mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
61 lines
1.3 KiB
C
61 lines
1.3 KiB
C
|
|
||
|
#ifndef __move_h__
|
||
|
#define __move_h__
|
||
|
|
||
|
// 16 bytes
|
||
|
struct BlockInfo
|
||
|
{
|
||
|
int x;
|
||
|
int y;
|
||
|
int field_8;
|
||
|
short nSprite;
|
||
|
};
|
||
|
extern BlockInfo sBlockInfo[];
|
||
|
|
||
|
extern long hihit;
|
||
|
extern short nChunkSprite[];
|
||
|
|
||
|
signed int lsqrt(int a1);
|
||
|
void MoveThings();
|
||
|
void ResetMoveFifo();
|
||
|
void InitChunks();
|
||
|
void InitPushBlocks();
|
||
|
void Gravity(short nSprite);
|
||
|
short UpdateEnemy(short *nEnemy);
|
||
|
int MoveCreature(short nSprite);
|
||
|
int MoveCreatureWithCaution(int nSprite);
|
||
|
void WheresMyMouth(int nPlayer, int *x, int *y, int *z, short *sectnum);
|
||
|
|
||
|
int GetSpriteHeight(int nSprite);
|
||
|
|
||
|
int GrabBody();
|
||
|
|
||
|
int GrabBodyGunSprite();
|
||
|
void CreatePushBlock(int nSector);
|
||
|
|
||
|
void FuncCreatureChunk(int a, int, int nRun);
|
||
|
|
||
|
int FindPlayer(int nSprite, int nVal);
|
||
|
|
||
|
int BuildCreatureChunk(int nVal, int nPic);
|
||
|
|
||
|
void BuildNear(int x, int y, int walldist, int nSector);
|
||
|
int BelowNear(short nSprite);
|
||
|
|
||
|
int PlotCourseToSprite(int nSprite1, int nSprite2);
|
||
|
|
||
|
void CheckSectorFloor(short nSector, int z, long *a, long *b);
|
||
|
|
||
|
int GetAngleToSprite(int nSprite1, int nSprite2);
|
||
|
|
||
|
int GetWallNormal(short nWall);
|
||
|
|
||
|
int GetUpAngle(short nSprite1, int nVal, short nSprite2, int ecx);
|
||
|
void MoveSector(short nSector, int nAngle, int *nXVel, int *nYVel);
|
||
|
|
||
|
int AngleChase(int nSprite, int nSprite2, int ebx, int ecx, int push1);
|
||
|
|
||
|
void SetQuake(short nSprite, int nVal);
|
||
|
|
||
|
#endif
|