2013-05-28 19:52:51 +00:00
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2013-06-07 10:18:17 +00:00
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local require = require
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2013-06-20 18:31:47 +00:00
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local string = require("string")
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local con = require("con")
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2013-06-30 20:38:35 +00:00
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local xmath = require("xmath")
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2013-05-28 19:52:51 +00:00
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2013-06-07 10:18:17 +00:00
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local gv = gv
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local sprite = sprite
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local actor = actor
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local player = player
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local assert = assert
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local printf = printf
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local gameevent = gameevent
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2013-05-28 19:52:51 +00:00
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local spritesofstat = spritesofstat
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local Inf = 0/1
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2013-06-07 10:18:17 +00:00
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module(...)
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2013-05-28 19:52:51 +00:00
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-- Insert MUSICANDSFX? (Delete it otherwise.)
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2013-06-07 10:18:17 +00:00
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insp = false
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-- Hitag and lotag of last deleted MUSICANDSFX sprite.
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tag = {}
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tag.hi, tag.lo = 0, 0
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2013-05-28 19:52:51 +00:00
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2013-06-07 10:18:17 +00:00
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-- Preliminary dummy of a local gamevar.
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local ournumjumps = 0
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2013-06-30 20:38:35 +00:00
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local lastv = xmath.vec3()
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ilastv = xmath.ivec3()
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2013-06-07 10:18:17 +00:00
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require "end_gamevars"
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-- We may cache globals defined in the gamevar section afterwards, but not
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-- refer to locals defined prior to the gamevar section in it.
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local tag = tag
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2013-07-09 18:23:41 +00:00
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local D = require("CON.DEFS")
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2013-06-12 17:49:53 +00:00
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gameevent{"JUMP", actor.FLAGS.chain_beg,
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2013-05-28 19:52:51 +00:00
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function(aci, pli)
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local ps = player[pli]
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2013-06-07 10:18:17 +00:00
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ournumjumps = ournumjumps+1
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2013-05-28 19:52:51 +00:00
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if (insp) then
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-- Insert MUSICANDSFX sprite with same lo-/hitag as last deleted one.
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2013-06-07 10:18:17 +00:00
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printf("delmusicsfx: jump count=%d, inserting", ournumjumps)
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2013-05-28 19:52:51 +00:00
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2013-07-09 18:23:41 +00:00
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local spr = sprite[con.spawn(D.MUSICANDSFX, aci)]
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2013-06-07 10:18:17 +00:00
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spr.lotag, spr.hitag = tag.lo, tag.hi
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2013-05-28 19:52:51 +00:00
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else
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-- Delete nearest MUSICANDSFX sprite.
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local nearestdst = Inf
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local nearesti = -1
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2013-06-07 14:26:30 +00:00
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for i in spritesofstat(actor.STAT.FX) do
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2013-05-28 19:52:51 +00:00
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local dst = (sprite[i]-ps.pos):len2()
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2013-06-07 10:18:17 +00:00
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if (nearesti == -1 or (dst < nearestdst and dst < sprite[i].hitag)) then
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printf("MSFX %d dist %d", i, dst)
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2013-05-28 19:52:51 +00:00
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nearesti = i
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nearestdst = dst
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end
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end
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if (nearesti >= 0) then
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local spr = sprite[nearesti]
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2013-06-07 10:18:17 +00:00
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tag.lo, tag.hi = spr.lotag, spr.hitag
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2013-06-30 20:38:35 +00:00
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lastv.x, lastv.y, lastv.z = spr.x, spr.y, spr.z+0.5
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ilastv.x, ilastv.y, ilastv.z = spr.x, spr.y, spr.z
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2013-05-28 19:52:51 +00:00
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actor.delete(nearesti)
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end
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2013-06-07 10:18:17 +00:00
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2013-07-09 18:23:41 +00:00
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assert(nearesti < 0 or sprite[nearesti].picnum==D.MUSICANDSFX)
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2013-06-07 10:18:17 +00:00
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printf("delmusicsfx: jump count=%d, deleting sprite %d", ournumjumps, nearesti)
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2013-05-28 19:52:51 +00:00
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end
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insp = not insp
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2013-06-12 17:49:53 +00:00
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end}
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2013-06-20 18:31:47 +00:00
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-- Display the number of times we jumped on the screen.
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gameevent
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{
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"DISPLAYREST",
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function()
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2013-06-22 11:31:09 +00:00
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con.minitext(240, 10, string.format("jumped %d times", ournumjumps))
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2013-06-20 18:31:47 +00:00
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end
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}
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