
{
|
||
|
if (pr_specularmapping)
|
||
|
polymost_precache(nTile, SPECULARPAL, type);
|
||
|
|
||
|
if (pr_normalmapping)
|
||
|
polymost_precache(nTile, NORMALPAL, type);
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void PreloadCache(void)
|
||
|
{
|
||
|
char tempbuf[128];
|
||
|
if (gDemo.at1)
|
||
|
return;
|
||
|
if (MusicRestartsOnLoadToggle)
|
||
|
sndTryPlaySpecialMusic(MUS_LOADING);
|
||
|
gSoundRes.PrecacheSounds();
|
||
|
PreloadTiles();
|
||
|
int clock = totalclock;
|
||
|
int cnt = 0;
|
||
|
int percentDisplayed = -1;
|
||
|
|
||
|
for (int i=0; i<kMaxTiles && !KB_KeyPressed(sc_Space); i++)
|
||
|
{
|
||
|
if (TestBitString(gotpic, i))
|
||
|
{
|
||
|
if (waloff[i] == 0)
|
||
|
tileLoad((int16_t)i);
|
||
|
|
||
|
#ifdef USE_OPENGL
|
||
|
PrecacheExtraTextureMaps(i);
|
||
|
#endif
|
||
|
|
||
|
MUSIC_Update();
|
||
|
|
||
|
if ((++cnt & 7) == 0)
|
||
|
G_HandleAsync();
|
||
|
|
||
|
if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
|
||
|
{
|
||
|
int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, nPrecacheCount));
|
||
|
|
||
|
// this just prevents the loading screen percentage bar from making large jumps
|
||
|
while (percentDisplayed < percentComplete)
|
||
|
{
|
||
|
Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", percentDisplayed, cnt, nPrecacheCount);
|
||
|
viewLoadingScreenUpdate(tempbuf, percentDisplayed);
|
||
|
timerUpdate();
|
||
|
|
||
|
if (totalclock - clock >= 1)
|
||
|
{
|
||
|
clock = totalclock;
|
||
|
percentDisplayed++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
clock = totalclock;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
memset(gotpic,0,sizeof(gotpic));
|
||
|
}
|
||
|
|
||
|
void EndLevel(void)
|
||
|
{
|
||
|
gViewPos = VIEWPOS_0;
|
||
|
gGameMessageMgr.Clear();
|
||
|
sndKillAllSounds();
|
||
|
sfxKillAllSounds();
|
||
|
ambKillAll();
|
||
|
seqKillAll();
|
||
|
}
|
||
|
|
||
|
PLAYER gPlayerTemp[kMaxPlayers];
|
||
|
int gHealthTemp[kMaxPlayers];
|
||
|
|
||
|
vec3_t startpos;
|
||
|
int16_t startang, startsectnum;
|
||
|
|
||
|
void StartLevel(GAMEOPTIONS *gameOptions)
|
||
|
{
|
||
|
EndLevel();
|
||
|
gStartNewGame = 0;
|
||
|
ready2send = 0;
|
||
|
gMusicPrevLoadedEpisode = gGameOptions.nEpisode;
|
||
|
gMusicPrevLoadedLevel = gGameOptions.nLevel;
|
||
|
if (gDemo.at0 && gGameStarted)
|
||
|
gDemo.Close();
|
||
|
netWaitForEveryone(0);
|
||
|
if (gGameOptions.nGameType == 0)
|
||
|
{
|
||
|
if (!(gGameOptions.uGameFlags&1))
|
||
|
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
|
||
|
if (gEpisodeInfo[gGameOptions.nEpisode].cutALevel == gGameOptions.nLevel
|
||
|
&& gEpisodeInfo[gGameOptions.nEpisode].at8f08)
|
||
|
gGameOptions.uGameFlags |= 4;
|
||
|
if ((gGameOptions.uGameFlags&4) && gDemo.at1 == 0)
|
||
|
levelPlayIntroScene(gGameOptions.nEpisode);
|
||
|
}
|
||
|
else if (gGameOptions.nGameType > 0 && !(gGameOptions.uGameFlags&1))
|
||
|
{
|
||
|
gGameOptions.nEpisode = gPacketStartGame.episodeId;
|
||
|
gGameOptions.nLevel = gPacketStartGame.levelId;
|
||
|
gGameOptions.nGameType = gPacketStartGame.gameType;
|
||
|
gGameOptions.nDifficulty = gPacketStartGame.difficulty;
|
||
|
gGameOptions.nMonsterSettings = gPacketStartGame.monsterSettings;
|
||
|
gGameOptions.nWeaponSettings = gPacketStartGame.weaponSettings;
|
||
|
gGameOptions.nItemSettings = gPacketStartGame.itemSettings;
|
||
|
gGameOptions.nRespawnSettings = gPacketStartGame.respawnSettings;
|
||
|
if (gPacketStartGame.userMap)
|
||
|
levelAddUserMap(gPacketStartGame.userMapName);
|
||
|
else
|
||
|
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
|
||
|
}
|
||
|
if (gameOptions->uGameFlags&1)
|
||
|
{
|
||
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||
|
{
|
||
|
memcpy(&gPlayerTemp[i],&gPlayer[i],sizeof(PLAYER));
|
||
|
gHealthTemp[i] = xsprite[gPlayer[i].pSprite->extra].health;
|
||
|
}
|
||
|
}
|
||
|
bVanilla = gDemo.at1 && gDemo.m_bLegacy;
|
||
|
//blooddemohack = 1;//bVanilla;
|
||
|
memset(xsprite,0,sizeof(xsprite));
|
||
|
memset(sprite,0,kMaxSprites*sizeof(spritetype));
|
||
|
drawLoadingScreen();
|
||
|
dbLoadMap(gameOptions->zLevelName,(int*)&startpos.x,(int*)&startpos.y,(int*)&startpos.z,&startang,&startsectnum,(unsigned int*)&gameOptions->uMapCRC);
|
||
|
wsrand(gameOptions->uMapCRC);
|
||
|
gKillMgr.Clear();
|
||
|
gSecretMgr.Clear();
|
||
|
gLevelTime = 0;
|
||
|
automapping = 1;
|
||
|
for (int i = 0; i < kMaxSprites; i++)
|
||
|
{
|
||
|
spritetype *pSprite = &sprite[i];
|
||
|
if (pSprite->statnum < kMaxStatus && pSprite->extra > 0)
|
||
|
{
|
||
|
XSPRITE *pXSprite = &xsprite[pSprite->extra];
|
||
|
if ((pXSprite->lSkill & (1 << gameOptions->nDifficulty)) || (pXSprite->lS && gameOptions->nGameType == 0)
|
||
|
|| (pXSprite->lB && gameOptions->nGameType == 2) || (pXSprite->lT && gameOptions->nGameType == 3)
|
||
|
|| (pXSprite->lC && gameOptions->nGameType == 1)) {
|
||
|
|
||
|
DeleteSprite(i);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (sprite[i].lotag == kGDXDudeTargetChanger)
|
||
|
InsertSpriteStat(i, kStatGDXDudeTargetChanger);
|
||
|
}
|
||
|
}
|
||
|
scrLoadPLUs();
|
||
|
startpos.z = getflorzofslope(startsectnum,startpos.x,startpos.y);
|
||
|
for (int i = 0; i < kMaxPlayers; i++)
|
||
|
{
|
||
|
gStartZone[i].x = startpos.x;
|
||
|
gStartZone[i].y = startpos.y;
|
||
|
gStartZone[i].z = startpos.z;
|
||
|
gStartZone[i].sectnum = startsectnum;
|
||
|
gStartZone[i].ang = startang;
|
||
|
|
||
|
// By NoOne: Create spawn zones for players in teams mode.
|
||
|
if (i <= kMaxPlayers / 2) {
|
||
|
gStartZoneTeam1[i].x = startpos.x;
|
||
|
gStartZoneTeam1[i].y = startpos.y;
|
||
|
gStartZoneTeam1[i].z = startpos.z;
|
||
|
gStartZoneTeam1[i].sectnum = startsectnum;
|
||
|
gStartZoneTeam1[i].ang = startang;
|
||
|
|
||
|
gStartZoneTeam2[i].x = startpos.x;
|
||
|
gStartZoneTeam2[i].y = startpos.y;
|
||
|
gStartZoneTeam2[i].z = startpos.z;
|
||
|
gStartZoneTeam2[i].sectnum = startsectnum;
|
||
|
gStartZoneTeam2[i].ang = startang;
|
||
|
}
|
||
|
}
|
||
|
InitSectorFX();
|
||
|
warpInit();
|
||
|
actInit();
|
||
|
evInit();
|
||
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||
|
{
|
||
|
if (!(gameOptions->uGameFlags&1))
|
||
|
{
|
||
|
if (numplayers == 1)
|
||
|
{
|
||
|
gProfile[i].skill = gSkill;
|
||
|
gProfile[i].nAutoAim = gAutoAim;
|
||
|
gProfile[i].nWeaponSwitch = gWeaponSwitch;
|
||
|
}
|
||
|
playerInit(i,0);
|
||
|
}
|
||
|
playerStart(i);
|
||
|
}
|
||
|
if (gameOptions->uGameFlags&1)
|
||
|
{
|
||
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||
|
{
|
||
|
PLAYER *pPlayer = &gPlayer[i];
|
||
|
pPlayer->pXSprite->health &= 0xf000;
|
||
|
pPlayer->pXSprite->health |= gHealthTemp[i];
|
||
|
pPlayer->at26 = gPlayerTemp[i].at26;
|
||
|
pPlayer->atbd = gPlayerTemp[i].atbd;
|
||
|
pPlayer->atc3 = gPlayerTemp[i].atc3;
|
||
|
pPlayer->atc7 = gPlayerTemp[i].atc7;
|
||
|
pPlayer->at2a = gPlayerTemp[i].at2a;
|
||
|
pPlayer->at1b1 = gPlayerTemp[i].at1b1;
|
||
|
pPlayer->atbf = gPlayerTemp[i].atbf;
|
||
|
pPlayer->atbe = gPlayerTemp[i].atbe;
|
||
|
}
|
||
|
}
|
||
|
gameOptions->uGameFlags &= ~3;
|
||
|
scrSetDac();
|
||
|
PreloadCache();
|
||
|
InitMirrors();
|
||
|
gFrameClock = 0;
|
||
|
trInit();
|
||
|
if (!bVanilla && !gMe->packInfo[1].at0) // if diving suit is not active, turn off reverb sound effect
|
||
|
sfxSetReverb(0);
|
||
|
ambInit();
|
||
|
sub_79760();
|
||
|
gCacheMiss = 0;
|
||
|
gFrame = 0;
|
||
|
gChokeCounter = 0;
|
||
|
if (!gDemo.at1)
|
||
|
gGameMenuMgr.Deactivate();
|
||
|
levelTryPlayMusicOrNothing(gGameOptions.nEpisode, gGameOptions.nLevel);
|
||
|
// viewSetMessage("");
|
||
|
viewSetErrorMessage("");
|
||
|
viewResizeView(gViewSize);
|
||
|
if (gGameOptions.nGameType == 3)
|
||
|
gGameMessageMgr.SetCoordinates(gViewX0S+1,gViewY0S+15);
|
||
|
netWaitForEveryone(0);
|
||
|
gGameClock = 0;
|
||
|
gPaused = 0;
|
||
|
gGameStarted = 1;
|
||
|
ready2send = 1;
|
||
|
}
|
||
|
|
||
|
void StartNetworkLevel(void)
|
||
|
{
|
||
|
if (gDemo.at0)
|
||
|
gDemo.Close();
|
||
|
if (!(gGameOptions.uGameFlags&1))
|
||
|
{
|
||
|
gGameOptions.nEpisode = gPacketStartGame.episodeId;
|
||
|
gGameOptions.nLevel = gPacketStartGame.levelId;
|
||
|
gGameOptions.nGameType = gPacketStartGame.gameType;
|
||
|
gGameOptions.nDifficulty = gPacketStartGame.difficulty;
|
||
|
gGameOptions.nMonsterSettings = gPacketStartGame.monsterSettings;
|
||
|
gGameOptions.nWeaponSettings = gPacketStartGame.weaponSettings;
|
||
|
gGameOptions.nItemSettings = gPacketStartGame.itemSettings;
|
||
|
gGameOptions.nRespawnSettings = gPacketStartGame.respawnSettings;
|
||
|
if (gPacketStartGame.userMap)
|
||
|
levelAddUserMap(gPacketStartGame.userMapName);
|
||
|
else
|
||
|
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
|
||
|
}
|
||
|
StartLevel(&gGameOptions);
|
||
|
}
|
||
|
|
||
|
void LocalKeys(void)
|
||
|
{
|
||
|
char alt = keystatus[sc_LeftAlt] | keystatus[sc_RightAlt];
|
||
|
char ctrl = keystatus[sc_LeftControl] | keystatus[sc_RightControl];
|
||
|
char shift = keystatus[sc_LeftShift] | keystatus[sc_RightShift];
|
||
|
if (BUTTON(gamefunc_See_Chase_View) && !alt && !shift)
|
||
|
{
|
||
|
CONTROL_ClearButton(gamefunc_See_Chase_View);
|
||
|
if (gViewPos > VIEWPOS_0)
|
||
|
gViewPos = VIEWPOS_0;
|
||
|
else
|
||
|
gViewPos = VIEWPOS_1;
|
||
|
}
|
||
|
if (BUTTON(gamefunc_See_Coop_View))
|
||
|
{
|
||
|
CONTROL_ClearButton(gamefunc_See_Coop_View);
|
||
|
if (gGameOptions.nGameType == 1)
|
||
|
{
|
||
|
gViewIndex = connectpoint2[gViewIndex];
|
||
|
if (gViewIndex == -1)
|
||
|
gViewIndex = connecthead;
|
||
|
gView = &gPlayer[gViewIndex];
|
||
|
}
|
||
|
else if (gGameOptions.nGameType == 3)
|
||
|
{
|
||
|
int oldViewIndex = gViewIndex;
|
||
|
do
|
||
|
{
|
||
|
gViewIndex = connectpoint2[gViewIndex];
|
||
|
if (gViewIndex == -1)
|
||
|
gViewIndex = connecthead;
|
||
|
if (oldViewIndex == gViewIndex || gMe->at2ea == gPlayer[gViewIndex].at2ea)
|
||
|
break;
|
||
|
} while (oldViewIndex != gViewIndex);
|
||
|
gView = &gPlayer[gViewIndex];
|
||
|
}
|
||
|
}
|
||
|
char key;
|
||
|
if ((key = keyGetScan()) != 0)
|
||
|
{
|
||
|
if ((alt || shift) && gGameOptions.nGameType > 0 && key >= 0x3b && key <= 0x44)
|
||
|
{
|
||
|
char fk = key - 0x3b;
|
||
|
if (alt)
|
||
|
{
|
||
|
netBroadcastTaunt(myconnectindex, fk);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gPlayerMsg.Set(CommbatMacro[fk]);
|
||
|
gPlayerMsg.Send();
|
||
|
}
|
||
|
keyFlushScans();
|
||
|
keystatus[key] = 0;
|
||
|
CONTROL_ClearButton(41);
|
||
|
return;
|
||
|
}
|
||
|
switch (key)
|
||
|
{
|
||
|
case 0x53:
|
||
|
case 0xd3:
|
||
|
if (ctrl && alt)
|
||
|
{
|
||
|
gQuitGame = 1;
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
case 0x01:
|
||
|
keyFlushScans();
|
||
|
if (gGameStarted && gPlayer[myconnectindex].pXSprite->health != 0)
|
||
|
{
|
||
|
if (!gGameMenuMgr.m_bActive)
|
||
|
gGameMenuMgr.Push(&menuMainWithSave,-1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!gGameMenuMgr.m_bActive)
|
||
|
gGameMenuMgr.Push(&menuMain,-1);
|
||
|
}
|
||
|
return;
|
||
|
case 0x3b:
|
||
|
keyFlushScans();
|
||
|
if (gGameOptions.nGameType == 0)
|
||
|
gGameMenuMgr.Push(&menuOrder,-1);
|
||
|
break;
|
||
|
case 0x3c:
|
||
|
keyFlushScans();
|
||
|
if (!gGameMenuMgr.m_bActive && gGameOptions.nGameType == 0)
|
||
|
gGameMenuMgr.Push(&menuSaveGame,-1);
|
||
|
break;
|
||
|
case 0x3d:
|
||
|
keyFlushScans();
|
||
|
if (!gGameMenuMgr.m_bActive && gGameOptions.nGameType == 0)
|
||
|
gGameMenuMgr.Push(&menuLoadGame,-1);
|
||
|
break;
|
||
|
case 0x3e:
|
||
|
keyFlushScans();
|
||
|
if (!gGameMenuMgr.m_bActive)
|
||
|
gGameMenuMgr.Push(&menuOptionsSound,-1);
|
||
|
return;
|
||
|
case 0x3f:
|
||
|
keyFlushScans();
|
||
|
if (!gGameMenuMgr.m_bActive)
|
||
|
gGameMenuMgr.Push(&menuOptions,-1);
|
||
|
return;
|
||
|
case 0x40:
|
||
|
keyFlushScans();
|
||
|
if (gGameStarted && !gGameMenuMgr.m_bActive && gPlayer[myconnectindex].pXSprite->health != 0)
|
||
|
{
|
||
|
if (gQuickSaveSlot != -1)
|
||
|
{
|
||
|
QuickSaveGame();
|
||
|
return;
|
||
|
}
|
||
|
gGameMenuMgr.Push(&menuSaveGame,-1);
|
||
|
}
|
||
|
break;
|
||
|
case 0x42:
|
||
|
keyFlushScans();
|
||
|
gGameMenuMgr.Push(&menuOptions,-1);
|
||
|
break;
|
||
|
case 0x43:
|
||
|
keyFlushScans();
|
||
|
if (!gGameMenuMgr.m_bActive)
|
||
|
{
|
||
|
if (gQuickLoadSlot != -1)
|
||
|
{
|
||
|
QuickLoadGame();
|
||
|
return;
|
||
|
}
|
||
|
if (gQuickLoadSlot == -1 && gQuickSaveSlot != -1)
|
||
|
{
|
||
|
gQuickLoadSlot = gQuickSaveSlot;
|
||
|
QuickLoadGame();
|
||
|
return;
|
||
|
}
|
||
|
gGameMenuMgr.Push(&menuLoadGame,-1);
|
||
|
}
|
||
|
break;
|
||
|
case 0x44:
|
||
|
keyFlushScans();
|
||
|
if (!gGameMenuMgr.m_bActive)
|
||
|
gGameMenuMgr.Push(&menuQuit,-1);
|
||
|
break;
|
||
|
case 0x57:
|
||
|
break;
|
||
|
case 0x58:
|
||
|
videoCaptureScreen("blud0000.tga", 0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool gRestartGame = false;
|
||
|
|
||
|
void ProcessFrame(void)
|
||
|
{
|
||
|
char buffer[128];
|
||
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||
|
{
|
||
|
gPlayer[i].atc.buttonFlags = gFifoInput[gNetFifoTail&255][i].buttonFlags;
|
||
|
gPlayer[i].atc.keyFlags.word |= gFifoInput[gNetFifoTail&255][i].keyFlags.word;
|
||
|
gPlayer[i].atc.useFlags.byte |= gFifoInput[gNetFifoTail&255][i].useFlags.byte;
|
||
|
if (gFifoInput[gNetFifoTail&255][i].newWeapon)
|
||
|
gPlayer[i].atc.newWeapon = gFifoInput[gNetFifoTail&255][i].newWeapon;
|
||
|
gPlayer[i].atc.forward = gFifoInput[gNetFifoTail&255][i].forward;
|
||
|
gPlayer[i].atc.q16turn = gFifoInput[gNetFifoTail&255][i].q16turn;
|
||
|
gPlayer[i].atc.strafe = gFifoInput[gNetFifoTail&255][i].strafe;
|
||
|
gPlayer[i].atc.q16mlook = gFifoInput[gNetFifoTail&255][i].q16mlook;
|
||
|
}
|
||
|
gNetFifoTail++;
|
||
|
if (!(gFrame&((gSyncRate<<3)-1)))
|
||
|
{
|
||
|
CalcGameChecksum();
|
||
|
memcpy(gCheckFifo[gCheckHead[myconnectindex]&255][myconnectindex], gChecksum, sizeof(gChecksum));
|
||
|
gCheckHead[myconnectindex]++;
|
||
|
}
|
||
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||
|
{
|
||
|
if (gPlayer[i].atc.keyFlags.quit)
|
||
|
{
|
||
|
gPlayer[i].atc.keyFlags.quit = 0;
|
||
|
netBroadcastPlayerLogoff(i);
|
||
|
if (i == myconnectindex)
|
||
|
{
|
||
|
// netBroadcastMyLogoff(gQuitRequest == 2);
|
||
|
gQuitGame = true;
|
||
|
gRestartGame = gQuitRequest == 2;
|
||
|
netDeinitialize();
|
||
|
netResetToSinglePlayer();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if (gPlayer[i].atc.keyFlags.restart)
|
||
|
{
|
||
|
gPlayer[i].atc.keyFlags.restart = 0;
|
||
|
levelRestart();
|
||
|
return;
|
||
|
}
|
||
|
if (gPlayer[i].atc.keyFlags.pause)
|
||
|
{
|
||
|
gPlayer[i].atc.keyFlags.pause = 0;
|
||
|
gPaused = !gPaused;
|
||
|
if (gPaused && gGameOptions.nGameType > 0 && numplayers > 1)
|
||
|
{
|
||
|
sprintf(buffer,"%s paused the game",gProfile[i].name);
|
||
|
viewSetMessage(buffer);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
viewClearInterpolations();
|
||
|
if (!gDemo.at1)
|
||
|
{
|
||
|
if (gPaused || gEndGameMgr.at0 || (gGameOptions.nGameType == 0 && gGameMenuMgr.m_bActive))
|
||
|
return;
|
||
|
if (gDemo.at0)
|
||
|
gDemo.Write(gFifoInput[(gNetFifoTail-1)&255]);
|
||
|
}
|
||
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||
|
{
|
||
|
viewBackupView(i);
|
||
|
playerProcess(&gPlayer[i]);
|
||
|
}
|
||
|
trProcessBusy();
|
||
|
evProcess(gFrameClock);
|
||
|
seqProcess(4);
|
||
|
DoSectorPanning();
|
||
|
actProcessSprites();
|
||
|
actPostProcess();
|
||
|
viewCorrectPrediction();
|
||
|
sndProcess();
|
||
|
ambProcess();
|
||
|
viewUpdateDelirium();
|
||
|
viewUpdateShake();
|
||
|
sfxUpdate3DSounds();
|
||
|
if (gMe->at376 == 1)
|
||
|
{
|
||
|
#define CHOKERATE 8
|
||
|
#define TICRATE 30
|
||
|
gChokeCounter += CHOKERATE;
|
||
|
while (gChokeCounter >= TICRATE)
|
||
|
{
|
||
|
gChoke.at1c(gMe);
|
||
|
gChokeCounter -= TICRATE;
|
||
|
}
|
||
|
}
|
||
|
gLevelTime++;
|
||
|
gFrame++;
|
||
|
gFrameClock += 4;
|
||
|
if ((gGameOptions.uGameFlags&1) != 0 && !gStartNewGame)
|
||
|
{
|
||
|
ready2send = 0;
|
||
|
if (gNetPlayers > 1 && gNetMode == NETWORK_SERVER && gPacketMode == PACKETMODE_1 && myconnectindex == connecthead)
|
||
|
{
|
||
|
while (gNetFifoMasterTail < gNetFifoTail)
|
||
|
{
|
||
|
G_HandleAsync();
|
||
|
netMasterUpdate();
|
||
|
}
|
||
|
}
|
||
|
if (gDemo.at0)
|
||
|
gDemo.Close();
|
||
|
sndFadeSong(4000);
|
||
|
seqKillAll();
|
||
|
if (gGameOptions.uGameFlags&2)
|
||
|
{
|
||
|
if (gGameOptions.nGameType == 0)
|
||
|
{
|
||
|
if (gGameOptions.uGameFlags&8)
|
||
|
levelPlayEndScene(gGameOptions.nEpisode);
|
||
|
gGameMenuMgr.Deactivate();
|
||
|
gGameMenuMgr.Push(&menuCredits,-1);
|
||
|
}
|
||
|
gGameOptions.uGameFlags &= ~3;
|
||
|
gRestartGame = 1;
|
||
|
gQuitGame = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gEndGameMgr.Setup();
|
||
|
viewResizeView(gViewSize);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SWITCH switches[] = {
|
||
|
{ "?", 0, 0 },
|
||
|
{ "help", 0, 0 },
|
||
|
{ "broadcast", 1, 0 },
|
||
|
{ "map", 2, 1 },
|
||
|
{ "masterslave", 3, 0 },
|
||
|
//{ "net", 4, 1 },
|
||
|
{ "nodudes", 5, 1 },
|
||
|
{ "playback", 6, 1 },
|
||
|
{ "record", 7, 1 },
|
||
|
{ "robust", 8, 0 },
|
||
|
{ "setupfile", 9, 1 },
|
||
|
{ "skill", 10, 1 },
|
||
|
//{ "nocd", 11, 0 },
|
||
|
//{ "8250", 12, 0 },
|
||
|
{ "ini", 13, 1 },
|
||
|
{ "noaim", 14, 0 },
|
||
|
{ "f", 15, 1 },
|
||
|
{ "control", 16, 1 },
|
||
|
{ "vector", 17, 1 },
|
||
|
{ "quick", 18, 0 },
|
||
|
//{ "getopt", 19, 1 },
|
||
|
//{ "auto", 20, 1 },
|
||
|
{ "pname", 21, 1 },
|
||
|
{ "noresend", 22, 0 },
|
||
|
{ "silentaim", 23, 0 },
|
||
|
{ "nodemo", 25, 0 },
|
||
|
{ "art", 26, 1 },
|
||
|
{ "snd", 27, 1 },
|
||
|
{ "rff", 28, 1 },
|
||
|
{ "maxalloc", 29, 1 },
|
||
|
{ "server", 30, 1 },
|
||
|
{ "client", 31, 1 },
|
||
|
{ "noautoload", 32, 0 },
|
||
|
{ "usecwd", 33, 0 },
|
||
|
{ "cachesize", 34, 1 },
|
||
|
{ "g", 35, 1 },
|
||
|
{ "grp", 35, 1 },
|
||
|
{ "game_dir", 36, 1 },
|
||
|
{ "cfg", 9, 1 },
|
||
|
{ "setup", 37, 0 },
|
||
|
{ "nosetup", 38, 0 },
|
||
|
{ "port", 39, 1 },
|
||
|
{ "h", 40, 1 },
|
||
|
{ "mh", 41, 1 },
|
||
|
{ "j", 42, 1 },
|
||
|
{ NULL, 0, 0 }
|
||
|
};
|
||
|
|
||
|
void PrintHelp(void)
|
||
|
{
|
||
|
char tempbuf[128];
|
||
|
static char const s[] = "Usage: " APPBASENAME " [files] [options]\n"
|
||
|
"Example: " APPBASENAME " -usecwd -cfg myconfig.cfg -map nukeland.map\n\n"
|
||
|
"Files can be of type [grp|zip|map|def]\n"
|
||
|
"\n"
|
||
|
"-art [file.art]\tSpecify an art base file name\n"
|
||
|
"-cachesize #\tSet cache size in kB\n"
|
||
|
"-cfg [file.cfg]\tUse an alternate configuration file\n"
|
||
|
"-client [host]\tConnect to a multiplayer game\n"
|
||
|
"-game_dir [dir]\tSpecify game data directory\n"
|
||
|
"-g [file.grp]\tLoad additional game data\n"
|
||
|
"-h [file.def]\tLoad an alternate definitions file\n"
|
||
|
"-ini [file.ini]\tSpecify an INI file name (default is blood.ini)\n"
|
||
|
"-j [dir]\t\tAdd a directory to " APPNAME "'s search list\n"
|
||
|
"-map [file.map]\tLoad an external map file\n"
|
||
|
"-mh [file.def]\tInclude an additional definitions module\n"
|
||
|
"-noautoload\tDisable loading from autoload directory\n"
|
||
|
"-nodemo\t\tNo Demos\n"
|
||
|
"-nodudes\tNo monsters\n"
|
||
|
"-playback\tPlay back a demo\n"
|
||
|
"-pname\t\tOverride player name setting from config file\n"
|
||
|
"-record\t\tRecord demo\n"
|
||
|
"-rff\t\tSpecify an RFF file for Blood game resources\n"
|
||
|
"-server [players]\tStart a multiplayer server\n"
|
||
|
#ifdef STARTUP_SETUP_WINDOW
|
||
|
"-setup/nosetup\tEnable or disable startup window\n"
|
||
|
#endif
|
||
|
"-skill\t\tSet player handicap; Range:0..4; Default:2; (NOT difficulty level.)\n"
|
||
|
"-snd\t\tSpecify an RFF Sound file name\n"
|
||
|
"-usecwd\t\tRead data and configuration from current directory\n"
|
||
|
;
|
||
|
#ifdef WM_MSGBOX_WINDOW
|
||
|
Bsnprintf(tempbuf, sizeof(tempbuf), APPNAME " %s", s_buildRev);
|
||
|
wm_msgbox(tempbuf, s);
|
||
|
#else
|
||
|
initprintf("%s\n", s);
|
||
|
#endif
|
||
|
#if 0
|
||
|
puts("Blood Command-line Options:");
|
||
|
// NUKE-TODO:
|
||
|
puts("-? This help");
|
||
|
//puts("-8250 Enforce obsolete UART I/O");
|
||
|
//puts("-auto Automatic Network start. Implies -quick");
|
||
|
//puts("-getopt Use network game options from file. Implies -auto");
|
||
|
puts("-broadcast Set network to broadcast packet mode");
|
||
|
puts("-masterslave Set network to master/slave packet mode");
|
||
|
//puts("-net Net mode game");
|
||
|
//puts("-noaim Disable auto-aiming");
|
||
|
//puts("-nocd Disable CD audio");
|
||
|
puts("-nodudes No monsters");
|
||
|
puts("-nodemo No Demos");
|
||
|
puts("-robust Robust network sync checking");
|
||
|
puts("-skill Set player handicap; Range:0..4; Default:2; (NOT difficulty level.)");
|
||
|
puts("-quick Skip Intro screens and get right to the game");
|
||
|
puts("-pname Override player name setting from config file");
|
||
|
puts("-map Specify a user map");
|
||
|
puts("-playback Play back a demo");
|
||
|
puts("-record Record a demo");
|
||
|
puts("-art Specify an art base file name");
|
||
|
puts("-snd Specify an RFF Sound file name");
|
||
|
puts("-RFF Specify an RFF file for Blood game resources");
|
||
|
puts("-ini Specify an INI file name (default is blood.ini)");
|
||
|
#endif
|
||
|
exit(0);
|
||
|
}
|
||
|
|
||
|
void ParseOptions(void)
|
||
|
{
|
||
|
int option;
|
||
|
while ((option = GetOptions(switches)) != -1)
|
||
|
{
|
||
|
switch (option)
|
||
|
{
|
||
|
case -3:
|
||
|
ThrowError("Invalid argument: %s", OptFull);
|
||
|
fallthrough__;
|
||
|
case 29:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
nMaxAlloc = atoi(OptArgv[0]);
|
||
|
if (!nMaxAlloc)
|
||
|
nMaxAlloc = 0x2000000;
|
||
|
break;
|
||
|
case 0:
|
||
|
PrintHelp();
|
||
|
break;
|
||
|
//case 19:
|
||
|
// byte_148eec = 1;
|
||
|
//case 20:
|
||
|
// if (OptArgc < 1)
|
||
|
// ThrowError("Missing argument");
|
||
|
// strncpy(byte_148ef0, OptArgv[0], 13);
|
||
|
// byte_148ef0[12] = 0;
|
||
|
// bQuickStart = 1;
|
||
|
// byte_148eeb = 1;
|
||
|
// if (gGameOptions.gameType == 0)
|
||
|
// gGameOptions.gameType = 2;
|
||
|
// break;
|
||
|
case 25:
|
||
|
bNoDemo = 1;
|
||
|
break;
|
||
|
case 18:
|
||
|
bQuickStart = 1;
|
||
|
break;
|
||
|
//case 12:
|
||
|
// EightyTwoFifty = 1;
|
||
|
// break;
|
||
|
case 1:
|
||
|
gPacketMode = PACKETMODE_2;
|
||
|
break;
|
||
|
case 21:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
strcpy(gPName, OptArgv[0]);
|
||
|
bCustomName = 1;
|
||
|
break;
|
||
|
case 2:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
strcpy(gUserMapFilename, OptArgv[0]);
|
||
|
bAddUserMap = 1;
|
||
|
bNoDemo = 1;
|
||
|
break;
|
||
|
case 3:
|
||
|
if (gSyncRate == 1)
|
||
|
gPacketMode = PACKETMODE_2;
|
||
|
else
|
||
|
gPacketMode = PACKETMODE_1;
|
||
|
break;
|
||
|
case 4:
|
||
|
//if (OptArgc < 1)
|
||
|
// ThrowError("Missing argument");
|
||
|
//if (gGameOptions.nGameType == 0)
|
||
|
// gGameOptions.nGameType = 2;
|
||
|
break;
|
||
|
case 30:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
gNetPlayers = ClipRange(atoi(OptArgv[0]), 1, kMaxPlayers);
|
||
|
gNetMode = NETWORK_SERVER;
|
||
|
break;
|
||
|
case 31:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
gNetMode = NETWORK_CLIENT;
|
||
|
strncpy(gNetAddress, OptArgv[0], sizeof(gNetAddress)-1);
|
||
|
break;
|
||
|
case 14:
|
||
|
gAutoAim = 0;
|
||
|
break;
|
||
|
case 22:
|
||
|
bNoResend = 0;
|
||
|
break;
|
||
|
case 23:
|
||
|
bSilentAim = 1;
|
||
|
break;
|
||
|
case 5:
|
||
|
gGameOptions.nMonsterSettings = 0;
|
||
|
break;
|
||
|
case 6:
|
||
|
if (OptArgc < 1)
|
||
|
gDemo.SetupPlayback(NULL);
|
||
|
else
|
||
|
gDemo.SetupPlayback(OptArgv[0]);
|
||
|
break;
|
||
|
case 7:
|
||
|
if (OptArgc < 1)
|
||
|
gDemo.Create(NULL);
|
||
|
else
|
||
|
gDemo.Create(OptArgv[0]);
|
||
|
break;
|
||
|
case 8:
|
||
|
gRobust = 1;
|
||
|
break;
|
||
|
case 13:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
levelOverrideINI(OptArgv[0]);
|
||
|
bNoDemo = 1;
|
||
|
break;
|
||
|
case 26:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
pUserTiles = (char*)malloc(strlen(OptArgv[0])+1);
|
||
|
if (!pUserTiles)
|
||
|
return;
|
||
|
strcpy(pUserTiles, OptArgv[0]);
|
||
|
break;
|
||
|
case 27:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
pUserSoundRFF = (char*)malloc(strlen(OptArgv[0])+1);
|
||
|
if (!pUserSoundRFF)
|
||
|
return;
|
||
|
strcpy(pUserSoundRFF, OptArgv[0]);
|
||
|
break;
|
||
|
case 28:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
pUserRFF = (char*)malloc(strlen(OptArgv[0])+1);
|
||
|
if (!pUserRFF)
|
||
|
return;
|
||
|
strcpy(pUserRFF, OptArgv[0]);
|
||
|
break;
|
||
|
case 9:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
strcpy(SetupFilename, OptArgv[0]);
|
||
|
break;
|
||
|
case 10:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
gSkill = strtoul(OptArgv[0], NULL, 0);
|
||
|
if (gSkill < 0)
|
||
|
gSkill = 0;
|
||
|
else if (gSkill > 4)
|
||
|
gSkill = 4;
|
||
|
break;
|
||
|
case 15:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
gSyncRate = ClipRange(strtoul(OptArgv[0], NULL, 0), 1, 4);
|
||
|
if (gPacketMode == PACKETMODE_1)
|
||
|
gSyncRate = 1;
|
||
|
else if (gPacketMode == PACKETMODE_3)
|
||
|
gSyncRate = 1;
|
||
|
break;
|
||
|
case -2:
|
||
|
{
|
||
|
const char *k = strrchr(OptFull, '.');
|
||
|
if (k)
|
||
|
{
|
||
|
if (!Bstrcasecmp(k, ".map"))
|
||
|
{
|
||
|
strcpy(gUserMapFilename, OptFull);
|
||
|
bAddUserMap = 1;
|
||
|
bNoDemo = 1;
|
||
|
}
|
||
|
else if (!Bstrcasecmp(k, ".grp") || !Bstrcasecmp(k, ".zip") || !Bstrcasecmp(k, ".pk3") || !Bstrcasecmp(k, ".pk4"))
|
||
|
{
|
||
|
G_AddGroup(OptFull);
|
||
|
}
|
||
|
else if (!Bstrcasecmp(k, ".def"))
|
||
|
{
|
||
|
clearDefNamePtr();
|
||
|
g_defNamePtr = dup_filename(OptFull);
|
||
|
initprintf("Using DEF file \"%s\".\n", g_defNamePtr);
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
strcpy(gUserMapFilename, OptFull);
|
||
|
bAddUserMap = 1;
|
||
|
bNoDemo = 1;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case 11:
|
||
|
//bNoCDAudio = 1;
|
||
|
break;
|
||
|
case 32:
|
||
|
initprintf("Autoload disabled\n");
|
||
|
bNoAutoLoad = true;
|
||
|
break;
|
||
|
case 33:
|
||
|
g_useCwd = true;
|
||
|
break;
|
||
|
case 34:
|
||
|
{
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
uint32_t j = strtoul(OptArgv[0], NULL, 0);
|
||
|
MAXCACHE1DSIZE = j<<10;
|
||
|
initprintf("Cache size: %dkB\n", j);
|
||
|
break;
|
||
|
}
|
||
|
case 35:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
G_AddGroup(OptArgv[0]);
|
||
|
break;
|
||
|
case 36:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
Bstrncpyz(g_modDir, OptArgv[0], sizeof(g_modDir));
|
||
|
G_AddPath(OptArgv[0]);
|
||
|
break;
|
||
|
case 37:
|
||
|
gCommandSetup = true;
|
||
|
break;
|
||
|
case 38:
|
||
|
gNoSetup = true;
|
||
|
gCommandSetup = false;
|
||
|
break;
|
||
|
case 39:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
gNetPort = strtoul(OptArgv[0], NULL, 0);
|
||
|
break;
|
||
|
case 40:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
G_AddDef(OptArgv[0]);
|
||
|
break;
|
||
|
case 41:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
G_AddDefModule(OptArgv[0]);
|
||
|
break;
|
||
|
case 42:
|
||
|
if (OptArgc < 1)
|
||
|
ThrowError("Missing argument");
|
||
|
G_AddPath(OptArgv[0]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
#if 0
|
||
|
if (bAddUserMap)
|
||
|
{
|
||
|
char zNode[BMAX_PATH];
|
||
|
char zDir[BMAX_PATH];
|
||
|
char zFName[BMAX_PATH];
|
||
|
_splitpath(gUserMapFilename, zNode, zDir, zFName, NULL);
|
||
|
strcpy(g_modDir, zNode);
|
||
|
strcat(g_modDir, zDir);
|
||
|
strcpy(gUserMapFilename, zFName);
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void ClockStrobe()
|
||
|
{
|
||
|
gGameClock++;
|
||
|
}
|
||
|
|
||
|
#if defined(_WIN32) && defined(DEBUGGINGAIDS)
|
||
|
// See FILENAME_CASE_CHECK in cache1d.c
|
||
|
static int32_t check_filename_casing(void)
|
||
|
{
|
||
|
return 1;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
int app_main(int argc, char const * const * argv)
|
||
|
{
|
||
|
char buffer[BMAX_PATH];
|
||
|
margc = argc;
|
||
|
margv = argv;
|
||
|
#ifdef _WIN32
|
||
|
if (!G_CheckCmdSwitch(argc, argv, "-noinstancechecking") && win_checkinstance())
|
||
|
{
|
||
|
if (!wm_ynbox(APPNAME, "Another Build game is currently running. "
|
||
|
"Do you wish to continue starting this copy?"))
|
||
|
return 3;
|
||
|
}
|
||
|
|
||
|
backgroundidle = 0;
|
||
|
|
||
|
G_ExtPreInit(argc, argv);
|
||
|
|
||
|
#ifdef DEBUGGINGAIDS
|
||
|
extern int32_t (*check_filename_casing_fn)(void);
|
||
|
check_filename_casing_fn = check_filename_casing;
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
OSD_SetLogFile(APPBASENAME ".log");
|
||
|
|
||
|
OSD_SetFunctions(NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
GAME_clearbackground,
|
||
|
BGetTime,
|
||
|
GAME_onshowosd);
|
||
|
|
||
|
wm_setapptitle(APPNAME);
|
||
|
|
||
|
initprintf(APPNAME " %s\n", s_buildRev);
|
||
|
PrintBuildInfo();
|
||
|
|
||
|
memcpy(&gGameOptions, &gSingleGameOptions, sizeof(GAMEOPTIONS));
|
||
|
ParseOptions();
|
||
|
G_ExtInit();
|
||
|
|
||
|
if (!g_useCwd)
|
||
|
G_AddSearchPaths();
|
||
|
|
||
|
// used with binds for fast function lookup
|
||
|
hash_init(&h_gamefuncs);
|
||
|
for (bssize_t i=NUMGAMEFUNCTIONS-1; i>=0; i--)
|
||
|
{
|
||
|
if (gamefunctions[i][0] == '\0')
|
||
|
continue;
|
||
|
|
||
|
char *str = Bstrtolower(Xstrdup(gamefunctions[i]));
|
||
|
hash_add(&h_gamefuncs,gamefunctions[i],i,0);
|
||
|
hash_add(&h_gamefuncs,str,i,0);
|
||
|
Bfree(str);
|
||
|
}
|
||
|
|
||
|
#ifdef STARTUP_SETUP_WINDOW
|
||
|
int const readSetup =
|
||
|
#endif
|
||
|
CONFIG_ReadSetup();
|
||
|
if (bCustomName)
|
||
|
strcpy(szPlayerName, gPName);
|
||
|
|
||
|
if (enginePreInit())
|
||
|
{
|
||
|
wm_msgbox("Build Engine Initialization Error",
|
||
|
"There was a problem initializing the Build engine: %s", engineerrstr);
|
||
|
ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
|
||
|
Bexit(2);
|
||
|
}
|
||
|
|
||
|
if (Bstrcmp(SetupFilename, SETUPFILENAME))
|
||
|
initprintf("Using config file \"%s\".\n", SetupFilename);
|
||
|
|
||
|
ScanINIFiles();
|
||
|
|
||
|
#ifdef STARTUP_SETUP_WINDOW
|
||
|
if (readSetup < 0 || (!gNoSetup && (configversion != BYTEVERSION || gSetup.forcesetup)) || gCommandSetup)
|
||
|
{
|
||
|
if (quitevent || !startwin_run())
|
||
|
{
|
||
|
engineUnInit();
|
||
|
Bexit(0);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
G_LoadGroups(!bNoAutoLoad && !gSetup.noautoload);
|
||
|
|
||
|
//if (!g_useCwd)
|
||
|
// G_CleanupSearchPaths();
|
||
|
|
||
|
initprintf("Initializing OSD...\n");
|
||
|
|
||
|
//Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
|
||
|
OSD_SetVersion("Blood", 10, 0);
|
||
|
OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console][0] == '\0' ? OSD_PROTECTED : 0);
|
||
|
registerosdcommands();
|
||
|
|
||
|
char *const setupFileName = Xstrdup(SetupFilename);
|
||
|
char *const p = strtok(setupFileName, ".");
|
||
|
|
||
|
if (!p || !Bstrcmp(SetupFilename, SETUPFILENAME))
|
||
|
Bsprintf(buffer, "settings.cfg");
|
||
|
else
|
||
|
Bsprintf(buffer, "%s_settings.cfg", p);
|
||
|
|
||
|
Bfree(setupFileName);
|
||
|
|
||
|
OSD_Exec(buffer);
|
||
|
OSD_Exec("autoexec.cfg");
|
||
|
|
||
|
// Not neccessary ?
|
||
|
// CONFIG_SetDefaultKeys(keydefaults, true);
|
||
|
|
||
|
system_getcvars();
|
||
|
|
||
|
Resource::heap = new QHeap(nMaxAlloc);
|
||
|
gSysRes.Init(pUserRFF ? pUserRFF : "BLOOD.RFF");
|
||
|
gGuiRes.Init("GUI.RFF");
|
||
|
gSoundRes.Init(pUserSoundRFF ? pUserSoundRFF : "SOUNDS.RFF");
|
||
|
|
||
|
|
||
|
{ // Replace
|
||
|
void qinitspritelists();
|
||
|
int32_t qinsertsprite(int16_t nSector, int16_t nStat);
|
||
|
int32_t qdeletesprite(int16_t nSprite);
|
||
|
int32_t qchangespritesect(int16_t nSprite, int16_t nSector);
|
||
|
int32_t qchangespritestat(int16_t nSprite, int16_t nStatus);
|
||
|
animateoffs_replace = qanimateoffs;
|
||
|
paletteLoadFromDisk_replace = qloadpalette;
|
||
|
getpalookup_replace = qgetpalookup;
|
||
|
initspritelists_replace = qinitspritelists;
|
||
|
insertsprite_replace = qinsertsprite;
|
||
|
deletesprite_replace = qdeletesprite;
|
||
|
changespritesect_replace = qchangespritesect;
|
||
|
changespritestat_replace = qchangespritestat;
|
||
|
loadvoxel_replace = qloadvoxel;
|
||
|
bloodhack = true;
|
||
|
}
|
||
|
|
||
|
initprintf("Initializing Build 3D engine\n");
|
||
|
scrInit();
|
||
|
|
||
|
initprintf("Loading tiles\n");
|
||
|
if (pUserTiles)
|
||
|
{
|
||
|
strcpy(buffer,pUserTiles);
|
||
|
strcat(buffer,"%03i.ART");
|
||
|
if (!tileInit(0,buffer))
|
||
|
ThrowError("User specified ART files not found");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (!tileInit(0,NULL))
|
||
|
ThrowError("TILES###.ART files not found");
|
||
|
}
|
||
|
|
||
|
LoadExtraArts();
|
||
|
|
||
|
levelLoadDefaults();
|
||
|
const char *defsfile = G_DefFile();
|
||
|
uint32_t stime = timerGetTicks();
|
||
|
if (!loaddefinitionsfile(defsfile))
|
||
|
{
|
||
|
uint32_t etime = timerGetTicks();
|
||
|
initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime);
|
||
|
}
|
||
|
loaddefinitions_game(defsfile, FALSE);
|
||
|
powerupInit();
|
||
|
initprintf("Loading cosine table\n");
|
||
|
trigInit(gSysRes);
|
||
|
initprintf("Initializing view subsystem\n");
|
||
|
viewInit();
|
||
|
initprintf("Initializing dynamic fire\n");
|
||
|
FireInit();
|
||
|
initprintf("Initializing weapon animations\n");
|
||
|
WeaponInit();
|
||
|
LoadSaveSetup();
|
||
|
LoadSavedInfo();
|
||
|
gDemo.LoadDemoInfo();
|
||
|
initprintf("There are %d demo(s) in the loop\n", gDemo.at59ef);
|
||
|
initprintf("Loading control setup\n");
|
||
|
ctrlInit();
|
||
|
timerInit(120);
|
||
|
timerSetCallback(ClockStrobe);
|
||
|
// PORT-TODO: CD audio init
|
||
|
|
||
|
initprintf("Initializing network users\n");
|
||
|
netInitialize(true);
|
||
|
scrSetGameMode(gSetup.fullscreen, gSetup.xdim, gSetup.ydim, gSetup.bpp);
|
||
|
scrSetGamma(gGamma);
|
||
|
viewResizeView(gViewSize);
|
||
|
initprintf("Initializing sound system\n");
|
||
|
sndInit();
|
||
|
sfxInit();
|
||
|
gChoke.sub_83ff0(518, sub_84230);
|
||
|
if (bAddUserMap)
|
||
|
{
|
||
|
levelAddUserMap(gUserMapFilename);
|
||
|
gStartNewGame = 1;
|
||
|
}
|
||
|
SetupMenus();
|
||
|
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
|
||
|
if (!bQuickStart)
|
||
|
credLogosDos();
|
||
|
scrSetDac();
|
||
|
RESTART:
|
||
|
sub_79760();
|
||
|
gViewIndex = myconnectindex;
|
||
|
gMe = gView = &gPlayer[myconnectindex];
|
||
|
netBroadcastPlayerInfo(myconnectindex);
|
||
|
initprintf("Waiting for network players!\n");
|
||
|
netWaitForEveryone(0);
|
||
|
if (gRestartGame)
|
||
|
{
|
||
|
// Network error
|
||
|
gQuitGame = false;
|
||
|
gRestartGame = false;
|
||
|
netDeinitialize();
|
||
|
netResetToSinglePlayer();
|
||
|
goto RESTART;
|
||
|
}
|
||
|
UpdateNetworkMenus();
|
||
|
if (!gDemo.at0 && gDemo.at59ef > 0 && gGameOptions.nGameType == 0 && !bNoDemo)
|
||
|
gDemo.SetupPlayback(NULL);
|
||
|
viewSetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
|
||
|
gQuitGame = 0;
|
||
|
gRestartGame = 0;
|
||
|
if (gGameOptions.nGameType > 0)
|
||
|
{
|
||
|
KB_ClearKeysDown();
|
||
|
KB_FlushKeyboardQueue();
|
||
|
keyFlushScans();
|
||
|
}
|
||
|
else if (gDemo.at1 && !bAddUserMap && !bNoDemo)
|
||
|
gDemo.Playback();
|
||
|
if (gDemo.at59ef > 0)
|
||
|
gGameMenuMgr.Deactivate();
|
||
|
if (!bAddUserMap && !gGameStarted)
|
||
|
gGameMenuMgr.Push(&menuMain, -1);
|
||
|
ready2send = 1;
|
||
|
while (!gQuitGame)
|
||
|
{
|
||
|
if (handleevents() && quitevent)
|
||
|
{
|
||
|
KB_KeyDown[sc_Escape] = 1;
|
||
|
quitevent = 0;
|
||
|
}
|
||
|
netUpdate();
|
||
|
MUSIC_Update();
|
||
|
CONTROL_BindsEnabled = gInputMode == INPUT_MODE_0;
|
||
|
switch (gInputMode)
|
||
|
{
|
||
|
case INPUT_MODE_1:
|
||
|
if (gGameMenuMgr.m_bActive)
|
||
|
gGameMenuMgr.Process();
|
||
|
break;
|
||
|
case INPUT_MODE_0:
|
||
|
LocalKeys();
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
if (gQuitGame)
|
||
|
continue;
|
||
|
|
||
|
OSD_DispatchQueued();
|
||
|
|
||
|
bool bDraw;
|
||
|
if (gGameStarted)
|
||
|
{
|
||
|
char gameUpdate = false;
|
||
|
double const gameUpdateStartTime = timerGetHiTicks();
|
||
|
G_HandleAsync();
|
||
|
while (gPredictTail < gNetFifoHead[myconnectindex] && !gPaused)
|
||
|
{
|
||
|
viewUpdatePrediction(&gFifoInput[gPredictTail&255][myconnectindex]);
|
||
|
}
|
||
|
if (numplayers == 1)
|
||
|
gBufferJitter = 0;
|
||
|
while (gGameClock >= gNetFifoClock && ready2send)
|
||
|
{
|
||
|
netGetInput();
|
||
|
gNetFifoClock += 4;
|
||
|
while (gNetFifoHead[myconnectindex]-gNetFifoTail > gBufferJitter && !gStartNewGame && !gQuitGame)
|
||
|
{
|
||
|
int i;
|
||
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
||
|
if (gNetFifoHead[i] == gNetFifoTail)
|
||
|
break;
|
||
|
if (i >= 0)
|
||
|
break;
|
||
|
faketimerhandler();
|
||
|
ProcessFrame();
|
||
|
timerUpdate();
|
||
|
gameUpdate = true;
|
||
|
}
|
||
|
timerUpdate();
|
||
|
}
|
||
|
if (gameUpdate)
|
||
|
{
|
||
|
g_gameUpdateTime = timerGetHiTicks() - gameUpdateStartTime;
|
||
|
if (g_gameUpdateAvgTime < 0.f)
|
||
|
g_gameUpdateAvgTime = g_gameUpdateTime;
|
||
|
g_gameUpdateAvgTime = ((GAMEUPDATEAVGTIMENUMSAMPLES-1.f)*g_gameUpdateAvgTime+g_gameUpdateTime)/((float) GAMEUPDATEAVGTIMENUMSAMPLES);
|
||
|
}
|
||
|
bDraw = viewFPSLimit() != 0;
|
||
|
if (gQuitRequest && gQuitGame)
|
||
|
videoClearScreen(0);
|
||
|
else
|
||
|
{
|
||
|
netCheckSync();
|
||
|
if (bDraw)
|
||
|
{
|
||
|
viewDrawScreen();
|
||
|
g_gameUpdateAndDrawTime = timerGetHiTicks() - gameUpdateStartTime;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bDraw = viewFPSLimit() != 0;
|
||
|
if (bDraw)
|
||
|
{
|
||
|
videoClearScreen(0);
|
||
|
rotatesprite(160<<16,100<<16,65536,0,2518,0,0,0x4a,0,0,xdim-1,ydim-1);
|
||
|
}
|
||
|
G_HandleAsync();
|
||
|
if (gQuitRequest && !gQuitGame)
|
||
|
netBroadcastMyLogoff(gQuitRequest == 2);
|
||
|
}
|
||
|
if (bDraw)
|
||
|
{
|
||
|
switch (gInputMode)
|
||
|
{
|
||
|
case INPUT_MODE_1:
|
||
|
if (gGameMenuMgr.m_bActive)
|
||
|
gGameMenuMgr.Draw();
|
||
|
break;
|
||
|
case INPUT_MODE_2:
|
||
|
gPlayerMsg.ProcessKeys();
|
||
|
gPlayerMsg.Draw();
|
||
|
break;
|
||
|
case INPUT_MODE_3:
|
||
|
gEndGameMgr.ProcessKeys();
|
||
|
gEndGameMgr.Draw();
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
//scrNextPage();
|
||
|
if (TestBitString(gotpic, 2342))
|
||
|
{
|
||
|
FireProcess();
|
||
|
ClearBitString(gotpic, 2342);
|
||
|
}
|
||
|
//if (byte_148e29 && gStartNewGame)
|
||
|
//{
|
||
|
// gStartNewGame = 0;
|
||
|
// gQuitGame = 1;
|
||
|
//}
|
||
|
if (gStartNewGame)
|
||
|
StartLevel(&gGameOptions);
|
||
|
}
|
||
|
ready2send = 0;
|
||
|
if (gDemo.at0)
|
||
|
gDemo.Close();
|
||
|
if (gRestartGame)
|
||
|
{
|
||
|
UpdateDacs(0, true);
|
||
|
sndStopSong();
|
||
|
FX_StopAllSounds();
|
||
|
gQuitGame = 0;
|
||
|
gQuitRequest = 0;
|
||
|
gRestartGame = 0;
|
||
|
gGameStarted = 0;
|
||
|
levelSetupOptions(0,0);
|
||
|
while (gGameMenuMgr.m_bActive)
|
||
|
{
|
||
|
gGameMenuMgr.Process();
|
||
|
G_HandleAsync();
|
||
|
if (viewFPSLimit())
|
||
|
{
|
||
|
videoClearScreen(0);
|
||
|
gGameMenuMgr.Draw();
|
||
|
}
|
||
|
}
|
||
|
if (gGameOptions.nGameType != 0)
|
||
|
{
|
||
|
if (!gDemo.at0 && gDemo.at59ef > 0 && gGameOptions.nGameType == 0 && !bNoDemo)
|
||
|
gDemo.NextDemo();
|
||
|
videoSetViewableArea(0,0,xdim-1,ydim-1);
|
||
|
if (!bQuickStart)
|
||
|
credLogosDos();
|
||
|
scrSetDac();
|
||
|
}
|
||
|
goto RESTART;
|
||
|
}
|
||
|
ShutDown();
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static int32_t S_DefineAudioIfSupported(char *fn, const char *name)
|
||
|
{
|
||
|
#if !defined HAVE_FLAC || !defined HAVE_VORBIS
|
||
|
const char *extension = Bstrrchr(name, '.');
|
||
|
# if !defined HAVE_FLAC
|
||
|
if (extension && !Bstrcasecmp(extension, ".flac"))
|
||
|
return -2;
|
||
|
# endif
|
||
|
# if !defined HAVE_VORBIS
|
||
|
if (extension && !Bstrcasecmp(extension, ".ogg"))
|
||
|
return -2;
|
||
|
# endif
|
||
|
#endif
|
||
|
Bstrncpy(fn, name, BMAX_PATH);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// Returns:
|
||
|
// 0: all OK
|
||
|
// -1: ID declaration was invalid:
|
||
|
static int32_t S_DefineMusic(const char *ID, const char *name)
|
||
|
{
|
||
|
int32_t sel = MUS_FIRST_SPECIAL;
|
||
|
|
||
|
Bassert(ID != NULL);
|
||
|
|
||
|
if (!Bstrcmp(ID,"intro"))
|
||
|
{
|
||
|
sel = MUS_INTRO;
|
||
|
}
|
||
|
else if (!Bstrcmp(ID,"loading"))
|
||
|
{
|
||
|
sel = MUS_LOADING;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sel = levelGetMusicIdx(ID);
|
||
|
if (sel < 0)
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
int nEpisode = sel/kMaxLevels;
|
||
|
int nLevel = sel%kMaxLevels;
|
||
|
return S_DefineAudioIfSupported(gEpisodeInfo[nEpisode].at28[nLevel].atd0, name);
|
||
|
}
|
||
|
|
||
|
static int parsedefinitions_game(scriptfile *, int);
|
||
|
|
||
|
static void parsedefinitions_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const firstPass)
|
||
|
{
|
||
|
scriptfile *included = scriptfile_fromfile(fileName);
|
||
|
|
||
|
if (!included)
|
||
|
{
|
||
|
if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unused parameter warnings
|
||
|
{
|
||
|
// initprintf("Warning: Failed including %s as module\n", fn);
|
||
|
}
|
||
|
/*
|
||
|
else
|
||
|
{
|
||
|
initprintf("Warning: Failed including %s on line %s:%d\n",
|
||
|
fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
parsedefinitions_game(included, firstPass);
|
||
|
scriptfile_close(included);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
static void parsedefinitions_game_animsounds(scriptfile *pScript, const char * blockEnd, char const * fileName, dukeanim_t * animPtr)
|
||
|
{
|
||
|
Bfree(animPtr->sounds);
|
||
|
|
||
|
size_t numPairs = 0, allocSize = 4;
|
||
|
|
||
|
animPtr->sounds = (animsound_t *)Xmalloc(allocSize * sizeof(animsound_t));
|
||
|
animPtr->numsounds = 0;
|
||
|
|
||
|
int defError = 1;
|
||
|
uint16_t lastFrameNum = 1;
|
||
|
|
||
|
while (pScript->textptr < blockEnd)
|
||
|
{
|
||
|
int32_t frameNum;
|
||
|
int32_t soundNum;
|
||
|
|
||
|
// HACK: we've reached the end of the list
|
||
|
// (hack because it relies on knowledge of
|
||
|
// how scriptfile_* preprocesses the text)
|
||
|
if (blockEnd - pScript->textptr == 1)
|
||
|
break;
|
||
|
|
||
|
// would produce error when it encounters the closing '}'
|
||
|
// without the above hack
|
||
|
if (scriptfile_getnumber(pScript, &frameNum))
|
||
|
break;
|
||
|
|
||
|
defError = 1;
|
||
|
|
||
|
if (scriptfile_getsymbol(pScript, &soundNum))
|
||
|
break;
|
||
|
|
||
|
// frame numbers start at 1 for us
|
||
|
if (frameNum <= 0)
|
||
|
{
|
||
|
initprintf("Error: frame number must be greater zero on line %s:%d\n", pScript->filename,
|
||
|
scriptfile_getlinum(pScript, pScript->ltextptr));
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (frameNum < lastFrameNum)
|
||
|
{
|
||
|
initprintf("Error: frame numbers must be in (not necessarily strictly)"
|
||
|
" ascending order (line %s:%d)\n",
|
||
|
pScript->filename, scriptfile_getlinum(pScript, pScript->ltextptr));
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
lastFrameNum = frameNum;
|
||
|
|
||
|
if ((unsigned)soundNum >= MAXSOUNDS && soundNum != -1)
|
||
|
{
|
||
|
initprintf("Error: sound number #%d invalid on line %s:%d\n", soundNum, pScript->filename,
|
||
|
scriptfile_getlinum(pScript, pScript->ltextptr));
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (numPairs >= allocSize)
|
||
|
{
|
||
|
allocSize *= 2;
|
||
|
animPtr->sounds = (animsound_t *)Xrealloc(animPtr->sounds, allocSize * sizeof(animsound_t));
|
||
|
}
|
||
|
|
||
|
defError = 0;
|
||
|
|
||
|
animsound_t & sound = animPtr->sounds[numPairs];
|
||
|
sound.frame = frameNum;
|
||
|
sound.sound = soundNum;
|
||
|
|
||
|
++numPairs;
|
||
|
}
|
||
|
|
||
|
if (!defError)
|
||
|
{
|
||
|
animPtr->numsounds = numPairs;
|
||
|
// initprintf("Defined sound sequence for hi-anim \"%s\" with %d frame/sound pairs\n",
|
||
|
// hardcoded_anim_tokens[animnum].text, numpairs);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DO_FREE_AND_NULL(animPtr->sounds);
|
||
|
initprintf("Failed defining sound sequence for anim \"%s\".\n", fileName);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
static int parsedefinitions_game(scriptfile *pScript, int firstPass)
|
||
|
{
|
||
|
int token;
|
||
|
char *pToken;
|
||
|
|
||
|
static const tokenlist tokens[] =
|
||
|
{
|
||
|
{ "include", T_INCLUDE },
|
||
|
{ "#include", T_INCLUDE },
|
||
|
{ "includedefault", T_INCLUDEDEFAULT },
|
||
|
{ "#includedefault", T_INCLUDEDEFAULT },
|
||
|
{ "loadgrp", T_LOADGRP },
|
||
|
{ "cachesize", T_CACHESIZE },
|
||
|
{ "noautoload", T_NOAUTOLOAD },
|
||
|
{ "music", T_MUSIC },
|
||
|
{ "sound", T_SOUND },
|
||
|
//{ "cutscene", T_CUTSCENE },
|
||
|
//{ "animsounds", T_ANIMSOUNDS },
|
||
|
{ "renamefile", T_RENAMEFILE },
|
||
|
{ "globalgameflags", T_GLOBALGAMEFLAGS },
|
||
|
{ "rffdefineid", T_RFFDEFINEID },
|
||
|
};
|
||
|
|
||
|
static const tokenlist soundTokens[] =
|
||
|
{
|
||
|
{ "id", T_ID },
|
||
|
{ "file", T_FILE },
|
||
|
{ "minpitch", T_MINPITCH },
|
||
|
{ "maxpitch", T_MAXPITCH },
|
||
|
{ "priority", T_PRIORITY },
|
||
|
{ "type", T_TYPE },
|
||
|
{ "distance", T_DISTANCE },
|
||
|
{ "volume", T_VOLUME },
|
||
|
};
|
||
|
|
||
|
#if 0
|
||
|
static const tokenlist animTokens [] =
|
||
|
{
|
||
|
{ "delay", T_DELAY },
|
||
|
{ "aspect", T_ASPECT },
|
||
|
{ "sounds", T_SOUND },
|
||
|
{ "forcefilter", T_FORCEFILTER },
|
||
|
{ "forcenofilter", T_FORCENOFILTER },
|
||
|
{ "texturefilter", T_TEXTUREFILTER },
|
||
|
};
|
||
|
#endif
|
||
|
|
||
|
do
|
||
|
{
|
||
|
token = getatoken(pScript, tokens, ARRAY_SIZE(tokens));
|
||
|
pToken = pScript->ltextptr;
|
||
|
|
||
|
switch (token)
|
||
|
{
|
||
|
case T_LOADGRP:
|
||
|
{
|
||
|
char *fileName;
|
||
|
|
||
|
pathsearchmode = 1;
|
||
|
if (!scriptfile_getstring(pScript,&fileName) && firstPass)
|
||
|
{
|
||
|
if (initgroupfile(fileName) == -1)
|
||
|
initprintf("Could not find file \"%s\".\n", fileName);
|
||
|
else
|
||
|
{
|
||
|
initprintf("Using file \"%s\" as game data.\n", fileName);
|
||
|
if (!bNoAutoLoad && !gSetup.noautoload)
|
||
|
G_DoAutoload(fileName);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pathsearchmode = 0;
|
||
|
}
|
||
|
break;
|
||
|
case T_CACHESIZE:
|
||
|
{
|
||
|
int32_t cacheSize;
|
||
|
|
||
|
if (scriptfile_getnumber(pScript, &cacheSize) || !firstPass)
|
||
|
break;
|
||
|
|
||
|
if (cacheSize > 0)
|
||
|
MAXCACHE1DSIZE = cacheSize << 10;
|
||
|
}
|
||
|
break;
|
||
|
case T_INCLUDE:
|
||
|
{
|
||
|
char *fileName;
|
||
|
|
||
|
if (!scriptfile_getstring(pScript, &fileName))
|
||
|
parsedefinitions_game_include(fileName, pScript, pToken, firstPass);
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case T_INCLUDEDEFAULT:
|
||
|
{
|
||
|
parsedefinitions_game_include(G_DefaultDefFile(), pScript, pToken, firstPass);
|
||
|
break;
|
||
|
}
|
||
|
case T_NOAUTOLOAD:
|
||
|
if (firstPass)
|
||
|
bNoAutoLoad = true;
|
||
|
break;
|
||
|
case T_MUSIC:
|
||
|
{
|
||
|
char *tokenPtr = pScript->ltextptr;
|
||
|
char *musicID = NULL;
|
||
|
char *fileName = NULL;
|
||
|
char *musicEnd;
|
||
|
|
||
|
if (scriptfile_getbraces(pScript, &musicEnd))
|
||
|
break;
|
||
|
|
||
|
while (pScript->textptr < musicEnd)
|
||
|
{
|
||
|
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
|
||
|
{
|
||
|
case T_ID: scriptfile_getstring(pScript, &musicID); break;
|
||
|
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!firstPass)
|
||
|
{
|
||
|
if (musicID==NULL)
|
||
|
{
|
||
|
initprintf("Error: missing ID for music definition near line %s:%d\n",
|
||
|
pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (fileName == NULL || check_file_exist(fileName))
|
||
|
break;
|
||
|
|
||
|
if (S_DefineMusic(musicID, fileName) == -1)
|
||
|
initprintf("Error: invalid music ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case T_RFFDEFINEID:
|
||
|
{
|
||
|
char *resName = NULL;
|
||
|
char *resType = NULL;
|
||
|
char *rffName = NULL;
|
||
|
int resID;
|
||
|
|
||
|
if (scriptfile_getstring(pScript, &resName))
|
||
|
break;
|
||
|
|
||
|
if (scriptfile_getstring(pScript, &resType))
|
||
|
break;
|
||
|
|
||
|
if (scriptfile_getnumber(pScript, &resID))
|
||
|
break;
|
||
|
|
||
|
if (scriptfile_getstring(pScript, &rffName))
|
||
|
break;
|
||
|
|
||
|
if (!firstPass)
|
||
|
{
|
||
|
if (!Bstrcasecmp(rffName, "SYSTEM"))
|
||
|
gSysRes.AddExternalResource(resName, resType, resID);
|
||
|
else if (!Bstrcasecmp(rffName, "SOUND"))
|
||
|
gSoundRes.AddExternalResource(resName, resType, resID);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
#if 0
|
||
|
case T_CUTSCENE:
|
||
|
{
|
||
|
char *fileName = NULL;
|
||
|
|
||
|
scriptfile_getstring(pScript, &fileName);
|
||
|
|
||
|
char *animEnd;
|
||
|
|
||
|
if (scriptfile_getbraces(pScript, &animEnd))
|
||
|
break;
|
||
|
|
||
|
if (!firstPass)
|
||
|
{
|
||
|
dukeanim_t *animPtr = Anim_Find(fileName);
|
||
|
|
||
|
if (!animPtr)
|
||
|
{
|
||
|
animPtr = Anim_Create(fileName);
|
||
|
animPtr->framedelay = 10;
|
||
|
animPtr->frameflags = 0;
|
||
|
}
|
||
|
|
||
|
int32_t temp;
|
||
|
|
||
|
while (pScript->textptr < animEnd)
|
||
|
{
|
||
|
switch (getatoken(pScript, animTokens, ARRAY_SIZE(animTokens)))
|
||
|
{
|
||
|
case T_DELAY:
|
||
|
scriptfile_getnumber(pScript, &temp);
|
||
|
animPtr->framedelay = temp;
|
||
|
break;
|
||
|
case T_ASPECT:
|
||
|
{
|
||
|
double dtemp, dtemp2;
|
||
|
scriptfile_getdouble(pScript, &dtemp);
|
||
|
scriptfile_getdouble(pScript, &dtemp2);
|
||
|
animPtr->frameaspect1 = dtemp;
|
||
|
animPtr->frameaspect2 = dtemp2;
|
||
|
break;
|
||
|
}
|
||
|
case T_SOUND:
|
||
|
{
|
||
|
char *animSoundsEnd = NULL;
|
||
|
if (scriptfile_getbraces(pScript, &animSoundsEnd))
|
||
|
break;
|
||
|
parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr);
|
||
|
break;
|
||
|
}
|
||
|
case T_FORCEFILTER:
|
||
|
animPtr->frameflags |= CUTSCENE_FORCEFILTER;
|
||
|
break;
|
||
|
case T_FORCENOFILTER:
|
||
|
animPtr->frameflags |= CUTSCENE_FORCENOFILTER;
|
||
|
break;
|
||
|
case T_TEXTUREFILTER:
|
||
|
animPtr->frameflags |= CUTSCENE_TEXTUREFILTER;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
pScript->textptr = animEnd;
|
||
|
}
|
||
|
break;
|
||
|
case T_ANIMSOUNDS:
|
||
|
{
|
||
|
char *tokenPtr = pScript->ltextptr;
|
||
|
char *fileName = NULL;
|
||
|
|
||
|
scriptfile_getstring(pScript, &fileName);
|
||
|
if (!fileName)
|
||
|
break;
|
||
|
|
||
|
char *animSoundsEnd = NULL;
|
||
|
|
||
|
if (scriptfile_getbraces(pScript, &animSoundsEnd))
|
||
|
break;
|
||
|
|
||
|
if (firstPass)
|
||
|
{
|
||
|
pScript->textptr = animSoundsEnd;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
dukeanim_t *animPtr = Anim_Find(fileName);
|
||
|
|
||
|
if (!animPtr)
|
||
|
{
|
||
|
initprintf("Error: expected animation filename on line %s:%d\n",
|
||
|
pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr);
|
||
|
}
|
||
|
break;
|
||
|
case T_SOUND:
|
||
|
{
|
||
|
char *tokenPtr = pScript->ltextptr;
|
||
|
char *fileName = NULL;
|
||
|
char *musicEnd;
|
||
|
|
||
|
double volume = 1.0;
|
||
|
|
||
|
int32_t soundNum = -1;
|
||
|
int32_t maxpitch = 0;
|
||
|
int32_t minpitch = 0;
|
||
|
int32_t priority = 0;
|
||
|
int32_t type = 0;
|
||
|
int32_t distance = 0;
|
||
|
|
||
|
if (scriptfile_getbraces(pScript, &musicEnd))
|
||
|
break;
|
||
|
|
||
|
while (pScript->textptr < musicEnd)
|
||
|
{
|
||
|
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
|
||
|
{
|
||
|
case T_ID: scriptfile_getsymbol(pScript, &soundNum); break;
|
||
|
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
|
||
|
case T_MINPITCH: scriptfile_getsymbol(pScript, &minpitch); break;
|
||
|
case T_MAXPITCH: scriptfile_getsymbol(pScript, &maxpitch); break;
|
||
|
case T_PRIORITY: scriptfile_getsymbol(pScript, &priority); break;
|
||
|
case T_TYPE: scriptfile_getsymbol(pScript, &type); break;
|
||
|
case T_DISTANCE: scriptfile_getsymbol(pScript, &distance); break;
|
||
|
case T_VOLUME: scriptfile_getdouble(pScript, &volume); break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!firstPass)
|
||
|
{
|
||
|
if (soundNum==-1)
|
||
|
{
|
||
|
initprintf("Error: missing ID for sound definition near line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (fileName == NULL || check_file_exist(fileName))
|
||
|
break;
|
||
|
|
||
|
// maybe I should have just packed this into a sound_t and passed a reference...
|
||
|
if (S_DefineSound(soundNum, fileName, minpitch, maxpitch, priority, type, distance, volume) == -1)
|
||
|
initprintf("Error: invalid sound ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
#endif
|
||
|
case T_GLOBALGAMEFLAGS: scriptfile_getnumber(pScript, &blood_globalflags); break;
|
||
|
case T_EOF: return 0;
|
||
|
default: break;
|
||
|
}
|
||
|
}
|
||
|
while (1);
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int loaddefinitions_game(const char *fileName, int32_t firstPass)
|
||
|
{
|
||
|
scriptfile *pScript = scriptfile_fromfile(fileName);
|
||
|
|
||
|
if (pScript)
|
||
|
parsedefinitions_game(pScript, firstPass);
|
||
|
|
||
|
for (char const * m : g_defModules)
|
||
|
parsedefinitions_game_include(m, NULL, "null", firstPass);
|
||
|
|
||
|
if (pScript)
|
||
|
scriptfile_close(pScript);
|
||
|
|
||
|
scriptfile_clearsymbols();
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
INICHAIN *pINIChain;
|
||
|
INICHAIN const*pINISelected;
|
||
|
int nINICount = 0;
|
||
|
|
||
|
const char *pzCrypticArts[] = {
|
||
|
"CPART07.AR_", "CPART15.AR_"
|
||
|
};
|
||
|
|
||
|
INIDESCRIPTION gINIDescription[] = {
|
||
|
{ "BLOOD: One Unit Whole Blood", "BLOOD.INI", NULL, 0 },
|
||
|
{ "Cryptic passage", "CRYPTIC.INI", pzCrypticArts, ARRAY_SSIZE(pzCrypticArts) },
|
||
|
};
|
||
|
|
||
|
bool AddINIFile(const char *pzFile, bool bForce = false)
|
||
|
{
|
||
|
char *pzFN;
|
||
|
struct Bstat st;
|
||
|
static INICHAIN *pINIIter = NULL;
|
||
|
if (!bForce)
|
||
|
{
|
||
|
if (findfrompath(pzFile, &pzFN)) return false; // failed to resolve the filename
|
||
|
if (Bstat(pzFN, &st))
|
||
|
{
|
||
|
Bfree(pzFN);
|
||
|
return false;
|
||
|
} // failed to stat the file
|
||
|
Bfree(pzFN);
|
||
|
IniFile *pTempIni = new IniFile(pzFile);
|
||
|
if (!pTempIni->FindSection("Episode1"))
|
||
|
{
|
||
|
delete pTempIni;
|
||
|
return false;
|
||
|
}
|
||
|
delete pTempIni;
|
||
|
}
|
||
|
if (!pINIChain)
|
||
|
pINIIter = pINIChain = new INICHAIN;
|
||
|
else
|
||
|
pINIIter = pINIIter->pNext = new INICHAIN;
|
||
|
pINIIter->pNext = NULL;
|
||
|
pINIIter->pDescription = NULL;
|
||
|
Bstrncpy(pINIIter->zName, pzFile, BMAX_PATH);
|
||
|
for (int i = 0; i < ARRAY_SSIZE(gINIDescription); i++)
|
||
|
{
|
||
|
if (!Bstrncasecmp(pINIIter->zName, gINIDescription[i].pzFilename, BMAX_PATH))
|
||
|
{
|
||
|
pINIIter->pDescription = &gINIDescription[i];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ScanINIFiles(void)
|
||
|
{
|
||
|
nINICount = 0;
|
||
|
CACHE1D_FIND_REC *pINIList = klistpath("/", "*.ini", CACHE1D_FIND_FILE);
|
||
|
pINIChain = NULL;
|
||
|
|
||
|
if (bINIOverride || !pINIList)
|
||
|
{
|
||
|
AddINIFile(BloodIniFile, true);
|
||
|
}
|
||
|
|
||
|
for (auto pIter = pINIList; pIter; pIter = pIter->next)
|
||
|
{
|
||
|
AddINIFile(pIter->name);
|
||
|
}
|
||
|
klistfree(pINIList);
|
||
|
pINISelected = pINIChain;
|
||
|
for (auto pIter = pINIChain; pIter; pIter = pIter->pNext)
|
||
|
{
|
||
|
if (!Bstrncasecmp(BloodIniFile, pIter->zName, BMAX_PATH))
|
||
|
{
|
||
|
pINISelected = pIter;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool LoadArtFile(const char *pzFile)
|
||
|
{
|
||
|
int hFile = kopen4loadfrommod(pzFile, 0);
|
||
|
if (hFile == -1)
|
||
|
{
|
||
|
initprintf("Can't open extra art file:\"%s\"\n", pzFile);
|
||
|
return false;
|
||
|
}
|
||
|
artheader_t artheader;
|
||
|
int nStatus = artReadHeader(hFile, pzFile, &artheader);
|
||
|
if (nStatus != 0)
|
||
|
{
|
||
|
kclose(hFile);
|
||
|
initprintf("Error reading extra art file:\"%s\"\n", pzFile);
|
||
|
return false;
|
||
|
}
|
||
|
for (int i = artheader.tilestart; i <= artheader.tileend; i++)
|
||
|
tileDelete(i);
|
||
|
artReadManifest(hFile, &artheader);
|
||
|
artPreloadFile(hFile, &artheader);
|
||
|
for (int i = artheader.tilestart; i <= artheader.tileend; i++)
|
||
|
tileUpdatePicSiz(i);
|
||
|
kclose(hFile);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void LoadExtraArts(void)
|
||
|
{
|
||
|
if (!pINISelected->pDescription)
|
||
|
return;
|
||
|
for (int i = 0; i < pINISelected->pDescription->nArts; i++)
|
||
|
{
|
||
|
LoadArtFile(pINISelected->pDescription->pzArts[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool DemoRecordStatus(void) {
|
||
|
return gDemo.at0;
|
||
|
}
|
||
|
|
||
|
bool VanillaMode() {
|
||
|
return gDemo.m_bLegacy && gDemo.at1;
|
||
|
}
|
||
|
|
||
|
bool fileExistsRFF(int id, const char *ext) {
|
||
|
return gSysRes.Lookup(id, ext);
|
||
|
}
|