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220 lines
5.2 KiB
C++
220 lines
5.2 KiB
C++
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/*
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TiMidity++ -- MIDI to WAVE converter and player
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Copyright (C) 1999-2004 Masanao Izumo <iz@onicos.co.jp>
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Copyright (C) 1995 Tuukka Toivonen <tt@cgs.fi>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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effect.c - To apply sound effects.
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Mainly written by Masanao Izumo <iz@onicos.co.jp>
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Interfaces:
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void init_effect(void);
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do_effect(int32_t* buf, int32_t count);
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*/
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#include <string.h>
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#include <stdlib.h>
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#include "effect.h"
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#include "instrum.h"
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#include "playmidi.h"
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#include "reverb.h"
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namespace TimidityPlus
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{
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#define SIDE_CONTI_SEC 10
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#define CHANGE_SEC 2.0
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void Effect::init_effect()
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{
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effect_left_right_delay(NULL, 0);
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reverb->init_for_effect();
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}
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/*
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* Left & Right Delay Effect
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*/
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void Effect::effect_left_right_delay(int32_t *buff, int32_t count)
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{
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int32_t save[AUDIO_BUFFER_SIZE * 2];
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int32_t pi, i, j, k, v, backoff;
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int b;
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int32_t *p;
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if (buff == NULL)
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{
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memset(prev, 0, sizeof(prev));
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return;
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}
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if (effect_lr_mode == 0 || effect_lr_mode == 1 || effect_lr_mode == 2)
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b = effect_lr_mode;
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else
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return;
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count *= 2;
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backoff = 2 * (int)(playback_rate * effect_lr_delay_msec / 1000.0);
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if (backoff == 0)
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return;
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if (backoff > count)
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backoff = count;
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if (count < AUDIO_BUFFER_SIZE * 2)
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{
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memset(buff + count, 0, 4 * (AUDIO_BUFFER_SIZE * 2 - count));
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count = AUDIO_BUFFER_SIZE * 2;
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}
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memcpy(save, buff, 4 * count);
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pi = count - backoff;
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if (b == 2)
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{
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if (turn_counter == 0)
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{
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turn_counter = SIDE_CONTI_SEC * playback_rate;
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/* status: 0 -> 2 -> 3 -> 1 -> 4 -> 5 -> 0 -> ...
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* status left right
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* 0 - + (right)
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* 1 + - (left)
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* 2 -> + + (right -> center)
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* 3 + -> - (center -> left)
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* 4 -> - - (left -> center)
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* 5 - -> + (center -> right)
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*/
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status = 0;
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tc = 0;
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}
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p = prev;
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for (i = 0; i < count; i += 2, pi += 2)
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{
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if (i < backoff)
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p = prev;
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else if (p == prev)
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{
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pi = 0;
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p = save;
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}
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if (status < 2)
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buff[i + status] = p[pi + status];
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else if (status < 4)
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{
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j = (status & 1);
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v = (int32_t)(rate0 * buff[i + j] + rate1 * p[pi + j]);
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buff[i + j] = v;
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rate0 += dr, rate1 -= dr;
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}
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else
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{
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j = (status & 1);
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k = !j;
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v = (int32_t)(rate0 * buff[i + j] + rate1 * p[pi + j]);
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buff[i + j] = v;
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buff[i + k] = p[pi + k];
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rate0 += dr, rate1 -= dr;
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}
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tc++;
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if (tc == turn_counter)
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{
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tc = 0;
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switch (status)
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{
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case 0:
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status = 2;
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turn_counter = (CHANGE_SEC / 2.0) * playback_rate;
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rate0 = 0.0;
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rate1 = 1.0;
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dr = 1.0 / turn_counter;
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break;
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case 2:
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status = 3;
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rate0 = 1.0;
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rate1 = 0.0;
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dr = -1.0 / turn_counter;
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break;
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case 3:
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status = 1;
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turn_counter = SIDE_CONTI_SEC * playback_rate;
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break;
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case 1:
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status = 4;
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turn_counter = (CHANGE_SEC / 2.0) * playback_rate;
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rate0 = 1.0;
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rate1 = 0.0;
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dr = -1.0 / turn_counter;
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break;
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case 4:
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status = 5;
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turn_counter = (CHANGE_SEC / 2.0) * playback_rate;
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rate0 = 0.0;
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rate1 = 1.0;
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dr = 1.0 / turn_counter;
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break;
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case 5:
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status = 0;
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turn_counter = SIDE_CONTI_SEC * playback_rate;
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break;
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}
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}
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}
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}
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else
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{
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for (i = 0; i < backoff; i += 2, pi += 2)
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buff[b + i] = prev[b + pi];
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for (pi = 0; i < count; i += 2, pi += 2)
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buff[b + i] = save[b + pi];
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}
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memcpy(prev + count - backoff, save + count - backoff, 4 * backoff);
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}
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void Effect::do_effect(int32_t *buf, int32_t count)
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{
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int32_t nsamples = count * 2;
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int reverb_level = (timidity_reverb < 0)
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? -timidity_reverb & 0x7f : DEFAULT_REVERB_SEND_LEVEL;
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/* for static reverb / chorus level */
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if (timidity_reverb == 2 || timidity_reverb == 4
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|| (timidity_reverb < 0 && !(timidity_reverb & 0x80))
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|| timidity_chorus < 0)
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{
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reverb->set_dry_signal(buf, nsamples);
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/* chorus sounds horrible
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* if applied globally on top of channel chorus
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*/
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if (timidity_reverb == 2 || timidity_reverb == 4
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|| (timidity_reverb < 0 && !(timidity_reverb & 0x80)))
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reverb->set_ch_reverb(buf, nsamples, reverb_level);
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reverb->mix_dry_signal(buf, nsamples);
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/* chorus sounds horrible
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* if applied globally on top of channel chorus
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*/
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if (timidity_reverb == 2 || timidity_reverb == 4
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|| (timidity_reverb < 0 && !(timidity_reverb & 0x80)))
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reverb->do_ch_reverb(buf, nsamples);
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}
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/* L/R Delay */
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effect_left_right_delay(buf, count);
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}
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int32_t Effect::my_mod(int32_t x, int32_t n)
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{
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if (x >= n)
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x -= n;
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return x;
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}
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}
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