mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
1162 lines
40 KiB
C++
1162 lines
40 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "build.h"
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#include "baselayer.h"
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#include "keyboard.h"
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#include "control.h"
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#include "osd.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "config.h"
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#include "blood.h"
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#include "demo.h"
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#include "gamemenu.h"
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#include "levels.h"
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#include "messages.h"
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#include "network.h"
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#include "osdcmds.h"
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#include "screen.h"
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#include "sound.h"
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#include "sfx.h"
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#include "view.h"
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static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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OSD_ShowDisplay(0);
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QuitGame();
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return OSDCMD_OK;
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}
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static int osdcmd_changelevel(osdcmdptr_t parm)
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{
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int32_t volume,level;
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char *p;
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if (parm->numparms != 2) return OSDCMD_SHOWHELP;
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volume = strtol(parm->parms[0], &p, 10) - 1;
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if (p[0]) return OSDCMD_SHOWHELP;
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level = strtol(parm->parms[1], &p, 10) - 1;
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if (p[0]) return OSDCMD_SHOWHELP;
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if (volume < 0) return OSDCMD_SHOWHELP;
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if (level < 0) return OSDCMD_SHOWHELP;
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if (volume >= 6)
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{
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OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",6);
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return OSDCMD_OK;
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}
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if (level >= gEpisodeInfo[volume].nLevels)
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{
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OSD_Printf("changelevel: invalid level number\n");
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return OSDCMD_SHOWHELP;
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}
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if (gDemo.at1)
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gDemo.StopPlayback();
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if (numplayers > 1)
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{
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gPacketStartGame.episodeId = volume;
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gPacketStartGame.levelId = level;
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netBroadcastNewGame();
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gStartNewGame = 1;
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gGameMenuMgr.Deactivate();
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return OSDCMD_OK;
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}
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levelSetupOptions(volume, level);
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StartLevel(&gGameOptions);
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viewResizeView(gViewSize);
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gGameMenuMgr.Deactivate();
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return OSDCMD_OK;
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}
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static int osdcmd_map(osdcmdptr_t parm)
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{
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char filename[BMAX_PATH];
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const int32_t wildcardp = parm->numparms==1 &&
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(Bstrchr(parm->parms[0], '*') != NULL);
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if (parm->numparms != 1 || wildcardp)
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{
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CACHE1D_FIND_REC *r;
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fnlist_t fnlist = FNLIST_INITIALIZER;
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int32_t maxwidth = 0;
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if (wildcardp)
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maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
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else
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Bstrcpy(filename, "*.MAP");
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fnlist_getnames(&fnlist, "/", filename, -1, 0);
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gSysRes.FNAddFiles(&fnlist, filename);
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for (r=fnlist.findfiles; r; r=r->next)
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maxwidth = max<int>(maxwidth, Bstrlen(r->name));
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if (maxwidth > 0)
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{
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int32_t x = 0;
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maxwidth += 3;
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OSD_Printf(OSDTEXT_RED "Map listing:\n");
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for (r=fnlist.findfiles; r; r=r->next)
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{
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OSD_Printf("%-*s",maxwidth,r->name);
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x += maxwidth;
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if (x > OSD_GetCols() - maxwidth)
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{
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x = 0;
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OSD_Printf("\n");
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}
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}
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if (x) OSD_Printf("\n");
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OSD_Printf(OSDTEXT_RED "Found %d maps\n", fnlist.numfiles);
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}
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fnlist_clearnames(&fnlist);
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return OSDCMD_SHOWHELP;
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}
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strcpy(filename, parm->parms[0]);
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ChangeExtension(filename, "");
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if (!gSysRes.Lookup(filename, "MAP"))
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{
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OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
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return OSDCMD_OK;
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}
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if (gDemo.at1)
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gDemo.StopPlayback();
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levelAddUserMap(filename);
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if (numplayers > 1)
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{
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gPacketStartGame.episodeId = gGameOptions.nEpisode;
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gPacketStartGame.levelId = gGameOptions.nLevel;
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netBroadcastNewGame();
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gStartNewGame = 1;
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gGameMenuMgr.Deactivate();
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return OSDCMD_OK;
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}
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levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
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StartLevel(&gGameOptions);
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viewResizeView(gViewSize);
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gGameMenuMgr.Deactivate();
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return OSDCMD_OK;
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}
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static int osdcmd_demo(osdcmdptr_t parm)
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{
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if (numplayers > 1)
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{
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OSD_Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
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}
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//if (g_player[myconnectindex].ps->gm & MODE_GAME)
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//{
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// OSD_Printf("demo: Must not be in a game.\n");
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// return OSDCMD_OK;
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//}
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if (parm->numparms != 1/* && parm->numparms != 2*/)
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return OSDCMD_SHOWHELP;
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gDemo.SetupPlayback(parm->parms[0]);
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gGameStarted = 0;
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gDemo.Playback();
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return OSDCMD_OK;
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}
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int osdcmd_restartvid(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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videoResetMode();
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if (videoSetGameMode(gSetup.fullscreen,gSetup.xdim,gSetup.ydim,gSetup.bpp,0))
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ThrowError("restartvid: Reset failed...\n");
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onvideomodechange(gSetup.bpp>8);
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viewResizeView(gViewSize);
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return OSDCMD_OK;
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}
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static int osdcmd_music(osdcmdptr_t parm)
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{
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char buffer[128];
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if (parm->numparms == 1)
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{
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int32_t sel = levelGetMusicIdx(parm->parms[0]);
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if (sel == -1)
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return OSDCMD_SHOWHELP;
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if (sel == -2)
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{
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OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]);
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return OSDCMD_OK;
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}
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int nEpisode = sel/kMaxLevels;
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int nLevel = sel%kMaxLevels;
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if (!levelTryPlayMusic(nEpisode, nLevel))
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{
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if (CDAudioToggle)
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snprintf(buffer, sizeof(buffer), "Playing %i track", gEpisodeInfo[nEpisode].at28[nLevel].ate0);
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else
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snprintf(buffer, sizeof(buffer), "Playing %s", gEpisodeInfo[nEpisode].at28[nLevel].atd0);
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viewSetMessage(buffer);
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}
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else
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{
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OSD_Printf("No music defined for %s\n", parm->parms[0]);
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}
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return OSDCMD_OK;
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}
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return OSDCMD_SHOWHELP;
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}
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static int osdcmd_vidmode(osdcmdptr_t parm)
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{
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int32_t newbpp = gSetup.bpp, newwidth = gSetup.xdim,
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newheight = gSetup.ydim, newfs = gSetup.fullscreen;
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int32_t tmp;
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if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
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switch (parm->numparms)
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{
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case 1: // bpp switch
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tmp = Batol(parm->parms[0]);
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if (!(tmp==8 || tmp==16 || tmp==32))
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return OSDCMD_SHOWHELP;
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newbpp = tmp;
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break;
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case 2: // res switch
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newwidth = Batol(parm->parms[0]);
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newheight = Batol(parm->parms[1]);
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break;
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case 3: // res & bpp switch
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case 4:
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newwidth = Batol(parm->parms[0]);
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newheight = Batol(parm->parms[1]);
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tmp = Batol(parm->parms[2]);
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if (!(tmp==8 || tmp==16 || tmp==32))
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return OSDCMD_SHOWHELP;
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newbpp = tmp;
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if (parm->numparms == 4)
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newfs = (Batol(parm->parms[3]) != 0);
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break;
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}
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if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor))
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{
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initprintf("vidmode: Mode change failed!\n");
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if (videoSetGameMode(gSetup.fullscreen, gSetup.xdim, gSetup.ydim, gSetup.bpp, upscalefactor))
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ThrowError("vidmode: Reset failed!\n");
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}
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gSetup.bpp = newbpp;
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gSetup.xdim = newwidth;
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gSetup.ydim = newheight;
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gSetup.fullscreen = newfs;
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onvideomodechange(gSetup.bpp>8);
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viewResizeView(gViewSize);
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return OSDCMD_OK;
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}
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static int osdcmd_crosshaircolor(osdcmdptr_t parm)
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{
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if (parm->numparms != 3)
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{
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OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b);
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return OSDCMD_SHOWHELP;
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}
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uint8_t const r = Batol(parm->parms[0]);
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uint8_t const g = Batol(parm->parms[1]);
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uint8_t const b = Batol(parm->parms[2]);
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g_isAlterDefaultCrosshair = true;
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viewSetCrosshairColor(r,g,b);
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if (!OSD_ParsingScript())
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OSD_Printf("%s\n", parm->raw);
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return OSDCMD_OK;
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}
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static int osdcmd_resetcrosshair(osdcmdptr_t UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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g_isAlterDefaultCrosshair = false;
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viewResetCrosshairToDefault();
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return OSDCMD_OK;
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}
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static int osdcmd_give(osdcmdptr_t parm)
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{
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if (numplayers != 1 || !gGameStarted || gMe->pXSprite->health == 0)
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{
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OSD_Printf("give: Cannot give while dead or not in a single-player game.\n");
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return OSDCMD_OK;
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}
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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if (!Bstrcasecmp(parm->parms[0], "all"))
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{
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SetWeapons(true);
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SetAmmo(true);
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SetToys(true);
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SetArmor(true);
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SetKeys(true);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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||
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}
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else if (!Bstrcasecmp(parm->parms[0], "health"))
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{
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actHealDude(gMe->pXSprite, 200, 200);
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gCheatMgr.m_bPlayerCheated = true;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "weapons"))
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{
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||
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SetWeapons(true);
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||
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gCheatMgr.m_bPlayerCheated = true;
|
||
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return OSDCMD_OK;
|
||
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}
|
||
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else if (!Bstrcasecmp(parm->parms[0], "ammo"))
|
||
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{
|
||
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SetAmmo(true);
|
||
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gCheatMgr.m_bPlayerCheated = true;
|
||
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return OSDCMD_OK;
|
||
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}
|
||
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else if (!Bstrcasecmp(parm->parms[0], "armor"))
|
||
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{
|
||
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SetArmor(true);
|
||
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gCheatMgr.m_bPlayerCheated = true;
|
||
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return OSDCMD_OK;
|
||
|
}
|
||
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else if (!Bstrcasecmp(parm->parms[0], "keys"))
|
||
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{
|
||
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SetKeys(true);
|
||
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gCheatMgr.m_bPlayerCheated = true;
|
||
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return OSDCMD_OK;
|
||
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}
|
||
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else if (!Bstrcasecmp(parm->parms[0], "inventory"))
|
||
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{
|
||
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SetToys(true);
|
||
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gCheatMgr.m_bPlayerCheated = true;
|
||
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return OSDCMD_OK;
|
||
|
}
|
||
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return OSDCMD_SHOWHELP;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_god(osdcmdptr_t UNUSED(parm))
|
||
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{
|
||
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UNREFERENCED_CONST_PARAMETER(parm);
|
||
|
if (numplayers == 1 && gGameStarted)
|
||
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{
|
||
|
SetGodMode(!gMe->at31a);
|
||
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gCheatMgr.m_bPlayerCheated = true;
|
||
|
}
|
||
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else
|
||
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OSD_Printf("god: Not in a single-player game.\n");
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
|
||
|
{
|
||
|
UNREFERENCED_CONST_PARAMETER(parm);
|
||
|
|
||
|
if (numplayers == 1 && gGameStarted)
|
||
|
{
|
||
|
SetClipMode(!gNoClip);
|
||
|
gCheatMgr.m_bPlayerCheated = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
OSD_Printf("noclip: Not in a single-player game.\n");
|
||
|
}
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
|
||
|
{
|
||
|
UNREFERENCED_CONST_PARAMETER(parm);
|
||
|
sfxTerm();
|
||
|
sndTerm();
|
||
|
|
||
|
sndInit();
|
||
|
sfxInit();
|
||
|
|
||
|
if (MusicToggle && (gGameStarted || gDemo.at1))
|
||
|
sndPlaySong(gGameOptions.zLevelSong, true);
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
void onvideomodechange(int32_t newmode)
|
||
|
{
|
||
|
UNREFERENCED_PARAMETER(newmode);
|
||
|
#if 0
|
||
|
uint8_t palid;
|
||
|
|
||
|
// XXX?
|
||
|
if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
|
||
|
palid = g_player[screenpeek].ps->palette;
|
||
|
else
|
||
|
palid = BASEPAL;
|
||
|
|
||
|
#ifdef POLYMER
|
||
|
if (videoGetRenderMode() == REND_POLYMER)
|
||
|
{
|
||
|
int32_t i = 0;
|
||
|
|
||
|
while (i < MAXSPRITES)
|
||
|
{
|
||
|
if (actor[i].lightptr)
|
||
|
{
|
||
|
polymer_deletelight(actor[i].lightId);
|
||
|
actor[i].lightptr = NULL;
|
||
|
actor[i].lightId = -1;
|
||
|
}
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
videoSetPalette(ud.brightness>>2, palid, 0);
|
||
|
g_restorePalette = -1;
|
||
|
#endif
|
||
|
if (newmode)
|
||
|
scrResetPalette();
|
||
|
UpdateDacs(gLastPal, false);
|
||
|
}
|
||
|
|
||
|
static int osdcmd_button(osdcmdptr_t parm)
|
||
|
{
|
||
|
static char const s_gamefunc_[] = "gamefunc_";
|
||
|
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
|
||
|
|
||
|
char const *p = parm->name + strlen_gamefunc_;
|
||
|
|
||
|
// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
|
||
|
if (gInputMode == INPUT_MODE_0)
|
||
|
CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
const char *const ConsoleButtons[] =
|
||
|
{
|
||
|
"mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
|
||
|
"mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8"
|
||
|
};
|
||
|
|
||
|
static int osdcmd_bind(osdcmdptr_t parm)
|
||
|
{
|
||
|
char buffer[256];
|
||
|
if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys"))
|
||
|
{
|
||
|
for (int i=0; sctokeylut[i].key; i++)
|
||
|
OSD_Printf("%s\n",sctokeylut[i].key);
|
||
|
for (auto ConsoleButton : ConsoleButtons)
|
||
|
OSD_Printf("%s\n",ConsoleButton);
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
if (parm->numparms==0)
|
||
|
{
|
||
|
int j=0;
|
||
|
|
||
|
OSD_Printf("Current key bindings:\n");
|
||
|
|
||
|
for (int i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++)
|
||
|
if (CONTROL_KeyIsBound(i))
|
||
|
{
|
||
|
j++;
|
||
|
OSD_Printf("%-9s %s\"%s\"\n", CONTROL_KeyBinds[i].key, CONTROL_KeyBinds[i].repeat?"":"norepeat ",
|
||
|
CONTROL_KeyBinds[i].cmdstr);
|
||
|
}
|
||
|
|
||
|
if (j == 0)
|
||
|
OSD_Printf("No binds found.\n");
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
int i, j, repeat;
|
||
|
|
||
|
for (i=0; i < ARRAY_SSIZE(sctokeylut); i++)
|
||
|
{
|
||
|
if (!Bstrcasecmp(parm->parms[0], sctokeylut[i].key))
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// didn't find the key
|
||
|
if (i == ARRAY_SSIZE(sctokeylut))
|
||
|
{
|
||
|
for (i=0; i<MAXMOUSEBUTTONS; i++)
|
||
|
if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i]))
|
||
|
break;
|
||
|
|
||
|
if (i >= MAXMOUSEBUTTONS)
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
|
||
|
if (parm->numparms < 2)
|
||
|
{
|
||
|
if (CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr && CONTROL_KeyBinds[MAXBOUNDKEYS + i ].key)
|
||
|
OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_KeyBinds[MAXBOUNDKEYS + i].repeat?"":"norepeat ",
|
||
|
CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr);
|
||
|
else OSD_Printf("%s is unbound\n", ConsoleButtons[i]);
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
j = 1;
|
||
|
|
||
|
repeat = 1;
|
||
|
if (!Bstrcasecmp(parm->parms[j],"norepeat"))
|
||
|
{
|
||
|
repeat = 0;
|
||
|
j++;
|
||
|
}
|
||
|
|
||
|
Bstrcpy(buffer,parm->parms[j++]);
|
||
|
for (; j<parm->numparms; j++)
|
||
|
{
|
||
|
Bstrcat(buffer," ");
|
||
|
Bstrcat(buffer,parm->parms[j++]);
|
||
|
}
|
||
|
|
||
|
CONTROL_BindMouse(i, buffer, repeat, ConsoleButtons[i]);
|
||
|
|
||
|
if (!OSD_ParsingScript())
|
||
|
OSD_Printf("%s\n",parm->raw);
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
if (parm->numparms < 2)
|
||
|
{
|
||
|
if (CONTROL_KeyIsBound(sctokeylut[i].sc))
|
||
|
OSD_Printf("%-9s %s\"%s\"\n", sctokeylut[i].key, CONTROL_KeyBinds[sctokeylut[i].sc].repeat?"":"norepeat ",
|
||
|
CONTROL_KeyBinds[sctokeylut[i].sc].cmdstr);
|
||
|
else OSD_Printf("%s is unbound\n", sctokeylut[i].key);
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
j = 1;
|
||
|
|
||
|
repeat = 1;
|
||
|
if (!Bstrcasecmp(parm->parms[j],"norepeat"))
|
||
|
{
|
||
|
repeat = 0;
|
||
|
j++;
|
||
|
}
|
||
|
|
||
|
Bstrcpy(buffer,parm->parms[j++]);
|
||
|
for (; j<parm->numparms; j++)
|
||
|
{
|
||
|
Bstrcat(buffer," ");
|
||
|
Bstrcat(buffer,parm->parms[j++]);
|
||
|
}
|
||
|
|
||
|
CONTROL_BindKey(sctokeylut[i].sc, buffer, repeat, sctokeylut[i].key);
|
||
|
|
||
|
char *cp = buffer;
|
||
|
|
||
|
// Populate the keyboard config menu based on the bind.
|
||
|
// Take care of processing one-to-many bindings properly, too.
|
||
|
static char const s_gamefunc_[] = "gamefunc_";
|
||
|
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
|
||
|
|
||
|
while ((cp = Bstrstr(cp, s_gamefunc_)))
|
||
|
{
|
||
|
cp += strlen_gamefunc_;
|
||
|
|
||
|
char *semi = Bstrchr(cp, ';');
|
||
|
|
||
|
if (semi)
|
||
|
*semi = 0;
|
||
|
|
||
|
j = CONFIG_FunctionNameToNum(cp);
|
||
|
|
||
|
if (semi)
|
||
|
cp = semi+1;
|
||
|
|
||
|
if (j != -1)
|
||
|
{
|
||
|
KeyboardKeys[j][1] = KeyboardKeys[j][0];
|
||
|
KeyboardKeys[j][0] = sctokeylut[i].sc;
|
||
|
// CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]);
|
||
|
|
||
|
if (j == gamefunc_Show_Console)
|
||
|
OSD_CaptureKey(sctokeylut[i].sc);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!OSD_ParsingScript())
|
||
|
OSD_Printf("%s\n",parm->raw);
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_unbindall(osdcmdptr_t UNUSED(parm))
|
||
|
{
|
||
|
UNREFERENCED_CONST_PARAMETER(parm);
|
||
|
|
||
|
for (int i = 0; i < MAXBOUNDKEYS; ++i)
|
||
|
CONTROL_FreeKeyBind(i);
|
||
|
|
||
|
for (int i = 0; i < MAXMOUSEBUTTONS; ++i)
|
||
|
CONTROL_FreeMouseBind(i);
|
||
|
|
||
|
for (auto &KeyboardKey : KeyboardKeys)
|
||
|
KeyboardKey[0] = KeyboardKey[1] = 0xff;
|
||
|
|
||
|
if (!OSD_ParsingScript())
|
||
|
OSD_Printf("unbound all controls\n");
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_unbind(osdcmdptr_t parm)
|
||
|
{
|
||
|
if (parm->numparms != 1)
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
|
||
|
for (auto ConsoleKey : sctokeylut)
|
||
|
{
|
||
|
if (ConsoleKey.key && !Bstrcasecmp(parm->parms[0], ConsoleKey.key))
|
||
|
{
|
||
|
CONTROL_FreeKeyBind(ConsoleKey.sc);
|
||
|
OSD_Printf("unbound key %s\n", ConsoleKey.key);
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < MAXMOUSEBUTTONS; i++)
|
||
|
{
|
||
|
if (!Bstrcasecmp(parm->parms[0], ConsoleButtons[i]))
|
||
|
{
|
||
|
CONTROL_FreeMouseBind(i);
|
||
|
OSD_Printf("unbound %s\n", ConsoleButtons[i]);
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_screenshot(osdcmdptr_t parm)
|
||
|
{
|
||
|
static const char *fn = "blud0000.png";
|
||
|
|
||
|
if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "tga"))
|
||
|
videoCaptureScreenTGA(fn, 0);
|
||
|
else videoCaptureScreen(fn, 0);
|
||
|
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
static int osdcmd_savestate(osdcmdptr_t UNUSED(parm))
|
||
|
{
|
||
|
UNREFERENCED_PARAMETER(parm);
|
||
|
G_SaveMapState();
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm))
|
||
|
{
|
||
|
UNREFERENCED_PARAMETER(parm);
|
||
|
G_RestoreMapState();
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if 0
|
||
|
#ifdef DEBUGGINGAIDS
|
||
|
static int osdcmd_inittimer(osdcmdptr_t parm)
|
||
|
{
|
||
|
if (parm->numparms != 1)
|
||
|
{
|
||
|
OSD_Printf("%dHz timer\n",g_timerTicsPerSecond);
|
||
|
return OSDCMD_SHOWHELP;
|
||
|
}
|
||
|
|
||
|
G_InitTimer(Batol(parm->parms[0]));
|
||
|
|
||
|
OSD_Printf("%s\n",parm->raw);
|
||
|
return OSDCMD_OK;
|
||
|
}
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
static int osdcmd_cvar_set_game(osdcmdptr_t parm)
|
||
|
{
|
||
|
int const r = osdcmd_cvar_set(parm);
|
||
|
|
||
|
if (r != OSDCMD_OK) return r;
|
||
|
|
||
|
if (!Bstrcasecmp(parm->name, "r_upscalefactor"))
|
||
|
{
|
||
|
if (in3dmode())
|
||
|
{
|
||
|
videoSetGameMode(fullscreen, xres, yres, bpp, gUpscaleFactor);
|
||
|
}
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->name, "r_size"))
|
||
|
{
|
||
|
//ud.statusbarmode = (ud.screen_size < 8);
|
||
|
viewResizeView(gViewSize);
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->name, "r_maxfps") || !Bstrcasecmp(parm->name, "r_maxfpsoffset"))
|
||
|
{
|
||
|
if (r_maxfps != 0) r_maxfps = clamp(r_maxfps, 30, 1000);
|
||
|
g_frameDelay = calcFrameDelay(r_maxfps + r_maxfpsoffset);
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->name, "r_ambientlight"))
|
||
|
{
|
||
|
if (r_ambientlight == 0)
|
||
|
r_ambientlightrecip = 256.f;
|
||
|
else r_ambientlightrecip = 1.f/r_ambientlight;
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->name, "in_mouse"))
|
||
|
{
|
||
|
CONTROL_MouseEnabled = (gSetup.usemouse && CONTROL_MousePresent);
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->name, "in_joystick"))
|
||
|
{
|
||
|
CONTROL_JoystickEnabled = (gSetup.usejoystick && CONTROL_JoyPresent);
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->name, "vid_gamma"))
|
||
|
{
|
||
|
gBrightness = GAMMA_CALC;
|
||
|
gBrightness <<= 2;
|
||
|
videoSetPalette(gBrightness>>2,gLastPal,0);
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast"))
|
||
|
{
|
||
|
videoSetPalette(gBrightness>>2,gLastPal,0);
|
||
|
}
|
||
|
#if 0
|
||
|
else if (!Bstrcasecmp(parm->name, "hud_scale")
|
||
|
|| !Bstrcasecmp(parm->name, "hud_statusbarmode")
|
||
|
|| !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen"))
|
||
|
{
|
||
|
G_UpdateScreenArea();
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->name, "skill"))
|
||
|
{
|
||
|
if (numplayers > 1)
|
||
|
return r;
|
||
|
|
||
|
ud.player_skill = ud.m_player_skill;
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->name, "color"))
|
||
|
{
|
||
|
ud.color = G_CheckPlayerColor(ud.color);
|
||
|
g_player[0].ps->palookup = g_player[0].pcolor = ud.color;
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->name, "osdscale"))
|
||
|
{
|
||
|
osdrscale = 1.f/osdscale;
|
||
|
|
||
|
if (xdim && ydim)
|
||
|
OSD_ResizeDisplay(xdim, ydim);
|
||
|
}
|
||
|
else if (!Bstrcasecmp(parm->name, "wchoice"))
|
||
|
{
|
||
|
if (parm->numparms == 1)
|
||
|
{
|
||
|
if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it
|
||
|
{
|
||
|
int j = 0;
|
||
|
|
||
|
while (j < 10)
|
||
|
{
|
||
|
ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0';
|
||
|
j++;
|
||
|
}
|
||
|
|
||
|
ud.wchoice[j] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
char const *c = parm->parms[0];
|
||
|
|
||
|
if (*c)
|
||
|
{
|
||
|
int j = 0;
|
||
|
|
||
|
while (*c && j < 10)
|
||
|
{
|
||
|
g_player[myconnectindex].wchoice[j] = *c - '0';
|
||
|
c++;
|
||
|
j++;
|
||
|
}
|
||
|
|
||
|
while (j < 10)
|
||
|
{
|
||
|
if (j == 9)
|
||
|
g_player[myconnectindex].wchoice[9] = 1;
|
||
|
else
|
||
|
g_player[myconnectindex].wchoice[j] = 2;
|
||
|
|
||
|
j++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
g_forceWeaponChoice = 0;
|
||
|
}
|
||
|
|
||
|
/* Net_SendClientInfo();*/
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
static int osdcmd_cvar_set_multi(osdcmdptr_t parm)
|
||
|
{
|
||
|
int const r = osdcmd_cvar_set_game(parm);
|
||
|
|
||
|
if (r != OSDCMD_OK) return r;
|
||
|
|
||
|
//G_UpdatePlayerFromMenu();
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
int32_t registerosdcommands(void)
|
||
|
{
|
||
|
char buffer[256];
|
||
|
static osdcvardata_t cvars_game[] =
|
||
|
{
|
||
|
{ "crosshair", "enable/disable crosshair", (void *)&gAimReticle, CVAR_BOOL, 0, 1 },
|
||
|
|
||
|
{ "cl_autoaim", "enable/disable weapon autoaim", (void *)&gAutoAim, CVAR_INT|CVAR_MULTI, 0, 2 },
|
||
|
// { "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 },
|
||
|
{ "cl_autorun", "enable/disable autorun", (void *)&gAutoRun, CVAR_BOOL, 0, 1 },
|
||
|
//
|
||
|
// { "cl_autosave", "enable/disable autosaves", (void *) &ud.autosave, CVAR_BOOL, 0, 1 },
|
||
|
// { "cl_autosavedeletion", "enable/disable automatic deletion of autosaves", (void *) &ud.autosavedeletion, CVAR_BOOL, 0, 1 },
|
||
|
// { "cl_maxautosaves", "number of autosaves to keep before deleting the oldest", (void *) &ud.maxautosaves, CVAR_INT, 1, 100 },
|
||
|
//
|
||
|
// { "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 },
|
||
|
//
|
||
|
// { "cl_cheatmask", "configure what cheats show in the cheats menu", (void *)&cl_cheatmask, CVAR_UINT, 0, ~0 },
|
||
|
//
|
||
|
// { "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 },
|
||
|
// { "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 },
|
||
|
//
|
||
|
// { "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 },
|
||
|
//
|
||
|
|
||
|
{ "cl_interpolate", "enable/disable view interpolation", (void *)&gViewInterpolate, CVAR_BOOL, 0, 1 },
|
||
|
{ "cl_viewhbob", "enable/disable view horizontal bobbing", (void *)&gViewHBobbing, CVAR_BOOL, 0, 1 },
|
||
|
{ "cl_viewvbob", "enable/disable view vertical bobbing", (void *)&gViewVBobbing, CVAR_BOOL, 0, 1 },
|
||
|
{ "cl_slopetilting", "enable/disable slope tilting", (void *)&gSlopeTilting, CVAR_BOOL, 0, 1 },
|
||
|
{ "cl_showweapon", "enable/disable show weapons", (void *)&gShowWeapon, CVAR_BOOL, 0, 1 },
|
||
|
|
||
|
{ "cl_runmode", "enable/disable modernized run key operation", (void *)&gRunKeyMode, CVAR_BOOL, 0, 1 },
|
||
|
//
|
||
|
// { "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_INT, 0,
|
||
|
//#ifdef USE_OPENGL
|
||
|
// 2
|
||
|
//#else
|
||
|
// 1
|
||
|
//#endif
|
||
|
// },
|
||
|
//
|
||
|
// { "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 },
|
||
|
//
|
||
|
// { "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 },
|
||
|
{ "cl_weaponswitch", "enable/disable auto weapon switching", (void *)&gWeaponSwitch, CVAR_INT|CVAR_MULTI, 0, 3 },
|
||
|
//
|
||
|
// { "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, MAXPALOOKUPS-1 },
|
||
|
//
|
||
|
// { "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 },
|
||
|
//
|
||
|
// { "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 },
|
||
|
// { "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 },
|
||
|
// {
|
||
|
// "demorec_difftics","sets game tic interval after which a diff is recorded",
|
||
|
// (void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC
|
||
|
// },
|
||
|
// { "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 },
|
||
|
// { "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 },
|
||
|
// { "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 },
|
||
|
// { "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 },
|
||
|
// { "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 },
|
||
|
//
|
||
|
// { "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 },
|
||
|
// { "hud_custom", "change the custom hud", (void *)&ud.statusbarcustom, CVAR_INT, 0, ud.statusbarrange },
|
||
|
// { "hud_position", "aligns the status bar to the bottom/top", (void *)&ud.hudontop, CVAR_BOOL, 0, 1 },
|
||
|
// { "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 },
|
||
|
// { "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 },
|
||
|
// { "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXUSERTILES-10 },
|
||
|
// { "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS-1 },
|
||
|
// { "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 },
|
||
|
// { "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 },
|
||
|
// { "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 },
|
||
|
// { "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 },
|
||
|
// { "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 },
|
||
|
{ "hud_stats", "enable/disable level statistics display", (void *)&gLevelStats, CVAR_BOOL, 0, 1 },
|
||
|
{ "hud_powerupduration", "enable/disable displaying the remaining seconds for power-ups", (void *)&gPowerupDuration, CVAR_BOOL, 0, 1 },
|
||
|
{ "hud_showmaptitle", "enable/disable displaying the map title at the beginning of the maps", (void*)& gShowMapTitle, CVAR_BOOL, 0, 1 },
|
||
|
// { "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 },
|
||
|
// { "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 },
|
||
|
// { "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||
|
//
|
||
|
//#ifdef EDUKE32_TOUCH_DEVICES
|
||
|
// { "hud_hidestick", "hide the touch input stick", (void *)&droidinput.hideStick, CVAR_BOOL, 0, 1 },
|
||
|
//#endif
|
||
|
//
|
||
|
{ "horizcenter", "enable/disable centered horizon line", (void *)&gCenterHoriz, CVAR_BOOL, 0, 1 },
|
||
|
{ "deliriumblur", "enable/disable delirium blur effect(polymost)", (void *)&gDeliriumBlur, CVAR_BOOL, 0, 1 },
|
||
|
{ "fov", "change the field of view", (void *)&gFov, CVAR_INT|CVAR_FUNCPTR, 75, 120 },
|
||
|
{ "in_joystick","enables input from the joystick if it is present",(void *)&gSetup.usejoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||
|
{ "in_mouse","enables input from the mouse if it is present",(void *)&gSetup.usemouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||
|
|
||
|
{ "in_aimmode", "0:toggle, 1:hold to aim", (void *)&gMouseAiming, CVAR_BOOL, 0, 1 },
|
||
|
{
|
||
|
"in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time",
|
||
|
(void *)&MouseBias, CVAR_INT, 0, 32
|
||
|
},
|
||
|
{ "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&MouseDeadZone, CVAR_INT, 0, 512 },
|
||
|
{ "in_mouseflip", "invert vertical mouse movement", (void *)&gMouseAimingFlipped, CVAR_BOOL, 0, 1 },
|
||
|
{ "in_mousemode", "toggles vertical mouse view", (void *)&gMouseAim, CVAR_BOOL, 0, 1 },
|
||
|
{ "in_mousesmoothing", "enable/disable mouse input smoothing", (void *)&SmoothInput, CVAR_BOOL, 0, 1 },
|
||
|
//
|
||
|
{ "mus_enabled", "enables/disables music", (void *)&MusicToggle, CVAR_BOOL, 0, 1 },
|
||
|
{ "mus_restartonload", "restart the music when loading a saved game with the same map or not", (void *)&MusicRestartsOnLoadToggle, CVAR_BOOL, 0, 1 },
|
||
|
{ "mus_volume", "controls music volume", (void *)&MusicVolume, CVAR_INT, 0, 255 },
|
||
|
{ "mus_device", "music device", (void *)&MusicDevice, CVAR_INT, 0, 1 },
|
||
|
{ "mus_redbook", "enables/disables redbook audio", (void *)&CDAudioToggle, CVAR_BOOL, 0, 1 },
|
||
|
//
|
||
|
// { "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
|
||
|
// { "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1, 4 },
|
||
|
//
|
||
|
// { "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
|
||
|
// { "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
|
||
|
{ "r_showfps", "show the frame rate counter", (void *)&gShowFps, CVAR_INT, 0, 3 },
|
||
|
{ "r_showfpsperiod", "time in seconds before averaging min and max stats for r_showfps 2+", (void *)&gFramePeriod, CVAR_INT, 0, 5 },
|
||
|
// { "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
|
||
|
{ "r_size", "change size of viewable area", (void *)&gViewSize, CVAR_INT|CVAR_FUNCPTR, 0, 7 },
|
||
|
// { "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
|
||
|
{ "r_upscalefactor", "increase performance by rendering at upscalefactor less than the screen resolution and upscale to the full resolution in the software renderer", (void *)&gUpscaleFactor, CVAR_INT|CVAR_FUNCPTR, 1, 16 },
|
||
|
{ "r_precache", "enable/disable the pre-level caching routine", (void *)&useprecache, CVAR_BOOL, 0, 1 },
|
||
|
//
|
||
|
{ "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
|
||
|
{ "r_maxfps", "limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 },
|
||
|
{ "r_maxfpsoffset", "menu-controlled offset for r_maxfps",(void *)&r_maxfpsoffset, CVAR_INT|CVAR_FUNCPTR, -10, 10 },
|
||
|
|
||
|
{ "sensitivity","changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 },
|
||
|
//
|
||
|
// { "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR|CVAR_NOSAVE/*|CVAR_NOMULTI*/, 0, 5 },
|
||
|
//
|
||
|
// { "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 },
|
||
|
{ "snd_enabled", "enables/disables sound effects", (void *)&SoundToggle, CVAR_BOOL, 0, 1 },
|
||
|
{ "snd_fxvolume", "controls volume for sound effects", (void *)&FXVolume, CVAR_INT, 0, 255 },
|
||
|
{ "snd_mixrate", "sound mixing rate", (void *)&MixRate, CVAR_INT, 0, 48000 },
|
||
|
{ "snd_numchannels", "the number of sound channels", (void *)&NumChannels, CVAR_INT, 0, 2 },
|
||
|
{ "snd_numvoices", "the number of concurrent sounds", (void *)&NumVoices, CVAR_INT, 1, 128 },
|
||
|
{ "snd_reversestereo", "reverses the stereo channels", (void *)&ReverseStereo, CVAR_BOOL, 0, 1 },
|
||
|
{ "snd_doppler", "enable/disable 3d sound", (void *)&gDoppler, CVAR_BOOL, 0, 1 },
|
||
|
// { "snd_speech", "enables/disables player speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 },
|
||
|
//
|
||
|
// { "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
|
||
|
//
|
||
|
//#ifdef EDUKE32_TOUCH_DEVICES
|
||
|
// { "touch_sens_move_x","touch input sensitivity for moving forward/back", (void *)&droidinput.forward_sens, CVAR_FLOAT, 1, 9 },
|
||
|
// { "touch_sens_move_y","touch input sensitivity for strafing", (void *)&droidinput.strafe_sens, CVAR_FLOAT, 1, 9 },
|
||
|
// { "touch_sens_look_x", "touch input sensitivity for turning left/right", (void *) &droidinput.yaw_sens, CVAR_FLOAT, 1, 9 },
|
||
|
// { "touch_sens_look_y", "touch input sensitivity for looking up/down", (void *) &droidinput.pitch_sens, CVAR_FLOAT, 1, 9 },
|
||
|
// { "touch_invert", "invert look up/down touch input", (void *) &droidinput.invertLook, CVAR_INT, 0, 1 },
|
||
|
//#endif
|
||
|
//
|
||
|
{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
|
||
|
{ "vid_contrast","adjusts contrast component of gamma ramp",(void *)&g_videoContrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
|
||
|
{ "vid_brightness","adjusts brightness component of gamma ramp",(void *)&g_videoBrightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
|
||
|
// { "wchoice","sets weapon autoselection order", (void *)ud.wchoice, CVAR_STRING|CVAR_FUNCPTR, 0, MAX_WEAPONS },
|
||
|
};
|
||
|
//
|
||
|
// osdcmd_cheatsinfo_stat.cheatnum = -1;
|
||
|
//
|
||
|
for (auto & cv : cvars_game)
|
||
|
{
|
||
|
switch (cv.flags & (CVAR_FUNCPTR|CVAR_MULTI))
|
||
|
{
|
||
|
case CVAR_FUNCPTR:
|
||
|
OSD_RegisterCvar(&cv, osdcmd_cvar_set_game); break;
|
||
|
case CVAR_MULTI:
|
||
|
case CVAR_FUNCPTR|CVAR_MULTI:
|
||
|
OSD_RegisterCvar(&cv, osdcmd_cvar_set_multi); break;
|
||
|
default:
|
||
|
OSD_RegisterCvar(&cv, osdcmd_cvar_set); break;
|
||
|
}
|
||
|
}
|
||
|
//
|
||
|
// if (VOLUMEONE)
|
||
|
// OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
|
||
|
// else
|
||
|
// {
|
||
|
OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
|
||
|
OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
|
||
|
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
|
||
|
// }
|
||
|
//
|
||
|
// OSD_RegisterFunction("addpath","addpath <path>: adds path to game filesystem", osdcmd_addpath);
|
||
|
OSD_RegisterFunction("bind",R"(bind <key> <string>: associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.)", osdcmd_bind);
|
||
|
// OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
|
||
|
OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
|
||
|
OSD_RegisterFunction("crosshairreset", "crosshairreset: restores the original crosshair", osdcmd_resetcrosshair);
|
||
|
//
|
||
|
//#if !defined NETCODE_DISABLE
|
||
|
// OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
|
||
|
// OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
|
||
|
//#endif
|
||
|
|
||
|
for (auto & func : gamefunctions)
|
||
|
{
|
||
|
if (func[0] == '\0')
|
||
|
continue;
|
||
|
|
||
|
// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
|
||
|
|
||
|
Bsprintf(buffer, "gamefunc_%s", func);
|
||
|
|
||
|
char *const t = Bstrtolower(Xstrdup(buffer));
|
||
|
|
||
|
Bstrcat(buffer, ": game button");
|
||
|
|
||
|
OSD_RegisterFunction(t, Xstrdup(buffer), osdcmd_button);
|
||
|
}
|
||
|
|
||
|
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
|
||
|
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
||
|
// OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
|
||
|
//
|
||
|
// OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
|
||
|
//#ifdef DEBUGGINGAIDS
|
||
|
// OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
|
||
|
//#endif
|
||
|
//#if !defined NETCODE_DISABLE
|
||
|
// OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
|
||
|
// OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
|
||
|
//
|
||
|
// OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
|
||
|
//#endif
|
||
|
OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
|
||
|
//
|
||
|
//#if !defined NETCODE_DISABLE
|
||
|
// OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
|
||
|
//#endif
|
||
|
//
|
||
|
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
|
||
|
//
|
||
|
//#if !defined NETCODE_DISABLE
|
||
|
// OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
|
||
|
//#endif
|
||
|
//
|
||
|
// OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
|
||
|
//
|
||
|
// OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
|
||
|
//
|
||
|
// OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
|
||
|
// OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
|
||
|
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
|
||
|
OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
|
||
|
//
|
||
|
// OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
|
||
|
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
|
||
|
OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
|
||
|
//#if !defined LUNATIC
|
||
|
// OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
|
||
|
// OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
|
||
|
// OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
|
||
|
// OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
|
||
|
//#else
|
||
|
// OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua);
|
||
|
//#endif
|
||
|
OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
|
||
|
//
|
||
|
// OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
|
||
|
|
||
|
OSD_RegisterFunction("unbind","unbind <key>: unbinds a key", osdcmd_unbind);
|
||
|
OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall);
|
||
|
|
||
|
OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
|
||
|
#ifdef USE_OPENGL
|
||
|
baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
|
||
|
#endif
|
||
|
//
|
||
|
//#ifndef NETCODE_DISABLE
|
||
|
// OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
|
||
|
// OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
|
||
|
//#endif
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void GAME_onshowosd(int shown)
|
||
|
{
|
||
|
// G_UpdateScreenArea();
|
||
|
|
||
|
mouseLockToWindow((!shown) + 2);
|
||
|
|
||
|
//osdshown = shown;
|
||
|
|
||
|
// XXX: it's weird to fake a keypress like this.
|
||
|
// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
|
||
|
// KB_KeyDown[sc_Pause] = 1;
|
||
|
}
|
||
|
|
||
|
void GAME_clearbackground(int numcols, int numrows)
|
||
|
{
|
||
|
COMMON_clearbackground(numcols, numrows);
|
||
|
}
|
||
|
|