mirror of
https://github.com/ZDoom/raze-gles.git
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218 lines
5.5 KiB
C++
218 lines
5.5 KiB
C++
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include <stdio.h>
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#include <ctype.h>
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#include <stdlib.h>
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#include <string.h>
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#include "common_game.h"
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#include "qheap.h"
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void InstallFenceposts(HEAPNODE *n)
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{
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char *address = (char*)n;
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memset(address + 0x20, 0xcc, 0x10);
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memset(address + n->size - 0x10, 0xcc, 0x10);
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}
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void CheckFenceposts(HEAPNODE *n)
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{
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char *data = (char*)n + 0x20;
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for (int i = 0; i < 0x10; i++)
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{
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if (data[i] != 0xcc)
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{
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ThrowError("Block underwritten");
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}
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}
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data = (char*)n + n->size - 0x10;
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for (int i = 0; i < 0x10; i++)
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{
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if (data[i] != 0xcc)
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{
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ThrowError("Block overwritten");
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}
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}
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}
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QHeap::QHeap(int heapSize)
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{
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dassert(heapSize > 0);
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size = heapSize;
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while (size > 0 && (heapPtr = malloc(size)) == NULL)
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{
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size -= 0x1000;
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}
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if (!heapPtr)
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{
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ThrowError("Allocation failure\n");
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}
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heap.isFree = false;
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freeHeap.isFree = false;
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HEAPNODE *node = (HEAPNODE*)(((intptr_t)heapPtr + 0xf) & ~0xf);
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heap.next = heap.prev = node;
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node->next = node->prev = &heap;
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freeHeap.freeNext = freeHeap.freePrev = node;
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node->freeNext = node->freePrev = &freeHeap;
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node->isFree = true;
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node->size = size & ~0xf;
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}
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QHeap::~QHeap(void)
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{
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Check();
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free(heapPtr);
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heapPtr = NULL;
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}
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void QHeap::Check(void)
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{
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HEAPNODE *node = heap.next;
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while (node != &heap)
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{
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if (!node->isFree)
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{
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CheckFenceposts(node);
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}
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node = node->next;
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}
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}
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void QHeap::Debug(void)
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{
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#if 0
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char s[4];
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FILE *f = fopen("MEMFRAG.TXT", "wt");
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if (!f)
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{
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return;
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}
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HEAPNODE *node = heap.next;
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while (node != &heap)
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{
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if (node->isFree)
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{
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fprintf(f, "%P %10d FREE", node, node->size);
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}
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else
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{
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char *data = (char*)node + 0x20;
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for (int i = 0; i < 4; i++)
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{
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if (isalpha(data[i]))
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{
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s[i] = data[i];
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}
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else
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{
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s[i] = '_';
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}
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}
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fprintf(f, "%P %10d %4s", node, node->size, s);
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}
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}
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fclose(f);
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#endif
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}
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void *QHeap::Alloc(int blockSize)
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{
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dassert(blockSize > 0);
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dassert(heapPtr != NULL);
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if (blockSize > 0)
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{
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blockSize = ((blockSize + 0xf) & ~0xf) + 0x40;
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HEAPNODE *freeNode = freeHeap.freeNext;
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while (freeNode != &freeHeap)
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{
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dassert(freeNode->isFree);
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if (blockSize <= freeNode->size)
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{
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if (blockSize + 0x30 <= freeNode->size)
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{
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freeNode->size -= blockSize;
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HEAPNODE *nextNode = (HEAPNODE *)((char*)freeNode + freeNode->size);
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nextNode->size = blockSize;
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nextNode->prev = freeNode;
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nextNode->next = freeNode->next;
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nextNode->prev->next = nextNode;
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nextNode->next->prev = nextNode;
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nextNode->isFree = false;
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InstallFenceposts(nextNode);
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return (void*)((char*)nextNode + 0x30);
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}
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else
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{
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freeNode->freePrev->freeNext = freeNode->freeNext;
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freeNode->freeNext->freePrev = freeNode->freePrev;
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freeNode->isFree = false;
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InstallFenceposts(freeNode);
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return (void*)((char*)freeNode + 0x30);
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}
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}
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freeNode = freeNode->freeNext;
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}
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}
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return NULL;
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}
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int QHeap::Free(void *p)
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{
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if (!p)
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{
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return 0;
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}
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dassert(heapPtr != NULL);
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HEAPNODE *node = (HEAPNODE*)((char*)p - 0x30);
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if (node->isFree)
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{
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ThrowError("Free on bad or freed block");
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}
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CheckFenceposts(node);
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if (node->prev->isFree)
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{
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node->prev->size += node->size;
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node->prev->next = node->next;
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node->next->prev = node->prev;
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node = node->prev;
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}
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else
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{
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node->freeNext = freeHeap.freeNext;
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node->freePrev = &freeHeap;
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node->freePrev->freeNext = node;
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node->freeNext->freePrev = node;
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node->isFree = true;
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}
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HEAPNODE *nextNode = node->next;
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if (nextNode->isFree)
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{
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node->size += nextNode->size;
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nextNode->freePrev->freeNext = nextNode->freeNext;
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nextNode->freeNext->freePrev = nextNode->freePrev;
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nextNode->prev->next = nextNode->next;
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nextNode->next->prev = nextNode->prev;
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}
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return node->size - 0x40;
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}
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