raze-gles/source/exhumed/src/exhumed.h

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#ifndef __exhumed_h__
#define __exhumed_h__
#include "compat.h"
#include "cache1d.h"
#define kTimerTicks 120
#ifdef __WATCOMC__
void handleevents();
#endif
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#ifndef APPNAME
#define APPNAME "Exhumed"
#endif
#ifndef APPBASENAME
#define APPBASENAME "exhumed"
#endif
// TODO:
#define OSDTEXT_DEFAULT "^00"
#define OSDTEXT_DARKRED "^00"
#define OSDTEXT_GREEN "^00"
#define OSDTEXT_RED "^00"
#define OSDTEXT_YELLOW "^00"
#define OSDTEXT_BRIGHT "^S0"
#define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT
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void ShutDown(void);
void DebugOut(const char *fmt, ...);
void bail2dos(const char *fmt, ...);
int ExhumedMain(int argc, char *argv[]);
void FinishLevel();
void SetHiRes();
void BlackOut();
void DoGameOverScene();
int Query(short n, short l, ...);
extern unsigned char curpal[];
void TintPalette(int a, int b, int c);
void MySetPalette(unsigned char *palette);
void GetCurPal(unsigned char *palette);
void EraseScreen(int eax);
void RestorePalette();
int FindGString(const char *str);
void WaitTicks(int nTicks);
void FadeIn();
void FadeOut(int bFadeMusic);
int myprintext(int x, int y, const char *str, int shade);
int MyGetStringWidth(const char *str);
void mychangespritesect(int nSprite, int nSector);
void mydeletesprite(int nSprite);
void GrabPalette();
void mysetbrightness(char nBrightness);
void StartFadeIn();
int DoFadeIn();
void InitSpiritHead();
int CopyCharToBitmap(char nChar, int nTile, int xPos, int yPos);
// TODO - relocate
void StatusMessage(int messageTime, const char *fmt, ...);
int DoSpiritHead();
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void UpdateScreenSize();
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void HandleAsync();
extern buildvfs_kfd kopen4loadfrommod(const char* filename, char searchfirst);
extern int32_t g_commandSetup;
extern int32_t g_noSetup;
extern short nCDTrackLength;
extern char sHollyStr[];
extern int localclock;
extern int moveframes;
extern short bSerialPlay;
extern int nNetPlayerCount;
extern int htimer;
extern int nNetTime;
extern short nTotalPlayers;
extern short nFontFirstChar;
extern short nBackgroundPic;
extern short nShadowPic;
extern short nCreaturesLeft;
extern int lLocalButtons;
extern short nEnergyTowers;
extern short nEnergyChan;
extern short nSpiritSprite;
extern short bNoCDCheck;
extern short bInDemo;
extern short nFreeze;
extern short nCurBodyNum;
extern short nBodyTotal;
extern short bSnakeCam;
extern short levelnum;
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//extern short nScreenWidth;
//extern short nScreenHeight;
extern short bMapMode;
extern short nButtonColor;
extern short nHeadStage;
extern short lastfps;
extern int flash;
extern short bNoCreatures;
extern short nLocalSpr;
extern short levelnew;
extern short textpages;
extern short nSnakeCam;
extern short bHiRes;
extern short bCoordinates;
extern short bFullScreen;
extern short bHolly;
extern short screensize;
extern int totalmoves;
extern short nGamma;
extern int lCountDown;
extern short bSlipMode;
extern short nItemTextIndex;
extern const char *gString[];
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extern short bNoSound;
extern char g_modDir[BMAX_PATH];
enum {
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kPalNormal = 0,
kPalNoDim,
kPalTorch,
kPalNoTorch,
kPalBrite,
kPalRedBrite,
kPalGreenBrite,
kPalNormal2,
kPalNoDim2,
kPalTorch2,
kPalNoTorch2,
kPalBrite2
};
#endif