raze-gles/polymer/eduke32/source/m32structures.c

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
// this is all the crap for accessing the game's structs through the CON VM
// I got a 3-4 fps gain by inlining these...
#include "compat.h"
#include "m32script.h"
#include "m32def.h"
// how: bitfield: 1=set? 2=vars? 4=use spriteext[].tspr? (otherwise use tsprite[])
#define ACCESS_SET 1
#define ACCESS_USEVARS 2
#define ACCESS_SPRITEEXT 4
static int32_t __fastcall VM_AccessWall(int32_t how, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
{
int32_t lValue;
int32_t i = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar1) : lVar1;
if (i<0 || i >= numwalls)
goto badwall;
if (how&ACCESS_SET)
{
if (WallLabels[lLabelID].flags & 1)
goto readonly;
lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2;
asksave = 1;
if (WallLabels[lLabelID].min != 0 || WallLabels[lLabelID].max != 0)
{
if (lValue < WallLabels[lLabelID].min)
lValue = WallLabels[lLabelID].min;
if (lValue > WallLabels[lLabelID].max)
lValue = WallLabels[lLabelID].max;
}
switch (lLabelID)
{
case WALL_X: wall[i].x=lValue; break;
case WALL_Y: wall[i].y=lValue; break;
case WALL_POINT2: wall[i].point2=lValue; break;
case WALL_NEXTWALL: wall[i].nextwall=lValue; break;
case WALL_NEXTSECTOR: wall[i].nextsector=lValue; break;
case WALL_CSTAT:
wall[i].cstat = lValue&0x03ff;
break;
case WALL_PICNUM: wall[i].picnum=lValue; break;
case WALL_OVERPICNUM: wall[i].overpicnum=lValue; break;
case WALL_SHADE: wall[i].shade=lValue; break;
case WALL_PAL: wall[i].pal=lValue; break;
case WALL_XREPEAT: wall[i].xrepeat=lValue; break;
case WALL_YREPEAT: wall[i].yrepeat=lValue; break;
case WALL_XPANNING: wall[i].xpanning=lValue; break;
case WALL_YPANNING: wall[i].ypanning=lValue; break;
case WALL_LOTAG: wall[i].lotag=lValue; break;
case WALL_HITAG: wall[i].hitag=lValue; break;
case WALL_EXTRA: wall[i].extra=lValue; break;
default:
return -1;
}
return 0;
}
else
{
switch (lLabelID)
{
case WALL_X: lValue=wall[i].x; break;
case WALL_Y: lValue=wall[i].y; break;
case WALL_POINT2: lValue=wall[i].point2; break;
case WALL_NEXTWALL: lValue=wall[i].nextwall; break;
case WALL_NEXTSECTOR: lValue=wall[i].nextsector; break;
case WALL_CSTAT: lValue=wall[i].cstat; break;
case WALL_PICNUM: lValue=wall[i].picnum; break;
case WALL_OVERPICNUM: lValue=wall[i].overpicnum; break;
case WALL_SHADE: lValue=wall[i].shade; break;
case WALL_PAL: lValue=wall[i].pal; break;
case WALL_XREPEAT: lValue=wall[i].xrepeat; break;
case WALL_YREPEAT: lValue=wall[i].yrepeat; break;
case WALL_XPANNING: lValue=wall[i].xpanning; break;
case WALL_YPANNING: lValue=wall[i].ypanning; break;
case WALL_LOTAG: lValue=wall[i].lotag; break;
case WALL_HITAG: lValue=wall[i].hitag; break;
case WALL_EXTRA: lValue=wall[i].extra; break;
default:
return -1;
}
if (how&ACCESS_USEVARS)
Gv_SetVarX(lVar2, lValue);
return lValue;
}
badwall:
M32_PRINTERROR("Invalid wall %d", i);
return -1;
readonly:
M32_PRINTERROR("Wall structure member `%s' is read-only.", WallLabels[lLabelID].name);
return -1;
}
// how: bitfield: 1=set? 2=vars?
static int32_t __fastcall VM_AccessSector(int32_t how, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
{
int32_t lValue;
int32_t i = (how&ACCESS_USEVARS) ? sprite[vm.g_i].sectnum : lVar1;
if ((how&ACCESS_USEVARS) && lVar1 != M32_THISACTOR_VAR_ID)
i = Gv_GetVarX(lVar1);
if (i<0 || i >= numsectors)
goto badsector;
if (how&ACCESS_SET)
{
if (SectorLabels[lLabelID].flags & 1)
goto readonly;
lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2;
asksave = 1;
if (SectorLabels[lLabelID].min != 0 || SectorLabels[lLabelID].max != 0)
{
if (lValue < SectorLabels[lLabelID].min)
lValue = SectorLabels[lLabelID].min;
if (lValue > SectorLabels[lLabelID].max)
lValue = SectorLabels[lLabelID].max;
}
switch (lLabelID)
{
case SECTOR_WALLPTR: sector[i].wallptr=lValue; break;
case SECTOR_WALLNUM: sector[i].wallnum=lValue; break;
case SECTOR_CEILINGZ: sector[i].ceilingz=lValue; break;
case SECTOR_FLOORZ: sector[i].floorz=lValue; break;
case SECTOR_CEILINGSTAT:
sector[i].ceilingstat = lValue&0x01fd;
break;
case SECTOR_FLOORSTAT:
sector[i].floorstat = lValue&0x01fd;
break;
case SECTOR_CEILINGPICNUM: sector[i].ceilingpicnum=lValue; break;
case SECTOR_CEILINGSLOPE:
sector[i].ceilingheinum = lValue;
if (lValue) sector[i].ceilingstat |= 2;
else sector[i].ceilingstat &= ~2;
break;
case SECTOR_CEILINGSHADE: sector[i].ceilingshade=lValue; break;
case SECTOR_CEILINGPAL: sector[i].ceilingpal=lValue; break;
case SECTOR_CEILINGXPANNING: sector[i].ceilingxpanning=lValue; break;
case SECTOR_CEILINGYPANNING: sector[i].ceilingypanning=lValue; break;
case SECTOR_FLOORPICNUM: sector[i].floorpicnum=lValue; break;
case SECTOR_FLOORSLOPE:
sector[i].floorheinum = lValue;
if (lValue) sector[i].floorstat |= 2;
else sector[i].floorstat &= ~2;
break;
case SECTOR_FLOORSHADE: sector[i].floorshade=lValue; break;
case SECTOR_FLOORPAL: sector[i].floorpal=lValue; break;
case SECTOR_FLOORXPANNING: sector[i].floorxpanning=lValue; break;
case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break;
case SECTOR_VISIBILITY: sector[i].visibility=lValue; break;
case SECTOR_ALIGNTO: sector[i].filler=lValue; break;
case SECTOR_LOTAG: sector[i].lotag=lValue; break;
case SECTOR_HITAG: sector[i].hitag=lValue; break;
case SECTOR_EXTRA: sector[i].extra=lValue; break;
default:
return -1;
}
return 0;
}
else
{
switch (lLabelID)
{
case SECTOR_WALLPTR: lValue=sector[i].wallptr; break;
case SECTOR_WALLNUM: lValue=sector[i].wallnum; break;
case SECTOR_CEILINGZ: lValue=sector[i].ceilingz; break;
case SECTOR_FLOORZ: lValue=sector[i].floorz; break;
case SECTOR_CEILINGSTAT: lValue=sector[i].ceilingstat; break;
case SECTOR_FLOORSTAT: lValue=sector[i].floorstat; break;
case SECTOR_CEILINGPICNUM: lValue=sector[i].ceilingpicnum; break;
case SECTOR_CEILINGSLOPE: lValue=sector[i].ceilingheinum; break;
case SECTOR_CEILINGSHADE: lValue=sector[i].ceilingshade; break;
case SECTOR_CEILINGPAL: lValue=sector[i].ceilingpal; break;
case SECTOR_CEILINGXPANNING: lValue=sector[i].ceilingxpanning; break;
case SECTOR_CEILINGYPANNING: lValue=sector[i].ceilingypanning; break;
case SECTOR_FLOORPICNUM: lValue=sector[i].floorpicnum; break;
case SECTOR_FLOORSLOPE: lValue=sector[i].floorheinum; break;
case SECTOR_FLOORSHADE: lValue=sector[i].floorshade; break;
case SECTOR_FLOORPAL: lValue=sector[i].floorpal; break;
case SECTOR_FLOORXPANNING: lValue=sector[i].floorxpanning; break;
case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break;
case SECTOR_VISIBILITY: lValue=sector[i].visibility; break;
case SECTOR_ALIGNTO: lValue=sector[i].filler; break;
case SECTOR_LOTAG: lValue=sector[i].lotag; break;
case SECTOR_HITAG: lValue=sector[i].hitag; break;
case SECTOR_EXTRA: lValue=sector[i].extra; break;
default:
return -1;
}
if (how&ACCESS_USEVARS)
Gv_SetVarX(lVar2, lValue);
return lValue;
}
badsector:
M32_PRINTERROR("Invalid sector %d", i);
return -1;
readonly:
M32_PRINTERROR("Sector structure member `%s' is read-only.", SectorLabels[lLabelID].name);
return -1;
}
// how: bitfield: 1=set? 2=vars?
static int32_t __fastcall VM_AccessSprite(int32_t how, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
{
int32_t lValue;
register int32_t i = (how&ACCESS_USEVARS) ? vm.g_i : lVar1;
if ((how&ACCESS_USEVARS) && lVar1 != M32_THISACTOR_VAR_ID)
i = Gv_GetVarX(lVar1);
if (i < 0 || i >= MAXSPRITES)
goto badactor;
if (how&ACCESS_SET)
{
if (SpriteLabels[lLabelID].flags & 1)
goto readonly;
lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2;
asksave = 1;
if (SpriteLabels[lLabelID].min != 0 || SpriteLabels[lLabelID].max != 0)
{
if (lValue < SpriteLabels[lLabelID].min)
lValue = SpriteLabels[lLabelID].min;
if (lValue > SpriteLabels[lLabelID].max)
lValue = SpriteLabels[lLabelID].max;
}
switch (lLabelID)
{
case SPRITE_X: sprite[i].x=lValue; break;
case SPRITE_Y: sprite[i].y=lValue; break;
case SPRITE_Z: sprite[i].z=lValue; break;
case SPRITE_CSTAT:
sprite[i].cstat = lValue&0xe3ff;
break;
case SPRITE_PICNUM: sprite[i].picnum=lValue; break;
case SPRITE_SHADE: sprite[i].shade=lValue; break;
case SPRITE_PAL: sprite[i].pal=lValue; break;
case SPRITE_CLIPDIST: sprite[i].clipdist=lValue; break;
case SPRITE_DETAIL: sprite[i].filler=lValue; break;
case SPRITE_XREPEAT: sprite[i].xrepeat=lValue; break;
case SPRITE_YREPEAT: sprite[i].yrepeat=lValue; break;
case SPRITE_XOFFSET: sprite[i].xoffset=lValue; break;
case SPRITE_YOFFSET: sprite[i].yoffset=lValue; break;
case SPRITE_SECTNUM: changespritesect(i,lValue); break;
case SPRITE_STATNUM: changespritestat(i,lValue); break;
case SPRITE_ANG:
sprite[i].ang = lValue&2047;
break;
case SPRITE_OWNER: sprite[i].owner=lValue; break;
case SPRITE_XVEL: sprite[i].xvel=lValue; break;
case SPRITE_YVEL: sprite[i].yvel=lValue; break;
case SPRITE_ZVEL: sprite[i].zvel=lValue; break;
case SPRITE_LOTAG: sprite[i].lotag=lValue; break;
case SPRITE_HITAG: sprite[i].hitag=lValue; break;
case SPRITE_EXTRA: sprite[i].extra=lValue; break;
default:
return -1;
}
return 0;
}
else
{
switch (lLabelID)
{
case SPRITE_X: lValue=sprite[i].x; break;
case SPRITE_Y: lValue=sprite[i].y; break;
case SPRITE_Z: lValue=sprite[i].z; break;
case SPRITE_CSTAT: lValue=sprite[i].cstat; break;
case SPRITE_PICNUM: lValue=sprite[i].picnum; break;
case SPRITE_SHADE: lValue=sprite[i].shade; break;
case SPRITE_PAL: lValue=sprite[i].pal; break;
case SPRITE_CLIPDIST: lValue=sprite[i].clipdist; break;
case SPRITE_DETAIL: lValue=sprite[i].filler; break;
case SPRITE_XREPEAT: lValue=sprite[i].xrepeat; break;
case SPRITE_YREPEAT: lValue=sprite[i].yrepeat; break;
case SPRITE_XOFFSET: lValue=sprite[i].xoffset; break;
case SPRITE_YOFFSET: lValue=sprite[i].yoffset; break;
case SPRITE_SECTNUM: lValue=sprite[i].sectnum; break;
case SPRITE_STATNUM: lValue=sprite[i].statnum; break;
case SPRITE_ANG: lValue=sprite[i].ang; break;
case SPRITE_OWNER: lValue=sprite[i].owner; break;
case SPRITE_XVEL: lValue=sprite[i].xvel; break;
case SPRITE_YVEL: lValue=sprite[i].yvel; break;
case SPRITE_ZVEL: lValue=sprite[i].zvel; break;
case SPRITE_LOTAG: lValue=sprite[i].lotag; break;
case SPRITE_HITAG: lValue=sprite[i].hitag; break;
case SPRITE_EXTRA: lValue=sprite[i].extra; break;
default:
return -1;
}
if (how&ACCESS_USEVARS)
Gv_SetVarX(lVar2, lValue);
return lValue;
}
badactor:
// OSD_Printf(CON_ERROR "tried to set %s on invalid target sprite (%d) from spr %d pic %d gv %s\n",g_errorLineNum,keyw[g_tw],
// SpriteLabels[lLabelID].name,i,vm.g_i,vm.g_sp->picnum,
// (lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
M32_PRINTERROR("tried to set %s on invalid target sprite (%d)", SpriteLabels[lLabelID].name, i);
return -1;
readonly:
M32_PRINTERROR("Sprite structure member `%s' is read-only.", SpriteLabels[lLabelID].name);
return -1;
}
// how: bitfield: 1=set? 2=vars? 4=use spriteext[].tspr? (otherwise use tsprite[])
static int32_t __fastcall VM_AccessTsprite(int32_t how, int32_t lVar1, int32_t lLabelID, int32_t lVar2)
{
int32_t lValue;
int32_t i = (how&ACCESS_USEVARS) ? vm.g_i : lVar1;
spritetype *datspr;
if ((how&ACCESS_USEVARS) && lVar1 != M32_THISACTOR_VAR_ID)
i = Gv_GetVarX(lVar1);
if (how&ACCESS_SPRITEEXT)
{
if (i < 0 || i >= MAXSPRITES)
goto badsprite;
datspr = spriteext[i].tspr;
if (!datspr)
goto badtspr;
}
else
{
if (i<0 || i>=spritesortcnt)
goto badsprite;
datspr = &tsprite[i];
}
if (how&ACCESS_SET)
{
lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2;
switch (lLabelID)
{
case SPRITE_X: datspr->x=lValue; break;
case SPRITE_Y: datspr->y=lValue; break;
case SPRITE_Z: datspr->z=lValue; break;
case SPRITE_CSTAT:
datspr->cstat = lValue&0xe3ff;
break;
case SPRITE_PICNUM: datspr->picnum=lValue; break;
case SPRITE_SHADE: datspr->shade=lValue; break;
case SPRITE_PAL: datspr->pal=lValue; break;
case SPRITE_CLIPDIST: datspr->clipdist=lValue; break;
case SPRITE_DETAIL: datspr->filler=lValue; break;
case SPRITE_XREPEAT: datspr->xrepeat=lValue; break;
case SPRITE_YREPEAT: datspr->yrepeat=lValue; break;
case SPRITE_XOFFSET: datspr->xoffset=lValue; break;
case SPRITE_YOFFSET: datspr->yoffset=lValue; break;
case SPRITE_SECTNUM: datspr->sectnum=lValue; break;
case SPRITE_STATNUM: datspr->statnum=lValue; break;
case SPRITE_ANG:
datspr->ang = lValue&2047;
break;
case SPRITE_OWNER: datspr->owner=lValue; break;
case SPRITE_XVEL: datspr->xvel=lValue; break;
case SPRITE_YVEL: datspr->yvel=lValue; break;
case SPRITE_ZVEL: datspr->zvel=lValue; break;
case SPRITE_LOTAG: datspr->lotag=lValue; break;
case SPRITE_HITAG: datspr->hitag=lValue; break;
case SPRITE_EXTRA: datspr->extra=lValue; break;
default:
return -1;
}
return 0;
}
else
{
switch (lLabelID)
{
case SPRITE_X: lValue=datspr->x; break;
case SPRITE_Y: lValue=datspr->y; break;
case SPRITE_Z: lValue=datspr->z; break;
case SPRITE_CSTAT: lValue=datspr->cstat; break;
case SPRITE_PICNUM: lValue=datspr->picnum; break;
case SPRITE_SHADE: lValue=datspr->shade; break;
case SPRITE_PAL: lValue=datspr->pal; break;
case SPRITE_CLIPDIST: lValue=datspr->clipdist; break;
case SPRITE_DETAIL: lValue=datspr->filler; break;
case SPRITE_XREPEAT: lValue=datspr->xrepeat; break;
case SPRITE_YREPEAT: lValue=datspr->yrepeat; break;
case SPRITE_XOFFSET: lValue=datspr->xoffset; break;
case SPRITE_YOFFSET: lValue=datspr->yoffset; break;
case SPRITE_SECTNUM: lValue=datspr->sectnum; break;
case SPRITE_STATNUM: lValue=datspr->statnum; break;
case SPRITE_ANG: lValue=datspr->ang; break;
case SPRITE_OWNER: lValue=datspr->owner; break;
case SPRITE_XVEL: lValue=datspr->xvel; break;
case SPRITE_YVEL: lValue=datspr->yvel; break;
case SPRITE_ZVEL: lValue=datspr->zvel; break;
case SPRITE_LOTAG: lValue=datspr->lotag; break;
case SPRITE_HITAG: lValue=datspr->hitag; break;
case SPRITE_EXTRA: lValue=datspr->extra; break;
default:
return -1;
}
if (how&ACCESS_USEVARS)
Gv_SetVarX(lVar2, lValue);
return lValue;
}
badsprite:
M32_PRINTERROR("invalid target sprite (%d)", i);
return -1;
badtspr:
M32_PRINTERROR("Internal bug, tsprite is unavailable");
return -1;
}
#undef ACCESS_SET
#undef ACCESS_USEVARS
#undef ACCESS_SPRITEEXT