raze-gles/source/blood/src/blood.cpp

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2019-09-19 22:42:45 +00:00
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "mmulti.h"
#include "compat.h"
#include "renderlayer.h"
#include "fx_man.h"
#include "common.h"
#include "common_game.h"
#include "gamedefs.h"
#include "asound.h"
#include "db.h"
#include "blood.h"
#include "choke.h"
#include "config.h"
#include "controls.h"
#include "credits.h"
#include "demo.h"
#include "dude.h"
#include "endgame.h"
#include "eventq.h"
#include "fire.h"
#include "fx.h"
#include "getopt.h"
#include "globals.h"
#include "levels.h"
#include "loadsave.h"
#include "menu.h"
#include "mirrors.h"
#include "music.h"
#include "network.h"
#include "osdcmds.h"
#include "replace.h"
#include "resource.h"
#include "qheap.h"
#include "screen.h"
#include "sectorfx.h"
#include "seq.h"
#include "sfx.h"
#include "sound.h"
#include "tile.h"
#include "trig.h"
#include "triggers.h"
#include "view.h"
#include "warp.h"
#include "weapon.h"
#ifdef _WIN32
# include <shellapi.h>
# define UPDATEINTERVAL 604800 // 1w
# include "winbits.h"
#else
# ifndef GEKKO
# include <sys/ioctl.h>
# endif
#endif /* _WIN32 */
const char* AppProperName = APPNAME;
const char* AppTechnicalName = APPBASENAME;
char qsprite_filler[kMaxSprites], qsector_filler[kMaxSectors];
ud_setup_t gSetup;
char SetupFilename[BMAX_PATH] = SETUPFILENAME;
int32_t gNoSetup = 0, gCommandSetup = 0;
Resource gSysRes, gGuiRes;
INPUT_MODE gInputMode;
unsigned int nMaxAlloc = 0x4000000;
bool bCustomName = false;
char bAddUserMap = false;
bool bNoDemo = false;
bool bQuickStart = true;
bool bNoAutoLoad = false;
bool bVanilla = false;
int gMusicPrevLoadedEpisode = -1;
int gMusicPrevLoadedLevel = -1;
char gUserMapFilename[BMAX_PATH];
char gPName[MAXPLAYERNAME];
short BloodVersion = 0x115;
int gNetPlayers;
char *pUserTiles = NULL;
char *pUserSoundRFF = NULL;
char *pUserRFF = NULL;
int gChokeCounter = 0;
double g_gameUpdateTime, g_gameUpdateAndDrawTime;
double g_gameUpdateAvgTime = 0.001;
enum gametokens
{
T_INCLUDE = 0,
T_INTERFACE = 0,
T_LOADGRP = 1,
T_MODE = 1,
T_CACHESIZE = 2,
T_ALLOW = 2,
T_NOAUTOLOAD,
T_INCLUDEDEFAULT,
T_MUSIC,
T_SOUND,
T_FILE,
//T_CUTSCENE,
//T_ANIMSOUNDS,
//T_NOFLOORPALRANGE,
T_ID,
T_MINPITCH,
T_MAXPITCH,
T_PRIORITY,
T_TYPE,
T_DISTANCE,
T_VOLUME,
T_DELAY,
T_RENAMEFILE,
T_GLOBALGAMEFLAGS,
T_ASPECT,
T_FORCEFILTER,
T_FORCENOFILTER,
T_TEXTUREFILTER,
T_RFFDEFINEID,
};
int blood_globalflags;
void app_crashhandler(void)
{
// NUKE-TODO:
}
void G_Polymer_UnInit(void)
{
// NUKE-TODO:
}
void M32RunScript(const char *s)
{
UNREFERENCED_PARAMETER(s);
}
static const char *_module;
static int _line;
void _SetErrorLoc(const char *pzFile, int nLine)
{
_module = pzFile;
_line = nLine;
}
void _ThrowError(const char *pzFormat, ...)
{
char buffer[256];
va_list args;
va_start(args, pzFormat);
vsprintf(buffer, pzFormat, args);
initprintf("%s(%i): %s\n", _module, _line, buffer);
char titlebuf[256];
Bsprintf(titlebuf, APPNAME " %s", s_buildRev);
wm_msgbox(titlebuf, "%s(%i): %s\n", _module, _line, buffer);
Bfflush(NULL);
QuitGame();
}
void __dassert(const char * pzExpr, const char * pzFile, int nLine)
{
initprintf("Assertion failed: %s in file %s at line %i\n", pzExpr, pzFile, nLine);
char titlebuf[256];
Bsprintf(titlebuf, APPNAME " %s", s_buildRev);
wm_msgbox(titlebuf, "Assertion failed: %s in file %s at line %i\n", pzExpr, pzFile, nLine);
Bfflush(NULL);
exit(0);
}
void ShutDown(void)
{
if (!in3dmode())
return;
CONFIG_WriteSetup(0);
netDeinitialize();
sndTerm();
sfxTerm();
scrUnInit();
CONTROL_Shutdown();
KB_Shutdown();
OSD_Cleanup();
// PORT_TODO: Check argument
if (syncstate)
printf("A packet was lost! (syncstate)\n");
for (int i = 0; i < 10; i++)
{
if (gSaveGamePic[i])
Resource::Free(gSaveGamePic[i]);
}
DO_FREE_AND_NULL(pUserTiles);
DO_FREE_AND_NULL(pUserSoundRFF);
DO_FREE_AND_NULL(pUserRFF);
}
void QuitGame(void)
{
ShutDown();
exit(0);
}
int nPrecacheCount;
void PrecacheDude(spritetype *pSprite)
{
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
seqPrecacheId(pDudeInfo->seqStartID);
seqPrecacheId(pDudeInfo->seqStartID+5);
seqPrecacheId(pDudeInfo->seqStartID+1);
seqPrecacheId(pDudeInfo->seqStartID+2);
switch (pSprite->type)
{
case 201:
case 202:
case 247:
case 248:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+9);
seqPrecacheId(pDudeInfo->seqStartID+13);
seqPrecacheId(pDudeInfo->seqStartID+14);
seqPrecacheId(pDudeInfo->seqStartID+15);
break;
case 204:
case 217:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+9);
seqPrecacheId(pDudeInfo->seqStartID+10);
seqPrecacheId(pDudeInfo->seqStartID+11);
break;
case 208:
case 209:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+6);
fallthrough__;
case 206:
case 207:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+9);
break;
case 210:
case 211:
case 213:
case 214:
case 215:
case 216:
case 229:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
break;
case 227:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
fallthrough__;
case 212:
case 218:
case 219:
case 220:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
break;
case 249:
seqPrecacheId(pDudeInfo->seqStartID+6);
break;
case 205:
seqPrecacheId(pDudeInfo->seqStartID+12);
seqPrecacheId(pDudeInfo->seqStartID+9);
fallthrough__;
case 244:
seqPrecacheId(pDudeInfo->seqStartID+10);
fallthrough__;
case 203:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+11);
seqPrecacheId(pDudeInfo->seqStartID+13);
seqPrecacheId(pDudeInfo->seqStartID+14);
break;
}
}
void PrecacheThing(spritetype *pSprite)
{
switch (pSprite->type)
{
case 406:
case 407:
seqPrecacheId(12);
break;
case 410:
seqPrecacheId(15);
break;
case 411:
seqPrecacheId(21);
break;
case 412:
seqPrecacheId(25);
seqPrecacheId(26);
break;
case 413:
seqPrecacheId(38);
seqPrecacheId(40);
seqPrecacheId(28);
break;
case 416:
break;
default:
tilePreloadTile(pSprite->picnum);
break;
}
seqPrecacheId(3);
seqPrecacheId(4);
seqPrecacheId(5);
seqPrecacheId(9);
}
void PreloadTiles(void)
{
int skyTile = -1;
memset(gotpic,0,sizeof(gotpic));
for (int i = 0; i < numsectors; i++)
{
tilePrecacheTile(sector[i].floorpicnum, 0);
tilePrecacheTile(sector[i].ceilingpicnum, 0);
if ((sector[i].ceilingstat&1) != 0 && skyTile == -1)
skyTile = sector[i].ceilingpicnum;
}
for (int i = 0; i < numwalls; i++)
{
tilePrecacheTile(wall[i].picnum, 0);
if (wall[i].overpicnum >= 0)
tilePrecacheTile(wall[i].overpicnum, 0);
}
for (int i = 0; i < kMaxSprites; i++)
{
if (sprite[i].statnum < kMaxStatus)
{
spritetype *pSprite = &sprite[i];
switch (pSprite->statnum)
{
case 6:
PrecacheDude(pSprite);
break;
case 4:
PrecacheThing(pSprite);
break;
default:
tilePrecacheTile(pSprite->picnum);
break;
}
}
}
if (numplayers > 1)
{
seqPrecacheId(dudeInfo[31].seqStartID+6);
seqPrecacheId(dudeInfo[31].seqStartID+7);
seqPrecacheId(dudeInfo[31].seqStartID+8);
seqPrecacheId(dudeInfo[31].seqStartID+9);
seqPrecacheId(dudeInfo[31].seqStartID+10);
seqPrecacheId(dudeInfo[31].seqStartID+14);
seqPrecacheId(dudeInfo[31].seqStartID+15);
seqPrecacheId(dudeInfo[31].seqStartID+12);
seqPrecacheId(dudeInfo[31].seqStartID+16);
seqPrecacheId(dudeInfo[31].seqStartID+17);
seqPrecacheId(dudeInfo[31].seqStartID+18);
}
if (skyTile > -1 && skyTile < kMaxTiles)
{
for (int i = 1; i < gSkyCount; i++)
tilePrecacheTile(skyTile+i, 0);
}
G_HandleAsync();
}
char precachehightile[2][(MAXTILES+7)>>3];
#ifdef USE_OPENGL
void PrecacheExtraTextureMaps(int nTile)
{
// PRECACHE
if (useprecache && bpp > 8)
{
for (int type = 0; type < 2 && !KB_KeyPressed(sc_Space); type++)
{
if (TestBitString(precachehightile[type], nTile))
{
for (int k = 0; k < MAXPALOOKUPS - RESERVEDPALS && !KB_KeyPressed(sc_Space); k++)
{
// this is the CROSSHAIR_PAL, see screens.cpp
if (k == MAXPALOOKUPS - RESERVEDPALS - 1)
break;
#ifdef POLYMER
if (videoGetRenderMode() != REND_POLYMER || !polymer_havehighpalookup(0, k))
#endif
polymost_precache(nTile, k, type);
}
#ifdef USE_GLEXT
if (r_detailmapping)
polymost_precache(nTile, DETAILPAL, type);
if (r_glowmapping)
polymost_precache(nTile, GLOWPAL, type);
#endif
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
if (pr_specularmapping)
polymost_precache(nTile, SPECULARPAL, type);
if (pr_normalmapping)
polymost_precache(nTile, NORMALPAL, type);
}
#endif
}
}
}
}
#endif
void PreloadCache(void)
{
char tempbuf[128];
if (gDemo.at1)
return;
if (MusicRestartsOnLoadToggle)
sndTryPlaySpecialMusic(MUS_LOADING);
gSoundRes.PrecacheSounds();
PreloadTiles();
int clock = totalclock;
int cnt = 0;
int percentDisplayed = -1;
for (int i=0; i<kMaxTiles && !KB_KeyPressed(sc_Space); i++)
{
if (TestBitString(gotpic, i))
{
if (waloff[i] == 0)
tileLoad((int16_t)i);
#ifdef USE_OPENGL
PrecacheExtraTextureMaps(i);
#endif
MUSIC_Update();
if ((++cnt & 7) == 0)
G_HandleAsync();
if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
{
int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, nPrecacheCount));
// this just prevents the loading screen percentage bar from making large jumps
while (percentDisplayed < percentComplete)
{
Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", percentDisplayed, cnt, nPrecacheCount);
viewLoadingScreenUpdate(tempbuf, percentDisplayed);
timerUpdate();
if (totalclock - clock >= 1)
{
clock = totalclock;
percentDisplayed++;
}
}
clock = totalclock;
}
}
}
memset(gotpic,0,sizeof(gotpic));
}
void EndLevel(void)
{
gViewPos = VIEWPOS_0;
gGameMessageMgr.Clear();
sndKillAllSounds();
sfxKillAllSounds();
ambKillAll();
seqKillAll();
}
PLAYER gPlayerTemp[kMaxPlayers];
int gHealthTemp[kMaxPlayers];
vec3_t startpos;
int16_t startang, startsectnum;
void StartLevel(GAMEOPTIONS *gameOptions)
{
EndLevel();
gStartNewGame = 0;
ready2send = 0;
gMusicPrevLoadedEpisode = gGameOptions.nEpisode;
gMusicPrevLoadedLevel = gGameOptions.nLevel;
if (gDemo.at0 && gGameStarted)
gDemo.Close();
netWaitForEveryone(0);
if (gGameOptions.nGameType == 0)
{
if (!(gGameOptions.uGameFlags&1))
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
if (gEpisodeInfo[gGameOptions.nEpisode].cutALevel == gGameOptions.nLevel
&& gEpisodeInfo[gGameOptions.nEpisode].at8f08)
gGameOptions.uGameFlags |= 4;
if ((gGameOptions.uGameFlags&4) && gDemo.at1 == 0)
levelPlayIntroScene(gGameOptions.nEpisode);
}
else if (gGameOptions.nGameType > 0 && !(gGameOptions.uGameFlags&1))
{
gGameOptions.nEpisode = gPacketStartGame.episodeId;
gGameOptions.nLevel = gPacketStartGame.levelId;
gGameOptions.nGameType = gPacketStartGame.gameType;
gGameOptions.nDifficulty = gPacketStartGame.difficulty;
gGameOptions.nMonsterSettings = gPacketStartGame.monsterSettings;
gGameOptions.nWeaponSettings = gPacketStartGame.weaponSettings;
gGameOptions.nItemSettings = gPacketStartGame.itemSettings;
gGameOptions.nRespawnSettings = gPacketStartGame.respawnSettings;
if (gPacketStartGame.userMap)
levelAddUserMap(gPacketStartGame.userMapName);
else
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
}
if (gameOptions->uGameFlags&1)
{
for (int i = connecthead; i >= 0; i = connectpoint2[i])
{
memcpy(&gPlayerTemp[i],&gPlayer[i],sizeof(PLAYER));
gHealthTemp[i] = xsprite[gPlayer[i].pSprite->extra].health;
}
}
bVanilla = gDemo.at1 && gDemo.m_bLegacy;
//blooddemohack = 1;//bVanilla;
memset(xsprite,0,sizeof(xsprite));
memset(sprite,0,kMaxSprites*sizeof(spritetype));
drawLoadingScreen();
dbLoadMap(gameOptions->zLevelName,(int*)&startpos.x,(int*)&startpos.y,(int*)&startpos.z,&startang,&startsectnum,(unsigned int*)&gameOptions->uMapCRC);
wsrand(gameOptions->uMapCRC);
gKillMgr.Clear();
gSecretMgr.Clear();
gLevelTime = 0;
automapping = 1;
for (int i = 0; i < kMaxSprites; i++)
{
spritetype *pSprite = &sprite[i];
if (pSprite->statnum < kMaxStatus && pSprite->extra > 0)
{
XSPRITE *pXSprite = &xsprite[pSprite->extra];
if ((pXSprite->lSkill & (1 << gameOptions->nDifficulty)) || (pXSprite->lS && gameOptions->nGameType == 0)
|| (pXSprite->lB && gameOptions->nGameType == 2) || (pXSprite->lT && gameOptions->nGameType == 3)
|| (pXSprite->lC && gameOptions->nGameType == 1)) {
DeleteSprite(i);
continue;
}
if (sprite[i].lotag == kGDXDudeTargetChanger)
InsertSpriteStat(i, kStatGDXDudeTargetChanger);
}
}
scrLoadPLUs();
startpos.z = getflorzofslope(startsectnum,startpos.x,startpos.y);
for (int i = 0; i < kMaxPlayers; i++)
{
gStartZone[i].x = startpos.x;
gStartZone[i].y = startpos.y;
gStartZone[i].z = startpos.z;
gStartZone[i].sectnum = startsectnum;
gStartZone[i].ang = startang;
// By NoOne: Create spawn zones for players in teams mode.
if (i <= kMaxPlayers / 2) {
gStartZoneTeam1[i].x = startpos.x;
gStartZoneTeam1[i].y = startpos.y;
gStartZoneTeam1[i].z = startpos.z;
gStartZoneTeam1[i].sectnum = startsectnum;
gStartZoneTeam1[i].ang = startang;
gStartZoneTeam2[i].x = startpos.x;
gStartZoneTeam2[i].y = startpos.y;
gStartZoneTeam2[i].z = startpos.z;
gStartZoneTeam2[i].sectnum = startsectnum;
gStartZoneTeam2[i].ang = startang;
}
}
InitSectorFX();
warpInit();
actInit();
evInit();
for (int i = connecthead; i >= 0; i = connectpoint2[i])
{
if (!(gameOptions->uGameFlags&1))
{
if (numplayers == 1)
{
gProfile[i].skill = gSkill;
gProfile[i].nAutoAim = gAutoAim;
gProfile[i].nWeaponSwitch = gWeaponSwitch;
}
playerInit(i,0);
}
playerStart(i);
}
if (gameOptions->uGameFlags&1)
{
for (int i = connecthead; i >= 0; i = connectpoint2[i])
{
PLAYER *pPlayer = &gPlayer[i];
pPlayer->pXSprite->health &= 0xf000;
pPlayer->pXSprite->health |= gHealthTemp[i];
pPlayer->at26 = gPlayerTemp[i].at26;
pPlayer->atbd = gPlayerTemp[i].atbd;
pPlayer->atc3 = gPlayerTemp[i].atc3;
pPlayer->atc7 = gPlayerTemp[i].atc7;
pPlayer->at2a = gPlayerTemp[i].at2a;
pPlayer->at1b1 = gPlayerTemp[i].at1b1;
pPlayer->atbf = gPlayerTemp[i].atbf;
pPlayer->atbe = gPlayerTemp[i].atbe;
}
}
gameOptions->uGameFlags &= ~3;
scrSetDac();
PreloadCache();
InitMirrors();
gFrameClock = 0;
trInit();
if (!bVanilla && !gMe->packInfo[1].at0) // if diving suit is not active, turn off reverb sound effect
sfxSetReverb(0);
ambInit();
sub_79760();
gCacheMiss = 0;
gFrame = 0;
gChokeCounter = 0;
if (!gDemo.at1)
gGameMenuMgr.Deactivate();
levelTryPlayMusicOrNothing(gGameOptions.nEpisode, gGameOptions.nLevel);
// viewSetMessage("");
viewSetErrorMessage("");
viewResizeView(gViewSize);
if (gGameOptions.nGameType == 3)
gGameMessageMgr.SetCoordinates(gViewX0S+1,gViewY0S+15);
netWaitForEveryone(0);
gGameClock = 0;
gPaused = 0;
gGameStarted = 1;
ready2send = 1;
}
void StartNetworkLevel(void)
{
if (gDemo.at0)
gDemo.Close();
if (!(gGameOptions.uGameFlags&1))
{
gGameOptions.nEpisode = gPacketStartGame.episodeId;
gGameOptions.nLevel = gPacketStartGame.levelId;
gGameOptions.nGameType = gPacketStartGame.gameType;
gGameOptions.nDifficulty = gPacketStartGame.difficulty;
gGameOptions.nMonsterSettings = gPacketStartGame.monsterSettings;
gGameOptions.nWeaponSettings = gPacketStartGame.weaponSettings;
gGameOptions.nItemSettings = gPacketStartGame.itemSettings;
gGameOptions.nRespawnSettings = gPacketStartGame.respawnSettings;
if (gPacketStartGame.userMap)
levelAddUserMap(gPacketStartGame.userMapName);
else
levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
}
StartLevel(&gGameOptions);
}
void LocalKeys(void)
{
char alt = keystatus[sc_LeftAlt] | keystatus[sc_RightAlt];
char ctrl = keystatus[sc_LeftControl] | keystatus[sc_RightControl];
char shift = keystatus[sc_LeftShift] | keystatus[sc_RightShift];
if (BUTTON(gamefunc_See_Chase_View) && !alt && !shift)
{
CONTROL_ClearButton(gamefunc_See_Chase_View);
if (gViewPos > VIEWPOS_0)
gViewPos = VIEWPOS_0;
else
gViewPos = VIEWPOS_1;
}
if (BUTTON(gamefunc_See_Coop_View))
{
CONTROL_ClearButton(gamefunc_See_Coop_View);
if (gGameOptions.nGameType == 1)
{
gViewIndex = connectpoint2[gViewIndex];
if (gViewIndex == -1)
gViewIndex = connecthead;
gView = &gPlayer[gViewIndex];
}
else if (gGameOptions.nGameType == 3)
{
int oldViewIndex = gViewIndex;
do
{
gViewIndex = connectpoint2[gViewIndex];
if (gViewIndex == -1)
gViewIndex = connecthead;
if (oldViewIndex == gViewIndex || gMe->at2ea == gPlayer[gViewIndex].at2ea)
break;
} while (oldViewIndex != gViewIndex);
gView = &gPlayer[gViewIndex];
}
}
char key;
if ((key = keyGetScan()) != 0)
{
if ((alt || shift) && gGameOptions.nGameType > 0 && key >= 0x3b && key <= 0x44)
{
char fk = key - 0x3b;
if (alt)
{
netBroadcastTaunt(myconnectindex, fk);
}
else
{
gPlayerMsg.Set(CommbatMacro[fk]);
gPlayerMsg.Send();
}
keyFlushScans();
keystatus[key] = 0;
CONTROL_ClearButton(41);
return;
}
switch (key)
{
case 0x53:
case 0xd3:
if (ctrl && alt)
{
gQuitGame = 1;
return;
}
break;
case 0x01:
keyFlushScans();
if (gGameStarted && gPlayer[myconnectindex].pXSprite->health != 0)
{
if (!gGameMenuMgr.m_bActive)
gGameMenuMgr.Push(&menuMainWithSave,-1);
}
else
{
if (!gGameMenuMgr.m_bActive)
gGameMenuMgr.Push(&menuMain,-1);
}
return;
case 0x3b:
keyFlushScans();
if (gGameOptions.nGameType == 0)
gGameMenuMgr.Push(&menuOrder,-1);
break;
case 0x3c:
keyFlushScans();
if (!gGameMenuMgr.m_bActive && gGameOptions.nGameType == 0)
gGameMenuMgr.Push(&menuSaveGame,-1);
break;
case 0x3d:
keyFlushScans();
if (!gGameMenuMgr.m_bActive && gGameOptions.nGameType == 0)
gGameMenuMgr.Push(&menuLoadGame,-1);
break;
case 0x3e:
keyFlushScans();
if (!gGameMenuMgr.m_bActive)
gGameMenuMgr.Push(&menuOptionsSound,-1);
return;
case 0x3f:
keyFlushScans();
if (!gGameMenuMgr.m_bActive)
gGameMenuMgr.Push(&menuOptions,-1);
return;
case 0x40:
keyFlushScans();
if (gGameStarted && !gGameMenuMgr.m_bActive && gPlayer[myconnectindex].pXSprite->health != 0)
{
if (gQuickSaveSlot != -1)
{
QuickSaveGame();
return;
}
gGameMenuMgr.Push(&menuSaveGame,-1);
}
break;
case 0x42:
keyFlushScans();
gGameMenuMgr.Push(&menuOptions,-1);
break;
case 0x43:
keyFlushScans();
if (!gGameMenuMgr.m_bActive)
{
if (gQuickLoadSlot != -1)
{
QuickLoadGame();
return;
}
if (gQuickLoadSlot == -1 && gQuickSaveSlot != -1)
{
gQuickLoadSlot = gQuickSaveSlot;
QuickLoadGame();
return;
}
gGameMenuMgr.Push(&menuLoadGame,-1);
}
break;
case 0x44:
keyFlushScans();
if (!gGameMenuMgr.m_bActive)
gGameMenuMgr.Push(&menuQuit,-1);
break;
case 0x57:
break;
case 0x58:
videoCaptureScreen("blud0000.tga", 0);
break;
}
}
}
bool gRestartGame = false;
void ProcessFrame(void)
{
char buffer[128];
for (int i = connecthead; i >= 0; i = connectpoint2[i])
{
gPlayer[i].atc.buttonFlags = gFifoInput[gNetFifoTail&255][i].buttonFlags;
gPlayer[i].atc.keyFlags.word |= gFifoInput[gNetFifoTail&255][i].keyFlags.word;
gPlayer[i].atc.useFlags.byte |= gFifoInput[gNetFifoTail&255][i].useFlags.byte;
if (gFifoInput[gNetFifoTail&255][i].newWeapon)
gPlayer[i].atc.newWeapon = gFifoInput[gNetFifoTail&255][i].newWeapon;
gPlayer[i].atc.forward = gFifoInput[gNetFifoTail&255][i].forward;
gPlayer[i].atc.q16turn = gFifoInput[gNetFifoTail&255][i].q16turn;
gPlayer[i].atc.strafe = gFifoInput[gNetFifoTail&255][i].strafe;
gPlayer[i].atc.q16mlook = gFifoInput[gNetFifoTail&255][i].q16mlook;
}
gNetFifoTail++;
if (!(gFrame&((gSyncRate<<3)-1)))
{
CalcGameChecksum();
memcpy(gCheckFifo[gCheckHead[myconnectindex]&255][myconnectindex], gChecksum, sizeof(gChecksum));
gCheckHead[myconnectindex]++;
}
for (int i = connecthead; i >= 0; i = connectpoint2[i])
{
if (gPlayer[i].atc.keyFlags.quit)
{
gPlayer[i].atc.keyFlags.quit = 0;
netBroadcastPlayerLogoff(i);
if (i == myconnectindex)
{
// netBroadcastMyLogoff(gQuitRequest == 2);
gQuitGame = true;
gRestartGame = gQuitRequest == 2;
netDeinitialize();
netResetToSinglePlayer();
return;
}
}
if (gPlayer[i].atc.keyFlags.restart)
{
gPlayer[i].atc.keyFlags.restart = 0;
levelRestart();
return;
}
if (gPlayer[i].atc.keyFlags.pause)
{
gPlayer[i].atc.keyFlags.pause = 0;
gPaused = !gPaused;
if (gPaused && gGameOptions.nGameType > 0 && numplayers > 1)
{
sprintf(buffer,"%s paused the game",gProfile[i].name);
viewSetMessage(buffer);
}
}
}
viewClearInterpolations();
if (!gDemo.at1)
{
if (gPaused || gEndGameMgr.at0 || (gGameOptions.nGameType == 0 && gGameMenuMgr.m_bActive))
return;
if (gDemo.at0)
gDemo.Write(gFifoInput[(gNetFifoTail-1)&255]);
}
for (int i = connecthead; i >= 0; i = connectpoint2[i])
{
viewBackupView(i);
playerProcess(&gPlayer[i]);
}
trProcessBusy();
evProcess(gFrameClock);
seqProcess(4);
DoSectorPanning();
actProcessSprites();
actPostProcess();
viewCorrectPrediction();
sndProcess();
ambProcess();
viewUpdateDelirium();
viewUpdateShake();
sfxUpdate3DSounds();
if (gMe->at376 == 1)
{
#define CHOKERATE 8
#define TICRATE 30
gChokeCounter += CHOKERATE;
while (gChokeCounter >= TICRATE)
{
gChoke.at1c(gMe);
gChokeCounter -= TICRATE;
}
}
gLevelTime++;
gFrame++;
gFrameClock += 4;
if ((gGameOptions.uGameFlags&1) != 0 && !gStartNewGame)
{
ready2send = 0;
if (gNetPlayers > 1 && gNetMode == NETWORK_SERVER && gPacketMode == PACKETMODE_1 && myconnectindex == connecthead)
{
while (gNetFifoMasterTail < gNetFifoTail)
{
G_HandleAsync();
netMasterUpdate();
}
}
if (gDemo.at0)
gDemo.Close();
sndFadeSong(4000);
seqKillAll();
if (gGameOptions.uGameFlags&2)
{
if (gGameOptions.nGameType == 0)
{
if (gGameOptions.uGameFlags&8)
levelPlayEndScene(gGameOptions.nEpisode);
gGameMenuMgr.Deactivate();
gGameMenuMgr.Push(&menuCredits,-1);
}
gGameOptions.uGameFlags &= ~3;
gRestartGame = 1;
gQuitGame = 1;
}
else
{
gEndGameMgr.Setup();
viewResizeView(gViewSize);
}
}
}
SWITCH switches[] = {
{ "?", 0, 0 },
{ "help", 0, 0 },
{ "broadcast", 1, 0 },
{ "map", 2, 1 },
{ "masterslave", 3, 0 },
//{ "net", 4, 1 },
{ "nodudes", 5, 1 },
{ "playback", 6, 1 },
{ "record", 7, 1 },
{ "robust", 8, 0 },
{ "setupfile", 9, 1 },
{ "skill", 10, 1 },
//{ "nocd", 11, 0 },
//{ "8250", 12, 0 },
{ "ini", 13, 1 },
{ "noaim", 14, 0 },
{ "f", 15, 1 },
{ "control", 16, 1 },
{ "vector", 17, 1 },
{ "quick", 18, 0 },
//{ "getopt", 19, 1 },
//{ "auto", 20, 1 },
{ "pname", 21, 1 },
{ "noresend", 22, 0 },
{ "silentaim", 23, 0 },
{ "nodemo", 25, 0 },
{ "art", 26, 1 },
{ "snd", 27, 1 },
{ "rff", 28, 1 },
{ "maxalloc", 29, 1 },
{ "server", 30, 1 },
{ "client", 31, 1 },
{ "noautoload", 32, 0 },
{ "usecwd", 33, 0 },
{ "cachesize", 34, 1 },
{ "g", 35, 1 },
{ "grp", 35, 1 },
{ "game_dir", 36, 1 },
{ "cfg", 9, 1 },
{ "setup", 37, 0 },
{ "nosetup", 38, 0 },
{ "port", 39, 1 },
{ "h", 40, 1 },
{ "mh", 41, 1 },
{ "j", 42, 1 },
{ NULL, 0, 0 }
};
void PrintHelp(void)
{
char tempbuf[128];
static char const s[] = "Usage: " APPBASENAME " [files] [options]\n"
"Example: " APPBASENAME " -usecwd -cfg myconfig.cfg -map nukeland.map\n\n"
"Files can be of type [grp|zip|map|def]\n"
"\n"
"-art [file.art]\tSpecify an art base file name\n"
"-cachesize #\tSet cache size in kB\n"
"-cfg [file.cfg]\tUse an alternate configuration file\n"
"-client [host]\tConnect to a multiplayer game\n"
"-game_dir [dir]\tSpecify game data directory\n"
"-g [file.grp]\tLoad additional game data\n"
"-h [file.def]\tLoad an alternate definitions file\n"
"-ini [file.ini]\tSpecify an INI file name (default is blood.ini)\n"
"-j [dir]\t\tAdd a directory to " APPNAME "'s search list\n"
"-map [file.map]\tLoad an external map file\n"
"-mh [file.def]\tInclude an additional definitions module\n"
"-noautoload\tDisable loading from autoload directory\n"
"-nodemo\t\tNo Demos\n"
"-nodudes\tNo monsters\n"
"-playback\tPlay back a demo\n"
"-pname\t\tOverride player name setting from config file\n"
"-record\t\tRecord demo\n"
"-rff\t\tSpecify an RFF file for Blood game resources\n"
"-server [players]\tStart a multiplayer server\n"
#ifdef STARTUP_SETUP_WINDOW
"-setup/nosetup\tEnable or disable startup window\n"
#endif
"-skill\t\tSet player handicap; Range:0..4; Default:2; (NOT difficulty level.)\n"
"-snd\t\tSpecify an RFF Sound file name\n"
"-usecwd\t\tRead data and configuration from current directory\n"
;
#ifdef WM_MSGBOX_WINDOW
Bsnprintf(tempbuf, sizeof(tempbuf), APPNAME " %s", s_buildRev);
wm_msgbox(tempbuf, s);
#else
initprintf("%s\n", s);
#endif
#if 0
puts("Blood Command-line Options:");
// NUKE-TODO:
puts("-? This help");
//puts("-8250 Enforce obsolete UART I/O");
//puts("-auto Automatic Network start. Implies -quick");
//puts("-getopt Use network game options from file. Implies -auto");
puts("-broadcast Set network to broadcast packet mode");
puts("-masterslave Set network to master/slave packet mode");
//puts("-net Net mode game");
//puts("-noaim Disable auto-aiming");
//puts("-nocd Disable CD audio");
puts("-nodudes No monsters");
puts("-nodemo No Demos");
puts("-robust Robust network sync checking");
puts("-skill Set player handicap; Range:0..4; Default:2; (NOT difficulty level.)");
puts("-quick Skip Intro screens and get right to the game");
puts("-pname Override player name setting from config file");
puts("-map Specify a user map");
puts("-playback Play back a demo");
puts("-record Record a demo");
puts("-art Specify an art base file name");
puts("-snd Specify an RFF Sound file name");
puts("-RFF Specify an RFF file for Blood game resources");
puts("-ini Specify an INI file name (default is blood.ini)");
#endif
exit(0);
}
void ParseOptions(void)
{
int option;
while ((option = GetOptions(switches)) != -1)
{
switch (option)
{
case -3:
ThrowError("Invalid argument: %s", OptFull);
fallthrough__;
case 29:
if (OptArgc < 1)
ThrowError("Missing argument");
nMaxAlloc = atoi(OptArgv[0]);
if (!nMaxAlloc)
nMaxAlloc = 0x2000000;
break;
case 0:
PrintHelp();
break;
//case 19:
// byte_148eec = 1;
//case 20:
// if (OptArgc < 1)
// ThrowError("Missing argument");
// strncpy(byte_148ef0, OptArgv[0], 13);
// byte_148ef0[12] = 0;
// bQuickStart = 1;
// byte_148eeb = 1;
// if (gGameOptions.gameType == 0)
// gGameOptions.gameType = 2;
// break;
case 25:
bNoDemo = 1;
break;
case 18:
bQuickStart = 1;
break;
//case 12:
// EightyTwoFifty = 1;
// break;
case 1:
gPacketMode = PACKETMODE_2;
break;
case 21:
if (OptArgc < 1)
ThrowError("Missing argument");
strcpy(gPName, OptArgv[0]);
bCustomName = 1;
break;
case 2:
if (OptArgc < 1)
ThrowError("Missing argument");
strcpy(gUserMapFilename, OptArgv[0]);
bAddUserMap = 1;
bNoDemo = 1;
break;
case 3:
if (gSyncRate == 1)
gPacketMode = PACKETMODE_2;
else
gPacketMode = PACKETMODE_1;
break;
case 4:
//if (OptArgc < 1)
// ThrowError("Missing argument");
//if (gGameOptions.nGameType == 0)
// gGameOptions.nGameType = 2;
break;
case 30:
if (OptArgc < 1)
ThrowError("Missing argument");
gNetPlayers = ClipRange(atoi(OptArgv[0]), 1, kMaxPlayers);
gNetMode = NETWORK_SERVER;
break;
case 31:
if (OptArgc < 1)
ThrowError("Missing argument");
gNetMode = NETWORK_CLIENT;
strncpy(gNetAddress, OptArgv[0], sizeof(gNetAddress)-1);
break;
case 14:
gAutoAim = 0;
break;
case 22:
bNoResend = 0;
break;
case 23:
bSilentAim = 1;
break;
case 5:
gGameOptions.nMonsterSettings = 0;
break;
case 6:
if (OptArgc < 1)
gDemo.SetupPlayback(NULL);
else
gDemo.SetupPlayback(OptArgv[0]);
break;
case 7:
if (OptArgc < 1)
gDemo.Create(NULL);
else
gDemo.Create(OptArgv[0]);
break;
case 8:
gRobust = 1;
break;
case 13:
if (OptArgc < 1)
ThrowError("Missing argument");
levelOverrideINI(OptArgv[0]);
bNoDemo = 1;
break;
case 26:
if (OptArgc < 1)
ThrowError("Missing argument");
pUserTiles = (char*)malloc(strlen(OptArgv[0])+1);
if (!pUserTiles)
return;
strcpy(pUserTiles, OptArgv[0]);
break;
case 27:
if (OptArgc < 1)
ThrowError("Missing argument");
pUserSoundRFF = (char*)malloc(strlen(OptArgv[0])+1);
if (!pUserSoundRFF)
return;
strcpy(pUserSoundRFF, OptArgv[0]);
break;
case 28:
if (OptArgc < 1)
ThrowError("Missing argument");
pUserRFF = (char*)malloc(strlen(OptArgv[0])+1);
if (!pUserRFF)
return;
strcpy(pUserRFF, OptArgv[0]);
break;
case 9:
if (OptArgc < 1)
ThrowError("Missing argument");
strcpy(SetupFilename, OptArgv[0]);
break;
case 10:
if (OptArgc < 1)
ThrowError("Missing argument");
gSkill = strtoul(OptArgv[0], NULL, 0);
if (gSkill < 0)
gSkill = 0;
else if (gSkill > 4)
gSkill = 4;
break;
case 15:
if (OptArgc < 1)
ThrowError("Missing argument");
gSyncRate = ClipRange(strtoul(OptArgv[0], NULL, 0), 1, 4);
if (gPacketMode == PACKETMODE_1)
gSyncRate = 1;
else if (gPacketMode == PACKETMODE_3)
gSyncRate = 1;
break;
case -2:
{
const char *k = strrchr(OptFull, '.');
if (k)
{
if (!Bstrcasecmp(k, ".map"))
{
strcpy(gUserMapFilename, OptFull);
bAddUserMap = 1;
bNoDemo = 1;
}
else if (!Bstrcasecmp(k, ".grp") || !Bstrcasecmp(k, ".zip") || !Bstrcasecmp(k, ".pk3") || !Bstrcasecmp(k, ".pk4"))
{
G_AddGroup(OptFull);
}
else if (!Bstrcasecmp(k, ".def"))
{
clearDefNamePtr();
g_defNamePtr = dup_filename(OptFull);
initprintf("Using DEF file \"%s\".\n", g_defNamePtr);
continue;
}
}
else
{
strcpy(gUserMapFilename, OptFull);
bAddUserMap = 1;
bNoDemo = 1;
}
break;
}
case 11:
//bNoCDAudio = 1;
break;
case 32:
initprintf("Autoload disabled\n");
bNoAutoLoad = true;
break;
case 33:
g_useCwd = true;
break;
case 34:
{
if (OptArgc < 1)
ThrowError("Missing argument");
uint32_t j = strtoul(OptArgv[0], NULL, 0);
MAXCACHE1DSIZE = j<<10;
initprintf("Cache size: %dkB\n", j);
break;
}
case 35:
if (OptArgc < 1)
ThrowError("Missing argument");
G_AddGroup(OptArgv[0]);
break;
case 36:
if (OptArgc < 1)
ThrowError("Missing argument");
Bstrncpyz(g_modDir, OptArgv[0], sizeof(g_modDir));
G_AddPath(OptArgv[0]);
break;
case 37:
gCommandSetup = true;
break;
case 38:
gNoSetup = true;
gCommandSetup = false;
break;
case 39:
if (OptArgc < 1)
ThrowError("Missing argument");
gNetPort = strtoul(OptArgv[0], NULL, 0);
break;
case 40:
if (OptArgc < 1)
ThrowError("Missing argument");
G_AddDef(OptArgv[0]);
break;
case 41:
if (OptArgc < 1)
ThrowError("Missing argument");
G_AddDefModule(OptArgv[0]);
break;
case 42:
if (OptArgc < 1)
ThrowError("Missing argument");
G_AddPath(OptArgv[0]);
break;
}
}
#if 0
if (bAddUserMap)
{
char zNode[BMAX_PATH];
char zDir[BMAX_PATH];
char zFName[BMAX_PATH];
_splitpath(gUserMapFilename, zNode, zDir, zFName, NULL);
strcpy(g_modDir, zNode);
strcat(g_modDir, zDir);
strcpy(gUserMapFilename, zFName);
}
#endif
}
void ClockStrobe()
{
gGameClock++;
}
#if defined(_WIN32) && defined(DEBUGGINGAIDS)
// See FILENAME_CASE_CHECK in cache1d.c
static int32_t check_filename_casing(void)
{
return 1;
}
#endif
int app_main(int argc, char const * const * argv)
{
char buffer[BMAX_PATH];
margc = argc;
margv = argv;
#ifdef _WIN32
if (!G_CheckCmdSwitch(argc, argv, "-noinstancechecking") && win_checkinstance())
{
if (!wm_ynbox(APPNAME, "Another Build game is currently running. "
"Do you wish to continue starting this copy?"))
return 3;
}
backgroundidle = 0;
G_ExtPreInit(argc, argv);
#ifdef DEBUGGINGAIDS
extern int32_t (*check_filename_casing_fn)(void);
check_filename_casing_fn = check_filename_casing;
#endif
#endif
OSD_SetLogFile(APPBASENAME ".log");
OSD_SetFunctions(NULL,
NULL,
NULL,
NULL,
NULL,
GAME_clearbackground,
BGetTime,
GAME_onshowosd);
wm_setapptitle(APPNAME);
initprintf(APPNAME " %s\n", s_buildRev);
PrintBuildInfo();
memcpy(&gGameOptions, &gSingleGameOptions, sizeof(GAMEOPTIONS));
ParseOptions();
G_ExtInit();
if (!g_useCwd)
G_AddSearchPaths();
// used with binds for fast function lookup
hash_init(&h_gamefuncs);
for (bssize_t i=NUMGAMEFUNCTIONS-1; i>=0; i--)
{
if (gamefunctions[i][0] == '\0')
continue;
char *str = Bstrtolower(Xstrdup(gamefunctions[i]));
hash_add(&h_gamefuncs,gamefunctions[i],i,0);
hash_add(&h_gamefuncs,str,i,0);
Bfree(str);
}
#ifdef STARTUP_SETUP_WINDOW
int const readSetup =
#endif
CONFIG_ReadSetup();
if (bCustomName)
strcpy(szPlayerName, gPName);
if (enginePreInit())
{
wm_msgbox("Build Engine Initialization Error",
"There was a problem initializing the Build engine: %s", engineerrstr);
ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
Bexit(2);
}
if (Bstrcmp(SetupFilename, SETUPFILENAME))
initprintf("Using config file \"%s\".\n", SetupFilename);
ScanINIFiles();
#ifdef STARTUP_SETUP_WINDOW
if (readSetup < 0 || (!gNoSetup && (configversion != BYTEVERSION || gSetup.forcesetup)) || gCommandSetup)
{
if (quitevent || !startwin_run())
{
engineUnInit();
Bexit(0);
}
}
#endif
G_LoadGroups(!bNoAutoLoad && !gSetup.noautoload);
//if (!g_useCwd)
// G_CleanupSearchPaths();
initprintf("Initializing OSD...\n");
//Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
OSD_SetVersion("Blood", 10, 0);
OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console][0] == '\0' ? OSD_PROTECTED : 0);
registerosdcommands();
char *const setupFileName = Xstrdup(SetupFilename);
char *const p = strtok(setupFileName, ".");
if (!p || !Bstrcmp(SetupFilename, SETUPFILENAME))
Bsprintf(buffer, "settings.cfg");
else
Bsprintf(buffer, "%s_settings.cfg", p);
Bfree(setupFileName);
OSD_Exec(buffer);
OSD_Exec("autoexec.cfg");
// Not neccessary ?
// CONFIG_SetDefaultKeys(keydefaults, true);
system_getcvars();
Resource::heap = new QHeap(nMaxAlloc);
gSysRes.Init(pUserRFF ? pUserRFF : "BLOOD.RFF");
gGuiRes.Init("GUI.RFF");
gSoundRes.Init(pUserSoundRFF ? pUserSoundRFF : "SOUNDS.RFF");
{ // Replace
void qinitspritelists();
int32_t qinsertsprite(int16_t nSector, int16_t nStat);
int32_t qdeletesprite(int16_t nSprite);
int32_t qchangespritesect(int16_t nSprite, int16_t nSector);
int32_t qchangespritestat(int16_t nSprite, int16_t nStatus);
animateoffs_replace = qanimateoffs;
paletteLoadFromDisk_replace = qloadpalette;
getpalookup_replace = qgetpalookup;
initspritelists_replace = qinitspritelists;
insertsprite_replace = qinsertsprite;
deletesprite_replace = qdeletesprite;
changespritesect_replace = qchangespritesect;
changespritestat_replace = qchangespritestat;
loadvoxel_replace = qloadvoxel;
bloodhack = true;
}
initprintf("Initializing Build 3D engine\n");
scrInit();
initprintf("Loading tiles\n");
if (pUserTiles)
{
strcpy(buffer,pUserTiles);
strcat(buffer,"%03i.ART");
if (!tileInit(0,buffer))
ThrowError("User specified ART files not found");
}
else
{
if (!tileInit(0,NULL))
ThrowError("TILES###.ART files not found");
}
LoadExtraArts();
levelLoadDefaults();
const char *defsfile = G_DefFile();
uint32_t stime = timerGetTicks();
if (!loaddefinitionsfile(defsfile))
{
uint32_t etime = timerGetTicks();
initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime);
}
loaddefinitions_game(defsfile, FALSE);
powerupInit();
initprintf("Loading cosine table\n");
trigInit(gSysRes);
initprintf("Initializing view subsystem\n");
viewInit();
initprintf("Initializing dynamic fire\n");
FireInit();
initprintf("Initializing weapon animations\n");
WeaponInit();
LoadSaveSetup();
LoadSavedInfo();
gDemo.LoadDemoInfo();
initprintf("There are %d demo(s) in the loop\n", gDemo.at59ef);
initprintf("Loading control setup\n");
ctrlInit();
timerInit(120);
timerSetCallback(ClockStrobe);
// PORT-TODO: CD audio init
initprintf("Initializing network users\n");
netInitialize(true);
scrSetGameMode(gSetup.fullscreen, gSetup.xdim, gSetup.ydim, gSetup.bpp);
scrSetGamma(gGamma);
viewResizeView(gViewSize);
initprintf("Initializing sound system\n");
sndInit();
sfxInit();
gChoke.sub_83ff0(518, sub_84230);
if (bAddUserMap)
{
levelAddUserMap(gUserMapFilename);
gStartNewGame = 1;
}
SetupMenus();
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
if (!bQuickStart)
credLogosDos();
scrSetDac();
RESTART:
sub_79760();
gViewIndex = myconnectindex;
gMe = gView = &gPlayer[myconnectindex];
netBroadcastPlayerInfo(myconnectindex);
initprintf("Waiting for network players!\n");
netWaitForEveryone(0);
if (gRestartGame)
{
// Network error
gQuitGame = false;
gRestartGame = false;
netDeinitialize();
netResetToSinglePlayer();
goto RESTART;
}
UpdateNetworkMenus();
if (!gDemo.at0 && gDemo.at59ef > 0 && gGameOptions.nGameType == 0 && !bNoDemo)
gDemo.SetupPlayback(NULL);
viewSetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
gQuitGame = 0;
gRestartGame = 0;
if (gGameOptions.nGameType > 0)
{
KB_ClearKeysDown();
KB_FlushKeyboardQueue();
keyFlushScans();
}
else if (gDemo.at1 && !bAddUserMap && !bNoDemo)
gDemo.Playback();
if (gDemo.at59ef > 0)
gGameMenuMgr.Deactivate();
if (!bAddUserMap && !gGameStarted)
gGameMenuMgr.Push(&menuMain, -1);
ready2send = 1;
while (!gQuitGame)
{
if (handleevents() && quitevent)
{
KB_KeyDown[sc_Escape] = 1;
quitevent = 0;
}
netUpdate();
MUSIC_Update();
CONTROL_BindsEnabled = gInputMode == INPUT_MODE_0;
switch (gInputMode)
{
case INPUT_MODE_1:
if (gGameMenuMgr.m_bActive)
gGameMenuMgr.Process();
break;
case INPUT_MODE_0:
LocalKeys();
break;
default:
break;
}
if (gQuitGame)
continue;
OSD_DispatchQueued();
bool bDraw;
if (gGameStarted)
{
char gameUpdate = false;
double const gameUpdateStartTime = timerGetHiTicks();
G_HandleAsync();
while (gPredictTail < gNetFifoHead[myconnectindex] && !gPaused)
{
viewUpdatePrediction(&gFifoInput[gPredictTail&255][myconnectindex]);
}
if (numplayers == 1)
gBufferJitter = 0;
while (gGameClock >= gNetFifoClock && ready2send)
{
netGetInput();
gNetFifoClock += 4;
while (gNetFifoHead[myconnectindex]-gNetFifoTail > gBufferJitter && !gStartNewGame && !gQuitGame)
{
int i;
for (i = connecthead; i >= 0; i = connectpoint2[i])
if (gNetFifoHead[i] == gNetFifoTail)
break;
if (i >= 0)
break;
faketimerhandler();
ProcessFrame();
timerUpdate();
gameUpdate = true;
}
timerUpdate();
}
if (gameUpdate)
{
g_gameUpdateTime = timerGetHiTicks() - gameUpdateStartTime;
if (g_gameUpdateAvgTime < 0.f)
g_gameUpdateAvgTime = g_gameUpdateTime;
g_gameUpdateAvgTime = ((GAMEUPDATEAVGTIMENUMSAMPLES-1.f)*g_gameUpdateAvgTime+g_gameUpdateTime)/((float) GAMEUPDATEAVGTIMENUMSAMPLES);
}
bDraw = viewFPSLimit() != 0;
if (gQuitRequest && gQuitGame)
videoClearScreen(0);
else
{
netCheckSync();
if (bDraw)
{
viewDrawScreen();
g_gameUpdateAndDrawTime = timerGetHiTicks() - gameUpdateStartTime;
}
}
}
else
{
bDraw = viewFPSLimit() != 0;
if (bDraw)
{
videoClearScreen(0);
rotatesprite(160<<16,100<<16,65536,0,2518,0,0,0x4a,0,0,xdim-1,ydim-1);
}
G_HandleAsync();
if (gQuitRequest && !gQuitGame)
netBroadcastMyLogoff(gQuitRequest == 2);
}
if (bDraw)
{
switch (gInputMode)
{
case INPUT_MODE_1:
if (gGameMenuMgr.m_bActive)
gGameMenuMgr.Draw();
break;
case INPUT_MODE_2:
gPlayerMsg.ProcessKeys();
gPlayerMsg.Draw();
break;
case INPUT_MODE_3:
gEndGameMgr.ProcessKeys();
gEndGameMgr.Draw();
break;
default:
break;
}
}
//scrNextPage();
if (TestBitString(gotpic, 2342))
{
FireProcess();
ClearBitString(gotpic, 2342);
}
//if (byte_148e29 && gStartNewGame)
//{
// gStartNewGame = 0;
// gQuitGame = 1;
//}
if (gStartNewGame)
StartLevel(&gGameOptions);
}
ready2send = 0;
if (gDemo.at0)
gDemo.Close();
if (gRestartGame)
{
UpdateDacs(0, true);
sndStopSong();
FX_StopAllSounds();
gQuitGame = 0;
gQuitRequest = 0;
gRestartGame = 0;
gGameStarted = 0;
levelSetupOptions(0,0);
while (gGameMenuMgr.m_bActive)
{
gGameMenuMgr.Process();
G_HandleAsync();
if (viewFPSLimit())
{
videoClearScreen(0);
gGameMenuMgr.Draw();
}
}
if (gGameOptions.nGameType != 0)
{
if (!gDemo.at0 && gDemo.at59ef > 0 && gGameOptions.nGameType == 0 && !bNoDemo)
gDemo.NextDemo();
videoSetViewableArea(0,0,xdim-1,ydim-1);
if (!bQuickStart)
credLogosDos();
scrSetDac();
}
goto RESTART;
}
ShutDown();
return 0;
}
static int32_t S_DefineAudioIfSupported(char *fn, const char *name)
{
#if !defined HAVE_FLAC || !defined HAVE_VORBIS
const char *extension = Bstrrchr(name, '.');
# if !defined HAVE_FLAC
if (extension && !Bstrcasecmp(extension, ".flac"))
return -2;
# endif
# if !defined HAVE_VORBIS
if (extension && !Bstrcasecmp(extension, ".ogg"))
return -2;
# endif
#endif
Bstrncpy(fn, name, BMAX_PATH);
return 0;
}
// Returns:
// 0: all OK
// -1: ID declaration was invalid:
static int32_t S_DefineMusic(const char *ID, const char *name)
{
int32_t sel = MUS_FIRST_SPECIAL;
Bassert(ID != NULL);
if (!Bstrcmp(ID,"intro"))
{
sel = MUS_INTRO;
}
else if (!Bstrcmp(ID,"loading"))
{
sel = MUS_LOADING;
}
else
{
sel = levelGetMusicIdx(ID);
if (sel < 0)
return -1;
}
int nEpisode = sel/kMaxLevels;
int nLevel = sel%kMaxLevels;
return S_DefineAudioIfSupported(gEpisodeInfo[nEpisode].at28[nLevel].atd0, name);
}
static int parsedefinitions_game(scriptfile *, int);
static void parsedefinitions_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const firstPass)
{
scriptfile *included = scriptfile_fromfile(fileName);
if (!included)
{
if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unused parameter warnings
{
// initprintf("Warning: Failed including %s as module\n", fn);
}
/*
else
{
initprintf("Warning: Failed including %s on line %s:%d\n",
fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
}
*/
}
else
{
parsedefinitions_game(included, firstPass);
scriptfile_close(included);
}
}
#if 0
static void parsedefinitions_game_animsounds(scriptfile *pScript, const char * blockEnd, char const * fileName, dukeanim_t * animPtr)
{
Bfree(animPtr->sounds);
size_t numPairs = 0, allocSize = 4;
animPtr->sounds = (animsound_t *)Xmalloc(allocSize * sizeof(animsound_t));
animPtr->numsounds = 0;
int defError = 1;
uint16_t lastFrameNum = 1;
while (pScript->textptr < blockEnd)
{
int32_t frameNum;
int32_t soundNum;
// HACK: we've reached the end of the list
// (hack because it relies on knowledge of
// how scriptfile_* preprocesses the text)
if (blockEnd - pScript->textptr == 1)
break;
// would produce error when it encounters the closing '}'
// without the above hack
if (scriptfile_getnumber(pScript, &frameNum))
break;
defError = 1;
if (scriptfile_getsymbol(pScript, &soundNum))
break;
// frame numbers start at 1 for us
if (frameNum <= 0)
{
initprintf("Error: frame number must be greater zero on line %s:%d\n", pScript->filename,
scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
if (frameNum < lastFrameNum)
{
initprintf("Error: frame numbers must be in (not necessarily strictly)"
" ascending order (line %s:%d)\n",
pScript->filename, scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
lastFrameNum = frameNum;
if ((unsigned)soundNum >= MAXSOUNDS && soundNum != -1)
{
initprintf("Error: sound number #%d invalid on line %s:%d\n", soundNum, pScript->filename,
scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
if (numPairs >= allocSize)
{
allocSize *= 2;
animPtr->sounds = (animsound_t *)Xrealloc(animPtr->sounds, allocSize * sizeof(animsound_t));
}
defError = 0;
animsound_t & sound = animPtr->sounds[numPairs];
sound.frame = frameNum;
sound.sound = soundNum;
++numPairs;
}
if (!defError)
{
animPtr->numsounds = numPairs;
// initprintf("Defined sound sequence for hi-anim \"%s\" with %d frame/sound pairs\n",
// hardcoded_anim_tokens[animnum].text, numpairs);
}
else
{
DO_FREE_AND_NULL(animPtr->sounds);
initprintf("Failed defining sound sequence for anim \"%s\".\n", fileName);
}
}
#endif
static int parsedefinitions_game(scriptfile *pScript, int firstPass)
{
int token;
char *pToken;
static const tokenlist tokens[] =
{
{ "include", T_INCLUDE },
{ "#include", T_INCLUDE },
{ "includedefault", T_INCLUDEDEFAULT },
{ "#includedefault", T_INCLUDEDEFAULT },
{ "loadgrp", T_LOADGRP },
{ "cachesize", T_CACHESIZE },
{ "noautoload", T_NOAUTOLOAD },
{ "music", T_MUSIC },
{ "sound", T_SOUND },
//{ "cutscene", T_CUTSCENE },
//{ "animsounds", T_ANIMSOUNDS },
{ "renamefile", T_RENAMEFILE },
{ "globalgameflags", T_GLOBALGAMEFLAGS },
{ "rffdefineid", T_RFFDEFINEID },
};
static const tokenlist soundTokens[] =
{
{ "id", T_ID },
{ "file", T_FILE },
{ "minpitch", T_MINPITCH },
{ "maxpitch", T_MAXPITCH },
{ "priority", T_PRIORITY },
{ "type", T_TYPE },
{ "distance", T_DISTANCE },
{ "volume", T_VOLUME },
};
#if 0
static const tokenlist animTokens [] =
{
{ "delay", T_DELAY },
{ "aspect", T_ASPECT },
{ "sounds", T_SOUND },
{ "forcefilter", T_FORCEFILTER },
{ "forcenofilter", T_FORCENOFILTER },
{ "texturefilter", T_TEXTUREFILTER },
};
#endif
do
{
token = getatoken(pScript, tokens, ARRAY_SIZE(tokens));
pToken = pScript->ltextptr;
switch (token)
{
case T_LOADGRP:
{
char *fileName;
pathsearchmode = 1;
if (!scriptfile_getstring(pScript,&fileName) && firstPass)
{
if (initgroupfile(fileName) == -1)
initprintf("Could not find file \"%s\".\n", fileName);
else
{
initprintf("Using file \"%s\" as game data.\n", fileName);
if (!bNoAutoLoad && !gSetup.noautoload)
G_DoAutoload(fileName);
}
}
pathsearchmode = 0;
}
break;
case T_CACHESIZE:
{
int32_t cacheSize;
if (scriptfile_getnumber(pScript, &cacheSize) || !firstPass)
break;
if (cacheSize > 0)
MAXCACHE1DSIZE = cacheSize << 10;
}
break;
case T_INCLUDE:
{
char *fileName;
if (!scriptfile_getstring(pScript, &fileName))
parsedefinitions_game_include(fileName, pScript, pToken, firstPass);
break;
}
case T_INCLUDEDEFAULT:
{
parsedefinitions_game_include(G_DefaultDefFile(), pScript, pToken, firstPass);
break;
}
case T_NOAUTOLOAD:
if (firstPass)
bNoAutoLoad = true;
break;
case T_MUSIC:
{
char *tokenPtr = pScript->ltextptr;
char *musicID = NULL;
char *fileName = NULL;
char *musicEnd;
if (scriptfile_getbraces(pScript, &musicEnd))
break;
while (pScript->textptr < musicEnd)
{
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
{
case T_ID: scriptfile_getstring(pScript, &musicID); break;
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
}
}
if (!firstPass)
{
if (musicID==NULL)
{
initprintf("Error: missing ID for music definition near line %s:%d\n",
pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
break;
}
if (fileName == NULL || check_file_exist(fileName))
break;
if (S_DefineMusic(musicID, fileName) == -1)
initprintf("Error: invalid music ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
}
}
break;
case T_RFFDEFINEID:
{
char *resName = NULL;
char *resType = NULL;
char *rffName = NULL;
int resID;
if (scriptfile_getstring(pScript, &resName))
break;
if (scriptfile_getstring(pScript, &resType))
break;
if (scriptfile_getnumber(pScript, &resID))
break;
if (scriptfile_getstring(pScript, &rffName))
break;
if (!firstPass)
{
if (!Bstrcasecmp(rffName, "SYSTEM"))
gSysRes.AddExternalResource(resName, resType, resID);
else if (!Bstrcasecmp(rffName, "SOUND"))
gSoundRes.AddExternalResource(resName, resType, resID);
}
}
break;
#if 0
case T_CUTSCENE:
{
char *fileName = NULL;
scriptfile_getstring(pScript, &fileName);
char *animEnd;
if (scriptfile_getbraces(pScript, &animEnd))
break;
if (!firstPass)
{
dukeanim_t *animPtr = Anim_Find(fileName);
if (!animPtr)
{
animPtr = Anim_Create(fileName);
animPtr->framedelay = 10;
animPtr->frameflags = 0;
}
int32_t temp;
while (pScript->textptr < animEnd)
{
switch (getatoken(pScript, animTokens, ARRAY_SIZE(animTokens)))
{
case T_DELAY:
scriptfile_getnumber(pScript, &temp);
animPtr->framedelay = temp;
break;
case T_ASPECT:
{
double dtemp, dtemp2;
scriptfile_getdouble(pScript, &dtemp);
scriptfile_getdouble(pScript, &dtemp2);
animPtr->frameaspect1 = dtemp;
animPtr->frameaspect2 = dtemp2;
break;
}
case T_SOUND:
{
char *animSoundsEnd = NULL;
if (scriptfile_getbraces(pScript, &animSoundsEnd))
break;
parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr);
break;
}
case T_FORCEFILTER:
animPtr->frameflags |= CUTSCENE_FORCEFILTER;
break;
case T_FORCENOFILTER:
animPtr->frameflags |= CUTSCENE_FORCENOFILTER;
break;
case T_TEXTUREFILTER:
animPtr->frameflags |= CUTSCENE_TEXTUREFILTER;
break;
}
}
}
else
pScript->textptr = animEnd;
}
break;
case T_ANIMSOUNDS:
{
char *tokenPtr = pScript->ltextptr;
char *fileName = NULL;
scriptfile_getstring(pScript, &fileName);
if (!fileName)
break;
char *animSoundsEnd = NULL;
if (scriptfile_getbraces(pScript, &animSoundsEnd))
break;
if (firstPass)
{
pScript->textptr = animSoundsEnd;
break;
}
dukeanim_t *animPtr = Anim_Find(fileName);
if (!animPtr)
{
initprintf("Error: expected animation filename on line %s:%d\n",
pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
break;
}
parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr);
}
break;
case T_SOUND:
{
char *tokenPtr = pScript->ltextptr;
char *fileName = NULL;
char *musicEnd;
double volume = 1.0;
int32_t soundNum = -1;
int32_t maxpitch = 0;
int32_t minpitch = 0;
int32_t priority = 0;
int32_t type = 0;
int32_t distance = 0;
if (scriptfile_getbraces(pScript, &musicEnd))
break;
while (pScript->textptr < musicEnd)
{
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
{
case T_ID: scriptfile_getsymbol(pScript, &soundNum); break;
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
case T_MINPITCH: scriptfile_getsymbol(pScript, &minpitch); break;
case T_MAXPITCH: scriptfile_getsymbol(pScript, &maxpitch); break;
case T_PRIORITY: scriptfile_getsymbol(pScript, &priority); break;
case T_TYPE: scriptfile_getsymbol(pScript, &type); break;
case T_DISTANCE: scriptfile_getsymbol(pScript, &distance); break;
case T_VOLUME: scriptfile_getdouble(pScript, &volume); break;
}
}
if (!firstPass)
{
if (soundNum==-1)
{
initprintf("Error: missing ID for sound definition near line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
break;
}
if (fileName == NULL || check_file_exist(fileName))
break;
// maybe I should have just packed this into a sound_t and passed a reference...
if (S_DefineSound(soundNum, fileName, minpitch, maxpitch, priority, type, distance, volume) == -1)
initprintf("Error: invalid sound ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
}
}
break;
#endif
case T_GLOBALGAMEFLAGS: scriptfile_getnumber(pScript, &blood_globalflags); break;
case T_EOF: return 0;
default: break;
}
}
while (1);
return 0;
}
int loaddefinitions_game(const char *fileName, int32_t firstPass)
{
scriptfile *pScript = scriptfile_fromfile(fileName);
if (pScript)
parsedefinitions_game(pScript, firstPass);
for (char const * m : g_defModules)
parsedefinitions_game_include(m, NULL, "null", firstPass);
if (pScript)
scriptfile_close(pScript);
scriptfile_clearsymbols();
return 0;
}
INICHAIN *pINIChain;
INICHAIN const*pINISelected;
int nINICount = 0;
const char *pzCrypticArts[] = {
"CPART07.AR_", "CPART15.AR_"
};
INIDESCRIPTION gINIDescription[] = {
{ "BLOOD: One Unit Whole Blood", "BLOOD.INI", NULL, 0 },
{ "Cryptic passage", "CRYPTIC.INI", pzCrypticArts, ARRAY_SSIZE(pzCrypticArts) },
};
bool AddINIFile(const char *pzFile, bool bForce = false)
{
char *pzFN;
struct Bstat st;
static INICHAIN *pINIIter = NULL;
if (!bForce)
{
if (findfrompath(pzFile, &pzFN)) return false; // failed to resolve the filename
if (Bstat(pzFN, &st))
{
Bfree(pzFN);
return false;
} // failed to stat the file
Bfree(pzFN);
IniFile *pTempIni = new IniFile(pzFile);
if (!pTempIni->FindSection("Episode1"))
{
delete pTempIni;
return false;
}
delete pTempIni;
}
if (!pINIChain)
pINIIter = pINIChain = new INICHAIN;
else
pINIIter = pINIIter->pNext = new INICHAIN;
pINIIter->pNext = NULL;
pINIIter->pDescription = NULL;
Bstrncpy(pINIIter->zName, pzFile, BMAX_PATH);
for (int i = 0; i < ARRAY_SSIZE(gINIDescription); i++)
{
if (!Bstrncasecmp(pINIIter->zName, gINIDescription[i].pzFilename, BMAX_PATH))
{
pINIIter->pDescription = &gINIDescription[i];
break;
}
}
return true;
}
void ScanINIFiles(void)
{
nINICount = 0;
CACHE1D_FIND_REC *pINIList = klistpath("/", "*.ini", CACHE1D_FIND_FILE);
pINIChain = NULL;
if (bINIOverride || !pINIList)
{
AddINIFile(BloodIniFile, true);
}
for (auto pIter = pINIList; pIter; pIter = pIter->next)
{
AddINIFile(pIter->name);
}
klistfree(pINIList);
pINISelected = pINIChain;
for (auto pIter = pINIChain; pIter; pIter = pIter->pNext)
{
if (!Bstrncasecmp(BloodIniFile, pIter->zName, BMAX_PATH))
{
pINISelected = pIter;
break;
}
}
}
bool LoadArtFile(const char *pzFile)
{
int hFile = kopen4loadfrommod(pzFile, 0);
if (hFile == -1)
{
initprintf("Can't open extra art file:\"%s\"\n", pzFile);
return false;
}
artheader_t artheader;
int nStatus = artReadHeader(hFile, pzFile, &artheader);
if (nStatus != 0)
{
kclose(hFile);
initprintf("Error reading extra art file:\"%s\"\n", pzFile);
return false;
}
for (int i = artheader.tilestart; i <= artheader.tileend; i++)
tileDelete(i);
artReadManifest(hFile, &artheader);
artPreloadFile(hFile, &artheader);
for (int i = artheader.tilestart; i <= artheader.tileend; i++)
tileUpdatePicSiz(i);
kclose(hFile);
return true;
}
void LoadExtraArts(void)
{
if (!pINISelected->pDescription)
return;
for (int i = 0; i < pINISelected->pDescription->nArts; i++)
{
LoadArtFile(pINISelected->pDescription->pzArts[i]);
}
}
bool DemoRecordStatus(void) {
return gDemo.at0;
}
bool VanillaMode() {
return gDemo.m_bLegacy && gDemo.at1;
}
bool fileExistsRFF(int id, const char *ext) {
return gSysRes.Lookup(id, ext);
}