raze-gles/polymer-perf/eduke32/source/jmact/mouse.c

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/*
* mouse.c
* MACT library -to- JonoF's Build Port Mouse Glue
*
* by Jonathon Fowler
*
* Since we don't have the source to the MACT library I've had to
* concoct some magic to glue its idea of controllers into that of
* my Build port.
*
*/
//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "mouse.h"
#include "baselayer.h"
int32_t MOUSE_Init(void)
{
initmouse();
return ((inputdevices & 2) == 2);
}
void MOUSE_Shutdown(void)
{
uninitmouse();
}
void MOUSE_ShowCursor(void)
{
}
void MOUSE_HideCursor(void)
{
}
int32_t MOUSE_GetButtons(void)
{
int32_t buttons;
readmousebstatus(&buttons);
return buttons;
}
int32_t MOUSE_ClearButton(int32_t b)
{
return (mouseb &= ~b);
}
void MOUSE_GetDelta(int32_t*x, int32_t*y)
{
readmousexy(x,y);
}