raze-gles/source/exhumed/src/sound.cpp

417 lines
5.2 KiB
C++
Raw Normal View History

#include "sound.h"
#include "init.h"
#if 0
extern "C" {
#include "usrhooks.h"
#include "music.h"
#include "multivoc.h"
#include "fx_man.h"
#include "midi.h"
#include "mpu401.h"
}
#endif
short gMusicVolume = 200;
short gFXVolume = 200;
short nSoundsPlaying = 0;
short nAmbientChannel = -1;
short nStopSound;
short nStoneSound;
short nSwitchSound;
short nLocalEyeSect;
short nElevSound;
short nCreepyTimer;
char *soundFiles[kMaxSoundFiles] =
{
"spl_big",
"spl_smal",
"bubble_l",
"grn_drop",
"p_click",
"grn_roll",
"cosprite",
"m_chant0",
"anu_icu",
"item_reg",
"item_spe", // 10
"item_key",
"torch_on", // 12
"jon_bnst",
"jon_gasp",
"jon_land",
"jon_gags",
"jon_fall",
"jon_drwn",
"jon_air1",
"jon_glp1", // 20
"jon_bbwl",
"jon_pois",
"amb_ston",
"cat_icu",
"bubble_h",
"set_land",
"jon_hlnd",
"jon_laf2",
"spi_jump",
"jon_scub", // 30
"item_use",
"tr_arrow",
"swi_foot",
"swi_ston",
"swi_wtr1",
"tr_fire",
"m_skull5",
"spi_atak",
"anu_hit",
"fishdies", // 40
"scrp_icu",
"jon_wade",
"amb_watr",
"tele_1",
"wasp_stg",
"res",
"drum4",
"rex_icu",
"m_hits_u",
"q_tail", // 50
"vatr_mov",
"jon_hit3",
"jon_t_2", // 53
"jon_t_1",
"jon_t_5",
"jon_t_6",
"jon_t_8",
"jon_t_4",
"rasprit1",
"jon_fdie", // 60
"wijaf1",
"ship_1",
"saw_on",
"ra_on",
"amb_ston", // 65
"vatr_stp", // 66
"mana1",
"mana2",
"ammo",
"pot_pc1", // 70?
"pot_pc2",
"weapon",
"alarm",
"tick1",
"scrp_zap", // 75
"jon_t_3",
"jon_laf1",
"blasted",
"jon_air2" // 79
};
short StaticSound[kMaxSoundFiles];
// TODO - temp location. Needs to exist within config file
//
// Sound variables
//
int FXDevice;
int MusicDevice;
int FXVolume;
int MusicVolume;
int SoundToggle;
int MusicToggle;
int VoiceToggle;
int AmbienceToggle;
//fx_blaster_config BlasterConfig;
int NumVoices;
int NumChannels;
int NumBits;
int MixRate;
//int32 MidiPort;
int ReverseStereo;
int nNextFreq;
int nTotalSoundBytes;
int nSoundCount;
short nSwirlyFrames;
short nDistTable[256];
struct ActiveSound
{
/*
short _0
short _2
short _4
short _6
byte _7
short _10
short _12
int _14
int _18
int _22;
int _26
int _30; // x val
int _34; // y val
int _38; // z val
short _42
short _44
*/
};
void CreateDistTable()
{
int eax = 260;
for (int i = 0; i < 256; i++)
{
if (eax <= 65280)
{
nDistTable[i] = eax >> 8;
eax = (eax * eax) >> 8;
}
else
{
nDistTable[i] = 255;
}
}
}
void InitSoundInfo()
{
}
int UpdateSounds()
{
return 1;
}
int LocalSoundPlaying()
{
return 0;
}
// for ASS only
void testcallback(unsigned long num)
{
#if 0
short tempi, tempj, tempk;
if ((long)num < 0)
{
if (lumplockbyte[-num] >= 200)
lumplockbyte[-num]--;
return;
}
tempk = Sound[num].num;
if (tempk > 0)
{
if ((soundm[num] & 16) == 0)
for (tempj = 0; tempj<tempk; tempj++)
{
tempi = SoundOwner[num][tempj].i;
if (sprite[tempi].picnum == MUSICANDSFX && sector[sprite[tempi].sectnum].lotag < 3 && sprite[tempi].lotag < 999)
{
hittype[tempi].temp_data[0] = 0;
if ((tempj + 1) < tempk)
{
SoundOwner[num][tempj].voice = SoundOwner[num][tempk - 1].voice;
SoundOwner[num][tempj].i = SoundOwner[num][tempk - 1].i;
}
break;
}
}
Sound[num].num--;
SoundOwner[num][tempk - 1].i = -1;
}
Sound[num].lock--;
#endif
}
int USRHOOKS_GetMem(void **ptr, unsigned long size)
{
// return(USRHOOKS_Ok);
return 0;
}
int USRHOOKS_FreeMem(void *ptr)
{
// return(USRHOOKS_Ok);
return 0;
}
void InitFX()
{
#if 0
AIL_startup();
if (bNoSound)
{
dig = 0;
}
CreateDistTable();
AIL_set_preference(1, 1);
AIL_set_preference(8, 0);
AIL_set_preference(7, 1);
dig = AIL_install_DIG_INI();
if (!dig)
{
DebugOut("Error initializing sound card!\n");
printf("Error initializing sound card!\n");
DebugOut("ERROR: %s\n", AIL_error);
return;
}
#endif
InitSoundInfo();
nTotalSoundBytes = 0;
nSoundCount = 0;
nCreepyTimer = 450;
#if 0
int status = FX_Init(FXDevice, NumVoices, NumChannels, NumBits, MixRate);
if (status == FX_Ok)
{
FX_SetVolume(FXVolume);
if (ReverseStereo == 1) {
FX_SetReverseStereo(!FX_GetReverseStereo());
}
}
if (status != FX_Ok) {
// Error("Sound startup error: %s", FX_ErrorString(FX_Error));
}
status = FX_SetCallBack(testcallback);
if (status != FX_Ok) {
// Error("Sound startup error: %s", FX_ErrorString(FX_Error));
}
#endif
}
void UnInitFX()
{
}
void BendAmbientSound()
{
}
void CheckAmbience(short nSector)
{
if (SectSound[nSector] == -1)
{
if (nAmbientChannel == -1) {
return;
}
}
else
{
}
}
int sound_load_file(char *fileName)
{
return 0;
}
void LoadStaticSounds()
{
// if (!dword_1B30A0)
// return;
}
void FadeSong()
{
}
void StopAllSounds()
{
}
void SetLocalChan(int nChannel)
{
}
int GetLocalSound()
{
return 0; // TODO
}
void UpdateLocalSound()
{
}
void StopLocalSound()
{
}
void PlayLocalSound(short nSound, int val)
{
}
void D3PlayFX(int nSound, int nVal)
{
}
void StopSpriteSound(short nSprite)
{
}
void StartSwirly(int nActiveSound)
{
}
void StartSwirlies()
{
StopAllSounds();
nNextFreq = 19000;
nSwirlyFrames = 0;
int i = 1;
do {
StartSwirly(i);
i++;
} while (i <= 4);
}
void UpdateSwirlies()
{
}