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//-------------------------------------------------------------------------
/*
Copyright ( C ) 2010 EDuke32 developers and contributors
This file is part of EDuke32 .
EDuke32 is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
*/
//-------------------------------------------------------------------------
# include "compat.h"
# include "build.h"
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# include "common.h"
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# include "keyboard.h"
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# include "control.h"
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# include "exhumed.h"
# include "config.h"
# include "osdcmds.h"
# include "vfs.h"
static inline int osdcmd_quit ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
OSD_ShowDisplay ( 0 ) ;
ShutDown ( ) ;
return OSDCMD_OK ;
}
int osdcmd_restartvid ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
videoResetMode ( ) ;
if ( videoSetGameMode ( gSetup . fullscreen , gSetup . xdim , gSetup . ydim , gSetup . bpp , 0 ) )
bail2dos ( " restartvid: Reset failed... \n " ) ;
onvideomodechange ( gSetup . bpp > 8 ) ;
UpdateScreenSize ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_vidmode ( osdcmdptr_t parm )
{
int32_t newbpp = gSetup . bpp , newwidth = gSetup . xdim ,
newheight = gSetup . ydim , newfs = gSetup . fullscreen ;
int32_t tmp ;
if ( parm - > numparms < 1 | | parm - > numparms > 4 ) return OSDCMD_SHOWHELP ;
switch ( parm - > numparms )
{
case 1 : // bpp switch
tmp = Batol ( parm - > parms [ 0 ] ) ;
if ( ! ( tmp = = 8 | | tmp = = 16 | | tmp = = 32 ) )
return OSDCMD_SHOWHELP ;
newbpp = tmp ;
break ;
case 2 : // res switch
newwidth = Batol ( parm - > parms [ 0 ] ) ;
newheight = Batol ( parm - > parms [ 1 ] ) ;
break ;
case 3 : // res & bpp switch
case 4 :
newwidth = Batol ( parm - > parms [ 0 ] ) ;
newheight = Batol ( parm - > parms [ 1 ] ) ;
tmp = Batol ( parm - > parms [ 2 ] ) ;
if ( ! ( tmp = = 8 | | tmp = = 16 | | tmp = = 32 ) )
return OSDCMD_SHOWHELP ;
newbpp = tmp ;
if ( parm - > numparms = = 4 )
newfs = ( Batol ( parm - > parms [ 3 ] ) ! = 0 ) ;
break ;
}
if ( videoSetGameMode ( newfs , newwidth , newheight , newbpp , upscalefactor ) )
{
initprintf ( " vidmode: Mode change failed! \n " ) ;
if ( videoSetGameMode ( gSetup . fullscreen , gSetup . xdim , gSetup . ydim , gSetup . bpp , upscalefactor ) )
bail2dos ( " vidmode: Reset failed! \n " ) ;
}
gSetup . bpp = newbpp ;
gSetup . xdim = newwidth ;
gSetup . ydim = newheight ;
gSetup . fullscreen = newfs ;
onvideomodechange ( gSetup . bpp > 8 ) ;
UpdateScreenSize ( ) ;
return OSDCMD_OK ;
}
static int osdcmd_addpath ( osdcmdptr_t parm )
{
if ( parm - > numparms ! = 1 )
return OSDCMD_SHOWHELP ;
addsearchpath ( parm - > parms [ 0 ] ) ;
return OSDCMD_OK ;
}
static int osdcmd_initgroupfile ( osdcmdptr_t parm )
{
if ( parm - > numparms ! = 1 )
return OSDCMD_SHOWHELP ;
initgroupfile ( parm - > parms [ 0 ] ) ;
return OSDCMD_OK ;
}
void onvideomodechange ( int32_t newmode )
{
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uint8_t palid = BASEPAL ;
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#if 0
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# ifdef POLYMER
if ( videoGetRenderMode ( ) = = REND_POLYMER )
{
int32_t i = 0 ;
while ( i < MAXSPRITES )
{
if ( actor [ i ] . lightptr )
{
polymer_deletelight ( actor [ i ] . lightId ) ;
actor [ i ] . lightptr = NULL ;
actor [ i ] . lightId = - 1 ;
}
i + + ;
}
}
# endif
# endif
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videoSetPalette ( 0 , palid , 0 ) ;
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}
static int osdcmd_button ( osdcmdptr_t parm )
{
static char const s_gamefunc_ [ ] = " gamefunc_ " ;
int constexpr strlen_gamefunc_ = ARRAY_SIZE ( s_gamefunc_ ) - 1 ;
char const * p = parm - > name + strlen_gamefunc_ ;
// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
CONTROL_ButtonFlags [ CONFIG_FunctionNameToNum ( p ) ] = 1 ; // FIXME
return OSDCMD_OK ;
}
const char * const ConsoleButtons [ ] =
{
" mouse1 " , " mouse2 " , " mouse3 " , " mouse4 " , " mwheelup " ,
" mwheeldn " , " mouse5 " , " mouse6 " , " mouse7 " , " mouse8 "
} ;
static int osdcmd_bind ( osdcmdptr_t parm )
{
char tempbuf [ 256 ] ;
if ( parm - > numparms = = 1 & & ! Bstrcasecmp ( parm - > parms [ 0 ] , " showkeys " ) )
{
for ( auto & s : sctokeylut )
OSD_Printf ( " %s \n " , s . key ) ;
for ( auto ConsoleButton : ConsoleButtons )
OSD_Printf ( " %s \n " , ConsoleButton ) ;
return OSDCMD_OK ;
}
if ( parm - > numparms = = 0 )
{
int j = 0 ;
OSD_Printf ( " Current key bindings: \n " ) ;
for ( int i = 0 ; i < MAXBOUNDKEYS + MAXMOUSEBUTTONS ; i + + )
if ( CONTROL_KeyIsBound ( i ) )
{
j + + ;
OSD_Printf ( " %-9s %s \" %s \" \n " , CONTROL_KeyBinds [ i ] . key , CONTROL_KeyBinds [ i ] . repeat ? " " : " norepeat " ,
CONTROL_KeyBinds [ i ] . cmdstr ) ;
}
if ( j = = 0 )
OSD_Printf ( " No binds found. \n " ) ;
return OSDCMD_OK ;
}
int i , j , repeat ;
for ( i = 0 ; i < ARRAY_SSIZE ( sctokeylut ) ; i + + )
{
if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , sctokeylut [ i ] . key ) )
break ;
}
// didn't find the key
if ( i = = ARRAY_SSIZE ( sctokeylut ) )
{
for ( i = 0 ; i < MAXMOUSEBUTTONS ; i + + )
if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , ConsoleButtons [ i ] ) )
break ;
if ( i > = MAXMOUSEBUTTONS )
return OSDCMD_SHOWHELP ;
if ( parm - > numparms < 2 )
{
if ( CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . cmdstr & & CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . key )
OSD_Printf ( " %-9s %s \" %s \" \n " , ConsoleButtons [ i ] , CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . repeat ? " " : " norepeat " ,
CONTROL_KeyBinds [ MAXBOUNDKEYS + i ] . cmdstr ) ;
else OSD_Printf ( " %s is unbound \n " , ConsoleButtons [ i ] ) ;
return OSDCMD_OK ;
}
j = 1 ;
repeat = 1 ;
if ( ! Bstrcasecmp ( parm - > parms [ j ] , " norepeat " ) )
{
repeat = 0 ;
j + + ;
}
Bstrcpy ( tempbuf , parm - > parms [ j + + ] ) ;
for ( ; j < parm - > numparms ; j + + )
{
Bstrcat ( tempbuf , " " ) ;
Bstrcat ( tempbuf , parm - > parms [ j + + ] ) ;
}
CONTROL_BindMouse ( i , tempbuf , repeat , ConsoleButtons [ i ] ) ;
if ( ! OSD_ParsingScript ( ) )
OSD_Printf ( " %s \n " , parm - > raw ) ;
return OSDCMD_OK ;
}
if ( parm - > numparms < 2 )
{
if ( CONTROL_KeyIsBound ( sctokeylut [ i ] . sc ) )
OSD_Printf ( " %-9s %s \" %s \" \n " , sctokeylut [ i ] . key , CONTROL_KeyBinds [ sctokeylut [ i ] . sc ] . repeat ? " " : " norepeat " ,
CONTROL_KeyBinds [ sctokeylut [ i ] . sc ] . cmdstr ) ;
else OSD_Printf ( " %s is unbound \n " , sctokeylut [ i ] . key ) ;
return OSDCMD_OK ;
}
j = 1 ;
repeat = 1 ;
if ( ! Bstrcasecmp ( parm - > parms [ j ] , " norepeat " ) )
{
repeat = 0 ;
j + + ;
}
Bstrcpy ( tempbuf , parm - > parms [ j + + ] ) ;
for ( ; j < parm - > numparms ; j + + )
{
Bstrcat ( tempbuf , " " ) ;
Bstrcat ( tempbuf , parm - > parms [ j + + ] ) ;
}
CONTROL_BindKey ( sctokeylut [ i ] . sc , tempbuf , repeat , sctokeylut [ i ] . key ) ;
char * cp = tempbuf ;
// Populate the keyboard config menu based on the bind.
// Take care of processing one-to-many bindings properly, too.
static char const s_gamefunc_ [ ] = " gamefunc_ " ;
int constexpr strlen_gamefunc_ = ARRAY_SIZE ( s_gamefunc_ ) - 1 ;
while ( ( cp = Bstrstr ( cp , s_gamefunc_ ) ) )
{
cp + = strlen_gamefunc_ ;
char * semi = Bstrchr ( cp , ' ; ' ) ;
if ( semi )
* semi = 0 ;
j = CONFIG_FunctionNameToNum ( cp ) ;
if ( semi )
cp = semi + 1 ;
if ( j ! = - 1 )
{
KeyboardKeys [ j ] [ 1 ] = KeyboardKeys [ j ] [ 0 ] ;
KeyboardKeys [ j ] [ 0 ] = sctokeylut [ i ] . sc ;
// CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]);
if ( j = = gamefunc_Show_Console )
OSD_CaptureKey ( sctokeylut [ i ] . sc ) ;
}
}
if ( ! OSD_ParsingScript ( ) )
OSD_Printf ( " %s \n " , parm - > raw ) ;
return OSDCMD_OK ;
}
static int osdcmd_unbindall ( osdcmdptr_t UNUSED ( parm ) )
{
UNREFERENCED_CONST_PARAMETER ( parm ) ;
for ( int i = 0 ; i < MAXBOUNDKEYS ; + + i )
CONTROL_FreeKeyBind ( i ) ;
for ( int i = 0 ; i < MAXMOUSEBUTTONS ; + + i )
CONTROL_FreeMouseBind ( i ) ;
for ( auto & KeyboardKey : KeyboardKeys )
KeyboardKey [ 0 ] = KeyboardKey [ 1 ] = 0xff ;
if ( ! OSD_ParsingScript ( ) )
OSD_Printf ( " unbound all controls \n " ) ;
return OSDCMD_OK ;
}
static int osdcmd_unbind ( osdcmdptr_t parm )
{
if ( parm - > numparms ! = 1 )
return OSDCMD_SHOWHELP ;
for ( auto & ConsoleKey : sctokeylut )
{
if ( ConsoleKey . key & & ! Bstrcasecmp ( parm - > parms [ 0 ] , ConsoleKey . key ) )
{
CONTROL_FreeKeyBind ( ConsoleKey . sc ) ;
OSD_Printf ( " unbound key %s \n " , ConsoleKey . key ) ;
return OSDCMD_OK ;
}
}
for ( int i = 0 ; i < MAXMOUSEBUTTONS ; i + + )
{
if ( ! Bstrcasecmp ( parm - > parms [ 0 ] , ConsoleButtons [ i ] ) )
{
CONTROL_FreeMouseBind ( i ) ;
OSD_Printf ( " unbound %s \n " , ConsoleButtons [ i ] ) ;
return OSDCMD_OK ;
}
}
return OSDCMD_SHOWHELP ;
}
static int osdcmd_unbound ( osdcmdptr_t parm )
{
if ( parm - > numparms ! = 1 )
return OSDCMD_OK ;
int const gameFunc = CONFIG_FunctionNameToNum ( parm - > parms [ 0 ] ) ;
if ( gameFunc ! = - 1 )
KeyboardKeys [ gameFunc ] [ 0 ] = 0 ;
return OSDCMD_OK ;
}
static int osdcmd_screenshot ( osdcmdptr_t parm )
{
// KB_ClearKeysDown();
static const char * fn = " capt0000.png " ;
if ( parm - > numparms = = 1 & & ! Bstrcasecmp ( parm - > parms [ 0 ] , " tga " ) )
videoCaptureScreenTGA ( fn , 0 ) ;
else videoCaptureScreen ( fn , 0 ) ;
return OSDCMD_OK ;
}
static int osdcmd_cvar_set_game ( osdcmdptr_t parm )
{
int const r = osdcmd_cvar_set ( parm ) ;
if ( r ! = OSDCMD_OK ) return r ;
// TODO:
/*if (!Bstrcasecmp(parm->name, "r_upscalefactor"))
{
if ( in3dmode ( ) )
{
videoSetGameMode ( fullscreen , xres , yres , bpp , ud . detail ) ;
}
}
else if ( ! Bstrcasecmp ( parm - > name , " r_size " ) )
{
ud . statusbarmode = ( ud . screen_size < 8 ) ;
G_UpdateScreenArea ( ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " r_maxfps " ) | | ! Bstrcasecmp ( parm - > name , " r_maxfpsoffset " ) )
{
if ( r_maxfps ! = 0 ) r_maxfps = clamp ( r_maxfps , 30 , 1000 ) ;
g_frameDelay = calcFrameDelay ( r_maxfps + r_maxfpsoffset ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " r_ambientlight " ) )
{
if ( r_ambientlight = = 0 )
r_ambientlightrecip = 256.f ;
else r_ambientlightrecip = 1.f / r_ambientlight ;
}
else */ if ( ! Bstrcasecmp ( parm - > name , " in_mouse " ) )
{
CONTROL_MouseEnabled = ( gSetup . usemouse & & CONTROL_MousePresent ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " in_joystick " ) )
{
CONTROL_JoystickEnabled = ( gSetup . usejoystick & & CONTROL_JoyPresent ) ;
}
else if ( ! Bstrcasecmp ( parm - > name , " vid_gamma " ) )
{
// TODO
//ud.brightness = GAMMA_CALC;
//ud.brightness <<= 2;
//videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
}
else if ( ! Bstrcasecmp ( parm - > name , " vid_brightness " ) | | ! Bstrcasecmp ( parm - > name , " vid_contrast " ) )
{
// TODO
//videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
}
//else if (!Bstrcasecmp(parm->name, "hud_scale")
// || !Bstrcasecmp(parm->name, "hud_statusbarmode")
// || !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen"))
//{
// G_UpdateScreenArea();
//}
//else if (!Bstrcasecmp(parm->name, "skill"))
//{
// if (numplayers > 1)
// return r;
//
// ud.player_skill = ud.m_player_skill;
//}
//else if (!Bstrcasecmp(parm->name, "color"))
//{
// ud.color = G_CheckPlayerColor(ud.color);
// g_player[0].ps->palookup = g_player[0].pcolor = ud.color;
//}
//else if (!Bstrcasecmp(parm->name, "osdscale"))
//{
// osdrscale = 1.f/osdscale;
//
// if (xdim && ydim)
// OSD_ResizeDisplay(xdim, ydim);
//}
//else if (!Bstrcasecmp(parm->name, "wchoice"))
//{
// if (parm->numparms == 1)
// {
// if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it
// {
// int j = 0;
//
// while (j < 10)
// {
// ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0';
// j++;
// }
//
// ud.wchoice[j] = 0;
// }
// else
// {
// char const *c = parm->parms[0];
//
// if (*c)
// {
// int j = 0;
//
// while (*c && j < 10)
// {
// g_player[myconnectindex].wchoice[j] = *c - '0';
// c++;
// j++;
// }
//
// while (j < 10)
// {
// if (j == 9)
// g_player[myconnectindex].wchoice[9] = 1;
// else
// g_player[myconnectindex].wchoice[j] = 2;
//
// j++;
// }
// }
// }
//
// g_forceWeaponChoice = 0;
// }
//
// /* Net_SendClientInfo();*/
//}
return r ;
}
int32_t registerosdcommands ( void )
{
char tempbuf [ 256 ] ;
static osdcvardata_t cvars_game [ ] =
{
// TODO:
//{ "benchmarkmode", "Set the benchmark mode (0: off, 1: performance test, 2: generate reference screenshots for correctness testing)", (void *) &g_BenchmarkMode, CVAR_INT|CVAR_NOSAVE, 0, 2 },
//{ "crosshair", "enable/disable crosshair", (void *)&ud.crosshair, CVAR_BOOL, 0, 1 },
//{ "cl_autoaim", "enable/disable weapon autoaim", (void *)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 3 },
//{ "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 },
//{ "cl_autorun", "enable/disable autorun", (void *)&ud.auto_run, CVAR_BOOL, 0, 1 },
//{ "cl_autosave", "enable/disable autosaves", (void *) &ud.autosave, CVAR_BOOL, 0, 1 },
//{ "cl_autosavedeletion", "enable/disable automatic deletion of autosaves", (void *) &ud.autosavedeletion, CVAR_BOOL, 0, 1 },
//{ "cl_maxautosaves", "number of autosaves to keep before deleting the oldest", (void *) &ud.maxautosaves, CVAR_INT, 1, 100 },
//{ "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 },
//{ "cl_cheatmask", "configure what cheats show in the cheats menu", (void *)&cl_cheatmask, CVAR_UINT, 0, ~0 },
//{ "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 },
//{ "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 },
//{ "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 },
//{ "cl_runmode", "enable/disable modernized run key operation", (void *)&ud.runkey_mode, CVAR_BOOL, 0, 1 },
// { "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_INT, 0,
//#ifdef USE_OPENGL
// 2
//#else
// 1
//#endif
// },
//{ "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
//{ "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 },
//{ "cl_weaponswitch", "enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 },
//{ "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, MAXPALOOKUPS-1 },
//{ "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 },
//{ "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 },
//{ "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 },
//{
// "demorec_difftics","sets game tic interval after which a diff is recorded",
// (void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC
//},
//{ "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_BOOL, 0, 1 },
//{ "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_BOOL, 0, 1 },
//{ "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
//{ "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
//{ "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
//{ "fov", "change the field of view", (void *)&ud.fov, CVAR_INT|CVAR_FUNCPTR, 60, 120 },
//{ "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 },
//{ "hud_custom", "change the custom hud", (void *)&ud.statusbarcustom, CVAR_INT, 0, ud.statusbarrange },
//{ "hud_position", "aligns the status bar to the bottom/top", (void *)&ud.hudontop, CVAR_BOOL, 0, 1 },
//{ "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 },
//{ "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 },
//{ "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXUSERTILES-10 },
//{ "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
//{ "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 },
//{ "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 },
//{ "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 },
//{ "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 },
//{ "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 },
//{ "hud_stats", "enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 },
//{ "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 },
//{ "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 },
//{ "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
//#ifdef EDUKE32_TOUCH_DEVICES
// { "hud_hidestick", "hide the touch input stick", (void *)&droidinput.hideStick, CVAR_BOOL, 0, 1 },
//#endif
{ " in_joystick " , " enables input from the joystick if it is present " , ( void * ) & gSetup . usejoystick , CVAR_BOOL | CVAR_FUNCPTR , 0 , 1 } ,
{ " in_mouse " , " enables input from the mouse if it is present " , ( void * ) & gSetup . usemouse , CVAR_BOOL | CVAR_FUNCPTR , 0 , 1 } ,
//{ "in_aimmode", "0:toggle, 1:hold to aim", (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 },
{
" in_mousebias " , " emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time " ,
( void * ) & MouseBias , CVAR_INT , 0 , 32
} ,
{ " in_mousedeadzone " , " amount of mouse movement to filter out " , ( void * ) & MouseDeadZone , CVAR_INT , 0 , 512 } ,
//{ "in_mouseflip", "invert vertical mouse movement", (void *)&ud.mouseflip, CVAR_BOOL, 0, 1 },
//{ "in_mousemode", "toggles vertical mouse view", (void *)&g_myAimMode, CVAR_BOOL, 0, 1 },
{ " in_mousesmoothing " , " enable/disable mouse input smoothing " , ( void * ) & SmoothInput , CVAR_BOOL , 0 , 1 } ,
//{ "mus_enabled", "enables/disables music", (void *)&ud.config.MusicToggle, CVAR_BOOL, 0, 1 },
//{ "mus_volume", "controls music volume", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 },
//{ "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
//{ "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1, 4 },
//{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
//{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
//{ "r_showfps", "show the frame rate counter", (void *)&ud.showfps, CVAR_INT, 0, 3 },
//{ "r_showfpsperiod", "time in seconds before averaging min and max stats for r_showfps 2+", (void *)&ud.frameperiod, CVAR_INT, 0, 5 },
//{ "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
//{ "r_size", "change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 },
//{ "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
//{ "r_upscalefactor", "increase performance by rendering at upscalefactor less than the screen resolution and upscale to the full resolution in the software renderer", (void *)&ud.detail, CVAR_INT|CVAR_FUNCPTR, 1, 16 },
{ " r_precache " , " enable/disable the pre-level caching routine " , ( void * ) & useprecache , CVAR_BOOL , 0 , 1 } ,
// { "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
//{ "r_maxfps", "limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 },
//{ "r_maxfpsoffset", "menu-controlled offset for r_maxfps",(void *)&r_maxfpsoffset, CVAR_INT|CVAR_FUNCPTR, -10, 10 },
{ " sensitivity " , " changes the mouse sensitivity " , ( void * ) & CONTROL_MouseSensitivity , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 25 } ,
//{ "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR|CVAR_NOSAVE/*|CVAR_NOMULTI*/, 0, 5 },
//{ "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 },
//{ "snd_enabled", "enables/disables sound effects", (void *)&ud.config.SoundToggle, CVAR_BOOL, 0, 1 },
//{ "snd_fxvolume", "controls volume for sound effects", (void *)&ud.config.FXVolume, CVAR_INT, 0, 255 },
//{ "snd_mixrate", "sound mixing rate", (void *)&ud.config.MixRate, CVAR_INT, 0, 48000 },
//{ "snd_numchannels", "the number of sound channels", (void *)&ud.config.NumChannels, CVAR_INT, 0, 2 },
//{ "snd_numvoices", "the number of concurrent sounds", (void *)&ud.config.NumVoices, CVAR_INT, 1, 128 },
//{ "snd_reversestereo", "reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 1 },
//{ "snd_speech", "enables/disables player speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 },
//{ "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
{ " vid_gamma " , " adjusts gamma component of gamma ramp " , ( void * ) & g_videoGamma , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 10 } ,
{ " vid_contrast " , " adjusts contrast component of gamma ramp " , ( void * ) & g_videoContrast , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 10 } ,
{ " vid_brightness " , " adjusts brightness component of gamma ramp " , ( void * ) & g_videoBrightness , CVAR_FLOAT | CVAR_FUNCPTR , 0 , 10 } ,
//{ "wchoice","sets weapon autoselection order", (void *)ud.wchoice, CVAR_STRING|CVAR_FUNCPTR, 0, MAX_WEAPONS },
} ;
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//osdcmd_cheatsinfo_stat.cheatnum = -1;
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for ( auto & cv : cvars_game )
{
switch ( cv . flags & ( CVAR_FUNCPTR | CVAR_MULTI ) )
{
case CVAR_FUNCPTR :
OSD_RegisterCvar ( & cv , osdcmd_cvar_set_game ) ; break ;
//case CVAR_MULTI:
//case CVAR_FUNCPTR|CVAR_MULTI:
// OSD_RegisterCvar(&cv, osdcmd_cvar_set_multi); break;
default :
OSD_RegisterCvar ( & cv , osdcmd_cvar_set ) ; break ;
}
}
//if (VOLUMEONE)
// OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
//else
//{
// OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
// OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
// OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
//}
OSD_RegisterFunction ( " addpath " , " addpath <path>: adds path to game filesystem " , osdcmd_addpath ) ;
OSD_RegisterFunction ( " bind " , R " (bind <key> <string>: associates a keypress with a string of console input. Type " bind showkeys " for a list of keys and " listsymbols " for a list of valid console commands.) " , osdcmd_bind ) ;
//OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
//OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
for ( auto & func : gamefunctions )
{
if ( func [ 0 ] = = ' \0 ' )
continue ;
// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
Bsprintf ( tempbuf , " gamefunc_%s " , func ) ;
char * const t = Bstrtolower ( Xstrdup ( tempbuf ) ) ;
Bstrcat ( tempbuf , " : game button " ) ;
OSD_RegisterFunction ( t , Xstrdup ( tempbuf ) , osdcmd_button ) ;
}
//OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
//OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
//OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
OSD_RegisterFunction ( " initgroupfile " , " initgroupfile <path>: adds a grp file into the game filesystem " , osdcmd_initgroupfile ) ;
//#ifdef DEBUGGINGAIDS
// OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
//#endif
//OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
//OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
//OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
//OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
//OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
//OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
OSD_RegisterFunction ( " quit " , " quit: exits the game immediately " , osdcmd_quit ) ;
OSD_RegisterFunction ( " exit " , " exit: exits the game immediately " , osdcmd_quit ) ;
//OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
//OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
OSD_RegisterFunction ( " restartvid " , " restartvid: reinitializes the video mode " , osdcmd_restartvid ) ;
OSD_RegisterFunction ( " screenshot " , " screenshot [format]: takes a screenshot. " , osdcmd_screenshot ) ;
//OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
OSD_RegisterFunction ( " unbind " , " unbind <key>: unbinds a key " , osdcmd_unbind ) ;
OSD_RegisterFunction ( " unbindall " , " unbindall: unbinds all keys " , osdcmd_unbindall ) ;
OSD_RegisterFunction ( " unbound " , NULL , osdcmd_unbound ) ;
OSD_RegisterFunction ( " vidmode " , " vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode " , osdcmd_vidmode ) ;
# ifdef USE_OPENGL
baselayer_osdcmd_vidmode_func = osdcmd_vidmode ;
# endif
return 0 ;
}
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void GAME_onshowosd ( int shown )
{
// G_UpdateScreenArea();
mouseLockToWindow ( ( ! shown ) + 2 ) ;
//osdshown = shown;
// XXX: it's weird to fake a keypress like this.
// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
// KB_KeyDown[sc_Pause] = 1;
}
void GAME_clearbackground ( int numcols , int numrows )
{
COMMON_clearbackground ( numcols , numrows ) ;
}