raze-gles/polymer/eduke32/source/sounds_mapster32.h

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#ifndef __sounds_mapster32_h__
#define __sounds_mapster32_h__
#include "build.h"
/// vvv sound structs from duke3d.h
typedef struct {
int32_t voice;
int32_t i;
} SOUNDOWNER;
typedef struct {
int32_t length, num, soundsiz;
char *filename, *ptr, *filename1;
SOUNDOWNER SoundOwner[4];
int16_t ps,pe,vo;
char pr,m;
volatile char lock;
char *definedname; // new
} sound_t;
int32_t S_SoundStartup(void);
void S_SoundShutdown(void);
int32_t S_PlaySoundXYZ(int32_t, int32_t, const vec3_t*);
void S_PlaySound(int32_t);
int32_t A_PlaySound(uint32_t num, int32_t i);
void A_StopSound(int32_t num, int32_t i);
void S_StopSound(int32_t num);
void S_StopEnvSound(int32_t num,int32_t i);
void S_Pan3D(void);
int32_t A_CheckSoundPlaying(int32_t i, int32_t num);
int32_t S_CheckSoundPlaying(int32_t i, int32_t num);
void S_ClearSoundLocks(void);
#define MAXSOUNDS 2560
#endif