raze-gles/source/exhumed/src/menu.h

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#ifndef __menu_h__
#define __menu_h__
#include "player.h"
#include "typedefs.h"
#include <stdio.h>
#pragma pack(1)
// should be 75 bytes
struct GameStat
{
uint8_t nMap;
short nWeapons;
short nCurrentWeapon;
short clip;
short items;
Player player;
short nLives;
};
#pragma pack()
extern GameStat GameStats;
extern unsigned char cinemapal[];
extern short SavePosition;
int showmap(short nLevel, short nLevelNew, short nLevelBest);
void ClearCinemaSeen();
void menu_DoPlasma();
int menu_Menu(int val);
void menu_AdjustVolume();
short menu_GameLoad(int nSlot);
void menu_GameLoad2(FILE *fp);
void menu_GameSave2(FILE *fp);
void menu_GameSave(int nSaveSlot);
int menu_DrawTheMap(int nLevel, int param_B, int param_C);
void DoEnergyTile();
int LoadCinemaPalette(int nPal);
void CinemaFadeIn();
void ReadyCinemaText(ushort nVal);
uint8_t AdvanceCinemaText();
void DoFailedFinalScene();
void DoLastLevelCinema();
void DoAfterCinemaScene(int nLevel);
void InitEnergyTile();
#endif