raze-gles/polymer/eduke32/source/jaudiolib/fx_man_fmod.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1994 - Jim Dose
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
*/
//-------------------------------------------------------------------------
#ifndef __FX_MAN_H
#define __FX_MAN_H
enum FX_ERRORS
{
FX_Warning = -2,
FX_Error = -1,
FX_Ok = 0,
FX_ASSVersion,
FX_FMODInit
};
char *FX_ErrorString( int ErrorNumber );
int FX_Init( int SoundCard, int numvoices, int numchannels, int samplebits, unsigned mixrate );
int FX_Shutdown( void );
int FX_SetCallBack( void ( *function )( unsigned long ) );
void FX_SetVolume( int volume );
void FX_SetReverseStereo( int setting );
int FX_GetReverseStereo( void );
void FX_SetReverb( int reverb );
void FX_SetReverbDelay( int delay );
int FX_VoiceAvailable( int priority );
int FX_PlayLoopedVOC( char *ptr, long loopstart, long loopend,
int pitchoffset, int vol, int left, int right, int priority,
unsigned long callbackval );
int FX_PlayLoopedWAV( char *ptr, long loopstart, long loopend,
int pitchoffset, int vol, int left, int right, int priority,
unsigned long callbackval );
int FX_PlayVOC3D( char *ptr, int pitchoffset, int angle, int distance,
int priority, unsigned long callbackval );
int FX_PlayWAV3D( char *ptr, int pitchoffset, int angle, int distance,
int priority, unsigned long callbackval );
int FX_Pan3D( int handle, int angle, int distance );
int FX_StopSound( int handle );
int FX_StopAllSounds( void );
int FX_LoadSample(char *ptr, long size, unsigned long number, int priority);
int FX_SampleLoaded(unsigned long number);
int FX_PlayLoopedSound(int,int,unsigned long);
int FX_PlayPositionedSound(int,int,int,unsigned long);
int FX_SimulateCallbacks(void);
#endif