raze-gles/source/core/rendering/scene/hw_clipper.cpp

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/*
*
** gl_clipper.cpp
**
** Handles visibility checks.
** Loosely based on the JDoom clipper.
**
**---------------------------------------------------------------------------
** Copyright 2003 Tim Stump
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "hw_clipper.h"
#include "basics.h"
#include "build.h"
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#include "printf.h"
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//-----------------------------------------------------------------------------
//
// RemoveRange
//
//-----------------------------------------------------------------------------
void Clipper::RemoveRange(ClipNode * range)
{
if (range == cliphead)
{
cliphead = cliphead->next;
}
else
{
if (range->prev) range->prev->next = range->next;
if (range->next) range->next->prev = range->prev;
}
Free(range);
}
//-----------------------------------------------------------------------------
//
// Clear
//
//-----------------------------------------------------------------------------
void Clipper::Clear(binangle rangestart)
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{
ClipNode *node = cliphead;
ClipNode *temp;
while (node != nullptr)
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{
temp = node;
node = node->next;
Free(temp);
}
cliphead = nullptr;
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if (visibleStart.asbam() != 0 || visibleEnd.asbam() != 0)
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{
int vstart = int(visibleStart.asbam() - rangestart.asbam());
if (vstart > 1) AddClipRange(0, vstart - 1);
int vend = int(visibleEnd.asbam() - rangestart.asbam());
if (vend > 0 && vend < INT_MAX - 1) AddClipRange(vend + 1, INT_MAX);
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}
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}
//-----------------------------------------------------------------------------
//
// IsRangeVisible
//
//-----------------------------------------------------------------------------
bool Clipper::IsRangeVisible(int startAngle, int endAngle)
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{
ClipNode *ci;
ci = cliphead;
if (endAngle == 0 && ci && ci->start==0) return false;
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while (ci != nullptr && ci->start < endAngle)
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{
if (startAngle >= ci->start && endAngle <= ci->end)
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{
return false;
}
ci = ci->next;
}
return true;
}
//-----------------------------------------------------------------------------
//
// AddClipRange
//
//-----------------------------------------------------------------------------
void Clipper::AddClipRange(int start, int end)
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{
ClipNode *node, *temp, *prevNode;
if (cliphead)
{
//check to see if range contains any old ranges
node = cliphead;
while (node != nullptr && node->start < end)
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{
if (node->start >= start && node->end <= end)
{
temp = node;
node = node->next;
RemoveRange(temp);
}
else if (node->start<=start && node->end>=end)
{
return;
}
else
{
node = node->next;
}
}
//check to see if range overlaps a range (or possibly 2)
node = cliphead;
while (node != nullptr && node->start <= end)
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{
if (node->end >= start)
{
// we found the first overlapping node
if (node->start > start)
{
// the new range overlaps with this node's start point
node->start = start;
}
if (node->end < end)
{
node->end = end;
}
ClipNode *node2 = node->next;
while (node2 && node2->start <= node->end)
{
if (node2->end > node->end) node->end = node2->end;
ClipNode *delnode = node2;
node2 = node2->next;
RemoveRange(delnode);
}
return;
}
node = node->next;
}
//just add range
node = cliphead;
prevNode = nullptr;
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temp = NewRange(start, end);
while (node != nullptr && node->start < end)
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{
prevNode = node;
node = node->next;
}
temp->next = node;
if (node == nullptr)
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{
temp->prev = prevNode;
if (prevNode) prevNode->next = temp;
if (!cliphead) cliphead = temp;
}
else
{
if (node == cliphead)
{
cliphead->prev = temp;
cliphead = temp;
}
else
{
temp->prev = prevNode;
prevNode->next = temp;
node->prev = temp;
}
}
}
else
{
temp = NewRange(start, end);
cliphead = temp;
return;
}
}
//-----------------------------------------------------------------------------
//
// RemoveClipRange
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//
//-----------------------------------------------------------------------------
void Clipper::RemoveClipRange(int start, int end)
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{
ClipNode *node, *temp;
if (cliphead)
{
//check to see if range contains any old ranges
node = cliphead;
while (node != nullptr && node->start < end)
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{
if (node->start >= start && node->end <= end)
{
temp = node;
node = node->next;
RemoveRange(temp);
}
else
{
node = node->next;
}
}
//check to see if range overlaps a range (or possibly 2)
node = cliphead;
while (node != nullptr)
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{
if (node->start >= start && node->start <= end)
{
node->start = end;
break;
}
else if (node->end >= start && node->end <= end)
{
node->end=start;
}
else if (node->start < start && node->end > end)
{
temp = NewRange(end, node->end);
node->end=start;
temp->next=node->next;
temp->prev=node;
node->next=temp;
if (temp->next) temp->next->prev=temp;
break;
}
node = node->next;
}
}
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
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void Clipper::DumpClipper()
{
for (auto node = cliphead; node; node = node->next)
{
Printf("Range from %f to %f\n", bamang(node->start).asdeg(), bamang(node->end).asdeg());
}
}