2015-05-19 21:54:34 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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void DoQuakeMatch(short match);
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void ProcessQuakeOn(void);
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void ProcessQuakeSpot(void);
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void QuakeViewChange(PLAYERp pp, int *z_diff, int *x_diff, int *y_diff, short *ang_diff);
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void DoQuake(PLAYERp pp);
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2015-05-19 21:58:29 +00:00
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SWBOOL SetQuake(PLAYERp pp, short tics, short amt);
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int SetExpQuake(int16_t Weapon);
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int SetGunQuake(int16_t SpriteNum);
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2015-05-19 21:54:34 +00:00
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int SetPlayerQuake(PLAYERp mpp);
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2015-05-19 21:58:29 +00:00
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int SetNuclearQuake(int16_t Weapon);
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int SetSumoQuake(int16_t SpriteNum);
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int SetSumoFartQuake(int16_t SpriteNum);
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2015-05-19 21:54:34 +00:00
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