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35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal);
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void GAME_drawosdstr(int32_t x, int32_t y, char *ch, int32_t len, int32_t shade, int32_t pal);
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void GAME_drawosdcursor(int32_t x, int32_t y, int32_t type, int32_t lastkeypress);
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int32_t GAME_getcolumnwidth(int32_t w);
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int32_t GAME_getrowheight(int32_t w);
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void GAME_clearbackground(int32_t c, int32_t r);
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void GAME_onshowosd(int32_t shown);
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extern int32_t osdhightile;
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#define OSDCHAR_WIDTH 8
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