mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
91 lines
2.3 KiB
C
91 lines
2.3 KiB
C
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#include "duke3d.h"
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#include "build.h"
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#include "namesdyn.h"
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void GAME_drawosdchar(int x, int y, char ch, int shade, int pal)
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{
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short ac;
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if (ch == 32) return;
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ac = ch-'!'+STARTALPHANUM;
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if (ac < STARTALPHANUM || ac > ENDALPHANUM) return;
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rotatesprite(((x<<3)+x)<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16, 0, 0, xdim-1, ydim-1);
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}
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void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal)
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{
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short ac;
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for (x = (x<<3)+x; len>0; len--, ch++, x++) {
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if (*ch == 32) { x+=5; continue; }
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ac = *ch-'!'+STARTALPHANUM;
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if (ac < STARTALPHANUM || ac > ENDALPHANUM) return;
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rotatesprite(x<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16, 0, 0, xdim-1, ydim-1);
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if (*ch >= '0' && *ch <= '9') x+=8;
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else x += tilesizx[ac];
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}
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}
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void GAME_drawosdcursor(int x, int y, int type, int lastkeypress)
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{
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short ac;
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if (type) ac = SMALLFNTCURSOR;
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else ac = '_'-'!'+STARTALPHANUM;
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if (!((GetTime()-lastkeypress) & 0x40l))
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rotatesprite(((x<<3)+x)<<16, ((y<<3)+(type?-1:2))<<16, 65536l, 0, ac, 0, 8, 8|16, 0, 0, xdim-1, ydim-1);
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}
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int GAME_getcolumnwidth(int w)
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{
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return w/9;
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}
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int GAME_getrowheight(int w)
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{
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return w>>3;
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}
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void GAME_onshowosd(int shown)
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{
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if (numplayers == 1)
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if ((shown && !ud.pause_on) || (!shown && ud.pause_on))
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KB_KeyDown[sc_Pause] = 1;
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}
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//#define BGTILE 311
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//#define BGTILE 1156
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#define BGTILE 1141 // BIGHOLE
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#define BORDTILE 3250 // VIEWBORDER
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#define BITSTH 1+32+8+16 // high translucency
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#define BITSTL 1+8+16 // low translucency
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#define BITS 8+16+64 // solid
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#define SHADE 16
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#define PALETTE 4
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void GAME_clearbackground(int c, int r)
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{
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long x, y, xsiz, ysiz, tx2, ty2;
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long daydim, bits;
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if (getrendermode() < 3) bits = BITS; else bits = BITSTL;
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daydim = r<<3;
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xsiz = tilesizx[BGTILE]; tx2 = xdim/xsiz;
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ysiz = tilesizy[BGTILE]; ty2 = daydim/ysiz;
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for(x=0;x<=tx2;x++)
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for(y=0;y<=ty2;y++)
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rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);
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xsiz = tilesizy[BORDTILE]; tx2 = xdim/xsiz;
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ysiz = tilesizx[BORDTILE];
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for(x=0;x<=tx2;x++)
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rotatesprite(x*xsiz<<16,(daydim+ysiz+1)<<16,65536L,1536,BORDTILE,SHADE-12,PALETTE,BITS,0,0,xdim,daydim+ysiz+1);
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}
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