raze-gles/polymer/eduke32/Makefile

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#
# EDuke32 Makefile for GNU Make
#
include Makefile.common
# SDK locations - adjust to match your setup
ifneq ($(DXROOT_OVERRIDE),)
DXROOT=$(DXROOT_OVERRIDE)
else
DXROOT=../sdk/dx
#DXROOT=c:/sdks/directx/dx8
endif
# Build locations
SRC=source
RSRC=rsrc
ESRC=$(EROOT)/src
EINC=$(EROOT)/include
INC=$(SRC)
o=o
# ENETROOT=$(ESRC)/enet
ifneq (0,$(RELEASE))
# Debugging disabled
debug+= $(F_NO_STACK_PROTECTOR)
else
# Debugging enabled
ifneq (0,$(KRANDDEBUG))
debug+= -fno-inline -fno-inline-functions -fno-inline-functions-called-once
endif
endif
OURCFLAGS=$(BASECFLAGS) \
-I$(INC) -I$(EINC) -I$(SRC)/jmact -I$(JAUDIOLIBDIR)/include -I$(ENETDIR)/include \
$(ARCH)
OURCXXFLAGS=$(BASECXXFLAGS)
NASMFLAGS=$(BASEASFLAGS)
JAUDIOLIBDIR=$(SRC)/jaudiolib
JAUDIOLIB=libjfaudiolib.a
ENETDIR=$(SRC)/enet
ENETLIB=libenet.a
include $(EROOT)/Makefile.shared
ifeq ($(PLATFORM),WINDOWS)
OBJ=obj_win
EOBJ=eobj_win
LIBS+= $(L_SSP) -Wl,--enable-auto-import
else
LIBS+= -ldl -pthread
ifneq (0,$(PROFILER))
LIBS+= -lprofiler
debug+= -pg
endif
OBJ=obj
EOBJ=eobj
endif
JMACTOBJ=$(OBJ)/file_lib.$o \
$(OBJ)/control.$o \
$(OBJ)/keyboard.$o \
$(OBJ)/mouse.$o \
$(OBJ)/mathutil.$o \
$(OBJ)/scriplib.$o \
$(OBJ)/animlib.$o
GAMEOBJS=$(OBJ)/game.$o \
$(OBJ)/actors.$o \
$(OBJ)/anim.$o \
$(OBJ)/config.$o \
$(OBJ)/demo.$o \
$(OBJ)/gamedef.$o \
$(OBJ)/gameexec.$o \
$(OBJ)/gamevars.$o \
$(OBJ)/global.$o \
$(OBJ)/menus.$o \
$(OBJ)/namesdyn.$o \
$(OBJ)/net.$o \
$(OBJ)/player.$o \
$(OBJ)/premap.$o \
$(OBJ)/savegame.$o \
$(OBJ)/sector.$o \
$(OBJ)/rts.$o \
$(OBJ)/osdfuncs.$o \
$(OBJ)/osdcmds.$o \
$(OBJ)/grpscan.$o \
$(OBJ)/sounds.$o \
$(JMACTOBJ)
EDITOROBJS=$(OBJ)/astub.$o \
$(OBJ)/m32def.$o \
$(OBJ)/m32exec.$o \
$(OBJ)/m32vars.$o \
$(OBJ)/mathutil.$o \
$(OBJ)/sounds_mapster32.$o
# PLATFORM SPECIFIC SETTINGS
ifeq ($(PLATFORM),LINUX)
OURCFLAGS += -fno-pic
NASMFLAGS += -f elf
LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(PLATFORM),DARWIN)
ifeq (1,$(SDL_FRAMEWORK))
APPLE_INCLUDE_DIR=$(abspath Apple/include)
OURCFLAGS += -fno-pic -I$(APPLE_INCLUDE_DIR) -I/Library/Frameworks/SDL.framework/Headers \
-I/Library/Frameworks/SDL_mixer.framework/Headers
LIBS += -read_only_relocs suppress -LApple/lib -lvorbisfile -lvorbis -logg -lm \
-Wl,-framework,SDL -Wl,-framework,SDL_mixer Apple/lib/libSDLmain.a \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
-Wl,-framework,QuickTime -lm
# I like to have the SDLMain.m from the OSX SDL package to be in this dir:
LIBS += $(realpath SDLMain.m)
else
OURCFLAGS += -fno-pic -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
LIBS += -read_only_relocs suppress -lvorbisfile -lvorbis -logg -lm -lSDL_mixer \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
-Wl,-framework,QuickTime -lm
endif
NASMFLAGS += -f Mach-O
endif
ifeq ($(PLATFORM),WINDOWS)
OURCFLAGS += -fno-pic -DUNDERSCORES -I$(DXROOT)/include
NASMFLAGS+= -DUNDERSCORES -f win32
LIBS += -L$(JAUDIOLIBDIR)/third-party/mingw32/lib -lvorbisfile -lvorbis -logg -lwsock32 -lws2_32 -lwinmm -ldsound
GAMEOBJS+= $(OBJ)/gameres.$o $(OBJ)/winbits.$o $(OBJ)/startwin.game.$o $(OBJ)/music.$o $(OBJ)/midi.$o $(OBJ)/mpu401.$o
EDITOROBJS+= $(OBJ)/buildres.$o
JAUDIOLIB=libjfaudiolib_win32.a
ENETLIB=libenet_win32.a
else
# -lGLU to build with gluBuild2DMipmaps
ifeq ($(RENDERTYPE),SDL)
ifeq (0,$(SDL_FRAMEWORK))
OURCFLAGS+= $(subst -Dmain=SDL_main,,$(shell $(SDLCONFIG) --cflags))
LIBS+= -lSDL_mixer
else
OURCFLAGS += -DSDL_FRAMEWORK
endif
ifeq (1,$(HAVE_GTK2))
OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
GAMEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o
EDITOROBJS+= $(OBJ)/editor_banner.$o
endif
GAMEOBJS+= $(OBJ)/game_icon.$o $(OBJ)/sdlmusic.$o
EDITOROBJS+= $(OBJ)/build_icon.$o
endif
endif
OURCFLAGS+= $(BUILDCFLAGS)
OURCXXFLAGS+= $(BUILDCFLAGS)
MISCLINKOPTS=
ifeq ($(PLATFORM),WINDOWS)
MISCLINKOPTS+= -Wl,--large-address-aware
endif
ifneq (0,$(KRANDDEBUG))
MISCLINKOPTS+=-Wl,-Map=$@.memmap
endif
ifneq (0,$(PROFILER))
MISCLINKOPTS+=-pg
endif
ifeq ($(PRETTY_OUTPUT),1)
.SILENT:
endif
.PHONY: clean all engine $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB)
# TARGETS
all: notice eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
all:
$(BUILD_FINISHED)
@ls -l eduke32$(EXESUFFIX)
@ls -l mapster32$(EXESUFFIX)
notice:
$(BUILD_STARTED)
eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB)
$(LINK_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB) $(MISCLINKOPTS); then $(LINK_OK); else $(LINK_FAILED); fi
ifeq (1,$(RELEASE))
ifeq (0,$(DEBUGANYWAY))
$(STRIP) eduke32$(EXESUFFIX)
endif
endif
mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)/$(EDITORLIB) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB)
$(LINK_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB) $(MISCLINKOPTS); then $(LINK_OK); else $(LINK_FAILED); fi
ifeq (1,$(RELEASE))
ifeq (0,$(DEBUGANYWAY))
$(STRIP) mapster32$(EXESUFFIX)
endif
endif
include Makefile.deps
.PHONY: enginelib editorlib
enginelib editorlib:
-mkdir -p $(EOBJ)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(EROOT)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(EROOT)/ "OBJ=../$(EOBJ)" $@
#\
SUPERBUILD=$(SUPERBUILD) POLYMOST=$(POLYMOST) DEBUGANYWAY=$(DEBUGANYWAY) KRANDDEBUG=$(KRANDDEBUG)\
USE_OPENGL=$(USE_OPENGL) BUILD32_ON_64=$(BUILD32_ON_64) PROFILER=$(PROFILER)\
NOASM=$(NOASM) NEDMALLOC=$(NEDMALLOC) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) $@
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
$(EOBJ)/$(ENGINELIB): enginelib
$(EOBJ)/$(EDITORLIB): editorlib
$(JAUDIOLIBDIR)/$(JAUDIOLIB):
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(JAUDIOLIBDIR)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(JAUDIOLIBDIR) #PRETTY_OUTPUT=$(PRETTY_OUTPUT) EROOT=$(EROOT) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) DEBUGANYWAY=$(DEBUGANYWAY)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
$(ENETDIR)/$(ENETLIB):
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(ENETDIR)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(ENETDIR) #PRETTY_OUTPUT=$(PRETTY_OUTPUT) EROOT=$(EROOT) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
# RULES
$(OBJ)/%.$o: $(SRC)/%.nasm
$(COMPILE_STATUS)
$(AS) $(NASMFLAGS) $< -o $@
$(OBJ)/%.$o: $(SRC)/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/%.cpp
$(COMPILE_STATUS)
if $(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/jmact/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/misc/%.rc
$(COMPILE_STATUS)
if $(RC) -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC) -DPOLYMER=$(POLYMER); then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/util/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(RSRC)/%.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/game_banner.$o: $(RSRC)/game_banner.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(RSRC)/game_banner.c: $(RSRC)/game.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(RSRC)/editor_banner.c: $(RSRC)/build.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
# PHONIES
clean:
-rm -f $(OBJ)/* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) core* duke3d_w32$(EXESUFFIX) && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean
veryclean: clean
-rm -f $(EOBJ)/* $(RSRC)/*banner*