mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
31 lines
746 B
C
31 lines
746 B
C
|
#pragma once
|
||
|
|
||
|
#include "tarray.h"
|
||
|
#include "zstring.h"
|
||
|
#include "utility"
|
||
|
|
||
|
FString RemoveLegacyUserUniforms(FString code);
|
||
|
FString RemoveSamplerBindings(FString code, TArray<std::pair<FString, int>> &samplerstobind); // For GL 3.3 compatibility which cannot declare sampler bindings in the sampler source.
|
||
|
FString RemoveLayoutLocationDecl(FString code, const char *inoutkeyword);
|
||
|
|
||
|
struct FDefaultShader
|
||
|
{
|
||
|
const char * ShaderName;
|
||
|
const char * gettexelfunc;
|
||
|
const char * lightfunc;
|
||
|
const char * Defines;
|
||
|
};
|
||
|
|
||
|
struct FEffectShader
|
||
|
{
|
||
|
const char *ShaderName;
|
||
|
const char *vp;
|
||
|
const char *fp1;
|
||
|
const char *fp2;
|
||
|
const char *fp3;
|
||
|
const char *defines;
|
||
|
};
|
||
|
|
||
|
extern const FDefaultShader defaultshaders[];
|
||
|
extern const FEffectShader effectshaders[];
|