mirror of
https://github.com/ZDoom/raze-gles.git
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417 lines
5.2 KiB
C++
417 lines
5.2 KiB
C++
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#include "sound.h"
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#include "init.h"
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#if 0
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extern "C" {
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#include "usrhooks.h"
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#include "music.h"
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#include "multivoc.h"
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#include "fx_man.h"
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#include "midi.h"
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#include "mpu401.h"
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}
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#endif
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short gMusicVolume = 200;
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short gFXVolume = 200;
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short nSoundsPlaying = 0;
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short nAmbientChannel = -1;
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short nStopSound;
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short nStoneSound;
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short nSwitchSound;
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short nLocalEyeSect;
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short nElevSound;
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short nCreepyTimer;
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char *soundFiles[kMaxSoundFiles] =
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{
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"spl_big",
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"spl_smal",
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"bubble_l",
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"grn_drop",
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"p_click",
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"grn_roll",
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"cosprite",
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"m_chant0",
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"anu_icu",
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"item_reg",
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"item_spe", // 10
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"item_key",
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"torch_on", // 12
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"jon_bnst",
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"jon_gasp",
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"jon_land",
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"jon_gags",
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"jon_fall",
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"jon_drwn",
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"jon_air1",
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"jon_glp1", // 20
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"jon_bbwl",
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"jon_pois",
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"amb_ston",
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"cat_icu",
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"bubble_h",
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"set_land",
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"jon_hlnd",
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"jon_laf2",
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"spi_jump",
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"jon_scub", // 30
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"item_use",
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"tr_arrow",
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"swi_foot",
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"swi_ston",
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"swi_wtr1",
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"tr_fire",
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"m_skull5",
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"spi_atak",
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"anu_hit",
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"fishdies", // 40
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"scrp_icu",
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"jon_wade",
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"amb_watr",
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"tele_1",
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"wasp_stg",
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"res",
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"drum4",
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"rex_icu",
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"m_hits_u",
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"q_tail", // 50
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"vatr_mov",
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"jon_hit3",
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"jon_t_2", // 53
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"jon_t_1",
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"jon_t_5",
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"jon_t_6",
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"jon_t_8",
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"jon_t_4",
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"rasprit1",
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"jon_fdie", // 60
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"wijaf1",
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"ship_1",
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"saw_on",
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"ra_on",
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"amb_ston", // 65
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"vatr_stp", // 66
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"mana1",
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"mana2",
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"ammo",
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"pot_pc1", // 70?
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"pot_pc2",
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"weapon",
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"alarm",
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"tick1",
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"scrp_zap", // 75
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"jon_t_3",
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"jon_laf1",
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"blasted",
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"jon_air2" // 79
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};
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short StaticSound[kMaxSoundFiles];
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// TODO - temp location. Needs to exist within config file
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//
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// Sound variables
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//
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int FXDevice;
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int MusicDevice;
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int FXVolume;
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int MusicVolume;
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int SoundToggle;
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int MusicToggle;
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int VoiceToggle;
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int AmbienceToggle;
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//fx_blaster_config BlasterConfig;
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int NumVoices;
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int NumChannels;
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int NumBits;
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int MixRate;
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//int32 MidiPort;
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int ReverseStereo;
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int nNextFreq;
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int nTotalSoundBytes;
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int nSoundCount;
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short nSwirlyFrames;
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short nDistTable[256];
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struct ActiveSound
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{
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/*
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short _0
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short _2
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short _4
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short _6
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byte _7
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short _10
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short _12
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int _14
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int _18
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int _22;
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int _26
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int _30; // x val
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int _34; // y val
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int _38; // z val
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short _42
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short _44
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*/
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};
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void CreateDistTable()
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{
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int eax = 260;
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for (int i = 0; i < 256; i++)
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{
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if (eax <= 65280)
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{
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nDistTable[i] = eax >> 8;
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eax = (eax * eax) >> 8;
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}
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else
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{
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nDistTable[i] = 255;
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}
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}
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}
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void InitSoundInfo()
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{
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}
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int UpdateSounds()
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{
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return 1;
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}
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int LocalSoundPlaying()
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{
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return 0;
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}
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// for ASS only
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void testcallback(unsigned long num)
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{
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#if 0
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short tempi, tempj, tempk;
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if ((long)num < 0)
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{
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if (lumplockbyte[-num] >= 200)
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lumplockbyte[-num]--;
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return;
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}
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tempk = Sound[num].num;
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if (tempk > 0)
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{
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if ((soundm[num] & 16) == 0)
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for (tempj = 0; tempj<tempk; tempj++)
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{
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tempi = SoundOwner[num][tempj].i;
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if (sprite[tempi].picnum == MUSICANDSFX && sector[sprite[tempi].sectnum].lotag < 3 && sprite[tempi].lotag < 999)
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{
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hittype[tempi].temp_data[0] = 0;
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if ((tempj + 1) < tempk)
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{
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SoundOwner[num][tempj].voice = SoundOwner[num][tempk - 1].voice;
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SoundOwner[num][tempj].i = SoundOwner[num][tempk - 1].i;
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}
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break;
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}
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}
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Sound[num].num--;
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SoundOwner[num][tempk - 1].i = -1;
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}
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Sound[num].lock--;
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#endif
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}
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int USRHOOKS_GetMem(void **ptr, unsigned long size)
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{
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// return(USRHOOKS_Ok);
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return 0;
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}
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int USRHOOKS_FreeMem(void *ptr)
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{
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// return(USRHOOKS_Ok);
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return 0;
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}
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void InitFX()
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{
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#if 0
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AIL_startup();
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if (bNoSound)
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{
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dig = 0;
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}
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CreateDistTable();
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AIL_set_preference(1, 1);
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AIL_set_preference(8, 0);
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AIL_set_preference(7, 1);
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dig = AIL_install_DIG_INI();
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if (!dig)
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{
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DebugOut("Error initializing sound card!\n");
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printf("Error initializing sound card!\n");
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DebugOut("ERROR: %s\n", AIL_error);
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return;
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}
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#endif
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InitSoundInfo();
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nTotalSoundBytes = 0;
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nSoundCount = 0;
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nCreepyTimer = 450;
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#if 0
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int status = FX_Init(FXDevice, NumVoices, NumChannels, NumBits, MixRate);
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if (status == FX_Ok)
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{
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FX_SetVolume(FXVolume);
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if (ReverseStereo == 1) {
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FX_SetReverseStereo(!FX_GetReverseStereo());
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}
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}
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if (status != FX_Ok) {
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// Error("Sound startup error: %s", FX_ErrorString(FX_Error));
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}
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status = FX_SetCallBack(testcallback);
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if (status != FX_Ok) {
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// Error("Sound startup error: %s", FX_ErrorString(FX_Error));
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}
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#endif
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}
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void UnInitFX()
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{
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}
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void BendAmbientSound()
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{
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}
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void CheckAmbience(short nSector)
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{
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if (SectSound[nSector] == -1)
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{
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if (nAmbientChannel == -1) {
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return;
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}
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}
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else
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{
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}
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}
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int sound_load_file(char *fileName)
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{
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return 0;
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}
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void LoadStaticSounds()
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{
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// if (!dword_1B30A0)
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// return;
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}
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void FadeSong()
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{
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}
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void StopAllSounds()
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{
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}
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void SetLocalChan(int nChannel)
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{
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}
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int GetLocalSound()
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{
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return 0; // TODO
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}
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void UpdateLocalSound()
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{
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}
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void StopLocalSound()
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{
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}
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void PlayLocalSound(short nSound, int val)
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{
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}
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void D3PlayFX(int nSound, int nVal)
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{
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}
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void StopSpriteSound(short nSprite)
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{
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}
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void StartSwirly(int nActiveSound)
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{
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}
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void StartSwirlies()
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{
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StopAllSounds();
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nNextFreq = 19000;
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nSwirlyFrames = 0;
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int i = 1;
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do {
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StartSwirly(i);
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i++;
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} while (i <= 4);
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}
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void UpdateSwirlies()
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{
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}
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