raze-gles/polymer/eduke32/source/astub.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2005 - Richard Gobeille (Mapster32 functionality)
This file is part of Mapster32
Mapster32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 05/24/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "build.h"
#include "editor.h"
#include "pragmas.h"
#include "baselayer.h"
#include "names.h"
#include "osd.h"
#include "osdfuncs.h"
#include "cache1d.h"
#include "mapster32.h"
#include "keys.h"
#include "types.h"
#include "keyboard.h"
#include "scriptfile.h"
#define VERSION " 1.0.6"
short floor_over_floor;
char *startwin_labeltext = "Starting Mapster32...";
#define MAXHELP2D (signed int)(sizeof(Help2d)/sizeof(Help2d[0]))
char *Help2d[]= {
" 'A = Autosave toggle",
" 'J = Jump to location",
" 'L = Sprite/wall location",
" 'S = Sprite size",
" '3 = Caption mode",
#ifdef VULGARITY
" '4 = MIN FRAMERATE",
#endif
" '7 = Swap tags",
" X = Flip sector x",
" Y = Flip sector y",
" F5 = Item count",
" F6 = Actor count/SE help",
" F7 = Edit sector",
" F8 = Edit wall/sprite",
" F9 = Sector tag help",
" Ctrl-S = Quick save",
" Alt-F7 = Search sector lotag",
" Alt-F8 = Search wall/sprite tags",
" [ = Search forward",
" ] = Search backward",
};
char *SpriteMode[]= {
"NONE",
"SECTORS",
"WALLS",
"SPRITES",
"ALL",
"ITEMS ONLY",
"CURRENT SPRITE ONLY",
"ONLY SECTOREFFECTORS AND SECTORS",
"NO SECTOREFFECTORS OR SECTORS"
};
#define MAXSKILL 5
char *SKILLMODE[MAXSKILL]= {
"Actor skill display: PIECE OF CAKE",
"Actor skill display: LET'S ROCK",
"Actor skill display: COME GET SOME",
"Actor skill display: DAMN I'M GOOD",
"Actor skill display: ALL SKILL LEVELS"
};
#define MAXNOSPRITES 4
char *SPRDSPMODE[MAXNOSPRITES]= {
"Sprite display: DISPLAY ALL SPRITES",
"Sprite display: NO EFFECTORS",
"Sprite display: NO ACTORS",
"Sprite display: NO EFFECTORS OR ACTORS"
};
#ifdef VULGARITY
char *Slow[8]= {
"SALES = 0,000,000 ***********************",
"100% OF NOTHING IS !! ********************",
"RENDER IN PROGRESS ***********************",
"YOUR MOTHER IS A WHORE *******************",
"YOU SUCK DONKEY **************************",
"FUCKIN PISS ANT **************************",
"PISS ANT *********************************",
"SLOW *************************************"
};
#endif
#define MAXHELP3D (signed int)(sizeof(Help3d)/sizeof(Help3d[0]))
char *Help3d[]= {
"Mapster32 3D mode help",
" ",
" F1 = TOGGLE THIS HELP DISPLAY",
" F2 = TOGGLE CLIPBOARD",
" F3 = MOUSELOOK",
" F6 = AUTOMATIC SECTOREFFECTOR HELP",
" F7 = AUTOMATIC SECTOR TAG HELP",
"",
" ' A = TOGGLE AUTOSAVE",
" ' D = CYCLE SPRITE SKILL DISPLAY",
" ' G = TOGGLE CLIPBOARD GRAPHIC DISPLAY",
" ' R = TOGGLE FRAMERATE DISPLAY",
" ' W = TOGGLE SPRITE DISPLAY",
" ' X = SPRITE SHADE PREVIEW",
" ' Y = TOGGLE PURPLE BACKGROUND",
"",
" ' T = CHANGE LOTAG",
" ' H = CHANGE HITAG",
" ' S = CHANGE SHADE",
" ' M = CHANGE EXTRA",
" ' V = CHANGE VISIBILITY",
" ' L = CHANGE LOCATION",
" ' C = CHANGE GLOBAL SHADE",
"",
" ' ENTER = PASTE GRAPHIC ONLY",
" ' P & ; P = PASTE PALETTE TO ALL SELECTED SECTORS",
" ; V = SET VISIBILITY ON ALL SELECTED SECTORS",
" ' DEL = CSTAT=0",
" CTRL-S = SAVE BOARD",
" HOME = PGUP/PGDN MODIFIER (256 UNITS)",
" END = PGUP/PGDN MODIFIER (512 UNITS)",
};
long GetTime(void)
{
return totalclock;
}
void ExtLoadMap(const char *mapname)
{
long i;
long sky=0;
int j;
// PreCache Wall Tiles
/*
for(j=0;j<numwalls;j++)
if(waloff[wall[j].picnum] == 0)
{
loadtile(wall[j].picnum);
if (bpp != 8)
polymost_precache(wall[j].picnum,wall[j].pal,0);
}
for(j=0;j<numsectors;j++)
if(waloff[sector[j].floorpicnum] == 0 || waloff[sector[j].ceilingpicnum] == 0)
{
loadtile(sector[j].floorpicnum);
loadtile(sector[j].ceilingpicnum);
if (bpp != 8)
{
polymost_precache(sector[j].floorpicnum,sector[j].floorpal,0);
polymost_precache(sector[j].floorpicnum,sector[j].floorpal,0);
}
}
for(j=0;j<numsprites;j++)
if(waloff[sprite[j].picnum] == 0)
{
loadtile(sprite[j].picnum);
if (bpp != 8)
polymost_precache(sprite[j].picnum,sprite[j].pal,1);
}
*/
// Presize Sprites
for(j=0;j<MAXSPRITES;j++)
{
if(tilesizx[sprite[j].picnum]==0 || tilesizy[sprite[j].picnum]==0)
sprite[j].picnum=0;
if(sprite[j].picnum>=20 && sprite[j].picnum<=59)
{
if(sprite[j].picnum==26) {
sprite[j].xrepeat = 8; sprite[j].yrepeat = 8;
}
else
{
sprite[j].xrepeat = 32; sprite[j].yrepeat = 32;
}
}
}
Bstrcpy(levelname,mapname);
pskyoff[0]=0;
for(i=0;i<8;i++) pskyoff[i]=0;
for(i=0;i<numsectors;i++)
{
switch(sector[i].ceilingpicnum)
{
case MOONSKY1 :
case BIGORBIT1 : // orbit
case LA : // la city
sky=sector[i].ceilingpicnum;
break;
}
}
switch(sky)
{
case MOONSKY1 :
// earth mountian mountain sun
pskyoff[6]=1; pskyoff[1]=2; pskyoff[4]=2; pskyoff[2]=3;
break;
case BIGORBIT1 : // orbit
// earth1 2 3 moon/sun
pskyoff[5]=1; pskyoff[6]=2; pskyoff[7]=3; pskyoff[2]=4;
break;
case LA : // la city
// earth1 2 3 moon/sun
pskyoff[0]=1; pskyoff[1]=2; pskyoff[2]=1; pskyoff[3]=3;
pskyoff[4]=4; pskyoff[5]=0; pskyoff[6]=2; pskyoff[7]=3;
break;
}
pskybits=3;
parallaxtype=0;
Bsprintf(tempbuf, "Mapster32"VERSION" - %s",mapname);
wm_setapptitle(tempbuf);
}
void ExtSaveMap(const char *mapname)
{
saveboard("backup.map",&posx,&posy,&posz,&ang,&cursectnum);
}
const char *ExtGetSectorCaption(short sectnum)
{
if(qsetmode != 200 && (!(onnames==1 || onnames==4 || onnames==7) || (onnames==8)))
{
tempbuf[0] = 0;
return(tempbuf);
}
if (qsetmode != 200 && (sector[sectnum].lotag|sector[sectnum].hitag) == 0)
{
tempbuf[0] = 0;
}
else
{
switch(sector[sectnum].lotag)
{
case 1 : Bsprintf(lo,"1 WATER (SE 7)"); break;
case 2 : Bsprintf(lo,"2 UNDERWATER (SE 7)"); break;
case 9 : Bsprintf(lo,"9 STAR TREK DOORS"); break;
case 15 : Bsprintf(lo,"15 ELEVATOR TRANSPORT (SE 17)"); break;
case 16 : Bsprintf(lo,"16 ELEVATOR PLATFORM DOWN"); break;
case 17 : Bsprintf(lo,"17 ELEVATOR PLATFORM UP"); break;
case 18 : Bsprintf(lo,"18 ELEVATOR DOWN"); break;
case 19 : Bsprintf(lo,"19 ELEVATOR UP"); break;
case 20 : Bsprintf(lo,"20 CEILING DOOR"); break;
case 21 : Bsprintf(lo,"21 FLOOR DOOR"); break;
case 22 : Bsprintf(lo,"22 SPLIT DOOR"); break;
case 23 : Bsprintf(lo,"23 SWING DOOR (SE 11)"); break;
case 25 : Bsprintf(lo,"25 SLIDE DOOR (SE 15)"); break;
case 26 : Bsprintf(lo,"26 SPLIT STAR TREK DOOR"); break;
case 27 : Bsprintf(lo,"27 BRIDGE (SE 20)"); break;
case 28 : Bsprintf(lo,"28 DROP FLOOR (SE 21)"); break;
case 29 : Bsprintf(lo,"29 TEETH DOOR (SE 22)"); break;
case 30 : Bsprintf(lo,"30 ROTATE RISE BRIDGE"); break;
case 31 : Bsprintf(lo,"31 2 WAY TRAIN (SE=30)"); break;
case 32767 : Bsprintf(lo,"32767 SECRET ROOM"); break;
case 65535 : Bsprintf(lo,"65535 END OF LEVEL"); break;
default : Bsprintf(lo,"%hu",sector[sectnum].lotag); break;
}
if (sector[sectnum].lotag > 10000 && sector[sectnum].lotag < 32767)
Bsprintf(lo,"%d 1 TIME SOUND",sector[sectnum].lotag);
if(qsetmode != 200)
Bsprintf(tempbuf,"%hu,%s",sector[sectnum].hitag,lo);
else Bstrcpy(tempbuf,lo);
}
return(tempbuf);
}
const char *ExtGetWallCaption(short wallnum)
{
if(!(onnames==2 || onnames==4))
{
tempbuf[0] = 0;
return(tempbuf);
}
// HERE
if ((wall[wallnum].lotag|wall[wallnum].hitag) == 0)
{
tempbuf[0] = 0;
}
else
{
Bsprintf(tempbuf,"%hu,%hu",wall[wallnum].hitag,wall[wallnum].lotag);
}
return(tempbuf);
} //end
const char *SectorEffectorText(short spritenum)
{
switch(sprite[spritenum].lotag)
{
case 0: Bsprintf(tempbuf,"SE: ROTATED SECTOR"); break;
case 1: Bsprintf(tempbuf,"SE: PIVOT SPRITE FOR SE 0"); break;
case 2: Bsprintf(tempbuf,"SE: EARTHQUAKE"); break;
case 3: Bsprintf(tempbuf,"SE: RANDOM LIGHTS AFTER SHOT OUT"); break;
case 4: Bsprintf(tempbuf,"SE: RANDOM LIGHTS"); break;
case 6: Bsprintf(tempbuf,"SE: SUBWAY"); break;
case 7: Bsprintf(tempbuf,"SE: TRANSPORT"); break;
case 8: Bsprintf(tempbuf,"SE: UP OPEN DOOR LIGHTS"); break;
case 9: Bsprintf(tempbuf,"SE: DOWN OPEN DOOR LIGHTS"); break;
case 10: Bsprintf(tempbuf,"SE: DOOR AUTO CLOSE (H=DELAY)"); break;
case 11: Bsprintf(tempbuf,"SE: ROTATE SECTOR DOOR"); break;
case 12: Bsprintf(tempbuf,"SE: LIGHT SWITCH"); break;
case 13: Bsprintf(tempbuf,"SE: EXPLOSIVE"); break;
case 14: Bsprintf(tempbuf,"SE: SUBWAY CAR"); break;
case 15: Bsprintf(tempbuf,"SE: SLIDE DOOR (ST 25)"); break;
case 16: Bsprintf(tempbuf,"SE: ROTATE REACTOR SECTOR"); break;
case 17: Bsprintf(tempbuf,"SE: ELEVATOR TRANSPORT (ST 15)"); break;
case 18: Bsprintf(tempbuf,"SE: INCREMENTAL SECTOR RISE/FALL"); break;
case 19: Bsprintf(tempbuf,"SE: CEILING FALL ON EXPLOSION"); break;
case 20: Bsprintf(tempbuf,"SE: BRIDGE (ST 27)"); break;
case 21: Bsprintf(tempbuf,"SE: DROP FLOOR (ST 28)"); break;
case 22: Bsprintf(tempbuf,"SE: TEETH DOOR (ST 29)"); break;
case 23: Bsprintf(tempbuf,"SE: 1-WAY SE7 DESTINATION (H=SE 7)"); break;
case 24: Bsprintf(tempbuf,"SE: CONVAYER BELT"); break;
case 25: Bsprintf(tempbuf,"SE: ENGINE"); break;
case 28: Bsprintf(tempbuf,"SE: LIGHTNING (H= TILE#4890)"); break;
case 27: Bsprintf(tempbuf,"SE: CAMERA FOR PLAYBACK"); break;
case 29: Bsprintf(tempbuf,"SE: FLOAT"); break;
case 30: Bsprintf(tempbuf,"SE: 2 WAY TRAIN (ST=31)"); break;
case 31: Bsprintf(tempbuf,"SE: FLOOR RISE"); break;
case 32: Bsprintf(tempbuf,"SE: CEILING FALL"); break;
case 33: Bsprintf(tempbuf,"SE: SPAWN JIB W/QUAKE"); break;
case 36: Bsprintf(tempbuf,"SE: SKRINK RAY SHOOTER"); break;
default: SpriteName(spritenum,tempbuf); break;
}
return (tempbuf);
}
const char *ExtGetSpriteCaption(short spritenum)
{
if((onnames!=5 && onnames!=6 &&(!(onnames==3 || onnames==4 || onnames==7 || onnames==8))) || (onnames==7 && sprite[spritenum].picnum!=1))
{
tempbuf[0] = 0;
return(tempbuf);
}
if (onnames==5)
{
switch(sprite[spritenum].picnum)
{
case FIRSTGUNSPRITE:
case CHAINGUNSPRITE :
case RPGSPRITE:
case FREEZESPRITE:
case SHRINKERSPRITE:
case HEAVYHBOMB:
case TRIPBOMBSPRITE:
case SHOTGUNSPRITE:
case DEVISTATORSPRITE:
case FREEZEAMMO:
case AMMO:
case BATTERYAMMO:
case DEVISTATORAMMO:
case RPGAMMO:
case GROWAMMO:
case CRYSTALAMMO:
case HBOMBAMMO:
case AMMOLOTS:
case SHOTGUNAMMO:
case COLA:
case SIXPAK:
case FIRSTAID:
case SHIELD:
case STEROIDS:
case AIRTANK:
case JETPACK:
case HEATSENSOR:
case ACCESSCARD:
case BOOTS:
break;
default:
{
tempbuf[0] = 0;
return(tempbuf);
}
}
}
if( onnames==6 && sprite[spritenum].picnum != sprite[cursprite].picnum)
{
tempbuf[0] = 0;
return(tempbuf);
}
tempbuf[0] = 0;
if ((sprite[spritenum].lotag|sprite[spritenum].hitag) == 0)
{
SpriteName(spritenum,lo);
if(lo[0]!=0)
{
if(sprite[spritenum].pal==1) Bsprintf(tempbuf,"%s (MULTIPLAYER)",lo);
else Bsprintf(tempbuf,"%s",lo);
}
}
else
if(sprite[spritenum].picnum==SECTOREFFECTOR)
{
if (onnames==8)
tempbuf[0] = 0;
else
{
Bsprintf(lo,"%s: %hu",SectorEffectorText(spritenum),sprite[spritenum].lotag);
Bsprintf(tempbuf,"%s, %hu",lo,sprite[spritenum].hitag);
}
}
else
{
SpriteName(spritenum,lo);
if (sprite[spritenum].extra != -1)
Bsprintf(tempbuf,"%hu,%hu,%d %s",sprite[spritenum].hitag,sprite[spritenum].lotag,sprite[spritenum].extra,lo);
else
Bsprintf(tempbuf,"%hu,%hu %s",sprite[spritenum].hitag,sprite[spritenum].lotag,lo);
}
return(tempbuf);
} //end
//printext16 parameters:
//printext16(long xpos, long ypos, short col, short backcol,
// char name[82], char fontsize)
// xpos 0-639 (top left)
// ypos 0-479 (top left)
// col 0-15
// backcol 0-15, -1 is transparent background
// name
// fontsize 0=8*8, 1=3*5
//drawline16 parameters:
// drawline16(long x1, long y1, long x2, long y2, char col)
// x1, x2 0-639
// y1, y2 0-143 (status bar is 144 high, origin is top-left of STATUS BAR)
// col 0-15
void ExtShowSectorData(short sectnum) //F5
{
short statnum=0;
int x,x2,y;
int nexti;
int i;
int secrets=0;
int totalactors1=0,totalactors2=0,totalactors3=0,totalactors4=0;
int totalrespawn=0;
if(qsetmode==200)
return;
for(i=0;i<numsectors;i++)
{
if(sector[i].lotag==32767) secrets++;
}
statnum=0;
i = headspritestat[statnum];
while (i != -1)
{
nexti = nextspritestat[i];
i = nexti;
{
switch(sprite[i].picnum)
{
case RECON:
case DRONE:
case LIZTROOPONTOILET:
case LIZTROOPSTAYPUT:
case LIZTROOPSHOOT:
case LIZTROOPJETPACK:
case LIZTROOPDUCKING:
case LIZTROOPRUNNING:
case LIZTROOP:
case OCTABRAIN:
case OCTABRAINSTAYPUT:
case COMMANDER:
case COMMANDERSTAYPUT:
case EGG:
case PIGCOP:
case PIGCOPSTAYPUT:
case PIGCOPDIVE:
case LIZMAN:
case LIZMANSTAYPUT:
case LIZMANSPITTING:
case LIZMANFEEDING:
case LIZMANJUMP:
case ORGANTIC:
case BOSS1:
case BOSS2:
case BOSS3:
case GREENSLIME:
case ROTATEGUN:
case TANK:
case NEWBEAST:
case BOSS4:
if(sprite[i].lotag<=1) totalactors1++;
if(sprite[i].lotag<=2) totalactors2++;
if(sprite[i].lotag<=3) totalactors3++;
if(sprite[i].lotag<=4) totalactors4++;
break;
case RESPAWN:
totalrespawn++;
default: break;
}
}
}
for(i=0;i<MAXSPRITES;i++) numsprite[i]=0;
for(i=0;i<MAXSPRITES;i++) multisprite[i]=0;
for(i=0;i<MAXSPRITES;i++)
{
if(sprite[i].statnum==0)
{
if(sprite[i].pal!=0) multisprite[sprite[i].picnum]++;
else numsprite[sprite[i].picnum]++;
}
}
clearmidstatbar16(); //Clear middle of status bar
Bsprintf(tempbuf,"Level %s",levelname);
printmessage16(tempbuf);
x=1; x2=14; y=4;
begindrawing();
printext16(x*8,ydim16+y*8,11,-1,"Item Count",0);
enddrawing();
PrintStatus("10%health=",numsprite[COLA],x,y+2,11);
PrintStatus("",multisprite[COLA],x2,y+2,1);
PrintStatus("30%health=",numsprite[SIXPAK],x,y+3,11);
PrintStatus("",multisprite[SIXPAK],x2,y+3,1);
PrintStatus("Med-Kit =",numsprite[FIRSTAID],x,y+4,11);
PrintStatus("",multisprite[FIRSTAID],x2,y+4,1);
PrintStatus("Atom =",numsprite[ATOMICHEALTH],x,y+5,11);
PrintStatus("",multisprite[ATOMICHEALTH],x2,y+5,1);
PrintStatus("Shields =",numsprite[SHIELD],x,y+6,11);
PrintStatus("",multisprite[SHIELD],x2,y+6,1);
x=17; x2=30; y=4;
begindrawing();
printext16(x*8,ydim16+y*8,11,-1,"Inventory",0);
enddrawing();
PrintStatus("Steroids =",numsprite[STEROIDS],x,y+2,11);
PrintStatus("",multisprite[STEROIDS],x2,y+2,1);
PrintStatus("Airtank =",numsprite[AIRTANK],x,y+3,11);
PrintStatus("",multisprite[AIRTANK],x2,y+3,1);
PrintStatus("Jetpack =",numsprite[JETPACK],x,y+4,11);
PrintStatus("",multisprite[JETPACK],x2,y+4,1);
PrintStatus("Goggles =",numsprite[HEATSENSOR],x,y+5,11);
PrintStatus("",multisprite[HEATSENSOR],x2,y+5,1);
PrintStatus("Boots =",numsprite[BOOTS],x,y+6,11);
PrintStatus("",multisprite[BOOTS],x2,y+6,1);
PrintStatus("HoloDuke =",numsprite[HOLODUKE],x,y+7,11);
PrintStatus("",multisprite[HOLODUKE],x2,y+7,1);
PrintStatus("Multi D =",numsprite[APLAYER],x,y+8,11);
x=33; x2=46; y=4;
begindrawing();
printext16(x*8,ydim16+y*8,11,-1,"Weapon Count",0);
enddrawing();
PrintStatus("Pistol =",numsprite[FIRSTGUNSPRITE],x,y+2,11);
PrintStatus("",multisprite[FIRSTGUNSPRITE],x2,y+2,1);
PrintStatus("Shotgun =",numsprite[SHOTGUNSPRITE],x,y+3,11);
PrintStatus("",multisprite[SHOTGUNSPRITE],x2,y+3,1);
PrintStatus("Chaingun =",numsprite[CHAINGUNSPRITE],x,y+4,11);
PrintStatus("",multisprite[CHAINGUNSPRITE],x2,y+4,1);
PrintStatus("RPG =",numsprite[RPGSPRITE],x,y+5,11);
PrintStatus("",multisprite[RPGSPRITE],x2,y+5,1);
PrintStatus("Pipe Bomb=",numsprite[HEAVYHBOMB],x,y+6,11);
PrintStatus("",multisprite[HEAVYHBOMB],x2,y+6,1);
PrintStatus("Shrinker =",numsprite[SHRINKERSPRITE],x,y+7,11);
PrintStatus("",multisprite[SHRINKERSPRITE],x2,y+7,1);
PrintStatus("Devastatr=",numsprite[DEVISTATORSPRITE],x,y+8,11);
PrintStatus("",multisprite[DEVISTATORSPRITE],x2,y+8,1);
PrintStatus("Trip mine=",numsprite[TRIPBOMBSPRITE],x,y+9,11);
PrintStatus("",multisprite[TRIPBOMBSPRITE],x2,y+9,1);
PrintStatus("Freezeray=",numsprite[FREEZESPRITE],x,y+10,11);
PrintStatus("",multisprite[FREEZESPRITE],x2,y+10,1);
x=49; x2=62; y=4;
begindrawing();
printext16(x*8,ydim16+y*8,11,-1,"Ammo Count",0);
enddrawing();
PrintStatus("Pistol =",numsprite[AMMO],x,y+2,11);
PrintStatus("",multisprite[AMMO],x2,y+2,1);
PrintStatus("Shot =",numsprite[SHOTGUNAMMO],x,y+3,11);
PrintStatus("",multisprite[SHOTGUNAMMO],x2,y+3,1);
PrintStatus("Chain =",numsprite[BATTERYAMMO],x,y+4,11);
PrintStatus("",multisprite[BATTERYAMMO],x2,y+4,1);
PrintStatus("RPG Box =",numsprite[RPGAMMO],x,y+5,11);
PrintStatus("",multisprite[RPGAMMO],x2,y+5,1);
PrintStatus("Pipe Bomb=",numsprite[HBOMBAMMO],x,y+6,11);
PrintStatus("",multisprite[HBOMBAMMO],x2,y+6,1);
PrintStatus("Shrinker =",numsprite[CRYSTALAMMO],x,y+7,11);
PrintStatus("",multisprite[CRYSTALAMMO],x2,y+7,1);
PrintStatus("Devastatr=",numsprite[DEVISTATORAMMO],x,y+8,11);
PrintStatus("",multisprite[DEVISTATORAMMO],x2,y+8,1);
PrintStatus("Expander =",numsprite[GROWAMMO],x,y+9,11);
PrintStatus("",multisprite[GROWAMMO],x2,y+9,1);
PrintStatus("Freezeray=",numsprite[FREEZEAMMO],x,y+10,11);
PrintStatus("",multisprite[FREEZEAMMO],x2,y+10,1);
begindrawing();
printext16(65*8,ydim16+4*8,11,-1,"MISC",0);
enddrawing();
PrintStatus("Secrets =",secrets,65,6,11);
begindrawing();
printext16(65*8,ydim16+8*8,11,-1,"ACTORS",0);
enddrawing();
PrintStatus("Skill 1 =",totalactors1,65,10,11);
PrintStatus("Skill 2 =",totalactors2,65,11,11);
PrintStatus("Skill 3 =",totalactors3,65,12,11);
PrintStatus("Skill 4 =",totalactors4,65,13,11);
PrintStatus("Respawn =",totalrespawn,65,14,11);
}// end ExtShowSectorData
void ExtShowWallData(short wallnum) //F6
{
int i,nextfreetag=0,total=0;
char x,y;
if(qsetmode==200)
return;
for(i=0;i<MAXSPRITES;i++)
{
if(sprite[i].statnum==0)
switch(sprite[i].picnum)
{
//LOTAG
case ACTIVATOR:
case ACTIVATORLOCKED:
case TOUCHPLATE:
case MASTERSWITCH:
case RESPAWN:
case ACCESSSWITCH:
case SLOTDOOR:
case LIGHTSWITCH:
case SPACEDOORSWITCH:
case SPACELIGHTSWITCH:
case FRANKENSTINESWITCH:
case MULTISWITCH:
case DIPSWITCH:
case DIPSWITCH2:
case TECHSWITCH:
case DIPSWITCH3:
case ACCESSSWITCH2:
case POWERSWITCH1:
case LOCKSWITCH1:
case POWERSWITCH2:
case PULLSWITCH:
case ALIENSWITCH:
if(sprite[i].lotag>nextfreetag) nextfreetag=1+sprite[i].lotag;
break;
//HITAG
case SEENINE:
case OOZFILTER:
case SECTOREFFECTOR:
if(sprite[i].lotag==10 || sprite[i].lotag==27 || sprite[i].lotag==28 || sprite[i].lotag==29)
break;
else
if(sprite[i].hitag>nextfreetag) nextfreetag=1+sprite[i].hitag;
break;
default:
break;
}
} // end sprite loop
//Count Normal Actors
for(i=0;i<MAXSPRITES;i++) numsprite[i]=0;
for(i=0;i<MAXSPRITES;i++) multisprite[i]=0;
for(i=0;i<MAXSPRITES;i++)
{
if(sprite[i].statnum==0)
{
if(sprite[i].pal!=0)
switch(sprite[i].picnum)
{
case LIZTROOP :
case LIZTROOPRUNNING :
case LIZTROOPSTAYPUT :
case LIZTROOPSHOOT :
case LIZTROOPJETPACK :
case LIZTROOPONTOILET :
case LIZTROOPDUCKING :
numsprite[LIZTROOP]++; break;
case BOSS1:
case BOSS1STAYPUT:
case BOSS1SHOOT:
case BOSS1LOB:
case BOSSTOP:
multisprite[BOSS1]++; break;
case BOSS2:
multisprite[BOSS2]++; break;
case BOSS3:
multisprite[BOSS3]++; break;
default:
break;
}
else
switch(sprite[i].picnum)
{
case LIZTROOP :
case LIZTROOPRUNNING :
case LIZTROOPSTAYPUT :
case LIZTROOPSHOOT :
case LIZTROOPJETPACK :
case LIZTROOPONTOILET :
case LIZTROOPDUCKING :
numsprite[LIZTROOP]++; break;
case PIGCOP:
case PIGCOPSTAYPUT:
case PIGCOPDIVE:
numsprite[PIGCOP]++; break;
case LIZMAN:
case LIZMANSTAYPUT:
case LIZMANSPITTING:
case LIZMANFEEDING:
case LIZMANJUMP:
numsprite[LIZMAN]++; break;
case BOSS1:
case BOSS1STAYPUT:
case BOSS1SHOOT:
case BOSS1LOB:
case BOSSTOP:
numsprite[BOSS1]++; break;
case COMMANDER:
case COMMANDERSTAYPUT:
numsprite[COMMANDER]++; break;
case OCTABRAIN:
case OCTABRAINSTAYPUT:
numsprite[OCTABRAIN]++; break;
case RECON:
case DRONE:
case ROTATEGUN:
case EGG:
case ORGANTIC:
case GREENSLIME:
case BOSS2:
case BOSS3:
case TANK:
case NEWBEAST:
case BOSS4:
numsprite[sprite[i].picnum]++;
default:
break;
}// end switch
}// end if
}//end for
total=0;
for(i=0;i<MAXSPRITES;i++) if(numsprite[i]!=0) total+=numsprite[i];
for(i=0;i<MAXSPRITES;i++) if(multisprite[i]!=0) total+=multisprite[i];
clearmidstatbar16();
Bsprintf(tempbuf,"Level %s next tag %d",levelname,nextfreetag);
printmessage16(tempbuf);
x=2;y=4;
PrintStatus("Normal Actors =",total,x,y,11);
PrintStatus(" Liztroop =",numsprite[LIZTROOP],x,y+1,11);
PrintStatus(" Lizman =",numsprite[LIZMAN],x,y+2,11);
PrintStatus(" Commander =",numsprite[COMMANDER],x,y+3,11);
PrintStatus(" Octabrain =",numsprite[OCTABRAIN],x,y+4,11);
PrintStatus(" PigCop =",numsprite[PIGCOP],x,y+5,11);
PrintStatus(" Recon Car =",numsprite[RECON],x,y+6,11);
PrintStatus(" Drone =",numsprite[DRONE],x,y+7,11);
PrintStatus(" Turret =",numsprite[ROTATEGUN],x,y+8,11);
PrintStatus(" Egg =",numsprite[EGG],x,y+9,11);
x+=17;
PrintStatus("Slimer =",numsprite[GREENSLIME],x,y+1,11);
PrintStatus("Boss1 =",numsprite[BOSS1],x,y+2,11);
PrintStatus("MiniBoss1 =",multisprite[BOSS1],x,y+3,11);
PrintStatus("Boss2 =",numsprite[BOSS2],x,y+4,11);
PrintStatus("Boss3 =",numsprite[BOSS3],x,y+5,11);
PrintStatus("Riot Tank =",numsprite[TANK],x,y+6,11);
PrintStatus("Newbeast =",numsprite[NEWBEAST],x,y+7,11);
PrintStatus("Boss4 =",numsprite[BOSS4],x,y+8,11);
//Count Respawn Actors
for(i=0;i<MAXSPRITES;i++) numsprite[i]=0;
for(i=0;i<MAXSPRITES;i++) multisprite[i]=0;
for(i=0;i<MAXSPRITES;i++)
{
if(sprite[i].statnum==0 && sprite[i].picnum==RESPAWN)
{
switch(sprite[i].hitag)
{
case LIZTROOP :
case LIZTROOPRUNNING :
case LIZTROOPSTAYPUT :
case LIZTROOPSHOOT :
case LIZTROOPJETPACK :
case LIZTROOPONTOILET :
case LIZTROOPDUCKING :
numsprite[LIZTROOP]++; break;
case PIGCOP:
case PIGCOPSTAYPUT:
case PIGCOPDIVE:
numsprite[PIGCOP]++; break;
case LIZMAN:
case LIZMANSTAYPUT:
case LIZMANSPITTING:
case LIZMANFEEDING:
case LIZMANJUMP:
numsprite[LIZMAN]++; break;
case BOSS1:
case BOSS1STAYPUT:
case BOSS1SHOOT:
case BOSS1LOB:
case BOSSTOP:
if(sprite[i].pal!=0) multisprite[BOSS1]++;
else numsprite[BOSS1]++; break;
case COMMANDER:
case COMMANDERSTAYPUT:
numsprite[COMMANDER]++; break;
case OCTABRAIN:
case OCTABRAINSTAYPUT:
numsprite[OCTABRAIN]++; break;
case RECON:
case DRONE:
case ROTATEGUN:
case EGG:
case ORGANTIC:
case GREENSLIME:
case BOSS2:
case BOSS3:
case TANK:
case NEWBEAST:
case BOSS4:
numsprite[sprite[i].hitag]++;
default:
break;
}//end switch
}// end if
}// end for
total=0;
for(i=0;i<MAXSPRITES;i++) if(numsprite[i]!=0) total+=numsprite[i];
for(i=0;i<MAXSPRITES;i++) if(multisprite[i]!=0) total+=multisprite[i];
x=36;y=4;
PrintStatus("Respawn",total,x,y,11);
PrintStatus(" Liztroop =",numsprite[LIZTROOP],x,y+1,11);
PrintStatus(" Lizman =",numsprite[LIZMAN],x,y+2,11);
PrintStatus(" Commander =",numsprite[COMMANDER],x,y+3,11);
PrintStatus(" Octabrain =",numsprite[OCTABRAIN],x,y+4,11);
PrintStatus(" PigCop =",numsprite[PIGCOP],x,y+5,11);
PrintStatus(" Recon Car =",numsprite[RECON],x,y+6,11);
PrintStatus(" Drone =",numsprite[DRONE],x,y+7,11);
PrintStatus(" Turret =",numsprite[ROTATEGUN],x,y+8,11);
PrintStatus(" Egg =",numsprite[EGG],x,y+9,11);
x+=17;
PrintStatus("Slimer =",numsprite[GREENSLIME],x,y+1,11);
PrintStatus("Boss1 =",numsprite[BOSS1],x,y+2,11);
PrintStatus("MiniBoss1 =",multisprite[BOSS1],x,y+3,11);
PrintStatus("Boss2 =",numsprite[BOSS2],x,y+4,11);
PrintStatus("Boss3 =",numsprite[BOSS3],x,y+5,11);
PrintStatus("Riot Tank =",numsprite[TANK],x,y+6,11);
PrintStatus("Newbeast =",numsprite[NEWBEAST],x,y+7,11);
PrintStatus("Boss4 =",numsprite[BOSS4],x,y+8,11);
}// end ExtShowWallData
void Show2dText(char *name)
{
int fp,t;
char x=0,y=4,xmax=0,xx=0,col=0;
clearmidstatbar16();
if((fp=kopen4load(name,0)) == -1)
{
begindrawing();
printext16(1*4,ydim16+4*8,11,-1,"ERROR: file not found.",0);
enddrawing();
return;
}
t=65;
begindrawing();
while(t!=EOF && col<5)
{
t = 0;
if (kread(fp,&t,1)<=0)
t = EOF;
while(t!=EOF && t!='\n' && x<250)
{
tempbuf[x]=t;
t = 0; if (kread(fp,&t,1)<=0) t = EOF;
x++; if(x>xmax) xmax=x;
}
tempbuf[x]=0;
printext16(xx*4,ydim16+(y*6)+2,11,-1,tempbuf,1);
x=0; y++;
if(y>18) {col++; y=6; xx+=xmax; xmax=0;
}
}
enddrawing();
kclose(fp);
}// end Show2dText
void Show3dText(char *name)
{
int fp,t;
char x=0,y=4,xmax=0,xx=0,col=0;
if((fp=kopen4load(name,0)) == -1)
{
begindrawing();
printext256(1*4,4*8,whitecol,-1,"ERROR: file not found.",0);
enddrawing();
return;
}
t=65;
begindrawing();
while(t!=EOF && col<5)
{
t = 0;
if (kread(fp,&t,1)<=0)
t = EOF;
while(t!=EOF && t!='\n' && x<250)
{
tempbuf[x]=t;
t = 0; if (kread(fp,&t,1)<=0) t = EOF;
x++; if(x>xmax) xmax=x;
}
tempbuf[x]=0;
printext256(xx*4,(y*6)+2,whitecol,-1,tempbuf,1);
x=0; y++;
if(y>18) {col++; y=6; xx+=xmax; xmax=0;
}
}
enddrawing();
kclose(fp);
}// end Show3dText
void ShowHelpText(char *name)
{
BFILE *fp;
char x=0,y=4;
if((fp=fopenfrompath("helpdoc.txt","rb")) == NULL)
{
begindrawing();
printext256(1*4,4*8,whitecol,-1,"ERROR: file not found.",0);
enddrawing();
return;
}
/*
Bfgets(tempbuf,80,fp);
while(!Bfeof(fp) && Bstrcmp(tempbuf,"SectorEffector"))
{
Bfgets(tempbuf,80,fp);
}
*/
y=2;
Bfgets(tempbuf,80,fp);
Bstrcat(tempbuf,"\n");
begindrawing();
while(!Bfeof(fp) && !(Bstrcmp(tempbuf,"SectorEffector")==0))
{
Bfgets(tempbuf,80,fp);
Bstrcat(tempbuf,"\n");
printext256(x*4,(y*6)+2,whitecol,-1,tempbuf,1);
y++;
}
enddrawing();
Bfclose(fp);
}// end ShowHelpText
void ExtShowSpriteData(short spritenum) //F6
{
if (qsetmode != 200)
Show2dText("sehelp.hlp");
/* if (qsetmode == 200) // In 3D mode
return;
while (KEY_PRESSED(KEYSC_F6));
ResetKeys();
ContextHelp(spritenum); // Get context sensitive help */
}// end ExtShowSpriteData
// Floor Over Floor (duke3d)
// If standing in sector with SE42 or SE44
// then draw viewing to SE41 and raise all =hi SE43 cielings.
// If standing in sector with SE43 or SE45
// then draw viewing to SE40 and lower all =hi SE42 floors.
int fofsizex = -1;
int fofsizey = -1;
void ResetFOFSize()
{
if (fofsizex != -1) tilesizx[FOF] = fofsizex;
if (fofsizey != -1) tilesizy[FOF] = fofsizey;
}
static void ExtSE40Draw(int spnum,long x,long y,long z,short a,short h)
{
static long tempsectorz[MAXSECTORS];
static long tempsectorpicnum[MAXSECTORS];
int i=0,j=0,k=0;
int floor1=0,floor2=0,ok=0,fofmode=0,draw_both=0;
long offx,offy,offz;
if(sprite[spnum].ang!=512) return;
// Things are a little different now, as we allow for masked transparent
// floors and ceilings. So the FOF textures is no longer required
// if (!(gotpic[FOF>>3]&(1<<(FOF&7))))
// return;
// gotpic[FOF>>3] &= ~(1<<(FOF&7));
if (tilesizx[562])
{
fofsizex = tilesizx[562];
tilesizx[562] = 0;
}
if (tilesizy[562])
{
fofsizey = tilesizy[562];
tilesizy[562] = 0;
}
floor1=spnum;
if(sprite[spnum].lotag==42) fofmode=40;
if(sprite[spnum].lotag==43) fofmode=41;
if(sprite[spnum].lotag==44) fofmode=40;
if(sprite[spnum].lotag==45) fofmode=41;
// fofmode=sprite[spnum].lotag-2;
// sectnum=sprite[j].sectnum;
// sectnum=cursectnum;
ok++;
/* recursive?
for(j=0;j<MAXSPRITES;j++)
{
if(
sprite[j].sectnum==sectnum &&
sprite[j].picnum==1 &&
sprite[j].lotag==110
) { DrawFloorOverFloor(j); break;}
}
*/
// if(ok==0) { Message("no fof",RED); return; }
for(j=0;j<MAXSPRITES;j++)
{
if( sprite[j].picnum==1 && sprite[j].lotag==fofmode && sprite[j].hitag==sprite[floor1].hitag )
{
floor1=j;
fofmode=sprite[j].lotag;
ok++;
break;
}
}
// if(ok==1) { Message("no floor1",RED); return; }
if(fofmode==40) k=41; else k=40;
for(j=0;j<MAXSPRITES;j++)
{
if( sprite[j].picnum==1 && sprite[j].lotag==k && sprite[j].hitag==sprite[floor1].hitag )
{
floor2=j; ok++; break;
}
}
i=floor1;
offx=sprite[floor2].x-sprite[floor1].x;
offy=sprite[floor2].y-sprite[floor1].y;
offz=0;
if (sprite[floor2].ang >= 1024)
offz = sprite[floor2].z;
else if (fofmode==41)
offz = sector[sprite[floor2].sectnum].floorz;
else
offz = sector[sprite[floor2].sectnum].ceilingz;
if (sprite[floor1].ang >= 1024)
offz -= sprite[floor1].z;
else if (fofmode==40)
offz -= sector[sprite[floor1].sectnum].floorz;
else
offz -= sector[sprite[floor1].sectnum].ceilingz;
// if(ok==2) { Message("no floor2",RED); return; }
for(j=0;j<MAXSPRITES;j++) // raise ceiling or floor
{
if(sprite[j].picnum==1 && sprite[j].lotag==k+2 && sprite[j].hitag==sprite[floor1].hitag )
{
if(k==40)
{
tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].floorz;
sector[sprite[j].sectnum].floorz+=(((z-sector[sprite[j].sectnum].floorz)/32768)+1)*32768;
tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].floorpicnum;
sector[sprite[j].sectnum].floorpicnum=562;
}
else
{
tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingz;
sector[sprite[j].sectnum].ceilingz+=(((z-sector[sprite[j].sectnum].ceilingz)/32768)-1)*32768;
tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingpicnum;
sector[sprite[j].sectnum].ceilingpicnum=562;
}
draw_both = 1;
}
}
drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum);
ExtAnalyzeSprites();
drawmasks();
if (draw_both)
{
for(j=0;j<MAXSPRITES;j++) // restore ceiling or floor for the draw both sectors
{
if(sprite[j].picnum==1 &&
sprite[j].lotag==k+2 &&
sprite[j].hitag==sprite[floor1].hitag)
{
if(k==40)
{
sector[sprite[j].sectnum].floorz=tempsectorz[sprite[j].sectnum];
sector[sprite[j].sectnum].floorpicnum=tempsectorpicnum[sprite[j].sectnum];
}
else
{
sector[sprite[j].sectnum].ceilingz=tempsectorz[sprite[j].sectnum];
sector[sprite[j].sectnum].ceilingpicnum=tempsectorpicnum[sprite[j].sectnum];
}
}// end if
}// end for
// Now re-draw
drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum);
ExtAnalyzeSprites();
drawmasks();
}
} // end SE40
void ExtSE40Code(long x,long y,long z,long a,long h)
{
int i;
i = 0;
while(i<MAXSPRITES)
{
int t = sprite[i].lotag;
switch(t)
{
// case 40:
// case 41:
// ExtSE40Draw(i,x,y,z,a,h);
// break;
case 42:
case 43:
case 44:
case 45:
if(cursectnum == sprite[i].sectnum)
ExtSE40Draw(i,x,y,z,a,h);
break;
}
i++;
}
}
void ExtEditSectorData(short sectnum) //F7
{
// if (qsetmode != 200) Show2dText("sthelp.hlp");
if (qsetmode == 200)
return;
if ((keystatus[0x38]|keystatus[0xb8]) > 0) //ALT
{
keystatus[67] = 0;
wallsprite=0;
curwall = 0;
curwallnum = 0;
cursearchspritenum = 0;
cursectornum=0;
cursector_lotag = sector[sectnum].lotag;
cursector_lotag=getnumber16("Enter search sector lotag : ", cursector_lotag, 65536L,0);
Bsprintf(tempbuf,"Search sector lotag %d",cursector_lotag);
printmessage16(tempbuf);
}
else EditSectorData(sectnum);
}// end ExtEditSectorData
void ExtEditWallData(short wallnum) //F8
{
if(qsetmode==200)
return;
if ((keystatus[0x38]|keystatus[0xb8]) > 0) //ALT
{
wallsprite=1;
curwall = wallnum;
curwallnum = 0;
cursearchspritenum = 0;
cursectornum = 0;
search_lotag = wall[curwall].lotag;
search_hitag = wall[curwall].hitag;
search_lotag=getnumber16("Enter wall search lotag : ", search_lotag, 65536L,0);
search_hitag=getnumber16("Enter wall search hitag : ", search_hitag, 65536L,0);
// Bsprintf(tempbuf,"Current wall %d lo=%d hi=%d",
// curwall,wall[curwall].lotag,wall[curwall].hitag);
Bsprintf(tempbuf,"Search wall lo=%d hi=%d",search_lotag,search_hitag);
printmessage16(tempbuf);
}
else EditWallData(wallnum);
}
void ExtEditSpriteData(short spritenum) //F8
{
if(qsetmode==200)
return;
if ((keystatus[0x38]|keystatus[0xb8]) > 0) //ALT
{
wallsprite=2;
cursearchsprite = spritenum;
curwallnum = 0;
cursearchspritenum = 0;
cursectornum = 0;
search_lotag = sprite[cursearchsprite].lotag;
search_hitag = sprite[cursearchsprite].hitag;
search_lotag=getnumber16("Enter sprite search lotag : ", search_lotag, 65536L,0);
search_hitag=getnumber16("Enter sprite search hitag : ", search_hitag, 65536L,0);
Bsprintf(tempbuf,"Search sprite lo=%d hi=%d",search_lotag,search_hitag);
printmessage16(tempbuf);
}
else EditSpriteData(spritenum);
}
void PrintStatus(char *string,int num,char x,char y,char color)
{
Bsprintf(tempbuf,"%s %d",string,num);
begindrawing();
printext16(x*8,ydim16+y*8,color,-1,tempbuf,0);
enddrawing();
}
void SpriteName(short spritenum, char *lo2)
{
Bsprintf(lo2,names[sprite[spritenum].picnum]);
}// end SpriteName
void ReadPaletteTable()
{
int i,j,fp;
char lookup_num;
if((fp=kopen4load("lookup.dat",0)) == -1)
{
if((fp=kopen4load("lookup.dat",1)) == -1)
{
initprintf("LOOKUP.DAT not found, creating dummy palette lookups\n");
for(i=0;i<256;i++)
tempbuf[i] = ((i+32)&255); //remap colors for screwy palette sectors
makepalookup(MAXPALOOKUPS,tempbuf,0,0,0,1);
return;
}
}
initprintf("Loading palette lookups... ");
kread(fp,&num_tables,1);
for(j=0;j<num_tables;j++)
{
kread(fp,&lookup_num,1);
kread(fp,tempbuf,256);
makepalookup(lookup_num,tempbuf,0,0,0,1);
}
for (j = 0; j < 256; j++)
tempbuf[j] = j;
num_tables++;
makepalookup(num_tables, tempbuf, 15, 15, 15, 1);
num_tables++;
makepalookup(num_tables, tempbuf, 15, 0, 0, 1);
num_tables++;
makepalookup(num_tables, tempbuf, 0, 15, 0, 1);
num_tables++;
makepalookup(num_tables, tempbuf, 0, 0, 15, 1);
num_tables -= 3;
kread(fp,WATERpalette,768);
kread(fp,SLIMEpalette,768);
kread(fp,TITLEpalette,768);
kread(fp,REALMSpalette,768);
kread(fp,BOSS1palette,768);
kclose(fp);
initprintf("success.\n");
}// end ReadPaletteTable
void ReadGamePalette()
{
int i,fp;
if((fp=kopen4load("palette.dat",0)) == -1)
if((fp=kopen4load("palette.dat",1)) == -1)
{
initprintf("!!! PALETTE.DAT NOT FOUND !!!\n");
Bstrcpy(tempbuf, "Mapster32"VERSION"");
wm_msgbox(tempbuf,"palette.dat not found");
exit(0);
}
initprintf("Loading game palette... ");
kread(fp,GAMEpalette,768);
for(i=0;i<768;++i) GAMEpalette[i]=GAMEpalette[i];
kclose(fp);
initprintf("success.\n");
ReadPaletteTable();
}
void _message(char message[162])
{
Bsprintf(getmessage,message);
getmessageleng = strlen(getmessage);
getmessagetimeoff = totalclock+120*5;
}
void message(char message[162])
{
char tmpbuf[2048];
_message(message);
Bstrcpy(tmpbuf,message);
Bstrcat(tmpbuf,"\n");
OSD_Printf(tmpbuf);
lastmessagetime = totalclock;
}
static char lockbyte4094;
long lastupdate, mousecol, mouseadd = 1, bstatus;
void m32_showmouse(void)
{
int i, j, col;
j = (xdimgame > 640);
if(totalclock > lastupdate)
{
mousecol += mouseadd;
if(mousecol >= 30 || mousecol <= 0)
{
mouseadd = -mouseadd;
mousecol += mouseadd;
}
lastupdate = totalclock + 3;
}
switch(whitecol)
{
case 1: // Shadow Warrior
col = whitecol+mousecol;
break;
case 31: // Duke Nukem 3D
col = whitecol-mousecol;
break;
default:
col = whitecol;
break;
}
if(col != whitecol)
{
for(i=(j?3:2);i<=(j?7:3);i++)
{
plotpixel(searchx+i,searchy,col);
plotpixel(searchx-i,searchy,col);
plotpixel(searchx,searchy-i,col);
plotpixel(searchx,searchy+i,col);
}
for(i=1;i<=(j?2:1);i++)
{
plotpixel(searchx+i,searchy,whitecol);
plotpixel(searchx-i,searchy,whitecol);
plotpixel(searchx,searchy-i,whitecol);
plotpixel(searchx,searchy+i,whitecol);
}
i=(j?8:4);
plotpixel(searchx+i,searchy,0);
plotpixel(searchx-i,searchy,0);
plotpixel(searchx,searchy-i,0);
plotpixel(searchx,searchy+i,0);
}
}
int AskIfSure(void)
{
int retval=0;
begindrawing(); //{{{
printext256(0,0,whitecol,0,"Are you sure you want to proceed?",0);
enddrawing(); //}}}
showframe(1);
while ((keystatus[1]|keystatus[0x1c]|keystatus[0x39]|keystatus[0x31]) == 0)
{
if (handleevents()) {
if (quitevent) {
retval = 0;
break;
}
}
if (keystatus[0x15] != 0) {
keystatus[0x15] = 0;
retval = 0; break;
}
}
while(keystatus[1])
{
keystatus[1] = 0;
retval = 1;
break;
}
return(retval);
}
void Keys3d(void)
{
long i,count,rate,nexti;
long j, k, templong, changedir, hiz, loz;
long hitx, hity, hitz, hihit, lohit;
long repeatcountx=0,repeatcounty=0;
char smooshyalign=0, repeatpanalign=0, buffer[80];
short startwall, endwall, dasector, hitsect, hitwall, hitsprite, statnum=0;
/* start Mapster32 */
if (sidemode != 0)
{
setviewback();
rotatesprite(320<<15,200<<15,65536,(horiz-100)<<2,4094,0,0,2+4,0,0,0,0);
lockbyte4094 = 0;
searchx = ydim-1-searchx;
searchx ^= searchy; searchy ^= searchx; searchx ^= searchy;
// overwritesprite(160L,170L,1153,0,1+2,0);
rotatesprite(160<<16,170<<16,65536,(100-horiz+1024)<<3,1153,0,0,2,0,0,0,0);
}
if(usedcount && !helpon)
{
if(searchstat!=3)
{
count=0;
for(i=0;i<numwalls;i++)
{
if(wall[i].picnum == temppicnum) count++;
if(wall[i].overpicnum == temppicnum) count++;
if(sector[i].ceilingpicnum == temppicnum) count++;
if(sector[i].floorpicnum == temppicnum) count++;
}
}
if(searchstat==3)
{
count=0;
statnum=0;
i = headspritestat[statnum];
while (i != -1)
{
nexti = nextspritestat[i];
if(sprite[i].picnum == temppicnum) count++;
i = nexti;
}
}
if (tabgraphic == 1 )
rotatesprite((44)<<16,(114)<<16,32768,0,temppicnum,tempshade,temppal,2,0L,0L,xdim-1L,ydim-1L);
else if (tabgraphic == 2 )
rotatesprite((44)<<16,(114)<<16,16384,0,temppicnum,tempshade,temppal,2,0L,0L,xdim-1L,ydim-1L);
begindrawing();
j = xdimgame>640?0:1;
i = (ydimgame>>6)+(j<<2);
printext256((xdimgame>>6)+2,ydimgame-(ydimgame>>1)+2,0,-1,"Clipboard",j);
printext256((xdimgame>>6),ydimgame-(ydimgame>>1),whitecol,-1,"Clipboard",j);
Bsprintf(tempbuf,"Pic: %d %s",temppicnum,names[temppicnum]);
printext256((xdimgame>>6)+2,ydimgame-(ydimgame>>1)+2+i+i,0,-1,tempbuf,j);
printext256((xdimgame>>6),ydimgame-(ydimgame>>1)+i+i,whitecol,-1,tempbuf,j);
Bsprintf(tempbuf,"Shd: %d",tempshade);
printext256((xdimgame>>6)+2,ydimgame-(ydimgame>>1)+2+i+i+i,0,-1,tempbuf,j);
printext256((xdimgame>>6),ydimgame-(ydimgame>>1)+i+i+i,whitecol,-1,tempbuf,j);
Bsprintf(tempbuf,"Pal: %d",temppal);
printext256((xdimgame>>6)+2,ydimgame-(ydimgame>>1)+2+i+i+i+i,0,-1,tempbuf,j);
printext256((xdimgame>>6),ydimgame-(ydimgame>>1)+i+i+i+i,whitecol,-1,tempbuf,j);
Bsprintf(tempbuf,"Cst: %d",tempcstat);
printext256((xdimgame>>6)+2,ydimgame-(ydimgame>>1)+2+i+i+i+i+i,0,-1,tempbuf,j);
printext256((xdimgame>>6),ydimgame-(ydimgame>>1)+i+i+i+i+i,whitecol,-1,tempbuf,j);
Bsprintf(tempbuf,"Lot: %d",templotag);
printext256((xdimgame>>6)+2,ydimgame-(ydimgame>>1)+2+i+i+i+i+i+i,0,-1,tempbuf,j);
printext256((xdimgame>>6),ydimgame-(ydimgame>>1)+i+i+i+i+i+i,whitecol,-1,tempbuf,j);
Bsprintf(tempbuf,"Hit: %d",temphitag);
printext256((xdimgame>>6)+2,ydimgame-(ydimgame>>1)+2+i+i+i+i+i+i+i,0,-1,tempbuf,j);
printext256((xdimgame>>6),ydimgame-(ydimgame>>1)+i+i+i+i+i+i+i,whitecol,-1,tempbuf,j);
Bsprintf(tempbuf,"Ext: %d",tempextra);
printext256((xdimgame>>6)+2,ydimgame-(ydimgame>>1)+2+i+i+i+i+i+i+i+i,0,-1,tempbuf,j);
printext256((xdimgame>>6),ydimgame-(ydimgame>>1)+i+i+i+i+i+i+i+i,whitecol,-1,tempbuf,j);
enddrawing();
}// end if usedcount
if ((totalclock > (lastmessagetime + 120*3)))
{
char msgbuf[2048];
switch (searchstat)
{
case 0:
case 4:
{
long dax, day, dist;
dax = wall[searchwall].x-wall[wall[searchwall].point2].x;
day = wall[searchwall].y-wall[wall[searchwall].point2].y;
dist = ksqrt(dax*dax+day*day);
Bsprintf(msgbuf,"Wall %d: length:%ld lo:%d hi:%d",searchwall,dist,wall[searchwall].lotag,wall[searchwall].hitag);
_message(msgbuf);
break;
}
case 1:
Bsprintf(msgbuf,"Sector %d ceiling: lo:%s hi:%d",searchsector,ExtGetSectorCaption(searchsector),sector[searchsector].hitag);
_message(msgbuf);
break;
case 2:
Bsprintf(msgbuf,"Sector %d floor: lo:%s hi:%d",searchsector,ExtGetSectorCaption(searchsector),sector[searchsector].hitag);
_message(msgbuf);
break;
case 3:
{
if (strlen(names[sprite[searchwall].picnum]) > 0) {
if (sprite[searchwall].picnum==SECTOREFFECTOR)
Bsprintf(msgbuf,"Sprite %d %s: lo:%d hi:%d",searchwall,SectorEffectorText(searchwall),sprite[searchwall].lotag,sprite[searchwall].hitag);
else Bsprintf(msgbuf,"Sprite %d %s: lo:%d hi:%d ex:%d",searchwall,names[sprite[searchwall].picnum],sprite[searchwall].lotag,sprite[searchwall].hitag,sprite[searchwall].extra);
}
else Bsprintf(msgbuf,"Sprite %d picnum %d: lo:%d hi:%d ex:%d",searchwall,sprite[searchwall].picnum,sprite[searchwall].lotag,sprite[searchwall].hitag,sprite[searchwall].extra);
_message(msgbuf);
break;
}
}
}
if (keystatus[0x4] > 0) /* 3 (toggle floor-over-floor (cduke3d only) */
{
floor_over_floor = !floor_over_floor;
if (!floor_over_floor) ResetFOFSize();
keystatus[0x4] = 0;
}
if (keystatus[KEYSC_F3])
{
mlook = 1-mlook;
Bsprintf(tempbuf,"Mouselook: %d",mlook);
message(tempbuf);
keystatus[KEYSC_F3] = 0;
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x0e]==1) // ' del
{
keystatus[0x0e] = 0;
switch (searchstat)
{
case 0: case 4: wall[searchwall].cstat = 0; break;
// case 1: case 2: sector[searchsector].cstat = 0; break;
case 3: sprite[searchwall].cstat = 0; break;
}
}
// 'P - Will copy palette to all sectors highlighted with R-Alt key
if (keystatus[KEYSC_QUOTE] && keystatus[KEYSC_P]) // ' P
{
short w, start_wall, end_wall, currsector;
unsigned char pal;
keystatus[KEYSC_P] = 0;
if(highlightsectorcnt == -1)
{
message("You didn't select any sectors!");
return;
}
pal = (unsigned char)getnumber256("Palette: ",0,MAXPALOOKUPS,0);
if(AskIfSure()) return;
for (i = 0; i < highlightsectorcnt; i++)
{
currsector = highlightsector[i];
sector[currsector].ceilingpal = pal;
sector[currsector].floorpal = pal;
// Do all the walls in the sector
start_wall = sector[currsector].wallptr;
end_wall = start_wall + sector[currsector].wallnum;
for (w = start_wall; w < end_wall; w++)
{
wall[w].pal = pal;
}
}
message("Palettes changed");
}
// ;P - Will copy palette to all sectors & sprites within highlighted with R-Alt key
if (keystatus[KEYSC_SEMI] && keystatus[KEYSC_P]) // ; P
{
short w, start_wall, end_wall, currsector;
unsigned char pal;
keystatus[KEYSC_P] = 0;
if(highlightsectorcnt == -1)
{
message("You didn't select any sectors!");
return;
}
pal = (unsigned char)getnumber256("Palette: ",0,MAXPALOOKUPS,0);
if(AskIfSure()) return;
for (i = 0; i < highlightsectorcnt; i++)
{
currsector = highlightsector[i];
sector[currsector].ceilingpal = pal;
sector[currsector].floorpal = pal;
// Do all the walls in the sector
start_wall = sector[currsector].wallptr;
end_wall = start_wall + sector[currsector].wallnum;
for (w = start_wall; w < end_wall; w++)
{
wall[w].pal = pal;
}
for (k=0;k<highlightsectorcnt;k++)
{
w = headspritesect[highlightsector[k]];
while(w >= 0)
{
j = nextspritesect[w];
sprite[i].pal = pal;
w = j;
}
}
}
message("Palettes changed");
}
if (keystatus[KEYSC_SEMI] && keystatus[KEYSC_V]) // ; V
{
short currsector;
unsigned char visval;
keystatus[KEYSC_V] = 0;
if(highlightsectorcnt == -1)
{
message("You didn't select any sectors!");
return;
}
visval = (unsigned char)getnumber256("Visibility of selected sectors: ",sector[searchsector].visibility,255,0);
if(AskIfSure()) return;
for (i = 0; i < highlightsectorcnt; i++)
{
currsector = highlightsector[i];
sector[currsector].visibility = visval;
}
message("Visibility changed on all selected sectors");
}
if (keystatus[0xd3] > 0)
{
if (searchstat == 3)
{
deletesprite(searchwall);
updatenumsprites();
Bsprintf(tempbuf,"Sprite (%d) deleted",searchwall);
message(tempbuf);
asksave = 1;
}
keystatus[0xd3] = 0;
}
if (keystatus[KEYSC_F6] > 0) //F6
{
keystatus[KEYSC_F6] = 0;
autospritehelp=!autospritehelp;
Bsprintf(tempbuf,"Automatic SECTOREFFECTOR help: %d",autospritehelp);
message(tempbuf);
}
if (keystatus[KEYSC_F7] > 0) //F7
{
keystatus[KEYSC_F7] = 0;
autosecthelp=!autosecthelp;
Bsprintf(tempbuf,"Automatic sector tag help: %d",autosecthelp);
message(tempbuf);
}
if ((searchstat == 3) && (sprite[searchwall].picnum==SECTOREFFECTOR))
if (autospritehelp && helpon==0) Show3dText("sehelp.hlp");
if (searchstat == 1 || searchstat == 2)
if (autosecthelp && helpon==0) Show3dText("sthelp.hlp");
if (keystatus[0x33] > 0) // , Search & fix panning to the left (3D)
{
if (searchstat == 3)
{
i = searchwall;
if ((keystatus[0x2a]|keystatus[0x36]) > 0)
sprite[i].ang = ((sprite[i].ang+2048-1)&2047);
else
{
sprite[i].ang = ((sprite[i].ang+2048-128)&2047);
keystatus[0x33] = 0;
}
Bsprintf(tempbuf,"Sprite (%ld) angle: %d",i,sprite[i].ang);
message(tempbuf);
}
}
if (keystatus[0x34] > 0) // . Search & fix panning to the right (3D)
{
if ((searchstat == 0) || (searchstat == 4))
{
AutoAlignWalls((long)searchwall,0L);
keystatus[0x34] = 0;
}
if (searchstat == 3)
{
i = searchwall;
if ((keystatus[0x2a]|keystatus[0x36]) > 0)
sprite[i].ang = ((sprite[i].ang+2048+1)&2047);
else
{
sprite[i].ang = ((sprite[i].ang+2048+128)&2047);
keystatus[0x34] = 0;
}
Bsprintf(tempbuf,"Sprite (%ld) angle: %d",i,sprite[i].ang);
message(tempbuf);
}
}
if ((keystatus[KEYSC_L] > 0) && (keystatus[KEYSC_QUOTE] > 0)) // ' L
{
switch (searchstat)
{
case 1:
strcpy(tempbuf,"Sector ceilingz: ");
sector[searchsector].ceilingz = getnumber256(tempbuf,sector[searchsector].ceilingz,8388608,1);
if (!(sector[searchsector].ceilingstat&2))
sector[searchsector].ceilingheinum = 0;
strcpy(tempbuf,"Sector ceiling slope: ");
sector[searchsector].ceilingheinum = getnumber256(tempbuf,sector[searchsector].ceilingheinum,8388608,1);
break;
case 2:
strcpy(tempbuf,"Sector floorz: ");
sector[searchsector].floorz = getnumber256(tempbuf,sector[searchsector].floorz,8388608,1);
if (!(sector[searchsector].floorstat&2))
sector[searchsector].floorheinum = 0;
strcpy(tempbuf,"Sector floor slope: ");
sector[searchsector].floorheinum = getnumber256(tempbuf,sector[searchsector].floorheinum,8388608,1);
break;
case 3:
strcpy(tempbuf,"Sprite x: ");
sprite[searchwall].x = getnumber256(tempbuf,sprite[searchwall].x,131072,1);
strcpy(tempbuf,"Sprite y: ");
sprite[searchwall].y = getnumber256(tempbuf,sprite[searchwall].y,131072,1);
strcpy(tempbuf,"Sprite z: ");
sprite[searchwall].z = getnumber256(tempbuf,sprite[searchwall].z,8388608,1);
strcpy(tempbuf,"Sprite angle: ");
sprite[searchwall].ang = getnumber256(tempbuf,sprite[searchwall].ang,2048L,0);
break;
}
if (sector[searchsector].ceilingheinum == 0)
sector[searchsector].ceilingstat &= ~2;
else
sector[searchsector].ceilingstat |= 2;
if (sector[searchsector].floorheinum == 0)
sector[searchsector].floorstat &= ~2;
else
sector[searchsector].floorstat |= 2;
asksave = 1;
keystatus[KEYSC_L] = 0;
}
getzrange(posx,posy,posz,cursectnum,&hiz,&hihit,&loz,&lohit,128L,CLIPMASK0);
if (keystatus[KEYSC_CAPS] > 0)
{
zmode++;
if (zmode == 3) zmode = 0;
else if (zmode == 1) zlock = (loz-posz)&0xfffffc00;
if (zmode == 0) message("Zmode = Gravity");
else if (zmode == 1) message("Zmode = Locked/Sector");
else if (zmode == 2) message("Zmode = Locked/Free");
keystatus[KEYSC_CAPS] = 0;
}
if (keystatus[KEYSC_M] > 0 && (keystatus[KEYSC_QUOTE]) > 0) // M
{
switch (searchstat)
{
case 0: case 4:
strcpy(buffer,"Wall extra: ");
wall[searchwall].extra = getnumber256(buffer,(long)wall[searchwall].extra,65536L,1);
break;
case 1:
strcpy(buffer,"Sector extra: ");
sector[searchsector].extra = getnumber256(buffer,(long)sector[searchsector].extra,65536L,1);
break;
case 2:
strcpy(buffer,"Sector extra: ");
sector[searchsector].extra = getnumber256(buffer,(long)sector[searchsector].extra,65536L,1);
break;
case 3:
strcpy(buffer,"Sprite extra: ");
sprite[searchwall].extra = getnumber256(buffer,(long)sprite[searchwall].extra,65536L,1);
break;
}
asksave = 1;
keystatus[KEYSC_M] = 0;
}
if (keystatus[KEYSC_1] > 0) // 1 (make 1-way wall)
{
if (searchstat != 3)
{
wall[searchwall].cstat ^= 32;
sprintf(getmessage,"Wall (%d) 1 side masking %s",searchwall,wall[searchwall].cstat&32?"ON":"OFF");
message(getmessage);
asksave = 1;
}
else
{
sprite[searchwall].cstat ^= 64;
i = sprite[searchwall].cstat;
if ((i&48) == 32)
{
sprite[searchwall].cstat &= ~8;
if ((i&64) > 0)
if (posz > sprite[searchwall].z)
sprite[searchwall].cstat |= 8;
}
asksave = 1;
sprintf(getmessage,"Sprite (%d) 1 sided %s",searchwall,sprite[searchwall].cstat&64?"ON":"OFF");
message(getmessage);
}
keystatus[KEYSC_1] = 0;
}
if (keystatus[KEYSC_2] > 0) // 2 (bottom wall swapping)
{
if (searchstat != 3)
{
wall[searchwall].cstat ^= 2;
sprintf(getmessage,"Wall (%d) bottom texture swap %s",searchwall,wall[searchwall].cstat&2?"ON":"OFF");
message(getmessage);
asksave = 1;
}
keystatus[KEYSC_2] = 0;
}
if (keystatus[KEYSC_O] > 0) // O (top/bottom orientation - for doors)
{
if ((searchstat == 0) || (searchstat == 4))
{
wall[searchwall].cstat ^= 4;
asksave = 1;
}
if (searchstat == 3) // O (ornament onto wall) (2D)
{
asksave = 1;
i = searchwall;
hitscan(sprite[i].x,sprite[i].y,sprite[i].z,sprite[i].sectnum,
sintable[(sprite[i].ang+2560+1024)&2047],
sintable[(sprite[i].ang+2048+1024)&2047],
0,
&hitsect,&hitwall,&hitsprite,&hitx,&hity,&hitz,CLIPMASK1);
sprite[i].x = hitx;
sprite[i].y = hity;
sprite[i].z = hitz;
changespritesect(i,hitsect);
if (hitwall >= 0)
sprite[i].ang = ((getangle(wall[wall[hitwall].point2].x-wall[hitwall].x,wall[wall[hitwall].point2].y-wall[hitwall].y)+512)&2047);
//Make sure sprite's in right sector
if (inside(sprite[i].x,sprite[i].y,sprite[i].sectnum) == 0)
{
j = wall[hitwall].point2;
sprite[i].x -= ksgn(wall[j].y-wall[hitwall].y);
sprite[i].y += ksgn(wall[j].x-wall[hitwall].x);
}
}
keystatus[KEYSC_O] = 0;
}
if (keystatus[KEYSC_M] > 0) // M (masking walls)
{
if (searchstat != 3)
{
i = wall[searchwall].nextwall;
templong = (keystatus[0x2a]|keystatus[0x36]);
if (i >= 0)
{
wall[searchwall].cstat ^= 16;
sprintf(getmessage,"Wall (%d) masking %s",searchwall,wall[searchwall].cstat&16?"ON":"OFF");
message(getmessage);
if ((wall[searchwall].cstat&16) > 0)
{
wall[searchwall].cstat &= ~8;
if (templong == 0)
{
wall[i].cstat |= 8; //auto other-side flip
wall[i].cstat |= 16;
wall[i].overpicnum = wall[searchwall].overpicnum;
}
}
else
{
wall[searchwall].cstat &= ~8;
if (templong == 0)
{
wall[i].cstat &= ~8; //auto other-side unflip
wall[i].cstat &= ~16;
}
}
wall[searchwall].cstat &= ~32;
if (templong == 0) wall[i].cstat &= ~32;
asksave = 1;
}
}
keystatus[KEYSC_M] = 0;
}
if (keystatus[KEYSC_H] > 0) // H (hitscan sensitivity)
{
if ((keystatus[KEYSC_QUOTE]) > 0)
{
switch (searchstat)
{
case 0: case 4:
strcpy(buffer,"Wall hitag: ");
wall[searchwall].hitag = getnumber256(buffer,(long)wall[searchwall].hitag,65536L,0);
break;
case 1:
strcpy(buffer,"Sector hitag: ");
sector[searchsector].hitag = getnumber256(buffer,(long)sector[searchsector].hitag,65536L,0);
break;
case 2:
strcpy(buffer,"Sector hitag: ");
sector[searchsector].hitag = getnumber256(buffer,(long)sector[searchsector].hitag,65536L,0);
break;
case 3:
strcpy(buffer,"Sprite hitag: ");
sprite[searchwall].hitag = getnumber256(buffer,(long)sprite[searchwall].hitag,65536L,0);
break;
}
}
else
{
if (searchstat == 3)
{
sprite[searchwall].cstat ^= 256;
sprintf(getmessage,"Sprite (%d) hitscan sensitivity %s",searchwall,sprite[searchwall].cstat&256?"ON":"OFF");
message(getmessage);
asksave = 1;
}
else
{
wall[searchwall].cstat ^= 64;
if ((wall[searchwall].nextwall >= 0) && ((keystatus[0x2a]|keystatus[0x36]) == 0))
{
wall[wall[searchwall].nextwall].cstat &= ~64;
wall[wall[searchwall].nextwall].cstat |= (wall[searchwall].cstat&64);
}
sprintf(getmessage,"Wall (%d) hitscan sensitivity %s",searchwall,wall[searchwall].cstat&64?"ON":"OFF");
message(getmessage);
asksave = 1;
}
}
keystatus[KEYSC_H] = 0;
}
smooshyalign = keystatus[0x4c];
repeatpanalign = (keystatus[0x2a]|keystatus[0x36]|(bstatus&2));
if(bstatus&4)
{
if(bstatus&1)
{
searchit = 0;
if (searchx != osearchx)
{
if ((repeatcountx == 0) || (repeatcountx > 16))
{
changedir = 0;
if (osearchx > searchx) changedir = -1;
if (searchx > osearchx) changedir = 1;
if ((searchstat == 0) || (searchstat == 4))
{
if(!(wall[searchwall].cstat&8)) changedir = -changedir;
if (repeatpanalign == 0)
wall[searchwall].xrepeat = changechar(wall[searchwall].xrepeat,changedir,smooshyalign,1);
else
wall[searchwall].xpanning = changechar(wall[searchwall].xpanning,changedir,smooshyalign,0);
}
if ((searchstat == 1) || (searchstat == 2))
{
if (searchstat == 1)
sector[searchsector].ceilingxpanning = changechar(sector[searchsector].ceilingxpanning,changedir,smooshyalign,0);
else
sector[searchsector].floorxpanning = changechar(sector[searchsector].floorxpanning,changedir,smooshyalign,0);
}
if (searchstat == 3)
{
sprite[searchwall].xrepeat = changechar(sprite[searchwall].xrepeat,changedir,smooshyalign,1);
if (sprite[searchwall].xrepeat < 4)
sprite[searchwall].xrepeat = 4;
}
asksave = 1;
repeatcountx = max(1,repeatcountx);
}
repeatcountx += (synctics>>1);
searchx = osearchx;
}
else
repeatcountx = 0;
if (searchy != osearchy)
{
if ((repeatcounty == 0) || (repeatcounty > 16))
{
changedir = 0;
if (osearchy < searchy) changedir = -1;
if (searchy < osearchy) changedir = 1;
if ((searchstat == 0) || (searchstat == 4))
{
if(wall[searchwall].cstat&4) changedir = -changedir;
if (repeatpanalign == 0)
wall[searchwall].yrepeat = changechar(wall[searchwall].yrepeat,changedir,smooshyalign,1);
else
wall[searchwall].ypanning = changechar(wall[searchwall].ypanning,changedir,smooshyalign,0);
}
if ((searchstat == 1) || (searchstat == 2))
{
if (searchstat == 1)
sector[searchsector].ceilingypanning = changechar(sector[searchsector].ceilingypanning,changedir,smooshyalign,0);
else
sector[searchsector].floorypanning = changechar(sector[searchsector].floorypanning,changedir,smooshyalign,0);
}
if (searchstat == 3)
{
sprite[searchwall].yrepeat = changechar(sprite[searchwall].yrepeat,changedir,smooshyalign,1);
if (sprite[searchwall].yrepeat < 4)
sprite[searchwall].yrepeat = 4;
}
asksave = 1;
repeatcounty = max(1,repeatcounty);
}
searchy = osearchy;
repeatcounty += (synctics>>1);
//}
}
else
repeatcounty = 0;
}
if (bstatus&16) // -
{
mouseb &= ~16;
bstatus &= ~16;
if ((keystatus[0x38]|keystatus[0xb8]) > 0) //ALT
{
if ((keystatus[0x1d]|keystatus[0x9d]) > 0) //CTRL
{
if (visibility < 16384) visibility += visibility;
}
else
{
if ((keystatus[0x2a]|keystatus[0x36]) == 0)
k = 16; else k = 1;
if (highlightsectorcnt >= 0)
for(i=0;i<highlightsectorcnt;i++)
if (highlightsector[i] == searchsector)
{
while (k > 0)
{
for(i=0;i<highlightsectorcnt;i++)
{
sector[highlightsector[i]].visibility++;
if (sector[highlightsector[i]].visibility == 240)
sector[highlightsector[i]].visibility = 239;
}
k--;
}
break;
}
while (k > 0)
{
sector[searchsector].visibility++;
if (sector[searchsector].visibility == 240)
sector[searchsector].visibility = 239;
k--;
}
asksave = 1;
}
}
else
{
k = 0;
if (highlightsectorcnt >= 0)
{
for(i=0;i<highlightsectorcnt;i++)
if (highlightsector[i] == searchsector)
{
k = 1;
break;
}
}
if (k == 0)
{
if (searchstat == 0) wall[searchwall].shade++;
if (searchstat == 1) sector[searchsector].ceilingshade++;
if (searchstat == 2) sector[searchsector].floorshade++;
if (searchstat == 3) sprite[searchwall].shade++;
if (searchstat == 4) wall[searchwall].shade++;
}
else
{
for(i=0;i<highlightsectorcnt;i++)
{
dasector = highlightsector[i];
sector[dasector].ceilingshade++; //sector shade
sector[dasector].floorshade++;
startwall = sector[dasector].wallptr; //wall shade
endwall = startwall + sector[dasector].wallnum - 1;
for(j=startwall;j<=endwall;j++)
wall[j].shade++;
j = headspritesect[dasector]; //sprite shade
while (j != -1)
{
sprite[j].shade++;
j = nextspritesect[j];
}
}
}
asksave = 1;
}
}
if (bstatus&32) // +
{
mouseb &= ~32;
bstatus &= ~32;
if ((keystatus[0x38]|keystatus[0xb8]) > 0) //ALT
{
if ((keystatus[0x1d]|keystatus[0x9d]) > 0) //CTRL
{
if (visibility > 32) visibility >>= 1;
}
else
{
if ((keystatus[0x2a]|keystatus[0x36]) == 0)
k = 16; else k = 1;
if (highlightsectorcnt >= 0)
for(i=0;i<highlightsectorcnt;i++)
if (highlightsector[i] == searchsector)
{
while (k > 0)
{
for(i=0;i<highlightsectorcnt;i++)
{
sector[highlightsector[i]].visibility--;
if (sector[highlightsector[i]].visibility == 239)
sector[highlightsector[i]].visibility = 240;
}
k--;
}
break;
}
while (k > 0)
{
sector[searchsector].visibility--;
if (sector[searchsector].visibility == 239)
sector[searchsector].visibility = 240;
k--;
}
asksave = 1;
}
}
else
{
k = 0;
if (highlightsectorcnt >= 0)
{
for(i=0;i<highlightsectorcnt;i++)
if (highlightsector[i] == searchsector)
{
k = 1;
break;
}
}
if (k == 0)
{
if (searchstat == 0) wall[searchwall].shade--;
if (searchstat == 1) sector[searchsector].ceilingshade--;
if (searchstat == 2) sector[searchsector].floorshade--;
if (searchstat == 3) sprite[searchwall].shade--;
if (searchstat == 4) wall[searchwall].shade--;
}
else
{
for(i=0;i<highlightsectorcnt;i++)
{
dasector = highlightsector[i];
sector[dasector].ceilingshade--; //sector shade
sector[dasector].floorshade--;
startwall = sector[dasector].wallptr; //wall shade
endwall = startwall + sector[dasector].wallnum - 1;
for(j=startwall;j<=endwall;j++)
wall[j].shade--;
j = headspritesect[dasector]; //sprite shade
while (j != -1)
{
sprite[j].shade--;
j = nextspritesect[j];
}
}
}
asksave = 1;
}
}
}
if((keystatus[KEYSC_DASH]|keystatus[KEYSC_EQUAL]|((bstatus&(16|32)) && !(bstatus&2))) > 0) // mousewheel, -, and +, cycle picnum
{
j = i = (keystatus[KEYSC_EQUAL]|(bstatus&32))?1:-1;
switch (searchstat)
{
case 0:
while(!tilesizx[wall[searchwall].picnum]||!tilesizy[wall[searchwall].picnum]||j) {
if(wall[searchwall].picnum+i >= MAXTILES) wall[searchwall].picnum = 0;
else if(wall[searchwall].picnum+i < 0) wall[searchwall].picnum = MAXTILES-1;
else wall[searchwall].picnum += i;
j = 0;
}
break;
case 1:
while(!tilesizx[sector[searchsector].ceilingpicnum]||!tilesizy[sector[searchsector].ceilingpicnum]||j) {
if(sector[searchsector].ceilingpicnum+i >= MAXTILES) sector[searchsector].ceilingpicnum = 0;
else if(sector[searchsector].ceilingpicnum+i < 0) sector[searchsector].ceilingpicnum = MAXTILES-1;
else sector[searchsector].ceilingpicnum += i;
j = 0;
}
break;
case 2:
while(!tilesizx[sector[searchsector].floorpicnum]||!tilesizy[sector[searchsector].floorpicnum]||j) {
if(sector[searchsector].floorpicnum+i >= MAXTILES) sector[searchsector].floorpicnum = 0;
else if(sector[searchsector].floorpicnum+i < 0) sector[searchsector].floorpicnum = MAXTILES-1;
else sector[searchsector].floorpicnum += i;
j = 0;
}
break;
case 3:
while(!tilesizx[sprite[searchwall].picnum]||!tilesizy[sprite[searchwall].picnum]||j) {
if(sprite[searchwall].picnum+i >= MAXTILES) sprite[searchwall].picnum = 0;
else if(sprite[searchwall].picnum+i < 0) sprite[searchwall].picnum = MAXTILES-1;
else sprite[searchwall].picnum += i;
j = 0;
}
break;
case 4:
while(!tilesizx[wall[searchwall].overpicnum]||!tilesizy[wall[searchwall].overpicnum]||j) {
if(wall[searchwall].overpicnum+i >= MAXTILES) wall[searchwall].overpicnum = 0;
else if(wall[searchwall].overpicnum+i < 0) wall[searchwall].overpicnum = MAXTILES-1;
else wall[searchwall].overpicnum += i;
j = 0;
}
break;
}
asksave = 1;
keystatus[KEYSC_DASH] = keystatus[KEYSC_EQUAL] = 0;
mouseb &= ~(16|32);
}
if (keystatus[KEYSC_E] > 0) // E (expand)
{
if (searchstat == 1)
{
sector[searchsector].ceilingstat ^= 8;
sprintf(getmessage,"Sector (%d) ceiling texture expansion %s",searchsector,sector[searchsector].ceilingstat&8?"ON":"OFF");
message(getmessage);
asksave = 1;
}
if (searchstat == 2)
{
sector[searchsector].floorstat ^= 8;
sprintf(getmessage,"Sector (%d) floor texture expansion %s",searchsector,sector[searchsector].floorstat&8?"ON":"OFF");
message(getmessage);
asksave = 1;
}
keystatus[KEYSC_E] = 0;
}
if (keystatus[KEYSC_R] > 0) // R (relative alignment, rotation)
{
if (keystatus[KEYSC_QUOTE] > 0) // FRAMERATE TOGGLE
{
framerateon = !framerateon;
if(framerateon) message("Show framerate ON");
else message("Show framerate OFF");
}
else
{
if (searchstat == 1)
{
sector[searchsector].ceilingstat ^= 64;
sprintf(getmessage,"Sector (%d) ceiling texture relativity %s",searchsector,sector[searchsector].ceilingstat&64?"ON":"OFF");
message(getmessage);
asksave = 1;
}
if (searchstat == 2)
{
sector[searchsector].floorstat ^= 64;
sprintf(getmessage,"Sector (%d) ceiling texture relativity %s",searchsector,sector[searchsector].floorstat&64?"ON":"OFF");
message(getmessage);
asksave = 1;
}
if (searchstat == 3)
{
i = sprite[searchwall].cstat;
if ((i&48) < 32) i += 16;
else i &= ~48;
sprite[searchwall].cstat = i;
if (sprite[searchwall].cstat&16)
sprintf(getmessage,"Sprite (%d) wall aligned",searchwall);
else if (sprite[searchwall].cstat&32)
sprintf(getmessage,"Sprite (%d) floor aligned",searchwall);
else
sprintf(getmessage,"Sprite (%d) un-aligned",searchwall);
message(getmessage);
asksave = 1;
}
}
keystatus[KEYSC_R] = 0;
}
if (keystatus[KEYSC_F] > 0) //F (Flip)
{
keystatus[KEYSC_F] = 0;
if ((keystatus[0x38]|keystatus[0xb8]) > 0) //ALT-F (relative alignmment flip)
{
if (searchstat != 3)
{
setfirstwall(searchsector,searchwall);
asksave = 1;
}
}
else
{
if ((searchstat == 0) || (searchstat == 4))
{
i = wall[searchwall].cstat;
i = ((i>>3)&1)+((i>>7)&2); //3-x,8-y
switch(i)
{
case 0: i = 1; break;
case 1: i = 3; break;
case 2: i = 0; break;
case 3: i = 2; break;
}
i = ((i&1)<<3)+((i&2)<<7);
wall[searchwall].cstat &= ~0x0108;
wall[searchwall].cstat |= i;
asksave = 1;
}
if (searchstat == 1) //8-way ceiling flipping (bits 2,4,5)
{
i = sector[searchsector].ceilingstat;
i = (i&0x4)+((i>>4)&3);
switch(i)
{
case 0: i = 6; break;
case 6: i = 3; break;
case 3: i = 5; break;
case 5: i = 1; break;
case 1: i = 7; break;
case 7: i = 2; break;
case 2: i = 4; break;
case 4: i = 0; break;
}
i = (i&0x4)+((i&3)<<4);
sector[searchsector].ceilingstat &= ~0x34;
sector[searchsector].ceilingstat |= i;
asksave = 1;
}
if (searchstat == 2) //8-way floor flipping (bits 2,4,5)
{
i = sector[searchsector].floorstat;
i = (i&0x4)+((i>>4)&3);
switch(i)
{
case 0: i = 6; break;
case 6: i = 3; break;
case 3: i = 5; break;
case 5: i = 1; break;
case 1: i = 7; break;
case 7: i = 2; break;
case 2: i = 4; break;
case 4: i = 0; break;
}
i = (i&0x4)+((i&3)<<4);
sector[searchsector].floorstat &= ~0x34;
sector[searchsector].floorstat |= i;
asksave = 1;
}
if (searchstat == 3)
{
i = sprite[searchwall].cstat;
if (((i&48) == 32) && ((i&64) == 0))
{
sprite[searchwall].cstat &= ~0xc;
sprite[searchwall].cstat |= ((i&4)^4);
}
else
{
i = ((i>>2)&3);
switch(i)
{
case 0: i = 1; break;
case 1: i = 3; break;
case 2: i = 0; break;
case 3: i = 2; break;
}
i <<= 2;
sprite[searchwall].cstat &= ~0xc;
sprite[searchwall].cstat |= i;
}
asksave = 1;
}
}
}
if (keystatus[0xc7] > 0) // HOME
updownunits = 256;
else if (keystatus[0xcf] > 0) // END
updownunits = 512;
else
updownunits = 1024;
if ((keystatus[0xc9] > 0) || ((bstatus&2) && (bstatus&32))) // PGUP
{
k = 0;
if (highlightsectorcnt >= 0)
{
for(i=0;i<highlightsectorcnt;i++)
if (highlightsector[i] == searchsector)
{
k = 1;
break;
}
}
if ((searchstat == 0) || (searchstat == 1))
{
if (k == 0)
{
i = headspritesect[searchsector];
while (i != -1)
{
templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y);
templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<2);
if (sprite[i].cstat&128) templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
if (sprite[i].z == templong)
sprite[i].z -= updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
i = nextspritesect[i];
}
sector[searchsector].ceilingz -= updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
sprintf(getmessage,"Sector (%d) ceilingz = %ld",searchsector,sector[searchsector].ceilingz);
message(getmessage);
}
else
{
for(j=0;j<highlightsectorcnt;j++)
{
i = headspritesect[highlightsector[j]];
while (i != -1)
{
templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y);
templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<2);
if (sprite[i].cstat&128) templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
if (sprite[i].z == templong)
sprite[i].z -= updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
i = nextspritesect[i];
}
sector[highlightsector[j]].ceilingz -= updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
sprintf(getmessage,"Sector (%d) ceilingz = %ld",*highlightsector,sector[highlightsector[j]].ceilingz);
message(getmessage);
}
}
}
if (searchstat == 2)
{
if (k == 0)
{
i = headspritesect[searchsector];
while (i != -1)
{
templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y);
if (sprite[i].cstat&128) templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
if (sprite[i].z == templong)
sprite[i].z -= updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
i = nextspritesect[i];
}
sector[searchsector].floorz -= updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
sprintf(getmessage,"Sector (%d) floorz = %ld",searchsector,sector[searchsector].floorz);
message(getmessage);
}
else
{
for(j=0;j<highlightsectorcnt;j++)
{
i = headspritesect[highlightsector[j]];
while (i != -1)
{
templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y);
if (sprite[i].cstat&128) templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
if (sprite[i].z == templong)
sprite[i].z -= updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
i = nextspritesect[i];
}
sector[highlightsector[j]].floorz -= updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
sprintf(getmessage,"Sector (%d) floorz = %ld",*highlightsector,sector[highlightsector[j]].floorz);
message(getmessage);
}
}
}
if (sector[searchsector].floorz < sector[searchsector].ceilingz)
sector[searchsector].floorz = sector[searchsector].ceilingz;
if (searchstat == 3)
{
if ((keystatus[0x1d]|keystatus[0x9d]) > 0) //CTRL - put sprite on ceiling
{
sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y);
if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sprite[searchwall].yrepeat)<<1);
if ((sprite[searchwall].cstat&48) != 32)
sprite[searchwall].z += ((tilesizy[sprite[searchwall].picnum]*sprite[searchwall].yrepeat)<<2);
}
else
{
k = 0;
if (highlightcnt >= 0)
for(i=0;i<highlightcnt;i++)
if (highlight[i] == searchwall+16384)
{
k = 1;
break;
}
if (k == 0)
{
sprite[searchwall].z -= updownunits;
sprintf(getmessage,"Sprite (%d) z = %ld",searchwall,sprite[searchwall].z);
message(getmessage);
}
else
{
for(i=0;i<highlightcnt;i++)
if ((highlight[i]&0xc000) == 16384)
sprite[highlight[i]&16383].z -= updownunits;
sprintf(getmessage,"Sprite (%d) z = %ld",highlight[i]&16383,sprite[highlight[i]&16383].z);
message(getmessage);
}
}
}
asksave = 1;
keystatus[0xc9] = 0;
mouseb &= ~32;
}
if ((keystatus[0xd1] > 0) || ((bstatus&2) && (bstatus&16))) // PGDN
{
k = 0;
if (highlightsectorcnt >= 0)
{
for(i=0;i<highlightsectorcnt;i++)
if (highlightsector[i] == searchsector)
{
k = 1;
break;
}
}
if ((searchstat == 0) || (searchstat == 1))
{
if (k == 0)
{
i = headspritesect[searchsector];
while (i != -1)
{
templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y);
if (sprite[i].cstat&128) templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<2);
if (sprite[i].z == templong)
sprite[i].z += updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
i = nextspritesect[i];
}
sector[searchsector].ceilingz += updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
sprintf(getmessage,"Sector (%d) ceilingz = %ld",searchsector,sector[searchsector].ceilingz);
message(getmessage);
}
else
{
for(j=0;j<highlightsectorcnt;j++)
{
i = headspritesect[highlightsector[j]];
while (i != -1)
{
templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y);
if (sprite[i].cstat&128) templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<2);
if (sprite[i].z == templong)
sprite[i].z += updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
i = nextspritesect[i];
}
sector[highlightsector[j]].ceilingz += updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
sprintf(getmessage,"Sector (%d) ceilingz = %ld",*highlightsector,sector[highlightsector[j]].ceilingz);
message(getmessage);
}
}
}
if (searchstat == 2)
{
if (k == 0)
{
i = headspritesect[searchsector];
while (i != -1)
{
templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y);
if (sprite[i].cstat&128) templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
if (sprite[i].z == templong)
sprite[i].z += updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
i = nextspritesect[i];
}
sector[searchsector].floorz += updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
sprintf(getmessage,"Sector (%d) floorz = %ld",searchsector,sector[searchsector].floorz);
message(getmessage);
}
else
{
for(j=0;j<highlightsectorcnt;j++)
{
i = headspritesect[highlightsector[j]];
while (i != -1)
{
templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y);
if (sprite[i].cstat&128) templong += ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
if (sprite[i].z == templong)
sprite[i].z += updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
i = nextspritesect[i];
}
sector[highlightsector[j]].floorz += updownunits << ((keystatus[0x1d]|keystatus[0x9d])<<1); // JBF 20031128
sprintf(getmessage,"Sector (%d) floorz = %ld",*highlightsector,sector[highlightsector[j]].floorz);
message(getmessage);
}
}
}
if (sector[searchsector].ceilingz > sector[searchsector].floorz)
sector[searchsector].ceilingz = sector[searchsector].floorz;
if (searchstat == 3)
{
if ((keystatus[0x1d]|keystatus[0x9d]) > 0) //CTRL - put sprite on ground
{
sprite[searchwall].z = getflorzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y);
if (sprite[searchwall].cstat&128) sprite[searchwall].z -= ((tilesizy[sprite[searchwall].picnum]*sprite[searchwall].yrepeat)<<1);
}
else
{
k = 0;
if (highlightcnt >= 0)
for(i=0;i<highlightcnt;i++)
if (highlight[i] == searchwall+16384)
{
k = 1;
break;
}
if (k == 0)
{
sprite[searchwall].z += updownunits;
sprintf(getmessage,"Sprite (%d) z = %ld",searchwall,sprite[searchwall].z);
message(getmessage);
}
else
{
for(i=0;i<highlightcnt;i++)
if ((highlight[i]&0xc000) == 16384)
sprite[highlight[i]&16383].z += updownunits;
sprintf(getmessage,"Sprite (%d) z = %ld",highlight[i]&16383,sprite[highlight[i]&16383].z);
message(getmessage);
}
}
}
asksave = 1;
keystatus[0xd1] = 0;
mouseb &= ~16;
}
/* end Mapster32 */
// DoWater(horiz);
i = totalclock;
if (i != clockval[clockcnt])
{
rate=(120<<4)/(i-clockval[clockcnt])-1;
if(framerateon)
{
Bsprintf(tempbuf,"%ld",rate);
#ifdef VULGARITY
if(rate<MinRate)
{
Bsprintf(tempbuf,"%ld WARNING : %s",rate,Slow[rate/MinD]);
begindrawing(); printext256(0*8,0*8,whitecol,-1,tempbuf,1); enddrawing();
}
else
#endif
{
Bsprintf(tempbuf,"%ld",rate); begindrawing();
printext256(0,0,whitecol,-1,tempbuf,!(xdimgame > 640));
enddrawing();
}
}
}
clockval[clockcnt] = i;
clockcnt = ((clockcnt+1)&15);
tempbuf[0] = 0;
if((bstatus&4) && (bstatus&2))
Bsprintf(tempbuf,"PAN");
else if(bstatus&4)
Bsprintf(tempbuf,"SHADE/SIZE");
else if(bstatus&2)
Bsprintf(tempbuf,"Z");
else if(bstatus&1)
Bsprintf(tempbuf,"LOCK");
if(tempbuf[0] != 0)
{
i = (Bstrlen(tempbuf)<<3)+6;
if((searchx+i) < (xdim-1))
i = 0;
else i = (searchx+i)-(xdim-1);
if((searchy+16) < (ydim-1))
j = 0;
else j = (searchy+16)-(ydim-1);
// printext16(searchx+6-i,searchy+6-j,11,-1,tempbuf,0);
printext256(searchx+4+2-i,searchy+4+2-j,0,-1,tempbuf,!(xdimgame > 640));
printext256(searchx+4-i,searchy+4-j,whitecol,-1,tempbuf,!(xdimgame > 640));
// printext256(searchx+4+2,searchy+4+2,0,-1,tempbuf,!(xdimgame > 640));
// printext256(searchx+4,searchy+4,whitecol,-1,tempbuf,!(xdimgame > 640));
}
if(helpon==1)
{
for(i=0;i<MAXHELP3D;i++)
{
begindrawing();
printext256(0*8+2,8+(i*(8+(xdimgame > 640)))+2,0,-1,Help3d[i],!(xdimgame > 640));
printext256(0*8,8+(i*(8+(xdimgame > 640))),whitecol,-1,Help3d[i],!(xdimgame > 640));
enddrawing();
switch(i)
{
case 8: Bsprintf(tempbuf,"%d",autosave); break;
case 9: Bsprintf(tempbuf,"%s",SKILLMODE[skill]); break;
case 10: Bsprintf(tempbuf,"%d",tabgraphic); break;
case 11: Bsprintf(tempbuf,"%d",framerateon); break;
case 12: Bsprintf(tempbuf,"%s",SPRDSPMODE[nosprites]); break;
case 13: Bsprintf(tempbuf,"%d",shadepreview); break;
case 14: Bsprintf(tempbuf,"%d",purpleon); break;
default : sprintf(tempbuf," "); break;
}
begindrawing();
if(!strcmp(tempbuf,"0"))
Bsprintf(tempbuf,"OFF");
else if(!strcmp(tempbuf,"1"))
Bsprintf(tempbuf,"ON");
else if(!strcmp(tempbuf,"2"))
Bsprintf(tempbuf,"ON (2)");
printext256((20+((xdimgame > 640) * 20))*8+2,8+(i*8+(xdimgame > 640))+2,0,-1,tempbuf,!(xdimgame > 640));
printext256((20+((xdimgame > 640) * 20))*8,8+(i*8+(xdimgame > 640)),whitecol,-1,tempbuf,!(xdimgame > 640));
enddrawing();
}
}
/* if(purpleon) {
begindrawing();
// printext256(1*4,1*8,whitecol,-1,"Purple ON",0);
sprintf(getmessage,"Purple ON");
message(getmessage);
enddrawing();
}
*/
if(sector[cursectnum].lotag==2)
{
if(sector[cursectnum].floorpal==8) SetBOSS1Palette();
else SetWATERPalette();
}
else SetGAMEPalette();
//Stick this in 3D part of ExtCheckKeys
//Also choose your own key scan codes
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x20]==1) // ' d
/*
{
ShowHelpText("SectorEffector");
} */
{
keystatus[0x20] = 0;
skill++; if(skill>MAXSKILL-1) skill=0;
sprintf(tempbuf,"%s",SKILLMODE[skill]);
// printext256(1*4,1*8,11,-1,tempbuf,0);
message(tempbuf);
}
begindrawing();
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x22]==1) // ' g
{
keystatus[0x22] = 0;
tabgraphic++;
if (tabgraphic > 2) tabgraphic = 0;
if(tabgraphic) message("Graphics ON");
else message("Graphics OFF");
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x2d]==1) // ' x
{
keystatus[0x2d] = 0;
shadepreview=!shadepreview;
if(shadepreview) message("Sprite shade preview ON");
else message("Sprite shade preview OFF");
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x13]==1) // ' r
{
keystatus[0x13] = 0;
framerateon=!framerateon;
if(framerateon) message("Framerate ON");
else message("Framerate OFF");
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x11]==1) // ' w
{
keystatus[0x11] = 0;
nosprites++; if(nosprites>3) nosprites=0;
Bsprintf(tempbuf,"%s",SPRDSPMODE[nosprites]);
// printext256(1*4,1*8,whitecol,-1,tempbuf,0);
message(tempbuf);
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x15]==1) // ' y
{
keystatus[0x15] = 0;
purpleon=!purpleon; if(nosprites>3) nosprites=0;
if(purpleon) message("Purple ON");
else message("Purple OFF");
}
enddrawing();
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x2e]==1) // ' C
{
keystatus[0x2e] = 0;
switch (searchstat)
{
case 0:
case 4:
for(i=0;i<MAXWALLS;i++)
{
if(wall[i].picnum==temppicnum)
wall[i].shade=tempshade;
}
break;
case 1:
case 2:
for(i=0;i<MAXSECTORS;i++)
{
if(searchstat==1)
if(sector[i].ceilingpicnum==temppicnum) {
sector[i].ceilingshade=tempshade;
}
if(searchstat==2)
if(sector[i].floorpicnum==temppicnum) {
sector[i].floorshade=tempshade;
}
}
break;
case 3:
for(i=0;i<MAXSPRITES;i++)
{
if(sprite[i].picnum==temppicnum) {
sprite[i].shade=tempshade;
}
}
break;
}
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x14]==1) // ' T
{
keystatus[0x14] = 0;
switch (searchstat)
{
case 0: case 4:
Bstrcpy(tempbuf,"Wall lotag: ");
wall[searchwall].lotag =
getnumber256(tempbuf,wall[searchwall].lotag,65536L,0);
break;
case 1: case 2:
Bstrcpy(tempbuf,"Sector lotag: ");
sector[searchsector].lotag =
getnumber256(tempbuf,sector[searchsector].lotag,65536L,0);
break;
case 3:
Bstrcpy(tempbuf,"Sprite lotag: ");
sprite[searchwall].lotag =
getnumber256(tempbuf,sprite[searchwall].lotag,65536L,0);
break;
}
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x23]==1) // ' H
{
keystatus[0x23] = 0;
switch (searchstat)
{
case 0: case 4:
Bstrcpy(tempbuf,"Wall hitag: ");
wall[searchwall].hitag =
getnumber256(tempbuf,wall[searchwall].hitag,65536L,0);
break;
case 1: case 2:
Bstrcpy(tempbuf,"Sector hitag: ");
sector[searchsector].hitag =
getnumber256(tempbuf,sector[searchsector].hitag,65536L,0);
break;
case 3:
Bstrcpy(tempbuf,"Sprite hitag: ");
sprite[searchwall].hitag =
getnumber256(tempbuf,sprite[searchwall].hitag,65536L,0);
break;
}
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x1f]==1) // ' S
{
keystatus[0x1f] = 0;
switch (searchstat)
{
case 0: case 4:
Bstrcpy(tempbuf,"Wall shade: ");
wall[searchwall].shade =
getnumber256(tempbuf,wall[searchwall].shade,65536L,1);
break;
case 1: case 2:
Bstrcpy(tempbuf,"Sector shade: ");
if(searchstat==1)
sector[searchsector].ceilingshade =
getnumber256(tempbuf,sector[searchsector].ceilingshade,65536L,1);
if(searchstat==2)
sector[searchsector].floorshade =
getnumber256(tempbuf,sector[searchsector].floorshade,65536L,1);
break;
case 3:
Bstrcpy(tempbuf,"Sprite shade: ");
sprite[searchwall].shade =
getnumber256(tempbuf,sprite[searchwall].shade,65536L,1);
break;
}
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x2f]==1) // ' V
{
keystatus[0x2f] = 0;
switch (searchstat)
{
case 1: case 2:
Bstrcpy(tempbuf,"Sector visibility: ");
sector[searchsector].visibility =
getnumber256(tempbuf,sector[searchsector].visibility,65536L,0);
break;
}
}
if(keystatus[0x3c]>0) // F2
{
usedcount=!usedcount;
keystatus[0x3c] = 0;
}
if(keystatus[0x0f]>0) // TAB : USED
{
// usedcount=!usedcount;
count=0;
for(i=0;i<numwalls;i++)
{
if(wall[i].picnum == temppicnum) count++;
if(wall[i].overpicnum == temppicnum) count++;
}
for(i=0;i<numsectors;i++) // JBF 20040307: was numwalls, thanks Semicharm
{
if(sector[i].ceilingpicnum == temppicnum) count++;
if(sector[i].floorpicnum == temppicnum) count++;
}
statnum = 0; //status 1
i = headspritestat[statnum];
while (i != -1)
{
nexti = nextspritestat[i];
//your code goes here
//ex: printf("Sprite %d has a status of 1 (active)\n",i,statnum);
if(sprite[i].picnum == temppicnum) count++;
i = nexti;
}
}
if(keystatus[0x3b]==1) // F1
{
helpon=!helpon; keystatus[0x23]=0;
keystatus[0x3b]=0;
}
if ((keystatus[KEYSC_G] > 0)) // G
{
switch (searchstat)
{
case 0:
strcpy(tempbuf,"Wall picnum: ");
i = getnumber256(tempbuf,wall[searchwall].picnum,MAXTILES-1,0);
if(tilesizx[i] != 0)
wall[searchwall].picnum = i;
break;
case 1:
strcpy(tempbuf,"Sector ceiling picnum: ");
i = getnumber256(tempbuf,sector[searchsector].ceilingpicnum,MAXTILES-1,0);
if(tilesizx[i] != 0)
sector[searchsector].ceilingpicnum = i;
break;
case 2:
strcpy(tempbuf,"Sector floor picnum: ");
i = getnumber256(tempbuf,sector[searchsector].floorpicnum,MAXTILES-1,0);
if(tilesizx[i] != 0)
sector[searchsector].floorpicnum = i;
break;
case 3:
strcpy(tempbuf,"Sprite picnum: ");
i = getnumber256(tempbuf,sprite[searchwall].picnum,MAXTILES-1,0);
if(tilesizx[i] != 0)
sprite[searchwall].picnum = i;
break;
case 4:
strcpy(tempbuf,"Masked wall picnum: ");
i = getnumber256(tempbuf,wall[searchwall].overpicnum,MAXTILES-1,0);
if(tilesizx[i] != 0)
wall[searchwall].overpicnum = i;
break;
}
asksave = 1;
keystatus[KEYSC_G] = 0;
}
if (keystatus[KEYSC_B] > 0) // B (clip Blocking xor) (3D)
{
if (searchstat == 3)
{
sprite[searchwall].cstat ^= 1;
// sprite[searchwall].cstat &= ~256;
// sprite[searchwall].cstat |= ((sprite[searchwall].cstat&1)<<8);
sprintf(getmessage,"Sprite (%d) blocking %s",searchwall,sprite[searchwall].cstat&1?"ON":"OFF");
message(getmessage);
asksave = 1;
}
else
{
wall[searchwall].cstat ^= 1;
// wall[searchwall].cstat &= ~64;
if ((wall[searchwall].nextwall >= 0) && ((keystatus[0x2a]|keystatus[0x36]) == 0))
{
wall[wall[searchwall].nextwall].cstat &= ~(1+64);
wall[wall[searchwall].nextwall].cstat |= (wall[searchwall].cstat&1);
}
sprintf(getmessage,"Wall (%d) blocking %s",searchwall,wall[searchwall].cstat&1?"ON":"OFF");
message(getmessage);
asksave = 1;
}
keystatus[KEYSC_B] = 0;
}
if (keystatus[KEYSC_T] > 0) // T (transluscence for sprites/masked walls)
{
if (searchstat == 1) //Set masked/transluscent ceilings/floors
{
i = (sector[searchsector].ceilingstat&(128+256));
sector[searchsector].ceilingstat &= ~(128+256);
switch(i)
{
case 0: sector[searchsector].ceilingstat |= 128; break;
case 128: sector[searchsector].ceilingstat |= 256; break;
case 256: sector[searchsector].ceilingstat |= 384; break;
case 384: sector[searchsector].ceilingstat |= 0; break;
}
asksave = 1;
}
if (searchstat == 2)
{
i = (sector[searchsector].floorstat&(128+256));
sector[searchsector].floorstat &= ~(128+256);
switch(i)
{
case 0: sector[searchsector].floorstat |= 128; break;
case 128: sector[searchsector].floorstat |= 256; break;
case 256: sector[searchsector].floorstat |= 384; break;
case 384: sector[searchsector].floorstat |= 0; break;
}
asksave = 1;
}
if ((keystatus[KEYSC_QUOTE]) > 0)
{
switch (searchstat)
{
case 0: case 4:
strcpy(buffer,"Wall lotag: ");
wall[searchwall].lotag = getnumber256(buffer,(long)wall[searchwall].lotag,65536L,0);
break;
case 1:
strcpy(buffer,"Sector lotag: ");
sector[searchsector].lotag = getnumber256(buffer,(long)sector[searchsector].lotag,65536L,0);
break;
case 2:
strcpy(buffer,"Sector lotag: ");
sector[searchsector].lotag = getnumber256(buffer,(long)sector[searchsector].lotag,65536L,0);
break;
case 3:
strcpy(buffer,"Sprite lotag: ");
sprite[searchwall].lotag = getnumber256(buffer,(long)sprite[searchwall].lotag,65536L,0);
break;
}
}
else
{
if (searchstat == 3)
{
if ((sprite[searchwall].cstat&2) == 0)
sprite[searchwall].cstat |= 2;
else if ((sprite[searchwall].cstat&512) == 0)
sprite[searchwall].cstat |= 512;
else
sprite[searchwall].cstat &= ~(2+512);
asksave = 1;
}
if (searchstat == 4)
{
if ((wall[searchwall].cstat&128) == 0)
wall[searchwall].cstat |= 128;
else if ((wall[searchwall].cstat&512) == 0)
wall[searchwall].cstat |= 512;
else
wall[searchwall].cstat &= ~(128+512);
if (wall[searchwall].nextwall >= 0)
{
wall[wall[searchwall].nextwall].cstat &= ~(128+512);
wall[wall[searchwall].nextwall].cstat |= (wall[searchwall].cstat&(128+512));
}
asksave = 1;
}
}
keystatus[KEYSC_T] = 0;
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x1c]==1) // ' ENTER
{
begindrawing();
message("Pasted graphic only");
enddrawing();
switch(searchstat)
{
case 0 : wall[searchwall].picnum = temppicnum; break;
case 1 : sector[searchsector].ceilingpicnum = temppicnum; break;
case 2 : sector[searchsector].floorpicnum = temppicnum; break;
case 3 : sprite[searchwall].picnum = temppicnum; break;
case 4 : wall[searchwall].overpicnum = temppicnum; break;
}
keystatus[0x1c]=0;
}
}// end 3d
void Keys2d(void)
{
short temp=0;
int i=0, j,k;
long radius, xp1, yp1;
char col;
long repeatcountx=0,repeatcounty=0,smooshyalign,changedir;
/*
for(i=0;i<0x50;i++)
{if(keystatus[i]==1) {Bsprintf(tempbuf,"key %ld",i); printmessage16(tempbuf);
}}
*/
if ((totalclock > getmessagetimeoff) && (totalclock > (lastpm16time + 120*3)))
{
updatesector(mousxplc,mousyplc,&cursectornum);
if (pointhighlight >= 16384)
{
char tmpbuf[2048];
i = pointhighlight-16384;
if (strlen(names[sprite[i].picnum]) > 0) {
if (sprite[i].picnum==SECTOREFFECTOR)
Bsprintf(tmpbuf,"Sprite %d %s: lo:%d hi:%d",i,SectorEffectorText(i),sprite[i].lotag,sprite[i].hitag);
else Bsprintf(tmpbuf,"Sprite %d %s: lo:%d hi:%d ex:%d",i,names[sprite[i].picnum],sprite[i].lotag,sprite[i].hitag,sprite[i].extra);
}
else Bsprintf(tmpbuf,"Sprite %d picnum %d: lo:%d hi:%d ex:%d",i,sprite[i].picnum,sprite[i].lotag,sprite[i].hitag,sprite[i].extra);
_printmessage16(tmpbuf);
}
else if ((linehighlight >= 0) && (sectorofwall(linehighlight) == cursectornum))
{
long dax, day, dist;
dax = wall[linehighlight].x-wall[wall[linehighlight].point2].x;
day = wall[linehighlight].y-wall[wall[linehighlight].point2].y;
dist = ksqrt(dax*dax+day*day);
Bsprintf(tempbuf,"Wall %d: length:%ld lo:%d hi:%d",linehighlight,dist,wall[linehighlight].lotag,wall[linehighlight].hitag);
_printmessage16(tempbuf);
}
else if (cursectornum >= 0)
{
Bsprintf(tempbuf,"Sector %d: lo:%d hi:%d",cursectornum,sector[cursectornum].lotag,sector[cursectornum].hitag);
_printmessage16(tempbuf);
}
else _printmessage16("");
}
begindrawing();
for(i=0;i<numsprites;i++) // Game specific 2D sprite stuff goes here. Drawn on top of everything else.
{
xp1 = mulscale14(sprite[i].x-posx,zoom);
yp1 = mulscale14(sprite[i].y-posy,zoom);
if (sprite[i].picnum == 5 /*&& zoom >= 256*/ && sprite[i].sectnum != MAXSECTORS)
{
radius = mulscale15(sprite[i].hitag,zoom);
col = 6;
if (i+16384 == pointhighlight)
if (totalclock & 32) col += (2<<2);
drawlinepat = 0xf0f0f0f0;
drawcircle16(halfxdim16+xp1, midydim16+yp1, radius, col);
drawlinepat = 0xffffffff;
}
}
enddrawing();
if(keystatus[0x3b]==1 || (keystatus[KEYSC_QUOTE]==1 && keystatus[0x29]==1)) //F1 or ' ~
{
keystatus[0x3b]=0;
clearmidstatbar16();
begindrawing();
for(i=0;i<MAXHELP2D;i++)
{
k = 0;
j = 0;
if (i > 9)
{
j = 256;
k = 90;
}
printext16(j,ydim16+32+(i*9)-k,11,-1,Help2d[i],0);
}
enddrawing();
}
getpoint(searchx,searchy,&mousxplc,&mousyplc);
ppointhighlight = getpointhighlight(mousxplc,mousyplc);
if ((ppointhighlight&0xc000) == 16384)
{
// sprite[ppointhighlight&16383].cstat ^= 1;
cursprite=(ppointhighlight&16383);
}
if(keystatus[67]==1) // F9 f1=3b
{
Show2dText("sthelp.hlp");
}
/* start Mapster32 */
if (keystatus[0x32] > 0) // M (tag)
{
keystatus[0x32] = 0;
if ((keystatus[0x38]|keystatus[0xb8]) > 0) //ALT
{
if (pointhighlight >= 16384)
{
i = pointhighlight-16384;
Bsprintf(tempbuf,"Sprite (%d) Extra: ",i);
sprite[i].extra = getnumber16(tempbuf,sprite[i].extra,65536L,1);
clearmidstatbar16();
showspritedata((short)i);
}
else if (linehighlight >= 0)
{
i = linehighlight;
Bsprintf(tempbuf,"Wall (%d) Extra: ",i);
wall[i].extra = getnumber16(tempbuf,wall[i].extra,65536L,1);
clearmidstatbar16();
showwalldata((short)i);
}
printmessage16("");
}
else
{
for (i=0;i<numsectors;i++)
if (inside(mousxplc,mousyplc,i) == 1)
{
Bsprintf(tempbuf,"Sector (%d) Extra: ",i);
sector[i].extra = getnumber16(tempbuf,sector[i].extra,65536L,1);
clearmidstatbar16();
showsectordata((short)i);
break;
}
printmessage16("");
}
}
if (keystatus[0x35] > 0) // /? Reset panning&repeat to 0
{
if ((ppointhighlight&0xc000) == 16384)
{
if ((keystatus[0x2a]|keystatus[0x36]) > 0)
{
sprite[cursprite].xrepeat = sprite[cursprite].yrepeat;
}
else
{
sprite[cursprite].xrepeat = 64;
sprite[cursprite].yrepeat = 64;
}
}
keystatus[0x35] = 0;
asksave = 1;
}
if ((keystatus[0x4b]|keystatus[0x4d]) > 0) // 4 & 6 (keypad)
{
smooshyalign = keystatus[0x4c];
if ((repeatcountx == 0) || (repeatcountx > 16))
{
changedir = 0;
if (keystatus[0x4b] > 0) changedir = -1;
if (keystatus[0x4d] > 0) changedir = 1;
if ((ppointhighlight&0xc000) == 16384)
{
sprite[cursprite].xrepeat = changechar(sprite[cursprite].xrepeat,changedir,smooshyalign,1);
if (sprite[cursprite].xrepeat < 4)
sprite[cursprite].xrepeat = 4;
}
asksave = 1;
repeatcountx = max(1,repeatcountx);
}
repeatcountx += synctics;
}
else
repeatcountx = 0;
if ((keystatus[0x48]|keystatus[0x50]) > 0) // 2 & 8 (keypad)
{
smooshyalign = keystatus[0x4c];
if ((repeatcounty == 0) || (repeatcounty > 16))
{
changedir = 0;
if (keystatus[0x48] > 0) changedir = -1;
if (keystatus[0x50] > 0) changedir = 1;
if ((ppointhighlight&0xc000) == 16384)
{
sprite[cursprite].yrepeat = changechar(sprite[cursprite].yrepeat,changedir,smooshyalign,1);
if (sprite[cursprite].yrepeat < 4)
sprite[cursprite].yrepeat = 4;
}
asksave = 1;
repeatcounty = max(1,repeatcounty);
}
repeatcounty += synctics;
//}
}
else
repeatcounty = 0;
if (keystatus[0x13] > 0) // R (relative alignment, rotation)
{
if (pointhighlight >= 16384)
{
i = sprite[cursprite].cstat;
if ((i&48) < 32) i += 16;
else i &= ~48;
sprite[cursprite].cstat = i;
if (sprite[cursprite].cstat&16)
sprintf(getmessage,"Sprite (%d) is wall aligned",cursprite);
else if (sprite[cursprite].cstat&32)
sprintf(getmessage,"Sprite (%d) is floor aligned",cursprite);
else
sprintf(getmessage,"Sprite (%d) is un-aligned",cursprite);
message(getmessage);
asksave = 1;
}
keystatus[0x13] = 0;
}
if(keystatus[KEYSC_QUOTE] && keystatus[KEYSC_S]) // ' S
{
if (pointhighlight >= 16384)
{
keystatus[0x1f] = 0;
Bsprintf(tempbuf,"Sprite (%d) xrepeat: ",cursprite);
sprite[cursprite].xrepeat=getnumber16(tempbuf, sprite[cursprite].xrepeat, 256,0);
Bsprintf(tempbuf,"Sprite (%d) yrepeat: ",cursprite);
sprite[cursprite].yrepeat=getnumber16(tempbuf, sprite[cursprite].yrepeat, 256,0);
Bsprintf(tempbuf,"Sprite (%d) updated",i);
printmessage16(tempbuf);
}
}
if(keystatus[KEYSC_QUOTE] && keystatus[KEYSC_F]) // ' F
{
void FuncMenu(void);
keystatus[KEYSC_F] = 0;
FuncMenu();
}
if(keystatus[0x1a]>0) // [ search backward
{
keystatus[0x1a]=0;
if(wallsprite==0)
{
SearchSectorsBackward();
}
else
if(wallsprite==1)
{
if(curwallnum>0) curwallnum--;
for(i=curwallnum;i>=0;i--)
{
if(
(wall[i].picnum==wall[curwall].picnum)
&&((search_lotag==0)||
(search_lotag!=0 && search_lotag==wall[i].lotag))
&&((search_hitag==0)||
(search_hitag!=0 && search_hitag==wall[i].hitag))
)
{
posx=(wall[i].x)-(( (wall[i].x)-(wall[wall[i].point2].x) )/2);
posy=(wall[i].y)-(( (wall[i].y)-(wall[wall[i].point2].y) )/2);
printmessage16("< Wall search: found");
// curwallnum--;
keystatus[0x1a]=0;
return;
}
curwallnum--;
}
printmessage16("< Wall search: none found");
}
else
if(wallsprite==2)
{
if(cursearchspritenum>0) cursearchspritenum--;
for(i=cursearchspritenum;i>=0;i--)
{
if(
(sprite[i].picnum==sprite[cursearchsprite].picnum &&
sprite[i].statnum==0 )
&&((search_lotag==0)||
(search_lotag!=0 && search_lotag==sprite[i].lotag))
&&((search_hitag==0)||
(search_hitag!=0 && search_hitag==sprite[i].hitag))
)
{
posx=sprite[i].x;
posy=sprite[i].y;
ang= sprite[i].ang;
printmessage16("< Sprite search: found");
// curspritenum--;
keystatus[0x1a]=0;
return;
}
cursearchspritenum--;
}
printmessage16("< Sprite search: none found");
}
}
if(keystatus[0x1b]>0) // ] search forward
{
keystatus[0x1b]=0;
if(wallsprite==0)
{
SearchSectorsForward();
}
else
if(wallsprite==1)
{
if(curwallnum<MAXWALLS) curwallnum++;
for(i=curwallnum;i<=MAXWALLS;i++)
{
if(
(wall[i].picnum==wall[curwall].picnum)
&&((search_lotag==0)||
(search_lotag!=0 && search_lotag==wall[i].lotag))
&&((search_hitag==0)||
(search_hitag!=0 && search_hitag==wall[i].hitag))
)
{
posx=(wall[i].x)-(( (wall[i].x)-(wall[wall[i].point2].x) )/2);
posy=(wall[i].y)-(( (wall[i].y)-(wall[wall[i].point2].y) )/2);
printmessage16("> Wall search: found");
// curwallnum++;
keystatus[0x1b]=0;
return;
}
curwallnum++;
}
printmessage16("> Wall search: none found");
}
else
if(wallsprite==2)
{
if(cursearchspritenum<MAXSPRITES) cursearchspritenum++;
for(i=cursearchspritenum;i<=MAXSPRITES;i++)
{
if(
(sprite[i].picnum==sprite[cursearchsprite].picnum &&
sprite[i].statnum==0 )
&&((search_lotag==0)||
(search_lotag!=0 && search_lotag==sprite[i].lotag))
&&((search_hitag==0)||
(search_hitag!=0 && search_hitag==sprite[i].hitag))
)
{
posx=sprite[i].x;
posy=sprite[i].y;
ang= sprite[i].ang;
printmessage16("> Sprite search: found");
// curspritenum++;
keystatus[0x1b]=0;
return;
}
cursearchspritenum++;
}
printmessage16("> Sprite search: none found");
}
}
if (keystatus[0x22] > 0) // G (grid on/off)
{
grid += ((keystatus[0x2a]|keystatus[0x36]) > 0?-1:1);
if (grid == -1 || grid == 9) {
switch(grid) {
case -1:
grid = 8;
break;
case 9:
grid = 0;
break;
}
}
if(!grid) sprintf(tempbuf,"Grid off");
else sprintf(tempbuf,"Grid size: %d (%d units)",grid,2048>>grid);
printmessage16(tempbuf);
keystatus[0x22] = 0;
}
if ((keystatus[0x26] > 0) && (keystatus[KEYSC_QUOTE] > 0)) // ' L
{
if (pointhighlight >= 16384)
{
i = pointhighlight - 16384;
Bsprintf(tempbuf,"Sprite %d x: ",i);
sprite[i].x = getnumber16(tempbuf,sprite[i].x,131072,1);
Bsprintf(tempbuf,"Sprite %d y: ",i);
sprite[i].y = getnumber16(tempbuf,sprite[i].y,131072,1);
Bsprintf(tempbuf,"Sprite %d z: ",i);
sprite[i].z = getnumber16(tempbuf,sprite[i].z,8388608,1);
Bsprintf(tempbuf,"Sprite %d angle: ",i);
sprite[i].ang = getnumber16(tempbuf,sprite[i].ang,2048L,0);
Bsprintf(tempbuf,"Sprite %d updated",i);
printmessage16(tempbuf);
}
else if (pointhighlight <= 16383)
{
i = linehighlight;
Bsprintf(tempbuf,"Wall %d x: ",i);
wall[i].x = getnumber16(tempbuf,wall[i].x,131072,1);
Bsprintf(tempbuf,"Wall %d y: ",i);
wall[i].y = getnumber16(tempbuf,wall[i].y,131072,1);
Bsprintf(tempbuf,"Wall %d updated",i);
printmessage16(tempbuf);
}
keystatus[0x26] = 0;
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x04]==1) // ' 3
{
onnames++; if(onnames>8) onnames=0;
keystatus[0x04]=0;
Bsprintf(tempbuf,"Mode %d %s",onnames,SpriteMode[onnames]);
printmessage16(tempbuf);
// clearmidstatbar16();
// for(i=0;i<MAXMODE32D;i++) {printext16(0*8,ydim16+32+(i*8),15,-1,SpriteMode[i],0);
}
// Ver();
#ifdef VULGARITY
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x05]==1) // ' 4
{
keystatus[0x05]=0;
MinRate=getnumber16("Enter Min Frame Rate : ", MinRate, 65536L,0);
printmessage16("");
/*
if(MinRate==40)
{MinRate=24; MinD=3;
}
else
{MinRate=40; MinD=5;
}
*/
MinRate &= ~7;
MinD = MinRate/8;
}
#endif
/*
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x06]==1) // ' 5
{
keystatus[0x06]=0;
sprintf(tempbuf,"Power-Up Ammo now equals Normal");
printmessage16(tempbuf);
for(i=0;i<MAXSPRITES;i++)
{
if(sprite[i].picnum>=20 && sprite[i].picnum<=59)
{
sprite[i].xrepeat = 32;
sprite[i].yrepeat = 32;
}
}
}
*/
// What the fuck is this supposed to do?
/* Motorcycle ha ha ha
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x06]==1) // ' 5
{
keystatus[0x06]=0;
sidemode++; if (sidemode > 2) sidemode = 0;
if (sidemode == 1)
{
editstatus = 0;
zmode = 2;
posz = ((sector[cursectnum].ceilingz+sector[cursectnum].floorz)>>1);
}
else
{
editstatus = 1;
zmode = 1;
}
}
*/
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x08]==1) // ' 7 : swap hilo
{
keystatus[0x08]=0;
if (pointhighlight >= 16384)
{
temp=sprite[cursprite].lotag;
sprite[cursprite].lotag=sprite[cursprite].hitag;
sprite[cursprite].hitag=temp;
Bsprintf(tempbuf,"Sprite %d tags swapped",cursprite);
printmessage16(tempbuf);
}
else if (linehighlight >= 0)
{
temp=wall[linehighlight].lotag;
wall[linehighlight].lotag=wall[linehighlight].hitag;
wall[linehighlight].hitag=temp;
Bsprintf(tempbuf,"Wall %d tags swapped",linehighlight);
printmessage16(tempbuf);
}
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x24]==1) // ' J
{
posx=getnumber16("X-coordinate: ",posx,131072L,1);
posy=getnumber16("Y-coordinate: ",posy,131072L,1);
Bsprintf(tempbuf,"Current pos now (%ld, %ld)",posx,posy);
printmessage16(tempbuf);
keystatus[0x24]=0;
}
}// end key2d
void ExtSetupSpecialSpriteCols(void)
{
short i;
for (i=0;i<MAXTILES;i++)
switch(i) {
case SECTOREFFECTOR:
case ACTIVATOR:
case TOUCHPLATE:
case ACTIVATORLOCKED:
case MUSICANDSFX:
case LOCATORS:
case CYCLER:
case MASTERSWITCH:
case RESPAWN:
case GPSPEED:
spritecol2d[i][0] = 15;
spritecol2d[i][1] = 15;
break;
case APLAYER:
spritecol2d[i][0] = 2;
spritecol2d[i][1] = 2;
break;
case LIZTROOP :
case LIZTROOPRUNNING :
case LIZTROOPSTAYPUT :
case LIZTROOPSHOOT :
case LIZTROOPJETPACK :
case LIZTROOPONTOILET :
case LIZTROOPDUCKING :
case PIGCOP:
case PIGCOPSTAYPUT:
case PIGCOPDIVE:
case LIZMAN:
case LIZMANSTAYPUT:
case LIZMANSPITTING:
case LIZMANFEEDING:
case LIZMANJUMP:
case BOSS1:
case BOSS1STAYPUT:
case BOSS1SHOOT:
case BOSS1LOB:
case BOSSTOP:
case COMMANDER:
case COMMANDERSTAYPUT:
case OCTABRAIN:
case OCTABRAINSTAYPUT:
case RECON:
case DRONE:
case ROTATEGUN:
case EGG:
case ORGANTIC:
case GREENSLIME:
case BOSS2:
case BOSS3:
case TANK:
case NEWBEAST:
case BOSS4:
spritecol2d[i][0] = 31;
spritecol2d[i][1] = 31;
break;
case FIRSTGUNSPRITE:
case CHAINGUNSPRITE :
case RPGSPRITE:
case FREEZESPRITE:
case SHRINKERSPRITE:
case HEAVYHBOMB:
case TRIPBOMBSPRITE:
case SHOTGUNSPRITE:
case DEVISTATORSPRITE:
case FREEZEAMMO:
case AMMO:
case BATTERYAMMO:
case DEVISTATORAMMO:
case RPGAMMO:
case GROWAMMO:
case CRYSTALAMMO:
case HBOMBAMMO:
case AMMOLOTS:
case SHOTGUNAMMO:
case COLA:
case SIXPAK:
case FIRSTAID:
case SHIELD:
case STEROIDS:
case AIRTANK:
case JETPACK:
case HEATSENSOR:
case ACCESSCARD:
case BOOTS:
spritecol2d[i][0] = 24;
spritecol2d[i][1] = 24;
break;
default:
break;
}
}
void InitCustomColors(void)
{
/* blue */
/* vgapal16[9*4+0] = 63;
vgapal16[9*4+1] = 31;
vgapal16[9*4+2] = 7; */
/* orange */
vgapal16[31*4+0] = 20; // blue
vgapal16[31*4+1] = 45; // green
vgapal16[31*4+2] = 60; // red
vgapal16[39*4+0] = 36;
vgapal16[39*4+1] = 53;
vgapal16[39*4+2] = 63;
/* light yellow */
vgapal16[22*4+0] = 51;
vgapal16[22*4+1] = 63;
vgapal16[22*4+2] = 63;
/* grey */
vgapal16[23*4+0] = 45;
vgapal16[23*4+1] = 45;
vgapal16[23*4+2] = 45;
/* blue */
vgapal16[24*4+0] = 51;
vgapal16[24*4+1] = 41;
vgapal16[24*4+2] = 12;
vgapal16[32*4+0] = 60;
vgapal16[32*4+1] = 50;
vgapal16[32*4+2] = 21;
}
void ExtPreSaveMap(void)
{
short i, startwall, j, endwall;
for(i=0;i<numsectors;i++)
{
startwall = sector[i].wallptr;
for(j=startwall;j<numwalls;j++)
if (wall[j].point2 < startwall) startwall = wall[j].point2;
sector[i].wallptr = startwall;
}
for(i=numsectors-2;i>=0;i--)
sector[i].wallnum = sector[i+1].wallptr-sector[i].wallptr;
sector[numsectors-1].wallnum = numwalls-sector[numsectors-1].wallptr;
for(i=0;i<numwalls;i++)
{
wall[i].nextsector = -1;
wall[i].nextwall = -1;
}
for(i=0;i<numsectors;i++)
{
startwall = sector[i].wallptr;
endwall = startwall + sector[i].wallnum;
for(j=startwall;j<endwall;j++)
checksectorpointer((short)j,(short)i);
}
fixspritesectors(); // yes, I realize this gets called a few more times than it needs to be
}
void ExtPreLoadMap(void)
{
}
int ExtPreInit(int *argc,char ***argv)
{
wm_setapptitle("Mapster32"VERSION);
OSD_SetLogFile("mapster32.log");
initprintf("Mapster32"VERSION" ("__DATE__" "__TIME__")\n");
initprintf("Copyright (c) 2006 EDuke32 team\n\n");
return 0;
}
int osdcmd_quit(const osdfuncparm_t *parm)
{
clearfilenames();
ExtUnInit();
uninitengine();
exit(0);
return OSDCMD_OK;
}
enum {
T_EOF = -2,
T_ERROR = -1,
T_LOADGRP = 0,
};
typedef struct { char *text; int tokenid; } tokenlist;
static int getatoken(scriptfile *sf, tokenlist *tl, int ntokens)
{
char *tok;
int i;
if (!sf) return T_ERROR;
tok = scriptfile_gettoken(sf);
if (!tok) return T_EOF;
for(i=0;i<ntokens;i++) {
if (!Bstrcasecmp(tok, tl[i].text))
return tl[i].tokenid;
}
return T_ERROR;
}
static tokenlist grptokens[] =
{
{ "loadgrp", T_LOADGRP },
};
int loadgroupfiles(char *fn)
{
int tokn;
char *cmdtokptr;
scriptfile *script;
script = scriptfile_fromfile(fn);
if (!script) return -1;
while (1) {
tokn = getatoken(script,grptokens,sizeof(grptokens)/sizeof(tokenlist));
cmdtokptr = script->ltextptr;
switch (tokn) {
case T_LOADGRP:
{
char *fn;
if (!scriptfile_getstring(script,&fn))
{
int j = initgroupfile(fn);
if( j == -1 )
initprintf("Could not find GRP file %s.\n",fn);
else
initprintf("Using GRP file %s.\n",fn);
}
}
break;
case T_EOF:
return(0);
default:
break;
}
}
scriptfile_close(script);
scriptfile_clearsymbols();
return 0;
}
int ExtInit(void)
{
long rv = 0;
char *duke3dgrp = "duke3d.grp";
#if defined(_WIN32)
if (!access("user_profiles_enabled", F_OK))
#endif
{
char cwd[BMAX_PATH];
char *homedir;
int asperr;
#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
addsearchpath("/usr/share/games/eduke32");
addsearchpath("/usr/local/games/eduke32");
#elif defined(__APPLE__)
addsearchpath("/Library/Application Support/EDuke32");
#endif
if (getcwd(cwd,BMAX_PATH)) addsearchpath(cwd);
if ((homedir = Bgethomedir())) {
Bsnprintf(cwd,sizeof(cwd),"%s/"
#if defined(_WIN32)
"EDuke32 Settings"
#elif defined(__APPLE__)
"Library/Application Support/EDuke32"
#else
".eduke32"
#endif
,homedir);
asperr = addsearchpath(cwd);
if (asperr == -2) {
if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
else asperr = -1;
}
if (asperr == 0)
chdir(cwd);
Bfree(homedir);
}
}
// JBF 20031220: Because it's annoying renaming GRP files whenever I want to test different game data
if (getenv("DUKE3DGRP")) {
duke3dgrp = getenv("DUKE3DGRP");
initprintf("Using %s as main GRP file\n", duke3dgrp);
}
initgroupfile(duke3dgrp);
if (getenv("DUKE3DDEF")) {
defsfilename = getenv("DUKE3DDEF");
initprintf("Using %s as definitions file\n", defsfilename);
}
loadgroupfiles(defsfilename);
bpp = 8;
glusetexcache = glusetexcachecompression = -1;
if (loadsetup("build.cfg") < 0) initprintf("Configuration file not found, using defaults.\n"), rv = 1;
if(glusetexcache == -1 || glusetexcachecompression == -1)
{
int i;
i=wm_ynbox("Texture caching",
"Would you like to enable the on-disk texture cache? "
"This feature may use up to 200 megabytes of disk "
"space if you have a great deal of high resolution "
"textures and skins, but textures will load exponentially "
"faster after the first time they are loaded.");
if (i) i = 'y';
if(i == 'y' || i == 'Y' )
glusetexcompr = glusetexcache = glusetexcachecompression = 1;
else glusetexcache = glusetexcachecompression = 0;
}
Bmemcpy((void *)buildkeys,(void *)keys,NUMBUILDKEYS); //Trick to make build use setup.dat keys
if (initengine()) {
initprintf("There was a problem initialising the engine.\n");
return -1;
}
if (initinput()) return -1;
// if (option[3] != 0) moustat =
initmouse();
kensplayerheight = 40; //32
zmode = 2;
zlock = kensplayerheight<<8;
defaultspritecstat = 0;
ReadGamePalette();
// InitWater();
InitCustomColors();
getmessageleng = 0;
getmessagetimeoff = 0;
Bstrcpy(apptitle, "Mapster32"VERSION"");
autosavetimer = totalclock+120*180;
OSD_RegisterFunction("quit","you tried to get help on quit?",osdcmd_quit);
return rv;
}
void ExtUnInit(void)
{
// setvmode(0x03);
uninitgroupfile();
writesetup("build.cfg");
}
void ExtPreCheckKeys(void) // just before drawrooms
{
if (qsetmode == 200) //In 3D mode
{
if (floor_over_floor) ExtSE40Code(posx,posy,posz,ang,horiz);
if(purpleon) clearview(255);
if (sidemode != 0)
{
lockbyte4094 = 1;
if (waloff[4094] == 0)
allocache(&waloff[4094],320L*200L,&lockbyte4094);
setviewtotile(4094,320L,200L);
searchx ^= searchy; searchy ^= searchx; searchx ^= searchy;
searchx = ydim-1-searchx;
}
}
}
void ExtAnalyzeSprites(void)
{
long i, k;
spritetype *tspr;
char frames=0;
signed char l;
for(i=0,tspr=&tsprite[0];i<spritesortcnt;i++,tspr++)
{
frames=0;
if((nosprites==1||nosprites==3)&&tspr->picnum<11) tspr->xrepeat=0;
if(nosprites==1||nosprites==3)
switch(tspr->picnum)
{
case SEENINE :
tspr->xrepeat=0;
}
if(shadepreview && !(tspr->cstat & 16))
{
if (sector[tspr->sectnum].ceilingstat&1)
l = sector[tspr->sectnum].ceilingshade;
else
{
l = sector[tspr->sectnum].floorshade;
if (sector[tspr->sectnum].floorpal != 0 && sector[tspr->sectnum].floorpal < num_tables)
tspr->pal=sector[tspr->sectnum].floorpal;
}
if(l < -127) l = -127;
if(l > 126) l = 127;
tspr->shade = l;
}
switch(tspr->picnum)
{
// 5-frame walk
case 1550 : // Shark
frames=5;
// 2-frame walk
case 1445 : // duke kick
case LIZTROOPDUCKING :
case 2030 : // pig shot
case OCTABRAIN :
case PIGCOPDIVE :
case 2190 : // liz capt shot
case BOSS1SHOOT :
case BOSS1LOB :
case LIZTROOPSHOOT :
if(frames==0) frames=2;
// 4-frame walk
case 1491 : // duke crawl
case LIZTROOP :
case LIZTROOPRUNNING :
case PIGCOP :
case LIZMAN :
case BOSS1 :
case BOSS2 :
case BOSS3 :
case BOSS4 :
case NEWBEAST:
if(frames==0) frames=4;
case LIZTROOPJETPACK :
case DRONE :
case COMMANDER :
case TANK :
case RECON :
if(frames==0) frames = 10;
case CAMERA1:
case APLAYER :
if(frames==0) frames=1;
case GREENSLIME :
case EGG :
case PIGCOPSTAYPUT :
case LIZMANSTAYPUT:
case LIZTROOPSTAYPUT :
case LIZMANSPITTING :
case LIZMANFEEDING :
case LIZMANJUMP :
if(skill!=4)
{
if(tspr->lotag>skill+1)
{
tspr->xrepeat=0; break;
}
}
if(nosprites==2||nosprites==3)
{
tspr->xrepeat=0;
// tspr->cstat|=32768;
}
// else tspr->cstat&=32767;
if(frames!=0)
{
if(frames==10) frames=0;
k = getangle(tspr->x-posx,tspr->y-posy);
k = (((tspr->ang+3072+128-k)&2047)>>8)&7;
//This guy has only 5 pictures for 8 angles (3 are x-flipped)
if (k <= 4)
{
tspr->picnum += k;
tspr->cstat &= ~4; //clear x-flipping bit
}
else
{
tspr->picnum += 8-k;
tspr->cstat |= 4; //set x-flipping bit
}
}
if(frames==2) tspr->picnum+=((((4-(totalclock>>5)))&1)*5);
if(frames==4) tspr->picnum+=((((4-(totalclock>>5)))&3)*5);
if(frames==5) tspr->picnum+=(((totalclock>>5)%5))*5;
if(tilesizx[tspr->picnum] == 0)
tspr->picnum -= 5; //Hack, for actors
break;
default:
break;
}
}
}
void Keys2d3d(void)
{
int i, j;
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x1e]==1) // ' a
{
keystatus[0x1e] = 0;
autosave=!autosave;
if(autosave) message("Autosave ON");
else message("Autosave OFF");
}
if(keystatus[KEYSC_QUOTE]==1 && keystatus[KEYSC_N]==1) // ' n
{
keystatus[KEYSC_N] = 0;
noclip=!noclip;
if(noclip) message("Clipping disabled");
else message("Clipping enabled");
}
if ((totalclock > autosavetimer) && (autosave))
{
if (asksave)
{
fixspritesectors(); //Do this before saving!
// updatesector(startposx,startposy,&startsectnum);
ExtPreSaveMap();
saveboard("autosave.map",&startposx,&startposy,&startposz,&startang,&startsectnum);
ExtSaveMap("autosave.map");
message("Board autosaved to AUTOSAVE.MAP");
}
autosavetimer = totalclock+120*180;
}
if ((keystatus[0x1d]|keystatus[0x9d]) > 0) //CTRL
if (keystatus[0x1f] > 0) // S
{
if (levelname)
{
fixspritesectors(); //Do this before saving!
updatesector(startposx,startposy,&startsectnum);
ExtPreSaveMap();
saveboard(levelname,&startposx,&startposy,&startposz,&startang,&startsectnum);
ExtSaveMap(levelname);
message("Board saved");
asksave = 0;
keystatus[0x1f] = 0;
}
}
if (keystatus[buildkeys[14]] > 0) // Enter
{
getmessageleng = 0;
getmessagetimeoff = 0;
}
if (getmessageleng > 0)
{
charsperline = 64;
//if (dimensionmode[snum] == 2) charsperline = 80;
if (qsetmode == 200)
{
for(i=0;i<=getmessageleng;i+=charsperline)
{
for(j=0;j<charsperline;j++)
tempbuf[j] = getmessage[i+j];
if (getmessageleng < i+charsperline)
tempbuf[(getmessageleng-i)] = 0;
else
tempbuf[charsperline] = 0;
begindrawing();
if (tempbuf[charsperline] != 0)
{
printext256((xdimgame>>6)+2,((i/charsperline)<<3)+(ydimgame-(ydimgame>>5))-(((getmessageleng-1)/charsperline)<<3)+2,0,-1,tempbuf,xdimgame>640?0:1);
printext256((xdimgame>>6),((i/charsperline)<<3)+(ydimgame-(ydimgame>>5))-(((getmessageleng-1)/charsperline)<<3),whitecol,-1,tempbuf,xdimgame>640?0:1);
}
enddrawing();
}
}
else printmessage16(getmessage);
if (totalclock > getmessagetimeoff)
getmessageleng = 0;
}
}
void ExtCheckKeys(void)
{
readmousebstatus(&bstatus);
Keys2d3d();
if (qsetmode == 200) //In 3D mode
{
Keys3d();
m32_showmouse();
if (sidemode != 1) editinput();
}
else
{
Keys2d();
}
}
void faketimerhandler(void)
{
long i, dist;
long hiz, hihit, loz, lohit, oposx, oposy;
short hitwall, daang;
counter++; if(counter>=5) counter=0;
sampletimer();
if (totalclock < ototalclock+TICSPERFRAME)
return;
if (qsetmode != 200)
return;
if (sidemode != 1)
return;
ototalclock = totalclock;
oposx = posx; oposy = posy;
hitwall = clipmove(&posx,&posy,&posz,&cursectnum,xvel,yvel,128L,4L<<8,4L<<8,0);
xvel = ((posx-oposx)<<14); yvel = ((posy-oposy)<<14);
yvel += 80000;
if ((hitwall&0xc000) == 32768)
{
hitwall &= (MAXWALLS-1);
i = wall[hitwall].point2;
daang = getangle(wall[i].x-wall[hitwall].x,wall[i].y-wall[hitwall].y);
xvel -= (xvel>>4);
if (xvel < 0) xvel++;
if (xvel > 0) xvel--;
yvel -= (yvel>>4);
if (yvel < 0) yvel++;
if (yvel > 0) yvel--;
i = 4-keystatus[buildkeys[4]];
xvel += mulscale(vel,(long)sintable[(ang+512)&2047],i);
yvel += mulscale(vel,(long)sintable[ang&2047],i);
if (((daang-ang)&2047) < 1024)
ang = ((ang+((((daang-ang)&2047)+24)>>4))&2047);
else
ang = ((ang-((((ang-daang)&2047)+24)>>4))&2047);
timoff = ototalclock;
}
else
{
if (ototalclock > timoff+32)
ang = ((ang+((timoff+32-ototalclock)>>4))&2047);
}
getzrange(posx,posy,posz,cursectnum,&hiz,&hihit,&loz,&lohit,128L,0);
oposx -= posx; oposy -= posy;
dist = ksqrt(oposx*oposx+oposy*oposy);
if (ototalclock > timoff+32) dist = 0;
daang = mulscale(dist,angvel,9);
posz += (daang<<6);
if (posz > loz-(4<<8)) posz = loz-(4<<8), hvel = 0;
if (posz < hiz+(4<<8)) posz = hiz+(4<<8), hvel = 0;
horiz = ((horiz*7+(100-(daang>>1)))>>3);
if (horiz < 100) horiz++;
if (horiz > 100) horiz--;
if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x06]==1) // ' 5
{
keystatus[0x06]=0;
editstatus = 1;
sidemode = 2;
}
}
void SetBOSS1Palette()
{
if(acurpalette==3) return;
acurpalette=3;
kensetpalette(BOSS1palette);
}
void SetSLIMEPalette()
{
if(acurpalette==2) return;
acurpalette=2;
kensetpalette(SLIMEpalette);
}
void SetWATERPalette()
{
if(acurpalette==1) return;
acurpalette=1;
kensetpalette(WATERpalette);
}
void SetGAMEPalette()
{
if(acurpalette==0) return;
acurpalette=0;
kensetpalette(GAMEpalette);
}
void kensetpalette(char *vgapal)
{
long i;
char vesapal[1024];
for(i=0;i<256;i++)
{
vesapal[i*4+0] = vgapal[i*3+2];
vesapal[i*4+1] = vgapal[i*3+1];
vesapal[i*4+2] = vgapal[i*3+0];
vesapal[i*4+3] = 0;
}
setpalette(0L,256L,vesapal);
}
void SearchSectorsForward()
{
long ii=0;
if(cursector_lotag!=0)
{
if(cursectornum<MAXSECTORS) cursectornum++;
for(ii=cursectornum;ii<=MAXSECTORS;ii++)
{
if(sector[ii].lotag==cursector_lotag)
{
posx=wall[sector[ii].wallptr].x;
posy=wall[sector[ii].wallptr].y;
printmessage16("> Sector search: found");
// cursectornum++;
keystatus[0x1b]=0; // ]
return;
}
cursectornum++;
}
}
printmessage16("> Sector search: none found");
}
void SearchSectorsBackward()
{
long ii=0;
if(cursector_lotag!=0)
{
if(cursectornum>0) cursectornum--;
for(ii=cursectornum;ii>=0;ii--)
{
if(sector[ii].lotag==cursector_lotag)
{
posx=wall[sector[ii].wallptr].x;
posy=wall[sector[ii].wallptr].y;
printmessage16("< Sector search: found");
// cursectornum--;
keystatus[0x1a]=0; // [
return;
}
cursectornum--;
}
}
printmessage16("< Sector search: none found");
}
// Build edit originally by Ed Coolidge <semicharm@earthlink.net>
void EditSectorData(short sectnum)
{
char disptext[80];
char edittext[80];
char col=1, row=0, rowmax = 6, dispwidth = 24;
long xpos = 200, ypos = ydim-STATUS2DSIZ+48;
int i = -1;
char editval = 0;
disptext[dispwidth] = 0;
clearmidstatbar16();
showsectordata(sectnum);
begindrawing();
while(keystatus[1] == 0)
{
if (handleevents()) {
if (quitevent) quitevent = 0;
}
printmessage16("Edit mode, press <Esc> to exit");
if (keystatus[0xd0] > 0)
{
if (row < rowmax)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
row++;
}
keystatus[0xd0] = 0;
}
if (keystatus[0xc8] > 0)
{
if (row > 0)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
row--;
}
keystatus[0xc8] = 0;
}
if (keystatus[0xcb] > 0)
{
if (col == 2)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
col = 1;
xpos = 200;
rowmax = 6;
dispwidth = 24;
disptext[dispwidth] = 0;
if (row > rowmax) row = rowmax;
}
keystatus[0xcb] = 0;
}
if (keystatus[0xcd] > 0)
{
if (col == 1)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
col = 2;
xpos = 400;
rowmax = 6;
dispwidth = 24;
disptext[dispwidth] = 0;
if (row > rowmax) row = rowmax;
}
keystatus[0xcd] = 0;
}
if (keystatus[0x1c] > 0)
{
keystatus[0x1c] = 0;
editval = 1;
}
if (col == 1)
{
switch (row)
{
case 0:
for (i=Bsprintf(disptext,"Flags (hex): %x",sector[sectnum].ceilingstat); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Ceiling Flags: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].ceilingstat = (short)getnumber16(edittext,(long)sector[sectnum].ceilingstat,32768L,0);
}
break;
case 1:
for (i=Bsprintf(disptext,"(X,Y)pan: %d, %d",sector[sectnum].ceilingxpanning,sector[sectnum].ceilingypanning); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
Bsprintf(edittext,"Sector (%d) Ceiling X Pan: ",sectnum);
printmessage16(edittext);
sector[sectnum].ceilingxpanning = (char)getnumber16(edittext,(long)sector[sectnum].ceilingxpanning,256L,0);
Bsprintf(edittext,"Sector (%d) Ceiling Y Pan: ",sectnum);
printmessage16(edittext);
sector[sectnum].ceilingypanning = (char)getnumber16(edittext,(long)sector[sectnum].ceilingypanning,256L,0);
}
break;
case 2:
for (i=Bsprintf(disptext,"Shade byte: %d",sector[sectnum].ceilingshade); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Ceiling Shade: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].ceilingshade = (char)getnumber16(edittext,(long)sector[sectnum].ceilingshade,128L,1);
}
break;
case 3:
for (i=Bsprintf(disptext,"Z-coordinate: %ld",sector[sectnum].ceilingz); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Ceiling Z-coordinate: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].ceilingz = getnumber16(edittext,sector[sectnum].ceilingz,8388608,1); //2147483647L,-2147483648L
}
break;
case 4:
for (i=Bsprintf(disptext,"Tile number: %d",sector[sectnum].ceilingpicnum); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Ceiling Tile Number: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].ceilingpicnum = (short)getnumber16(edittext,(long)sector[sectnum].ceilingpicnum,MAXTILES,0);
}
break;
case 5:
for (i=Bsprintf(disptext,"Ceiling heinum: %d",sector[sectnum].ceilingheinum); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Ceiling Heinum: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].ceilingheinum = (short)getnumber16(edittext,(long)sector[sectnum].ceilingheinum,32768L,1);
}
break;
case 6:
for (i=Bsprintf(disptext,"Palookup number: %d",sector[sectnum].ceilingpal); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Ceiling Palookup Number: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].ceilingpal = (char)getnumber16(edittext,(long)sector[sectnum].ceilingpal,MAXPALOOKUPS,0);
}
break;
}
}
if (col == 2)
{
switch (row)
{
case 0:
for (i=Bsprintf(disptext,"Flags (hex): %x",sector[sectnum].floorstat); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Floor Flags: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].floorstat = (short)getnumber16(edittext,(long)sector[sectnum].floorstat,1024L,0);
}
break;
case 1:
for (i=Bsprintf(disptext,"(X,Y)pan: %d, %d",sector[sectnum].floorxpanning,sector[sectnum].floorypanning); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
Bsprintf(edittext,"Sector (%d) Floor X Pan: ",sectnum);
printmessage16(edittext);
sector[sectnum].floorxpanning = (char)getnumber16(edittext,(long)sector[sectnum].floorxpanning,256L,0);
Bsprintf(edittext,"Sector (%d) Floor Y Pan: ",sectnum);
printmessage16(edittext);
sector[sectnum].floorypanning = (char)getnumber16(edittext,(long)sector[sectnum].floorypanning,256L,0);
}
break;
case 2:
for (i=Bsprintf(disptext,"Shade byte: %d",sector[sectnum].floorshade); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Floor Shade: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].floorshade = (char)getnumber16(edittext,(long)sector[sectnum].floorshade,65536L,1L);
}
break;
case 3:
for (i=Bsprintf(disptext,"Z-coordinate: %ld",sector[sectnum].floorz); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Floor Z-coordinate: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].floorz = getnumber16(edittext,sector[sectnum].floorz,8388608L,1); //2147483647L,-2147483648L
}
break;
case 4:
for (i=Bsprintf(disptext,"Tile number: %d",sector[sectnum].floorpicnum); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Floor Tile Number: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].floorpicnum = (short)getnumber16(edittext,(long)sector[sectnum].floorpicnum,MAXTILES,0);
}
break;
case 5:
for (i=Bsprintf(disptext,"Floor heinum: %d",sector[sectnum].floorheinum); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Flooring Heinum: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].floorheinum = (short)getnumber16(edittext,(long)sector[sectnum].floorheinum,32768L,1);
}
break;
case 6:
for (i=Bsprintf(disptext,"Palookup number: %d",sector[sectnum].floorpal); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sector (%d) Floor Palookup Number: ",sectnum);
if (editval)
{
printmessage16(edittext);
sector[sectnum].floorpal = (char)getnumber16(edittext,(long)sector[sectnum].floorpal,MAXPALOOKUPS,0);
}
break;
}
}
printext16(xpos,ypos+row*8,11,1,disptext,0);
if (editval)
{
editval = 0;
}
showframe(1);
}
printext16(xpos,ypos+row*8,11,0,disptext,0);
printmessage16("");
enddrawing();
showframe(1);
keystatus[1] = 0;
}
void EditWallData(short wallnum)
{
char disptext[80];
char edittext[80];
char row=0, dispwidth = 24;
long xpos = 200, ypos = ydim-STATUS2DSIZ+48;
int i = -1;
char editval = 0;
disptext[dispwidth] = 0;
clearmidstatbar16();
showwalldata(wallnum);
begindrawing();
while(keystatus[1] == 0)
{
if (handleevents()) {
if (quitevent) quitevent = 0;
}
printmessage16("Edit mode, press <Esc> to exit");
if (keystatus[0xd0] > 0)
{
if (row < 6)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
row++;
}
keystatus[0xd0] = 0;
}
if (keystatus[0xc8] > 0)
{
if (row > 0)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
row--;
}
keystatus[0xc8] = 0;
}
if (keystatus[0x1c] > 0)
{
keystatus[0x1c] = 0;
editval = 1;
}
switch (row)
{
case 0:
for (i=Bsprintf(disptext,"Flags (hex): %x",wall[wallnum].cstat); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Wall (%d) Flags: ",wallnum);
if (editval)
{
printmessage16(edittext);
wall[wallnum].cstat = (short)getnumber16(edittext,(long)wall[wallnum].cstat,1024L,0);
}
break;
case 1:
for (i=Bsprintf(disptext,"Shade: %d",wall[wallnum].shade); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Wall (%d) Shade: ",wallnum);
if (editval)
{
printmessage16(edittext);
wall[wallnum].shade = (char)getnumber16(edittext,(long)wall[wallnum].shade,127,1);
}
break;
case 2:
for (i=Bsprintf(disptext,"Pal: %d",wall[wallnum].pal); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Wall (%d) Pal: ",wallnum);
if (editval)
{
printmessage16(edittext);
wall[wallnum].pal = (char)getnumber16(edittext,(long)wall[wallnum].pal,MAXPALOOKUPS,0);
}
break;
case 3:
for (i=Bsprintf(disptext,"(X,Y)repeat: %d, %d",wall[wallnum].xrepeat,wall[wallnum].yrepeat); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
Bsprintf(edittext,"Wall (%d) X Repeat: ",wallnum);
printmessage16(edittext);
wall[wallnum].xrepeat = (char)getnumber16(edittext,(long)wall[wallnum].xrepeat,256L,0);
Bsprintf(edittext,"Wall (%d) Y Repeat: ",wallnum);
printmessage16(edittext);
wall[wallnum].yrepeat = (char)getnumber16(edittext,(long)wall[wallnum].yrepeat,256L,0);
}
break;
case 4:
for (i=Bsprintf(disptext,"(X,Y)pan: %d, %d",wall[wallnum].xpanning,wall[wallnum].ypanning); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
Bsprintf(edittext,"Wall (%d) X Pan: ",wallnum);
printmessage16(edittext);
wall[wallnum].xpanning = (char)getnumber16(edittext,(long)wall[wallnum].xpanning,256L,0);
Bsprintf(edittext,"Wall (%d) Y Pan: ",wallnum);
printmessage16(edittext);
wall[wallnum].ypanning = (char)getnumber16(edittext,(long)wall[wallnum].ypanning,256L,0);
}
break;
case 5:
for (i=Bsprintf(disptext,"Tile number: %d",wall[wallnum].picnum); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Wall (%d) Tile number: ",wallnum);
if (editval)
{
printmessage16(edittext);
wall[wallnum].picnum = (short)getnumber16(edittext,(long)wall[wallnum].picnum,MAXTILES,0);
}
break;
case 6:
for (i=Bsprintf(disptext,"OverTile number: %d",wall[wallnum].overpicnum); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Wall (%d) OverTile number: ",wallnum);
if (editval)
{
printmessage16(edittext);
wall[wallnum].overpicnum = (short)getnumber16(edittext,(long)wall[wallnum].overpicnum,MAXTILES,0);
}
break;
}
printext16(xpos,ypos+row*8,11,1,disptext,0);
if (editval)
{
editval = 0;
//showwalldata(wallnum);
//printmessage16("");
}
//enddrawing();
showframe(1);
}
//begindrawing();
printext16(xpos,ypos+row*8,11,0,disptext,0);
printmessage16("");
enddrawing();
showframe(1);
keystatus[1] = 0;
}
void EditSpriteData(short spritenum)
{
char disptext[80];
char edittext[80];
char col=0, row=0, rowmax=4, dispwidth = 24;
long xpos = 8, ypos = ydim-STATUS2DSIZ+48;
int i = -1;
char editval = 0;
disptext[dispwidth] = 0;
clearmidstatbar16();
showspritedata(spritenum);
while(keystatus[1] == 0)
{
begindrawing();
if (handleevents()) {
if (quitevent) quitevent = 0;
}
printmessage16("Edit mode, press <Esc> to exit");
if (keystatus[0xd0] > 0)
{
if (row < rowmax)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
row++;
}
keystatus[0xd0] = 0;
}
if (keystatus[0xc8] > 0)
{
if (row > 0)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
row--;
}
keystatus[0xc8] = 0;
}
if (keystatus[0xcb] > 0)
{
switch (col)
{
case 1:
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
col = 0;
xpos = 8;
rowmax = 4;
dispwidth = 23;
disptext[dispwidth] = 0;
if (row > rowmax) row = rowmax;
}
break;
case 2:
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
col = 1;
xpos = 200;
rowmax = 5;
dispwidth = 24;
disptext[dispwidth] = 0;
if (row > rowmax) row = rowmax;
}
break;
}
keystatus[0xcb] = 0;
}
if (keystatus[0xcd] > 0)
{
switch (col)
{
case 0:
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
col = 1;
xpos = 200;
rowmax = 5;
dispwidth = 24;
disptext[dispwidth] = 0;
if (row > rowmax) row = rowmax;
}
break;
case 1:
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
col = 2;
xpos = 400;
rowmax = 6;
dispwidth = 26;
disptext[dispwidth] = 0;
if (row > rowmax) row = rowmax;
}
break;
}
keystatus[0xcd] = 0;
}
if (keystatus[0x1c] > 0)
{
keystatus[0x1c] = 0;
editval = 1;
}
switch (col)
{
case 0:
{
switch (row)
{
case 0:
{
for (i=Bsprintf(disptext,"X-coordinate: %ld",sprite[spritenum].x); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) X-coordinate: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].x = getnumber16(edittext,sprite[spritenum].x,131072,1);
}
}
break;
case 1:
{
for (i=Bsprintf(disptext,"Y-coordinate: %ld",sprite[spritenum].y); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Y-coordinate: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].y = getnumber16(edittext,sprite[spritenum].y,131072,1);
}
}
break;
case 2:
{
for (i=Bsprintf(disptext,"Z-coordinate: %ld",sprite[spritenum].z); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Z-coordinate: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].z = getnumber16(edittext,sprite[spritenum].z,8388608,1); //2147483647L,-2147483648L
}
}
break;
case 3:
{
for (i=Bsprintf(disptext,"Sectnum: %d",sprite[spritenum].sectnum); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Sectnum: ",spritenum);
if (editval)
{
printmessage16(edittext);
i = getnumber16(edittext,sprite[spritenum].sectnum,MAXSECTORS-1,0);
if(i != sprite[spritenum].sectnum)
changespritesect(spritenum,i);
}
}
break;
case 4:
{
for (i=Bsprintf(disptext,"Statnum: %d",sprite[spritenum].statnum); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Statnum: ",spritenum);
if (editval)
{
printmessage16(edittext);
i = getnumber16(edittext,sprite[spritenum].statnum,MAXSTATUS-1,0);
if(i != sprite[spritenum].statnum)
changespritestat(spritenum,i);
}
}
break;
}
}
break;
case 1:
{
switch (row)
{
case 0:
{
for (i=Bsprintf(disptext,"Flags (hex): %x",sprite[spritenum].cstat); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Flags: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].cstat = (short)getnumber16(edittext,(long)sprite[spritenum].cstat,32768L,0);
}
}
break;
case 1:
{
for (i=Bsprintf(disptext,"Shade: %d",sprite[spritenum].shade); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Shade: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].shade = (char)getnumber16(edittext,(long)sprite[spritenum].shade,127,1);
}
}
break;
case 2:
{
for (i=Bsprintf(disptext,"Pal: %d",sprite[spritenum].pal); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Pal: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].pal = (char)getnumber16(edittext,(long)sprite[spritenum].pal,MAXPALOOKUPS,0);
}
}
break;
case 3:
{
for (i=Bsprintf(disptext,"(X,Y)repeat: %d, %d",sprite[spritenum].xrepeat,sprite[spritenum].yrepeat); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
Bsprintf(edittext,"Sprite (%d) X Repeat: ",spritenum);
printmessage16(edittext);
sprite[spritenum].xrepeat = (char)getnumber16(edittext,(long)sprite[spritenum].xrepeat,256L,0);
Bsprintf(edittext,"Sprite (%d) Y Repeat: ",spritenum);
printmessage16(edittext);
sprite[spritenum].yrepeat = (char)getnumber16(edittext,(long)sprite[spritenum].yrepeat,256L,0);
}
}
break;
case 4:
{
for (i=Bsprintf(disptext,"(X,Y)offset: %d, %d",sprite[spritenum].xoffset,sprite[spritenum].yoffset); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
Bsprintf(edittext,"Sprite (%d) X Offset: ",spritenum);
printmessage16(edittext);
sprite[spritenum].xoffset = (char)getnumber16(edittext,(long)sprite[spritenum].xoffset,128L,1);
Bsprintf(edittext,"Sprite (%d) Y Offset: ",spritenum);
printmessage16(edittext);
sprite[spritenum].yoffset = (char)getnumber16(edittext,(long)sprite[spritenum].yoffset,128L,1);
}
}
break;
case 5:
{
for (i=Bsprintf(disptext,"Tile number: %d",sprite[spritenum].picnum); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Tile number: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].picnum = (short)getnumber16(edittext,(long)sprite[spritenum].picnum,MAXTILES,0);
}
}
break;
}
}
break;
case 2:
{
switch (row)
{
case 0:
{
for (i=Bsprintf(disptext,"Angle (2048 degrees): %d",sprite[spritenum].ang); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Angle: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].ang = (short)getnumber16(edittext,(long)sprite[spritenum].ang,2048L,0);
}
}
break;
case 1:
{
for (i=Bsprintf(disptext,"X-Velocity: %d",sprite[spritenum].xvel); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) X-Velocity: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].xvel = getnumber16(edittext,(long)sprite[spritenum].xvel,32767,1);
}
}
break;
case 2:
{
for (i=Bsprintf(disptext,"Y-Velocity: %d",sprite[spritenum].yvel); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Y-Velocity: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].yvel = getnumber16(edittext,(long)sprite[spritenum].yvel,32767,1);
}
}
break;
case 3:
{
for (i=Bsprintf(disptext,"Z-Velocity: %d",sprite[spritenum].zvel); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Z-Velocity: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].zvel = getnumber16(edittext,(long)sprite[spritenum].zvel,32767,1);
}
}
break;
case 4:
{
for (i=Bsprintf(disptext,"Owner: %d",sprite[spritenum].owner); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Owner: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].owner = getnumber16(edittext,(long)sprite[spritenum].owner,MAXSPRITES,0);
}
}
break;
case 5:
{
for (i=Bsprintf(disptext,"Clipdist: %d",sprite[spritenum].clipdist); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Clipdist: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].clipdist = (char)getnumber16(edittext,(long)sprite[spritenum].clipdist,255,0);
}
}
break;
case 6:
{
for (i=Bsprintf(disptext,"Extra: %d",sprite[spritenum].extra); i < dispwidth; i++) disptext[i] = ' ';
Bsprintf(edittext,"Sprite (%d) Extra: ",spritenum);
if (editval)
{
printmessage16(edittext);
sprite[spritenum].extra = getnumber16(edittext,(long)sprite[spritenum].extra,32767,1);
}
}
break;
}
}
break;
}
printext16(xpos,ypos+row*8,11,1,disptext,0);
if (editval)
{
editval = 0;
}
enddrawing();
showframe(1);
}
begindrawing();
printext16(xpos,ypos+row*8,11,0,disptext,0);
printmessage16("");
enddrawing();
showframe(1);
keystatus[1] = 0;
}
// Build edit
void FuncMenuOpts(void)
{
char snotbuf[80];
Bsprintf(snotbuf,"Special functions");
printext16(8,ydim-STATUS2DSIZ+32,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Replace invalid tiles");
printext16(8,ydim-STATUS2DSIZ+48,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Mass sprite delete");
printext16(8,ydim-STATUS2DSIZ+56,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Global sky shade");
printext16(8,ydim-STATUS2DSIZ+64,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Global sky height");
printext16(8,ydim-STATUS2DSIZ+72,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Global Z coord shift");
printext16(8,ydim-STATUS2DSIZ+80,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Scale map up");
printext16(8,ydim-STATUS2DSIZ+88,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Scale map down");
printext16(8,ydim-STATUS2DSIZ+96,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Global shade divide");
printext16(8,ydim-STATUS2DSIZ+104,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Global visibility divide");
printext16(200,ydim-STATUS2DSIZ+48,11,-1,snotbuf,0);
/*
Bsprintf(snotbuf," (0x%x), (0x%x)",sprite[spritenum].hitag,sprite[spritenum].lotag);
printext16(8,ydim-STATUS2DSIZ+104,11,-1,snotbuf,0);
printext16(200,ydim-STATUS2DSIZ+32,11,-1,names[sprite[spritenum].picnum],0);
Bsprintf(snotbuf,"Flags (hex): %x",sprite[spritenum].cstat);
printext16(200,ydim-STATUS2DSIZ+48,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Shade: %d",sprite[spritenum].shade);
printext16(200,ydim-STATUS2DSIZ+56,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Pal: %d",sprite[spritenum].pal);
printext16(200,ydim-STATUS2DSIZ+64,11,-1,snotbuf,0);
Bsprintf(snotbuf,"(X,Y)repeat: %d, %d",sprite[spritenum].xrepeat,sprite[spritenum].yrepeat);
printext16(200,ydim-STATUS2DSIZ+72,11,-1,snotbuf,0);
Bsprintf(snotbuf,"(X,Y)offset: %d, %d",sprite[spritenum].xoffset,sprite[spritenum].yoffset);
printext16(200,ydim-STATUS2DSIZ+80,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Tile number: %d",sprite[spritenum].picnum);
printext16(200,ydim-STATUS2DSIZ+88,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Angle (2048 degrees): %d",sprite[spritenum].ang);
printext16(400,ydim-STATUS2DSIZ+48,11,-1,snotbuf,0);
Bsprintf(snotbuf,"X-Velocity: %d",sprite[spritenum].xvel);
printext16(400,ydim-STATUS2DSIZ+56,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Y-Velocity: %d",sprite[spritenum].yvel);
printext16(400,ydim-STATUS2DSIZ+64,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Z-Velocity: %d",sprite[spritenum].zvel);
printext16(400,ydim-STATUS2DSIZ+72,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Owner: %d",sprite[spritenum].owner);
printext16(400,ydim-STATUS2DSIZ+80,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Clipdist: %d",sprite[spritenum].clipdist);
printext16(400,ydim-STATUS2DSIZ+88,11,-1,snotbuf,0);
Bsprintf(snotbuf,"Extra: %d",sprite[spritenum].extra);
printext16(400,ydim-STATUS2DSIZ+96,11,-1,snotbuf,0); */
}
void FuncMenu(void)
{
char disptext[80];
char col=0, row=0, rowmax=7, dispwidth = 24;
long xpos = 8, ypos = ydim-STATUS2DSIZ+48;
int i = -1, j;
char editval = 0;
disptext[dispwidth] = 0;
clearmidstatbar16();
FuncMenuOpts();
while(!editval && keystatus[1] == 0)
{
begindrawing();
if (handleevents()) {
if (quitevent) quitevent = 0;
}
printmessage16("Select an option, press <Esc> to exit");
if (keystatus[0xd0] > 0)
{
if (row < rowmax)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
row++;
}
keystatus[0xd0] = 0;
}
if (keystatus[0xc8] > 0)
{
if (row > 0)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
row--;
}
keystatus[0xc8] = 0;
}
if (keystatus[0xcb] > 0)
{
/* if (col == 2)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
col = 1;
xpos = 200;
rowmax = 6;
dispwidth = 24;
disptext[dispwidth] = 0;
if (row > rowmax) row = rowmax;
}
else */ if (col == 1)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
col = 0;
xpos = 8;
rowmax = 7;
dispwidth = 23;
disptext[dispwidth] = 0;
if (row > rowmax) row = rowmax;
}
keystatus[0xcb] = 0;
}
if (keystatus[0xcd] > 0)
{
if (col == 0)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
col = 1;
xpos = 200;
rowmax = 0;
dispwidth = 24;
disptext[dispwidth] = 0;
if (row > rowmax) row = rowmax;
}
/* else if (col == 1)
{
printext16(xpos,ypos+row*8,11,0,disptext,0);
col = 2;
xpos = 400;
rowmax = 6;
dispwidth = 26;
disptext[dispwidth] = 0;
if (row > rowmax) row = rowmax;
} */
keystatus[0xcd] = 0;
}
if (keystatus[0x1c] > 0)
{
keystatus[0x1c] = 0;
editval = 1;
}
switch (col)
{
case 0:
switch (row)
{
case 0:
{
for (i=Bsprintf(disptext,"Replace invalid tiles"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
j = 0;
for(i=0;i<MAXSECTORS;i++)
{
if(tilesizx[sector[i].ceilingpicnum] <= 0)
sector[i].ceilingpicnum = 0,j++;
if(tilesizx[sector[i].floorpicnum] <= 0)
sector[i].floorpicnum = 0,j++;
}
for(i=0;i<MAXWALLS;i++)
{
if(tilesizx[wall[i].picnum] <= 0)
wall[i].picnum = 0,j++;
if(tilesizx[wall[i].overpicnum] <= 0)
wall[i].overpicnum = 0,j++;
}
for(i=0;i<MAXSPRITES;i++)
{
if(tilesizx[sprite[i].picnum] <= 0)
sprite[i].picnum = 0,j++;
}
Bsprintf(tempbuf,"Replaced %d invalid tiles",j);
printmessage16(tempbuf);
}
}
break;
case 1:
{
for (i=Bsprintf(disptext,"Mass sprite delete"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
Bsprintf(tempbuf,"Delete all sprites of picnum: ");
i = getnumber16(tempbuf,-1,MAXSPRITES-1,1);
if (i >= 0)
{
for(j=0;j<MAXSPRITES-1;j++)
if(sprite[j].picnum == i)
deletesprite(j);
printmessage16("Sprites deleted.");
} else printmessage16("Aborted");
}
}
break;
case 2:
{
for (i=Bsprintf(disptext,"Global sky shade"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
j=getnumber16("Global sky shade: ",0,127,1);
for(i=0;i<numsectors;i++)
{
if(sector[i].ceilingstat&1)
sector[i].ceilingshade = j;
}
printmessage16("Parallaxed skies adjusted");
}
}
break;
case 3:
{
for (i=Bsprintf(disptext,"Global sky height"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
j=getnumber16("Global sky height: ",0,16777216,1);
if(j != 0)
{
for(i=0;i<numsectors;i++)
{
if(sector[i].ceilingstat&1)
sector[i].ceilingz = j;
}
printmessage16("Parallaxed skies adjusted");
} else printmessage16("Aborted");
}
}
break;
case 4:
{
for (i=Bsprintf(disptext,"Global Z coord shift"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
j=getnumber16("Z offset: ",0,16777216,1);
if(j!=0)
{
for(i=0;i<numsectors;i++)
{
sector[i].ceilingz += j;
sector[i].floorz += j;
}
for(i=0;i<MAXSPRITES;i++)
sprite[i].z += j;
printmessage16("Map adjusted");
} else printmessage16("Aborted");
}
}
break;
case 5:
{
for (i=Bsprintf(disptext,"Scale map up"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
j=getnumber16("Map size multiplier: ",1,8,0);
if(j!=1)
{
for(i=0;i<numsectors;i++)
{
sector[i].ceilingz *= j;
sector[i].floorz *= j;
}
for(i=0;i<numwalls;i++)
{
wall[i].x *= j;
wall[i].y *= j;
wall[i].yrepeat = min(wall[i].yrepeat/j,255);
}
for(i=0;i<MAXSPRITES;i++)
{
sprite[i].x *= j;
sprite[i].y *= j;
sprite[i].z *= j;
sprite[i].xrepeat = max(sprite[i].xrepeat*j,1);
sprite[i].yrepeat = max(sprite[i].yrepeat*j,1);
}
printmessage16("Map scaled");
} else printmessage16("Aborted");
}
}
break;
case 6:
{
for (i=Bsprintf(disptext,"Scale map down"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
j=getnumber16("Map size divisor: ",1,8,0);
if(j!=1)
{
for(i=0;i<numsectors;i++)
{
sector[i].ceilingz /= j;
sector[i].floorz /= j;
}
for(i=0;i<numwalls;i++)
{
wall[i].x /= j;
wall[i].y /= j;
wall[i].yrepeat = min(wall[i].yrepeat*j,255);
}
for(i=0;i<MAXSPRITES;i++)
{
sprite[i].x /= j;
sprite[i].y /= j;
sprite[i].z /= j;
sprite[i].xrepeat = max(sprite[i].xrepeat/j,1);
sprite[i].yrepeat = max(sprite[i].yrepeat/j,1);
}
printmessage16("Map scaled");
} else printmessage16("Aborted");
}
}
break;
case 7:
{
for (i=Bsprintf(disptext,"Global shade divide"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
j=getnumber16("Shade divisor: ",1,127,1);
if(j!=1)
{
for(i=0;i<numsectors;i++)
{
sector[i].ceilingshade /= j;
sector[i].floorshade /= j;
}
for(i=0;i<numwalls;i++)
wall[i].shade /= j;
for(i=0;i<MAXSPRITES;i++)
sprite[i].shade /= j;
printmessage16("Shades adjusted");
} else printmessage16("Aborted");
}
}
break;
}
break;
case 1:
switch (row)
{
case 0:
{
for (i=Bsprintf(disptext,"Global visibility divide"); i < dispwidth; i++) disptext[i] = ' ';
if (editval)
{
j=getnumber16("Visibility divisor: ",1,127,0);
if(j!=1)
{
for(i=0;i<numsectors;i++)
{
if(sector[i].visibility < 240)
sector[i].visibility /= j;
else sector[i].visibility = 240 + (sector[i].visibility>>4)/j;
}
printmessage16("Visibility adjusted");
} else printmessage16("Aborted");
}
}
break;
}
break;
}
printext16(xpos,ypos+row*8,11,1,disptext,0);
enddrawing();
showframe(1);
}
begindrawing();
printext16(xpos,ypos+row*8,11,0,disptext,0);
enddrawing();
clearmidstatbar16();
showframe(1);
keystatus[1] = 0;
}