mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
170 lines
4.7 KiB
C++
170 lines
4.7 KiB
C++
|
/*
|
||
|
** screenshot.cpp
|
||
|
**
|
||
|
**---------------------------------------------------------------------------
|
||
|
** Copyright 2019 Christoph Oelckers
|
||
|
** All rights reserved.
|
||
|
**
|
||
|
** Redistribution and use in source and binary forms, with or without
|
||
|
** modification, are permitted provided that the following conditions
|
||
|
** are met:
|
||
|
**
|
||
|
** 1. Redistributions of source code must retain the above copyright
|
||
|
** notice, this list of conditions and the following disclaimer.
|
||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||
|
** notice, this list of conditions and the following disclaimer in the
|
||
|
** documentation and/or other materials provided with the distribution.
|
||
|
** 3. The name of the author may not be used to endorse or promote products
|
||
|
** derived from this software without specific prior written permission.
|
||
|
**
|
||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
**---------------------------------------------------------------------------
|
||
|
**
|
||
|
*/
|
||
|
|
||
|
#include "compat.h"
|
||
|
#include "build.h"
|
||
|
#include "baselayer.h"
|
||
|
#include "version.h"
|
||
|
#include "m_png.h"
|
||
|
#include "i_specialpaths.h"
|
||
|
#include "m_argv.h"
|
||
|
#include "cmdlib.h"
|
||
|
#include "gamecontrol.h"
|
||
|
#include "printf.h"
|
||
|
#include "c_dispatch.h"
|
||
|
|
||
|
#include "../../glbackend/glbackend.h"
|
||
|
|
||
|
EXTERN_CVAR(Float, png_gamma)
|
||
|
//
|
||
|
// screencapture
|
||
|
//
|
||
|
|
||
|
static FileWriter *opennextfile(const char *fn)
|
||
|
{
|
||
|
static int count = 0;
|
||
|
FString name;
|
||
|
do
|
||
|
{
|
||
|
name.Format(fn, count++);
|
||
|
} while (FileExists(name));
|
||
|
return FileWriter::Open(name);
|
||
|
}
|
||
|
|
||
|
static void getScreen(uint8_t* imgBuf)
|
||
|
{
|
||
|
GLInterface.ReadPixels(xdim, ydim, imgBuf);
|
||
|
}
|
||
|
|
||
|
|
||
|
CVAR(String, screenshotname, "", CVAR_ARCHIVE) // not GLOBALCONFIG - allow setting this per game.
|
||
|
CVAR(String, screenshot_dir, "", CVAR_ARCHIVE) // same here.
|
||
|
|
||
|
//
|
||
|
// WritePNGfile
|
||
|
//
|
||
|
static void WritePNGfile(FileWriter* file, const uint8_t* buffer, const PalEntry* palette,
|
||
|
ESSType color_type, int width, int height, int pitch, float gamma)
|
||
|
{
|
||
|
FStringf software("Demolition %s", GetVersionString());
|
||
|
if (!M_CreatePNG(file, buffer, palette, color_type, width, height, pitch, gamma) ||
|
||
|
!M_AppendPNGText(file, "Software", software) ||
|
||
|
!M_FinishPNG(file))
|
||
|
{
|
||
|
Printf("Failed writing screenshot\n");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
static int SaveScreenshot()
|
||
|
{
|
||
|
PalEntry Palette[256];
|
||
|
|
||
|
size_t dirlen;
|
||
|
FString autoname = Args->CheckValue("-shotdir");
|
||
|
if (autoname.IsEmpty())
|
||
|
{
|
||
|
autoname = screenshot_dir;
|
||
|
}
|
||
|
dirlen = autoname.Len();
|
||
|
if (dirlen == 0)
|
||
|
{
|
||
|
autoname = M_GetScreenshotsPath();
|
||
|
dirlen = autoname.Len();
|
||
|
}
|
||
|
if (dirlen > 0)
|
||
|
{
|
||
|
if (autoname[dirlen - 1] != '/' && autoname[dirlen - 1] != '\\')
|
||
|
{
|
||
|
autoname += '/';
|
||
|
}
|
||
|
}
|
||
|
autoname = NicePath(autoname);
|
||
|
CreatePath(autoname);
|
||
|
|
||
|
if (**screenshotname) autoname << screenshotname;
|
||
|
else autoname << currentGame;
|
||
|
autoname << "_%04d.png";
|
||
|
FileWriter *fil = opennextfile(autoname);
|
||
|
|
||
|
if (fil == nullptr)
|
||
|
{
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
auto truecolor = videoGetRenderMode() >= REND_POLYMOST;
|
||
|
TArray<uint8_t> imgBuf(xdim * ydim * (truecolor ? 3 : 1), true);
|
||
|
|
||
|
videoBeginDrawing();
|
||
|
|
||
|
if (truecolor)
|
||
|
{
|
||
|
getScreen(imgBuf.Data());
|
||
|
int bytesPerLine = xdim * 3;
|
||
|
|
||
|
TArray<uint8_t> rowBuf(bytesPerLine * 3, true);
|
||
|
|
||
|
for (int i = 0, numRows = ydim >> 1; i < numRows; ++i)
|
||
|
{
|
||
|
memcpy(rowBuf.Data(), imgBuf.Data() + i * bytesPerLine, bytesPerLine);
|
||
|
memcpy(imgBuf.Data() + i * bytesPerLine, imgBuf.Data() + (ydim - i - 1) * bytesPerLine, bytesPerLine);
|
||
|
memcpy(imgBuf.Data() + (ydim - i - 1) * bytesPerLine, rowBuf.Data(), bytesPerLine);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (int i = 0; i < 256; ++i)
|
||
|
{
|
||
|
Palette[i].r = curpalettefaded[i].r;
|
||
|
Palette[i].g = curpalettefaded[i].g;
|
||
|
Palette[i].b = curpalettefaded[i].b;
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < ydim; ++i)
|
||
|
memcpy(imgBuf.Data() + i * xdim, (uint8_t *)frameplace + ylookup[i], xdim);
|
||
|
}
|
||
|
|
||
|
videoEndDrawing();
|
||
|
|
||
|
WritePNGfile(fil, imgBuf.Data(), Palette, truecolor ? SS_RGB : SS_PAL, xdim, ydim, truecolor? xdim*3 : xdim, png_gamma);
|
||
|
delete fil;
|
||
|
Printf("screenshot saved\n");
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
CCMD(screenshot)
|
||
|
{
|
||
|
SaveScreenshot();
|
||
|
}
|
||
|
|