raze-gles/polymer/eduke32/source/testgame/src/game.h

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2.4 KiB
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// game.h
void operatesector(short dasector);
void operatesprite(short dasprite);
int changehealth(short snum, short deltahealth);
void changenumbombs(short snum, short deltanumbombs);
void changenummissiles(short snum, short deltanummissiles);
void changenumgrabbers(short snum, short deltanumgrabbers);
void drawstatusflytime(short snum);
void drawstatusbar(short snum);
void prepareboard(char *daboardfilename);
void checktouchsprite(short snum, short sectnum);
void checkgrabbertouchsprite(short snum, short sectnum);
void shootgun(short snum, const vec3_t *vector, short daang, int dahoriz, short dasectnum, char guntype);
void analyzesprites(int dax, int day);
void tagcode(void);
void statuslistcode(void);
void activatehitag(short dahitag);
void bombexplode(int i);
void processinput(short snum);
void view(short snum, vec3_t *v, short *vsectnum, short ang, int horiz);
void drawscreen(short snum, int dasmoothratio);
void movethings(void);
void fakedomovethings(void);
void fakedomovethingscorrect(void);
void domovethings(void);
void getinput(void);
void initplayersprite(short snum);
void playback(void);
void setup3dscreen(void);
void findrandomspot(int *x, int *y, short *sectnum);
void warp(int *x, int *y, int *z, short *daang, short *dasector);
void warpsprite(short spritenum);
void initlava(void);
void movelava(char *dapic);
void doanimations(void);
int getanimationgoal(int *animptr);
int setanimation(int *animptr, int thegoal, int thevel, int theacc);
void checkmasterslaveswitch(void);
int testneighborsectors(short sect1, short sect2);
int loadgame(void);
int savegame(void);
void faketimerhandler(void);
void getpackets(void);
void drawoverheadmap(int cposx, int cposy, int czoom, short cang);
int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask);
void waitforeverybody(void);
void searchmap(short startsector);
void setinterpolation(int *posptr);
void stopinterpolation(int *posptr);
void updateinterpolations(void);
void dointerpolations(void);
void restoreinterpolations(void);
void printext(int x, int y, char *buffer, short tilenum /*, char invisiblecol*/);
void drawtilebackground (/*int thex, int they,*/ short tilenum, signed char shade, int cx1, int cy1, int cx2, int cy2, char dapalnum);