mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 10:11:50 +00:00
358 lines
12 KiB
Text
358 lines
12 KiB
Text
|
LZMA SDK 19.00
|
||
|
--------------
|
||
|
|
||
|
LZMA SDK provides the documentation, samples, header files,
|
||
|
libraries, and tools you need to develop applications that
|
||
|
use 7z / LZMA / LZMA2 / XZ compression.
|
||
|
|
||
|
LZMA is an improved version of famous LZ77 compression algorithm.
|
||
|
It was improved in way of maximum increasing of compression ratio,
|
||
|
keeping high decompression speed and low memory requirements for
|
||
|
decompressing.
|
||
|
|
||
|
LZMA2 is a LZMA based compression method. LZMA2 provides better
|
||
|
multithreading support for compression than LZMA and some other improvements.
|
||
|
|
||
|
7z is a file format for data compression and file archiving.
|
||
|
7z is a main file format for 7-Zip compression program (www.7-zip.org).
|
||
|
7z format supports different compression methods: LZMA, LZMA2 and others.
|
||
|
7z also supports AES-256 based encryption.
|
||
|
|
||
|
XZ is a file format for data compression that uses LZMA2 compression.
|
||
|
XZ format provides additional features: SHA/CRC check, filters for
|
||
|
improved compression ratio, splitting to blocks and streams,
|
||
|
|
||
|
|
||
|
|
||
|
LICENSE
|
||
|
-------
|
||
|
|
||
|
LZMA SDK is written and placed in the public domain by Igor Pavlov.
|
||
|
|
||
|
Some code in LZMA SDK is based on public domain code from another developers:
|
||
|
1) PPMd var.H (2001): Dmitry Shkarin
|
||
|
2) SHA-256: Wei Dai (Crypto++ library)
|
||
|
|
||
|
Anyone is free to copy, modify, publish, use, compile, sell, or distribute the
|
||
|
original LZMA SDK code, either in source code form or as a compiled binary, for
|
||
|
any purpose, commercial or non-commercial, and by any means.
|
||
|
|
||
|
LZMA SDK code is compatible with open source licenses, for example, you can
|
||
|
include it to GNU GPL or GNU LGPL code.
|
||
|
|
||
|
|
||
|
LZMA SDK Contents
|
||
|
-----------------
|
||
|
|
||
|
Source code:
|
||
|
|
||
|
- C / C++ / C# / Java - LZMA compression and decompression
|
||
|
- C / C++ - LZMA2 compression and decompression
|
||
|
- C / C++ - XZ compression and decompression
|
||
|
- C - 7z decompression
|
||
|
- C++ - 7z compression and decompression
|
||
|
- C - small SFXs for installers (7z decompression)
|
||
|
- C++ - SFXs and SFXs for installers (7z decompression)
|
||
|
|
||
|
Precomiled binaries:
|
||
|
|
||
|
- console programs for lzma / 7z / xz compression and decompression
|
||
|
- SFX modules for installers.
|
||
|
|
||
|
|
||
|
UNIX/Linux version
|
||
|
------------------
|
||
|
To compile C++ version of file->file LZMA encoding, go to directory
|
||
|
CPP/7zip/Bundles/LzmaCon
|
||
|
and call make to recompile it:
|
||
|
make -f makefile.gcc clean all
|
||
|
|
||
|
In some UNIX/Linux versions you must compile LZMA with static libraries.
|
||
|
To compile with static libraries, you can use
|
||
|
LIB = -lm -static
|
||
|
|
||
|
Also you can use p7zip (port of 7-Zip for POSIX systems like Unix or Linux):
|
||
|
|
||
|
http://p7zip.sourceforge.net/
|
||
|
|
||
|
|
||
|
Files
|
||
|
-----
|
||
|
|
||
|
DOC/7zC.txt - 7z ANSI-C Decoder description
|
||
|
DOC/7zFormat.txt - 7z Format description
|
||
|
DOC/installer.txt - information about 7-Zip for installers
|
||
|
DOC/lzma.txt - LZMA compression description
|
||
|
DOC/lzma-sdk.txt - LZMA SDK description (this file)
|
||
|
DOC/lzma-history.txt - history of LZMA SDK
|
||
|
DOC/lzma-specification.txt - Specification of LZMA
|
||
|
DOC/Methods.txt - Compression method IDs for .7z
|
||
|
|
||
|
bin/installer/ - example script to create installer that uses SFX module,
|
||
|
|
||
|
bin/7zdec.exe - simplified 7z archive decoder
|
||
|
bin/7zr.exe - 7-Zip console program (reduced version)
|
||
|
bin/x64/7zr.exe - 7-Zip console program (reduced version) (x64 version)
|
||
|
bin/lzma.exe - file->file LZMA encoder/decoder for Windows
|
||
|
bin/7zS2.sfx - small SFX module for installers (GUI version)
|
||
|
bin/7zS2con.sfx - small SFX module for installers (Console version)
|
||
|
bin/7zSD.sfx - SFX module for installers.
|
||
|
|
||
|
|
||
|
7zDec.exe
|
||
|
---------
|
||
|
7zDec.exe is simplified 7z archive decoder.
|
||
|
It supports only LZMA, LZMA2, and PPMd methods.
|
||
|
7zDec decodes whole solid block from 7z archive to RAM.
|
||
|
The RAM consumption can be high.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Source code structure
|
||
|
---------------------
|
||
|
|
||
|
|
||
|
Asm/ - asm files (optimized code for CRC calculation and Intel-AES encryption)
|
||
|
|
||
|
C/ - C files (compression / decompression and other)
|
||
|
Util/
|
||
|
7z - 7z decoder program (decoding 7z files)
|
||
|
Lzma - LZMA program (file->file LZMA encoder/decoder).
|
||
|
LzmaLib - LZMA library (.DLL for Windows)
|
||
|
SfxSetup - small SFX module for installers
|
||
|
|
||
|
CPP/ -- CPP files
|
||
|
|
||
|
Common - common files for C++ projects
|
||
|
Windows - common files for Windows related code
|
||
|
|
||
|
7zip - files related to 7-Zip
|
||
|
|
||
|
Archive - files related to archiving
|
||
|
|
||
|
Common - common files for archive handling
|
||
|
7z - 7z C++ Encoder/Decoder
|
||
|
|
||
|
Bundles - Modules that are bundles of other modules (files)
|
||
|
|
||
|
Alone7z - 7zr.exe: Standalone 7-Zip console program (reduced version)
|
||
|
Format7zExtractR - 7zxr.dll: Reduced version of 7z DLL: extracting from 7z/LZMA/BCJ/BCJ2.
|
||
|
Format7zR - 7zr.dll: Reduced version of 7z DLL: extracting/compressing to 7z/LZMA/BCJ/BCJ2
|
||
|
LzmaCon - lzma.exe: LZMA compression/decompression
|
||
|
LzmaSpec - example code for LZMA Specification
|
||
|
SFXCon - 7zCon.sfx: Console 7z SFX module
|
||
|
SFXSetup - 7zS.sfx: 7z SFX module for installers
|
||
|
SFXWin - 7z.sfx: GUI 7z SFX module
|
||
|
|
||
|
Common - common files for 7-Zip
|
||
|
|
||
|
Compress - files for compression/decompression
|
||
|
|
||
|
Crypto - files for encryption / decompression
|
||
|
|
||
|
UI - User Interface files
|
||
|
|
||
|
Client7z - Test application for 7za.dll, 7zr.dll, 7zxr.dll
|
||
|
Common - Common UI files
|
||
|
Console - Code for console program (7z.exe)
|
||
|
Explorer - Some code from 7-Zip Shell extension
|
||
|
FileManager - Some GUI code from 7-Zip File Manager
|
||
|
GUI - Some GUI code from 7-Zip
|
||
|
|
||
|
|
||
|
CS/ - C# files
|
||
|
7zip
|
||
|
Common - some common files for 7-Zip
|
||
|
Compress - files related to compression/decompression
|
||
|
LZ - files related to LZ (Lempel-Ziv) compression algorithm
|
||
|
LZMA - LZMA compression/decompression
|
||
|
LzmaAlone - file->file LZMA compression/decompression
|
||
|
RangeCoder - Range Coder (special code of compression/decompression)
|
||
|
|
||
|
Java/ - Java files
|
||
|
SevenZip
|
||
|
Compression - files related to compression/decompression
|
||
|
LZ - files related to LZ (Lempel-Ziv) compression algorithm
|
||
|
LZMA - LZMA compression/decompression
|
||
|
RangeCoder - Range Coder (special code of compression/decompression)
|
||
|
|
||
|
|
||
|
Note:
|
||
|
Asm / C / C++ source code of LZMA SDK is part of 7-Zip's source code.
|
||
|
7-Zip's source code can be downloaded from 7-Zip's SourceForge page:
|
||
|
|
||
|
http://sourceforge.net/projects/sevenzip/
|
||
|
|
||
|
|
||
|
|
||
|
LZMA features
|
||
|
-------------
|
||
|
- Variable dictionary size (up to 1 GB)
|
||
|
- Estimated compressing speed: about 2 MB/s on 2 GHz CPU
|
||
|
- Estimated decompressing speed:
|
||
|
- 20-30 MB/s on modern 2 GHz cpu
|
||
|
- 1-2 MB/s on 200 MHz simple RISC cpu: (ARM, MIPS, PowerPC)
|
||
|
- Small memory requirements for decompressing (16 KB + DictionarySize)
|
||
|
- Small code size for decompressing: 5-8 KB
|
||
|
|
||
|
LZMA decoder uses only integer operations and can be
|
||
|
implemented in any modern 32-bit CPU (or on 16-bit CPU with some conditions).
|
||
|
|
||
|
Some critical operations that affect the speed of LZMA decompression:
|
||
|
1) 32*16 bit integer multiply
|
||
|
2) Mispredicted branches (penalty mostly depends from pipeline length)
|
||
|
3) 32-bit shift and arithmetic operations
|
||
|
|
||
|
The speed of LZMA decompressing mostly depends from CPU speed.
|
||
|
Memory speed has no big meaning. But if your CPU has small data cache,
|
||
|
overall weight of memory speed will slightly increase.
|
||
|
|
||
|
|
||
|
How To Use
|
||
|
----------
|
||
|
|
||
|
Using LZMA encoder/decoder executable
|
||
|
--------------------------------------
|
||
|
|
||
|
Usage: LZMA <e|d> inputFile outputFile [<switches>...]
|
||
|
|
||
|
e: encode file
|
||
|
|
||
|
d: decode file
|
||
|
|
||
|
b: Benchmark. There are two tests: compressing and decompressing
|
||
|
with LZMA method. Benchmark shows rating in MIPS (million
|
||
|
instructions per second). Rating value is calculated from
|
||
|
measured speed and it is normalized with Intel's Core 2 results.
|
||
|
Also Benchmark checks possible hardware errors (RAM
|
||
|
errors in most cases). Benchmark uses these settings:
|
||
|
(-a1, -d21, -fb32, -mfbt4). You can change only -d parameter.
|
||
|
Also you can change the number of iterations. Example for 30 iterations:
|
||
|
LZMA b 30
|
||
|
Default number of iterations is 10.
|
||
|
|
||
|
<Switches>
|
||
|
|
||
|
|
||
|
-a{N}: set compression mode 0 = fast, 1 = normal
|
||
|
default: 1 (normal)
|
||
|
|
||
|
d{N}: Sets Dictionary size - [0, 30], default: 23 (8MB)
|
||
|
The maximum value for dictionary size is 1 GB = 2^30 bytes.
|
||
|
Dictionary size is calculated as DictionarySize = 2^N bytes.
|
||
|
For decompressing file compressed by LZMA method with dictionary
|
||
|
size D = 2^N you need about D bytes of memory (RAM).
|
||
|
|
||
|
-fb{N}: set number of fast bytes - [5, 273], default: 128
|
||
|
Usually big number gives a little bit better compression ratio
|
||
|
and slower compression process.
|
||
|
|
||
|
-lc{N}: set number of literal context bits - [0, 8], default: 3
|
||
|
Sometimes lc=4 gives gain for big files.
|
||
|
|
||
|
-lp{N}: set number of literal pos bits - [0, 4], default: 0
|
||
|
lp switch is intended for periodical data when period is
|
||
|
equal 2^N. For example, for 32-bit (4 bytes)
|
||
|
periodical data you can use lp=2. Often it's better to set lc0,
|
||
|
if you change lp switch.
|
||
|
|
||
|
-pb{N}: set number of pos bits - [0, 4], default: 2
|
||
|
pb switch is intended for periodical data
|
||
|
when period is equal 2^N.
|
||
|
|
||
|
-mf{MF_ID}: set Match Finder. Default: bt4.
|
||
|
Algorithms from hc* group doesn't provide good compression
|
||
|
ratio, but they often works pretty fast in combination with
|
||
|
fast mode (-a0).
|
||
|
|
||
|
Memory requirements depend from dictionary size
|
||
|
(parameter "d" in table below).
|
||
|
|
||
|
MF_ID Memory Description
|
||
|
|
||
|
bt2 d * 9.5 + 4MB Binary Tree with 2 bytes hashing.
|
||
|
bt3 d * 11.5 + 4MB Binary Tree with 3 bytes hashing.
|
||
|
bt4 d * 11.5 + 4MB Binary Tree with 4 bytes hashing.
|
||
|
hc4 d * 7.5 + 4MB Hash Chain with 4 bytes hashing.
|
||
|
|
||
|
-eos: write End Of Stream marker. By default LZMA doesn't write
|
||
|
eos marker, since LZMA decoder knows uncompressed size
|
||
|
stored in .lzma file header.
|
||
|
|
||
|
-si: Read data from stdin (it will write End Of Stream marker).
|
||
|
-so: Write data to stdout
|
||
|
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
1) LZMA e file.bin file.lzma -d16 -lc0
|
||
|
|
||
|
compresses file.bin to file.lzma with 64 KB dictionary (2^16=64K)
|
||
|
and 0 literal context bits. -lc0 allows to reduce memory requirements
|
||
|
for decompression.
|
||
|
|
||
|
|
||
|
2) LZMA e file.bin file.lzma -lc0 -lp2
|
||
|
|
||
|
compresses file.bin to file.lzma with settings suitable
|
||
|
for 32-bit periodical data (for example, ARM or MIPS code).
|
||
|
|
||
|
3) LZMA d file.lzma file.bin
|
||
|
|
||
|
decompresses file.lzma to file.bin.
|
||
|
|
||
|
|
||
|
Compression ratio hints
|
||
|
-----------------------
|
||
|
|
||
|
Recommendations
|
||
|
---------------
|
||
|
|
||
|
To increase the compression ratio for LZMA compressing it's desirable
|
||
|
to have aligned data (if it's possible) and also it's desirable to locate
|
||
|
data in such order, where code is grouped in one place and data is
|
||
|
grouped in other place (it's better than such mixing: code, data, code,
|
||
|
data, ...).
|
||
|
|
||
|
|
||
|
Filters
|
||
|
-------
|
||
|
You can increase the compression ratio for some data types, using
|
||
|
special filters before compressing. For example, it's possible to
|
||
|
increase the compression ratio on 5-10% for code for those CPU ISAs:
|
||
|
x86, IA-64, ARM, ARM-Thumb, PowerPC, SPARC.
|
||
|
|
||
|
You can find C source code of such filters in C/Bra*.* files
|
||
|
|
||
|
You can check the compression ratio gain of these filters with such
|
||
|
7-Zip commands (example for ARM code):
|
||
|
No filter:
|
||
|
7z a a1.7z a.bin -m0=lzma
|
||
|
|
||
|
With filter for little-endian ARM code:
|
||
|
7z a a2.7z a.bin -m0=arm -m1=lzma
|
||
|
|
||
|
It works in such manner:
|
||
|
Compressing = Filter_encoding + LZMA_encoding
|
||
|
Decompressing = LZMA_decoding + Filter_decoding
|
||
|
|
||
|
Compressing and decompressing speed of such filters is very high,
|
||
|
so it will not increase decompressing time too much.
|
||
|
Moreover, it reduces decompression time for LZMA_decoding,
|
||
|
since compression ratio with filtering is higher.
|
||
|
|
||
|
These filters convert CALL (calling procedure) instructions
|
||
|
from relative offsets to absolute addresses, so such data becomes more
|
||
|
compressible.
|
||
|
|
||
|
For some ISAs (for example, for MIPS) it's impossible to get gain from such filter.
|
||
|
|
||
|
|
||
|
|
||
|
---
|
||
|
|
||
|
http://www.7-zip.org
|
||
|
http://www.7-zip.org/sdk.html
|
||
|
http://www.7-zip.org/support.html
|